bestlee123 Posted August 26, 2020 Share Posted August 26, 2020 Hi everyone. I want to edit some costumes to make it topless or half-nude. I tried to use BP6's nude body but when I import the costume and the body into blender,I don't know what to do with so many dots and lines. Can anyone teach me or is there any tutorial of how to strip the costumes? Big appreciation. Link to post
Skitskurr Posted August 26, 2020 Share Posted August 26, 2020 Basically models consist of a lot of triangles sticking together. The dots define the positions of the corners of those triangles and the lines represent the edges. Remove a dot and all triangles defined by that dot will be gone. Keep in mind that just deleting parts is not high quality modeling, but should be more than enough for what you are trying to achieve. Link to post
bestlee123 Posted August 26, 2020 Author Share Posted August 26, 2020 This is the best I can do so far. The problem that I encounter is that I don't know how to swap the texture of default skin texture. Link to post
mercury15882 Posted August 30, 2020 Share Posted August 30, 2020 using "Texture Tool.exe" Link to post
bestlee123 Posted August 30, 2020 Author Share Posted August 30, 2020 3 hours ago, mercury15882 said: using "Texture Tool.exe" thanks! I fixed that. Link to post
bestlee123 Posted August 30, 2020 Author Share Posted August 30, 2020 Here is a question I wanna ask. Sometimes when I use TMC Polygon insert tool the replace the original skin tmcmesh,it shows this: What does that mean and how do I fix it? Link to post
mercury15882 Posted August 30, 2020 Share Posted August 30, 2020 That is "bone group" For example below: If your "WGT_body1" group without "OPT_acs_skt83"inside, you cant import this mesh into "WGT_body1" group (sometimes it can imported by pressing contiune) fix: find the name "OPT_acs_skt83" then press "-" to delete it Link to post
bestlee123 Posted August 31, 2020 Author Share Posted August 31, 2020 9 hours ago, mercury15882 said: That is "bone group" For example below: If your "WGT_body1" group without "OPT_acs_skt83"inside, you cant import this mesh into "WGT_body1" group (sometimes it can imported by pressing contiune) fix: find the name "OPT_acs_skt83" then press "-" to delete it Understood. Huge appreciation for your answer!!😁 Link to post
bestlee123 Posted August 31, 2020 Author Share Posted August 31, 2020 Well,there is a new problem I found. I'm using this mod to replace the skin: https://www.loverslab.com/topic/57690-complete-nude-remix/ Things go pretty well until I switch to edit mode. When I swich to edit mode then swich back,it just doesn't look smooth anymore(sorry for my English I don't know how to explain that😅). Does that mean that I need to find another mod? Link to post
mercury15882 Posted August 31, 2020 Share Posted August 31, 2020 edit mod W->remove double Link to post
bestlee123 Posted August 31, 2020 Author Share Posted August 31, 2020 1 hour ago, mercury15882 said: edit mod W->remove double OMG you are really my life saver 😅 Link to post
bestlee123 Posted September 6, 2020 Author Share Posted September 6, 2020 I finally stripped the costumes after several attempts. Here is my work: MARIE.rar By the way, I did notice that some costume can't be stripped(i.e MARIE_DLCU_033). Whenever I deleted the costume parts by using TMC Polygon Tool then simply applied to the game, it just crashed to desktop. Is there anything I did wrong or anything I didn't notice? I'm using TMC Polygon Tool 0.20.0 and it look like this: Link to post
mercury15882 Posted September 7, 2020 Share Posted September 7, 2020 using TMC Object Tool Link to post
bestlee123 Posted September 7, 2020 Author Share Posted September 7, 2020 1 hour ago, mercury15882 said: using TMC Object Tool Thanks! as usual. Link to post
bestlee123 Posted September 8, 2020 Author Share Posted September 8, 2020 Now I've learned how to replace the original skin. The next thing i want to learn is to edit the clothing. What I expect is like this: I saw a Japanese website teaching how to achieve it but it seems to skip the crucial step on how to make it. http://doa5.g1.xrea.com/?部分的に脱がす___ブルゾンを挑発的にはだける Taking MAI_COS_001 as example: What I want to do is to make the clothes more opened. Which vertices should I select and what I'm gonna do next? Huge Appreciation! 😃 Link to post
funnybunny666 Posted September 9, 2020 Share Posted September 9, 2020 select the vertices you want to change, press C and select them, then press S to shrink or enlarge, if you press S and then press X, Y or Z, it will enlarge or shrink in those axis directions only. Link to post
bestlee123 Posted September 9, 2020 Author Share Posted September 9, 2020 3 hours ago, funnybunny666 said: select the vertices you want to change, press C and select them, then press S to shrink or enlarge, if you press S and then press X, Y or Z, it will enlarge or shrink in those axis directions only. Thank you for your apply.😃 It seems that this work needs lots of artistic talent and experience. I can only make the costume fit the body so far,but I'll keep trying it. Link to post
mercury15882 Posted September 9, 2020 Share Posted September 9, 2020 I usually use these two way below to modify mesh 1. 2. Link to post
bestlee123 Posted September 9, 2020 Author Share Posted September 9, 2020 1 hour ago, mercury15882 said: I usually use these two way below to modify mesh 1. 2. Thanks! I'll try that too! 😃 Link to post