AlanBlackSnow Posted July 11, 2016 Share Posted July 11, 2016 Hi! XDThis change All NPCs like OCOv2? 'Cause just 90/80% of the NPC changes...EDIT: Some NPC that don't change : Teekeeus, all bravil mages guild npcs. EDIT2: Ah, and the NPCs of CMPartners are all vanilla, there's a way to fix it ? Link to comment
fejeena Posted July 11, 2016 Share Posted July 11, 2016 last Mod in load order wins. If you have a Mod which uses vanilla NPCs after xeo the xeo changes are undone ( or the changes the Mod makes are used) CMPartners are not changed. Xeo change vanilla NPCs. Xeo can not know all 20000 Mods with new NPCs. And all 20000 Mods would have to have xeo as master. You must do it ! Load xeo and the CM partner Mod you want to change in CS and change the NPC. ( ! then xeo is master file of the CM Mod ! ) Link to comment
AlanBlackSnow Posted July 12, 2016 Share Posted July 12, 2016 Thanks for answering!Hmm, oco v2 changes CMPartners npc, so i think Xeo do the same, but its not really a problem for me, i use CMPartners for Pym Companion, Chocolate Elf companions, etcI don't use the vanilla companions!And yeah, i use Loot and it put Xeosp++.eps just after the DLCs, and i have like 120 mods, gonna load it at last now! Thanks again! XD Link to comment
fejeena Posted July 12, 2016 Share Posted July 12, 2016 Don't use LOOT for Oblivion !!! Use BOSS or sort manually !!! NPC changes: If the "beautification Mod" change the original races all NPCs are changed. If it adds new body head textures, new head mesh, replace orinal hair with new meshes,.... But if the "beautification Mod" add new hair, eyes,.... without overwrite original stuff , the all NPCs from other Mods still use the original stuff. Xeo adds new hairs and eyes and change the vanilla NPCs, so they use the new stuff. But all original hairs and eyes are still available and are used by NPCs from other Mods. oco change the vanilla races, so also NPCs from other Mods will look different. Link to comment
EpenSuper Posted June 8, 2017 Share Posted June 8, 2017 i cant open MBP/MBP++ links.anyone can help? Link to comment
fejeena Posted June 8, 2017 Share Posted June 8, 2017 Links ? or the files? 7z files? (xxxx.7z.001 , xxxx.7z.002, ....) You put ALL files in one folder. Then use 7z and unpack the first file (xxxx.7z.001) and all files will be unpacked. http://www.7-zip.org/download.html If you have not all files in the folder it wil not work. And you can not unpack 7z.002, 7z.003 ,... Link to comment
EpenSuper Posted June 9, 2017 Share Posted June 9, 2017 thanks a loot..i dont know 7z and rar same but different to open it. Link to comment
mrsummerz Posted July 21, 2017 Share Posted July 21, 2017 last Mod in load order wins. If you have a Mod which uses vanilla NPCs after xeo the xeo changes are undone ( or the changes the Mod makes are used) CMPartners are not changed. Xeo change vanilla NPCs. Xeo can not know all 20000 Mods with new NPCs. And all 20000 Mods would have to have xeo as master. You must do it ! Load xeo and the CM partner Mod you want to change in CS and change the NPC. ( ! then xeo is master file of the CM Mod ! ) Hi, could you possibly explain in more detail on how to do this? or at least point me to a guide of some sort? I tried doing it on my own using the method for makeing a custom race cm partner ( ) and the results were disasterous!. lol! I somehow managed to delete the oblivion world space where me and all other npcs all fall into an endless black hole!. Any help would be appericiated... thanks. Link to comment
fejeena Posted July 21, 2017 Share Posted July 21, 2017 What do you want to do ? You have the tutorial. I can not explain it....I don't have and never used Xeo and CM partners i used last time 7 years ago. ( the CM partmer scripts are shit , and CM does not work well with Lovers) For companions I use MCS http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/ With MCS you can make every NPC your companion. So you must only create a NPC and place him/her in the game. Link to comment
mrsummerz Posted July 21, 2017 Share Posted July 21, 2017 Esentaly, what I am trying to do is change the race of npcs of other 3rd party mods( i.e. better citties, cm partners) that xeosp does not change to xeosp by adding xeo as master then individually changing each npc in the constuction set using the technique in the video above....but does not seem to work without disastorus consequences or flat out CTDs. The video above works well for creating your own custom race cm partner, but does not seem to work for changiing the race of already exsiting npcs I will try out mcs though...Heard lots of good things about it. Link to comment
fejeena Posted July 21, 2017 Share Posted July 21, 2017 Have you started a new game? Some NPC values, settings are in your save and you must start a new game to see your changes. Link to comment
Broccoli Posted July 26, 2017 Share Posted July 26, 2017 I just followed the instructions on the first post i got everything working nicely so far i really liking the face on some female imperial races they are cute but i have encountered some completely black textures on some hairstyles and some hairstyles doesn't work when switching to them such as babehair and others. Does anyone knows what is wrong? i think i skipped the step wheres you have to use OBMM to do that Remove BSA Edits. Do i need to do it as well ? i am using Mod Organizer to install these mods Link to comment
