vengeancedim Posted August 12, 2013 Posted August 12, 2013 i am having a bug to where whenever my player has sex with her master she reverts in the middle of the anim to the sitting down with her head bowed idle. how do i fix? this is my load order in case this helps someone tell me a fix i have tried BOSS but it still doesnt work
webb71 Posted August 12, 2013 Posted August 12, 2013 So i made some sort of progress with my issue. I typed player.resurrect during the animation which stopped my player from floating and being contorted and then the animations were lined up. However, after the animation finished I ended up falling from the sky somehow and the game froze before I hit the ground. @vengeanceiced: In the sexlab options make sure that the hands are set to unequip during sex. That should fix it.
jbezorg Posted August 12, 2013 Author Posted August 12, 2013 i am having a bug to where whenever my player has sex with her master she reverts in the middle of the anim to the sitting down with her head bowed idle. how do i fix? this is my load order in case this helps someone tell me a fix i have tried BOSS but it still doesnt work LoadOrder_Skyrim_2013-08-12T14-26-29.txt Read the OP under troubleshooting. Or read two pages back. Or one page back. The answer is there.
psammeticus Posted August 12, 2013 Posted August 12, 2013 So I finally got SOS working great and then I come to the armor equip problem with SD. I changed the artifacts in the CK to use slot 49 instead and everything appears to be functioning perfectly with the exception that the artifact no longer appears equipped on my character (my CK skills are not that extensive). Not a big deal and I'm happy to get both mods functioning together. When I get some time I will do some tinkering to get the artifact to show up again. Is there any future consequence to changing the artifact's slot that I have yet to encounter? Overall I haven't had any game-breaking issues (some minor wonkiness, but I expect that with over a hundred mods). I just can't believe that I just now got around to installing this mod. Your last step is changing the dismemberskininstance slot from 52 to 49 in the actual nif meshes themselves. I don't have SD installed at the moment, but you can find the mesh name and location from the ck. Thanks for the tip. So I changed the slot in the nif and created an esp to change the assigned slots using SD as the master and packaged it all up. Right now it is only for female characters. @jbezorg, with your consent I can attach the patch, but I don't know how many folks were as concerned about SOS compatibility than other problems.
azleayu Posted August 13, 2013 Posted August 13, 2013 Is it normal that I escaped from one master and ask someone(a skyrim resident in the town or city) for help, he just enslave me again. And I escaped the second time, and enslaved again by the third guy. Never succeed!
shinji72 Posted August 13, 2013 Posted August 13, 2013 Maybe a wide estimate... like... september. This autumn? In 2013? Please....
jbezorg Posted August 13, 2013 Author Posted August 13, 2013 3DRealms lol. Not that bad. Actor Events is pretty much done so now it's back to SD2.
CGi Posted August 13, 2013 Posted August 13, 2013 Pretty much? Wait until i come up with new ideas, formulated in my usual cryptic way, that take days to decode, delaying the release of simply everything, including life & death. Yep, i'm just this good.
tm2dragon Posted August 13, 2013 Posted August 13, 2013 Quick question: Anyone know what I can't get my character out of the standard "bound and kneeling" pose during the sex scenes? She'll pop into the correct position for half a second, then go straight back to the kneeling position while the other actor screws the air! Pressing any buttons, like spacebar or the position adjustment keys, will pop her into the proper pose.......of another half a second before she goes right back to her darned knees! Never really had this problem before, so I'm wondering if the issue is with SD or SexLab.
Freddiestyle Posted August 13, 2013 Posted August 13, 2013 Quick question: Anyone know what I can't get my character out of the standard "bound and kneeling" pose during the sex scenes? She'll pop into the correct position for half a second, then go straight back to the kneeling position while the other actor screws the air! Pressing any buttons, like spacebar or the position adjustment keys, will pop her into the proper pose.......of another half a second before she goes right back to her darned knees! Never really had this problem before, so I'm wondering if the issue is with SD or SexLab. Hi, just configure sexlab to unequip hands when sex is initiated. On a side note, this particular question has been answered about 25 times in this thread already.
