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Lovers RaperS - WappyOne's Edition 1.80


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Yes but you know that if its fresh - all is set to 0. So nothing can happen at all ;p

//Edit
My bad. At start it's going to default in ini files. I'v changed chaos ini for my own(autoPC still 0=off) but it still doesnt help. In addition my PC isn't raping by hitting enemies but by casting spells if i aim humans(not creatures). I'm wondering if it can happen because of 2 rape mods in my oblivion. Bu i have only 1 LoversRaperS.esp and can't aim the other one that, i suppose, is included in some mod in my list ^over this post. So i have settings for wappyones and other rape-global, rape contact and rape spell. I'm 90% sure it's that one making troubles. If you could help me fing it ill be glad.

I'v also changed this 'n' key and so it wasn't because of key conflicts ;p

Bless Ya !

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A few issues I've run into immediately:

1) Furo integration - furo trap seems to heal character?

2) PSE integration - When I set bad end to 'enslavement', it seems to happen every time instead of only on fatal rape. (on that note - what's the difference between this and the option in cross-mod settings for enslave-on-fatal?)

3) PSE + furo (?) - Enslaved while in furo trap, and started getting fed potions. (hindsight: Maybe this is what caused (1), don't have time to check right now though)

 

A number of other things only tangentially related to this mod, but hoping someone has a quick answer:

-"blowjob" anim has PC ~1 yard 'south' of raping scamp... I'm using 11-200 BBB pack. When installing creatures/rapers/LST/PSE I noticed there were conflicting KI files and just kept the existing ones, was that wrong?

-Enslavement - once it happens, is the slaver supposed to take you somewhere etc? PC was rape-enslaved by a scamp in the Kvatch oblivion plane during main quest, and the scamp just stood there/wandered back and forth in the same spot.

-Enslavement - after getting enslaved and loading a different save, all UI stays disabled... is there a console command to fix that?

-Lines of text at top of screen disappear after ~1-2 seconds... I have Elys silent voice which seems to work when the dialogue is at the bottom of the screen, but doesn't seem to help if the text is at the top...

 

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There should not be any conflicting KF files between any of those mods.  Lovers Creatures 2.0 contains only creature animations.  I am not aware of LST\RaperS\PSE having any animation files in them.

 

Don't know what you mean with bj animation.  If you mean that a creature sex animation is out of alignment then you can fix it with the 0-9 keys at the top of your keyboard.  Creature animations have not be overhauled to correct alignment and I probably won't get to that for several more months.

 

There is no way to keep text at the top of the screen around longer than the 1-2 seconds it is up without opening the esp file and changing how long it is displayed.  Silent voice is only for the subtitles as you have discovered.

 

I haven't had time to try out PSE or Furotrap so someone else will have to address those items.

 

Cheers,

Greg

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@HunterGuy2
Your #2- PSE based and not RaperS. PSE is combat enslaveing you due to your settings in PSE.
cross-mod settings- thats for LST.
Your #3- PSE based. PSE will heal you (potions) when enslaved and health is very low.
Other- UI staying disabled: PSE OP and post #2 should have info on that. Hold right control when in any menue.
Any other problems- check the specific mod OP, non directly related to RaperS that I see.

Mem

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Gregat:

Thanks, was able to fix with manual alignment.

As for the text at the top of UI going by too fast, I found another thread somewhere that said it's MenuQue conflicting with something (this is happening for all mods, not just 1 or 2), I was able to fix this by going to MenuQue.ini and setting the following:

bFixMessageDuration=0

iDefaultMessageDuration=4  [or whatever I want to set it at]

 

I guess this could mess up messages meant to go by quickly, but this is fine for the mods I currently have.

 

mem4:

#2 - Hmm yeah, I tried it again and it stopped happening. I had PSE set at 5%, maybe I was just getting really unlucky or something =/

#3 - Tested this again, PC wasn't enslaved and was slowly healed in trap. I guess it's probably a Furo feature, I didn't see any option to turn it off in the Furo settings though. 

UI disable - Ah found it, thanks. Seems to work.

 

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After a successful rape , the NPCs don't put on their clothes/armor back. I've made sure that only the "Strip" option instead of "Drop" is enabled. What's wrong?

Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package.

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After a successful rape , the NPCs don't put on their clothes/armor back. I've made sure that only the "Strip" option instead of "Drop" is enabled. What's wrong?

Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package.