fejeena Posted July 26, 2017 Share Posted July 26, 2017 4)In OBMM set archive invalidation to BSA alteration, check everything like on the picture below, click on "Remove BSA Edits" and on "Update Now" NO NO ! Don't do it. it's outdated. You use archive invalidate via Bsa Redirection, If you don't know how, read my yellow Link. Black textures. missing texture. You only have the _n.dds. ( both textures missing = purple in game. Only _n.dds missing = game crash ) Not working hair ??? Think you don't have the meshes. Link to comment
Broccoli Posted July 26, 2017 Share Posted July 26, 2017 4)In OBMM set archive invalidation to BSA alteration, check everything like on the picture below, click on "Remove BSA Edits" and on "Update Now" NO NO ! Don't do it. it's outdated. You use archive invalidate via Bsa Redirection, If you don't know how, read my yellow Link. Black textures. missing texture. You only have the _n.dds. ( both textures missing = purple in game. Only _n.dds missing = game crash ) Not working hair ??? Think you don't have the meshes. Hello there fejeena I have already read your thread on modding Oblivion it's very helpful for newbie like me And i have good news to share it with you i have finally fixed the black textures on hairs, it looks like i didn't installed some of the meshes and textures from XEOSP v1.0 lol. I'm glad i didn't do it yet i didn't know it was outdated thank you very much for your help. Someone needs to update the main post on the instructions to prevent this for happening again Link to comment
BogusKing Posted March 31, 2018 Share Posted March 31, 2018 Is it possible to a partial or modular install? I'm not really a fan of the argonians, kajiit or orcs. Is there a way I can install everything but the files that affect those races? Link to comment
gregathit Posted March 31, 2018 Share Posted March 31, 2018 Not easily. Plus you'd need to edit the esp, which would be a royal pain. You'd be better off going to OCO or some other mod. Link to comment
jpandawarrior285 Posted May 28, 2018 Share Posted May 28, 2018 hi, is their anyway you can update this download files. the first xeosp download is corrupt and the two ain't working for me. is their some way you can fix this Link to comment
fejeena Posted May 28, 2018 Share Posted May 28, 2018 8 minutes ago, jpandawarrior285 said: hi, is their anyway you can update this download files. the first xeosp download is corrupt and the two ain't working for me. is their some way you can fix this The first files, the mediafire files, are not corrupt. It is a 7z in 3 parts . You must put all 3 parts ( 7z.001 , 7z.002, 7z.003 ) in ONE folder . Then you use 7z to unpack, and you click/unpack the first part ( ...7z.001) and all 3 files will be unpacked. ( you can not unpack file 2 or 3 separatly ! ) Link to comment
Varithina Posted May 28, 2018 Share Posted May 28, 2018 13 minutes ago, jpandawarrior285 said: hi, is their anyway you can update this download files. the first xeosp download is corrupt and the two ain't working for me. is their some way you can fix this I got this one though it is showing as xeosp_1.0.7z https://mega.nz/#!dBZF1S5K!UrosGzqemyp-8LQ-XCc8fik_y-sdFTD8RoLQfQwiErE Link to comment
GRIDOX Posted October 2, 2018 Share Posted October 2, 2018 I've been looking for these mods for a long time. the Author on the page - are not working links. So many mods require these Files XEORC3 XEORC4 1.6 & Lop-ears Elf XEOSP++XEORC6 Final Editon Link to comment
gregathit Posted October 2, 2018 Share Posted October 2, 2018 You do realize that this is a thread for SP++ and not for RC right? They are not the same thing. RC is the old version and due to being loose files can conflict with everything. Plus the fact that RC is just a race data dump of files. Meaning it won't replace the vanilla NPC's. It will just be used by new mods. SP++ however is the updated version and will not only play well with MBP++, but will also replace all the vanilla NPC's. You can read more in this thread and in the original thread: https://www.loverslab.com/topic/9-xeo-archived-posts/ And the links in the spoiler of the OP do work. Link to comment
lithium500 Posted October 13, 2018 Share Posted October 13, 2018 Does this work with Morroblivion? Link to comment
gregathit Posted October 13, 2018 Share Posted October 13, 2018 It should. Keep in mind, XeoSP++ only changes vanilla races. Link to comment
datdude50 Posted December 20, 2018 Share Posted December 20, 2018 Ive been looking for the horned version of the 6in1 diablo elf the links are dead anyone know where to get it? Link to comment
supercaca Posted February 13, 2019 Share Posted February 13, 2019 Cannot install this mod with Wrye bash. Every time i try i get this error. "Traceback (most recent call last): File "bash\balt.pyo", line 2495, in __Execute File "bash\balt.pyo", line 1605, in _conversation_wrapper File "bash\basher\installer_links.pyo", line 504, in Execute File "bash\bosh\bain.pyo", line 2287, in bain_install File "bash\bosh\bain.pyo", line 2227, in _install File "bash\bosh\bain.pyo", line 2243, in __installer_install File "bash\bosh\bain.pyo", line 1006, in install File "bash\bosh\bain.pyo", line 1200, in _install File "bash\bosh\bain.pyo", line 1037, in _fs_install File "bash\env.pyo", line 577, in shellMove File "bash\env.pyo", line 527, in _fileOperation bash.exception.FileOperationError: FileOperationError: 5" >>>> Ok fixed by removing the .txt files that are in meshes and texture folder. Link to comment
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