Princessity Posted August 13, 2013 Posted August 13, 2013 Is it normal that I escaped from one master and ask someone(a skyrim resident in the town or city) for help, he just enslave me again. And I escaped the second time, and enslaved again by the third guy. Never succeed! It just happened to me yesterday! I love the hardcore option ^^ First I got turned into a pincushion and enslaved at a bandit camp and after whole 2 days and nights of carefully managing food and doing everything to not freeze to death (for which i was punished because silly master kept avoiding the only fireplace like fire so i was accidentally going beyond leash range all the time) until a bear attacked the camp and killed one of the bandits and when master wasn't looking I picked up his sword and managed to free myself, I don't know why my hands were still tied but at least I wasn't on a leash anymore, so I just ran as fast as I could. Which wasn't my best idea ever because I ran straight into some monster from SIC I never saw before (it was so dark I don't even know what it looks like other than that it has lots of spiky spines coming out of its back or maybe it's just really wild fur but anyways I got so scared I think my sprint button is going to sue me for abuse). My hands were still tied so I couldn't even fight it so I barely fled it by jumping into the river and swimming to the other bank. After I lost the monster thingy I found a fisherman by the river who offered to "help" me for a price. At first I thought it was just some sex but he actually wanted to enslave me instead and I didn't know that so I agreed to it and got a new master ._. But i was lucky because he was just then going to sleep and I discovered I could sneak off while he wasn't looking so I ran away from him too and started looking for someone to free me in Riverwood but it was night so the only open place was the inn so I went there and asked the whatshisname bartender. He offered me the same bad deal as the fisherman but at that point i was so tired of running from one slaver to another I accepted it and decided to just earn some monies to buy my freedom. Because I was basically stuck in the tavern I installed "radiant prostitution" so I could serve drinks and other things for gold and after forever I FINALLY wriggled free. And went to kill those silly bandits to get my equipment back! It was amazing! I just soooooo love all the surprising immersive moments this mod creates! I probably said it like 43837280328917 times but I think it's one of the most fun skyrim mods I played! ^^ And its quality is getting better too because other than a weird long dialogue delay after paying for freedom (I had to tab out of the conversation and nothing happened at first but after I slept a few hours the quest finally finished, I don't know why it happened) I ran into totally no issues, weird glitches or CTDs Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential
Taco Tree Posted August 13, 2013 Posted August 13, 2013 Pinute, on 11 Aug 2013 - 2:45 PM, said: psammeticus, on 11 Aug 2013 - 2:25 PM, said: So I finally got SOS working great and then I come to the armor equip problem with SD. I changed the artifacts in the CK to use slot 49 instead and everything appears to be functioning perfectly with the exception that the artifact no longer appears equipped on my character (my CK skills are not that extensive). Not a big deal and I'm happy to get both mods functioning together. When I get some time I will do some tinkering to get the artifact to show up again. Is there any future consequence to changing the artifact's slot that I have yet to encounter? Overall I haven't had any game-breaking issues (some minor wonkiness, but I expect that with over a hundred mods). I just can't believe that I just now got around to installing this mod. Your last step is changing the dismemberskininstance slot from 52 to 49 in the actual nif meshes themselves. I don't have SD installed at the moment, but you can find the mesh name and location from the ck. Thanks for the tip. So I changed the slot in the nif and created an esp to change the assigned slots using SD as the master and packaged it all up. Right now it is only for female characters. @jbezorg, with your consent I can attach the patch, but I don't know how many folks were as concerned about SOS compatibility than other problems. I, for one, would love to get a hold of your SOS patch.
Guest LoganX Posted August 13, 2013 Posted August 13, 2013 Hello author it's me again. Finally i find a solution to fix my CTD's. I gave up and i uninstalled CBEE and installed UNP. Now it works but i have a question. I have this spriggan armor and a power but i don't have any quest. People paid attention to my appearance twice but i still don't ave any quest..
tallal Posted August 13, 2013 Posted August 13, 2013 Just keep meeting npc's the comment you need has a freq of 1in10 to 1in30 I found guards about the best as they seem to be more prob to give from the right comment set than others (you may need to vist differnt holds as 1 comment per npc usualy, don;t know the cool off time).
jbezorg Posted August 13, 2013 Author Posted August 13, 2013 Is it normal that I escaped from one master and ask someone(a skyrim resident in the town or city) for help, he just enslave me again. And I escaped the second time, and enslaved again by the third guy. Never succeed! It just happened to me yesterday! I love the hardcore option ^^ First I got turned into a pincushion and enslaved at a bandit camp and after whole 2 days and nights of carefully managing food and doing everything to not freeze to death (for which i was punished because silly master kept avoiding the only fireplace like fire so i was accidentally going beyond leash range all the time) until a bear attacked the camp and killed one of the bandits and when master wasn't looking I picked up his sword and managed to free myself, I don't know why my hands were still tied but at least I wasn't on a leash anymore, so I just ran as fast as I could. Which wasn't my best idea ever because I ran straight into some monster from SIC I never saw before (it was so dark I don't even know what it looks like other than that it has lots of spiky spines coming out of its back or maybe it's just really wild fur but anyways I got so scared I think my sprint button is going to sue me for abuse). My hands were still tied so I couldn't even fight it so I barely fled it by jumping into the river and swimming to the other bank. After I lost the monster thingy I found a fisherman by the river who offered to "help" me for a price. At first I thought it was just some sex but he actually wanted to enslave me instead and I didn't know that so I agreed to it and got a new master ._. But i was lucky because he was just then going to sleep and I discovered I could sneak off while he wasn't looking so I ran away from him too and started looking for someone to free me in Riverwood but it was night so the only open place was the inn so I went there and asked the whatshisname bartender. He offered me the same bad deal as the fisherman but at that point i was so tired of running from one slaver to another I accepted it and decided to just earn some monies to buy my freedom. Because I was basically stuck in the tavern I installed "radiant prostitution" so I could serve drinks and other things for gold and after forever I FINALLY wriggled free. And went to kill those silly bandits to get my equipment back! It was amazing! I just soooooo love all the surprising immersive moments this mod creates! I probably said it like 43837280328917 times but I think it's one of the most fun skyrim mods I played! ^^ And its quality is getting better too because other than a weird long dialogue delay after paying for freedom (I had to tab out of the conversation and nothing happened at first but after I slept a few hours the quest finally finished, I don't know why it happened) I ran into totally no issues, weird glitches or CTDs Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential If you buy your freedom, the delay for the quest to finish is to prevent hostile Actors from immediately capturing you again.
Pinute Posted August 13, 2013 Posted August 13, 2013 Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential I had this problem with Dance of Death; there's a toggle in it that makes the player essential. I was able to keep my game using the procedure for removing immortality in the first post.
xffdcs Posted August 14, 2013 Posted August 14, 2013 Hi, sorry if this has been answered before but I CTD every time I try to sleep and (i'm guessing) enter sanguines realm or try to coc to sanguines realm. Wondering if there's an easy fix to this, I really want to find what happens x__x
Raccoontails Posted August 14, 2013 Posted August 14, 2013 Hello everyone. I'm new and natural lurker, so I hope I'm not stepping on anyone's toes but I'd like to say I too have the issue where the scene doesn't start if the master initiates. To be clear, I believe I've tested all other ways to trigger the scene; being captured, asking for food or water, choosing passive dialogue, being naked, dancing, and they all work. But when the master tries to simply have his way with me with no trigger (other than I'm assuming time passed as I often trigger it by waiting) he walks over, I get into position, the light comes on and then after a moment the light goes away and I'm free to move again. From what I've seen the game reacts as if I had done the scene properly, I get punishment equipment removed and my demerit points go down so it's a pretty minor issue. On the Spriggan quest the same thing happens at the end, Spriggan walks over, in position, then nothing. Also, on older saves it doesn't end automatically, I have to end the scene to regain control of character. Not sure why it changed. I don't believe this to a mod conflict but I did keep one mod on while I was testing, that being Live Another Life, an alternate start mod which makes it much faster to create new characters and get them potential masters. Anyone having the issue not have this mod? Or not have it and have the mod? On an (possibly) unrelated note when the Spriggan is making me its host the animation never lines up and I can't seem to adjust it. Oh, and when I keep the Spriggan armour on for a long time I light up briefly, then ragdoll. Working as intended, or am I missing a animation there too? I know the Spriggan suppose to take control or something but I have no idea what exactly it's supposed to do. Anyways, I'm hoping it doesn't sound like I'm whining too much, I love this mod and even if the above issues were never fixed I'd still love it Thanks for all the hard work Jbezorag. I'm really looking forward to SD2 x3
Princessity Posted August 14, 2013 Posted August 14, 2013 Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential I had this problem with Dance of Death; there's a toggle in it that makes the player essential. I was able to keep my game using the procedure for removing immortality in the first post. Oooooh deferredkill! I forgot SD was using this ._. Sooooo player is still immortal no matter if the weakened state essential option is turned on or not? Booooo... Does anyone know which script is responsible for enabling deferredkill mode? I'm searching all scripts right now but I haven't found it yet
Doublezero Posted August 14, 2013 Posted August 14, 2013 Game crashes right after the Bethesda screen. Is there a fix for this?
Fredfish Posted August 14, 2013 Posted August 14, 2013 @Doublezero You might be missing some of the prerequisites for SD
Pinute Posted August 14, 2013 Posted August 14, 2013 Game crashes right after the Bethesda screen. Is there a fix for this? Crashes before you even get to the game menu are nearly always because you have an esp enabled that requires a master esm/esp that isn't enabled/present. SD has optional esps for Dawnguard, Dragonborn and Frostfall. Make sure you disable the SD optional esps for the content you don't have.
jbezorg Posted August 14, 2013 Author Posted August 14, 2013 Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential I had this problem with Dance of Death; there's a toggle in it that makes the player essential. I was able to keep my game using the procedure for removing immortality in the first post. Oooooh deferredkill! I forgot SD was using this ._. Sooooo player is still immortal no matter if the weakened state essential option is turned on or not? Booooo... Does anyone know which script is responsible for enabling deferredkill mode? I'm searching all scripts right now but I haven't found it yet Set the negative health buffer to really low, but not 0. If SD see's the player below the buffer, SD removes the deferred kill and lets the player die. Also, there is an option to set the player essential during the enslavement process to compensate for script lag. You should disable that as well if you are not having scrip lag problems.
Princessity Posted August 15, 2013 Posted August 15, 2013 Buuuuuuut there's one thing I just noticed and it looks like i'll need to revert to an earlier save because of it. Even if I leave the non essential option unchecked and reduce negative health buffer to 0 my character becomes kinda immortal. Freezing temperatures, traps, long falls even drowning can't kill her. That's weird, is there any other essentialness in the mod other than the weakened state option in MCM? I know it's caused by this mod because it appears immediately after installing and beginning it from MCM but i have totally no idea why or how this is happening. Awh other than this everything else is amazing but it is kinda gamebreaking. Has it been reported already? It looks lots like a mod conflict anomaly but i don't think I have another mod that makes player essential I had this problem with Dance of Death; there's a toggle in it that makes the player essential. I was able to keep my game using the procedure for removing immortality in the first post. Oooooh deferredkill! I forgot SD was using this ._. Sooooo player is still immortal no matter if the weakened state essential option is turned on or not? Booooo... Does anyone know which script is responsible for enabling deferredkill mode? I'm searching all scripts right now but I haven't found it yet Set the negative health buffer to really low, but not 0. If SD see's the player below the buffer, SD removes the deferred kill and lets the player die. Also, there is an option to set the player essential during the enslavement process to compensate for script lag. You should disable that as well if you are not having scrip lag problems. I did all of this and I still had that problem. I just don't trust deferredkill, I think it's evil! So I think it would be lovely to have a toggle setting like "hardhardcore mode" before installing SD that makes it so deferredkill is never ever enabled. It would make getting enslaved a little more difficult buuuut I think it's a tiny price for avoiding all the deferredkill side effects and bugs ^^ (I sooooooo hate deferredkill I feel like making a troll called "DeferredKill" and fusrodahing it off the highhortosomethingmountain into a lake of lava and then burying it with rocks and then throwing Fargoth, Adoring Fan and Heimskr on top of them)
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