 

 

Oh I see , didn't know that. Thanks! It does seem odd that after the rape, when they resume battle , they do it naked and without any weapons 

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You might have a mod that is interfering (slowing it down from occurring or preventing it altogether) with their ai package updating itself.  Generally speaking a non-companion NPC should update fairly quickly.  If they don't then you need to look at what you have installed to see what may interfering with it.

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Nothing. That's default Oblivion behaviour. An NPC will not change their outfit or put their clothes/armor on (if nude) until they re-evaluate their AI package.

However this re-evaluation should happen right after a rape; at least for me a NPC dresses themselves fully after the act, only sometimes they forget to equip the chest piece or so.

As gregathit said it's most likely an interfering mod.

 

Suggestion:

Add a Feather 5000 effect to the victim as soon as the sex act starts and remove it after a failed quick recovery check; that way you can prevent the continuous "I over-encumbered" messages, don't have to stop the stat-damage in a perpeturape and should make the mod more compatible with other mods.

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a simple question.

may I rape Tentacle lady using this edition of Rapers?

I trying to rape that tentacle lady using this edition but just got raped by her only.

 

No. 

This version (or any for that matter) doesn't add animations.  The tentacle lady is a creature and creature animations come from Lovers Creatures.  Right now no creatures are set up that they can be raped outside of zombies. 

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a simple question.

may I rape Tentacle lady using this edition of Rapers?

I trying to rape that tentacle lady using this edition but just got raped by her only.

The only RaperS version I know that allows creature rape is LoversRapeSGalgatVersion:

http://www.loverslab.com/topic/222-loversrapesgalgatversion-12182010/

 

Dunno if it also works with the current version of Creatures but with version 1.4 I could rape everything that has an animation.

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I have a bit of a problem: I used a different Lovers rape mod before this one, but I was intrigued by the options this one had, so I decided to switch over. I never really noticed it until about a couple of hours ago, but since I started playing with this mod (and deleted the other one) my character is unable to be raped in combat, despite me setting the chances very high. To clarify, I was constantly raped in combat, if I wasn't careful, when using the other mod. I am also using a new save game.

 

Below is my mod list sorted first by BOSS, then hand sorted by me (Hand sorted the Lover mods) to what I think is somewhere around what was recommended as the Lover load order.

 

Active Mod Files:

00  Oblivion.esm
01  underdark.esm
02  Beautiful People 2ch-Ed.esm
03  All Natural Base.esm  [Version 1.34]
04  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
05  Francesco's Optional New Items Add-On.esm  [Version 5.0]
06  Cobl Main.esm  [Version 1.72]
07  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
08  Mart's Monster Mod.esm  [Version 3.8b1]
09  Enhanced Daedric Invasion.esm
0A  TamrielTravellers.esm  [Version 1.39c]
0B  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
0C  Armamentarium.esm  [Version 1.35]
0D  Artifacts.esm  [Version 1.1]
0E  Kvatch Rebuilt.esm
0F  Better Cities Resources.esm  [Version 5.2.5]
10  Lovers with PK.esm
11  TamagoClub.esm
12  HiyokoClub.esm
13  LoversCreature.esm
14  Fundament.esm  [Version ision]
15  cssBase.esm  [Version 1.1]
16  CM Partners.esm
17  x117race.esm
18  Chanpon.esm
19  HorseCombatMaster.esm
1A  Knights - Revelation.esm
1B  TRoN.esp
1C  TRoN Vwalk.esp
1D  Cobl Races TNR.esp  [Version 1.53]
1E  Cobl Races TNR SI.esp  [Version 1.53]
1F  Unofficial Oblivion Patch.esp  [Version 3.4.3]
20  UOPS Additional Changes.esp
21  Oblivion Citadel Door Fix.esp
22  DLCShiveringIsles.esp
23  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
24  Oblivion Vwalk UOS.esp
25  DLCShiveringIsles Vwalk DG_DS UOS.esp
26  DLCShiveringIsles Vwalk UOS.esp
27  Better Cities Full Vwalk.esp
28  Better Imperial City Vwalk.esp
++  USIPS Additional Changes.esp
29  Better Cities .esp  [Version 4.7.0]
2A  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
2B  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
2C  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
2D  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
2E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
2F  LoadingScreens.esp
30  LoadingScreensAddOn.esp
31  LoadingScreensSI.esp
32  All Natural.esp  [Version 1.34]
33  All Natural - SI.esp  [Version 1.34]
++  All Natural - MMM Patch.esp  [Version 1.3]
34  Realistic Water.esp
++  Symphony of Violence.esp
35  All Natural - Real Lights.esp  [Version 1.34]
36  Willful Resistance.esp
37  Enhanced Economy.esp  [Version 5.4.3]
38  Crowded Roads Revisited.esp  [Version 1.1]
39  Crowded Roads Revisited Vwalk.esp
3A  Choices and Consequences.esp  [Version 2.02]
3B  Map Marker Overhaul.esp  [Version 3.9.3]
3C  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
++  MaleBodyReplacerV5.esp
3D  VipCxj_HighHeels.esp
3E  DMRA BBB Armamentarium Complete.esp
++  DMRA BBB Complete Clothing and Armor Replacer.esp
++  DMRA BBB Better Cities.esp
3F  Cobl Glue.esp  [Version 1.72]
40  Cobl Si.esp  [Version 1.63]
41  Bob's Armory Oblivion.esp
42  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
43  Oblivion WarCry EV.esp  [Version 1.09]
44  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
45  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
46  Oscuro's_Oblivion_Overhaul Vwalk.esp
++  Oscuro's_Oblivion_Overhaul - No Daedric Items.esp
47  Alluring Potion Bottles v3.esp
48  Alluring Wine Bottles.esp
49  OMOBS_SI.esp  [Version 2.0]
4A  Choices and Consequences - OOO.esp  [Version 2.0]
4B  ArmamentariumArtifacts.esp  [Version 1.35]
4C  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
4D  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.8b1]
4E  CurseOfHircine.esp
4F  CoH Werewolves Mixed.esp
50  Curse of Hircine - Werewolf Hunters.esp
51  CurseOfHircine - Symphony of Night.esp
52  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
53  Mart's Monster Mod - Curse of Hircine.esp  [Version 3.8b1]
54  Mart's Monster Mod - Farm Animals.esp  [Version 3.8b1]
++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.8b1]
55  TamrielTravellers4OOO.esp  [Version 1.39c]
56  TamrielTravellers4OOO Vwalk.esp
++  TamrielTravellersItemsnpc.esp  [Version 1.39c]
57  TamrielTravellersItemsCobl.esp  [Version 1.39c]
58  ShiveringIsleTravellers.esp  [Version 1.39c]
59  ShiveringIsleTravellers Vwalk.esp
++  ShiveringIsleTravellersFriendlyFactions4MMM.esp  [Version 1.39c]
++  FCOM_TamrielTravelers.esp  [Version 0.9.9]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
5A  FCOM_Archery.esp  [Version 0.9.9]
++  Mart's Monster Mod - Diverse Wisp and VASE Addon.esp  [Version 3.8b1]
5B  Mart's Monster Mod - Diverse Creatures Expansion.esp  [Version 3.8b1]
5C  Mart's Monster Mod - Mummies.esp
5D  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
5E  FCOM_MoreRandomItems.esp  [Version 0.9.9]
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
5F  Ivellon.esp  [Version 1.8]
60  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
61  DMRA BBB Artifacts Complete.esp
62  Kvatch Rebuilt.esp
63  Kvatch Rebuilt Vwalk.esp
++  Kvatch Rebuilt - OOO Compatibility.esp
64  Kvatch Rebuilt - Leveled Guards - FCOM.esp
65  Kvatch Rebuilt Weather Patch.esp
66  Malevolent.esp
67  Malevolent Vwalk.esp
68  GTAesgaard.esp  [Version 1.3]
69  Scribe Supplies.esp
6A  VaultsofCyrodiilBC.esp
6B  24HrArenaAliveV2.esp
6C  Knights.esp
6D  Knights Vwalk.esp
6E  Knights - Revelation.esp
6F  Knights - Revelation Vwalk.esp
++  DMRA BBB Knights of the Nine Replacer.esp
70  Mighty Umbra.esp
71  The Lost Spires.esp
72  The Lost Spires Vwalk.esp
73  Lost Paladins of the Divines.esp
74  MannimarcoRevisited.esp
75  MannimarcoRevisitedOOO.esp  [Version 0.1]
76  MannimarcoWardrobeChest.esp
++  FCOM_MightyUmbra.esp  [Version 0.9.9]
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
77  Enhanced Daedric Invasion.esp
++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]
78  HeartOftheDead.esp  [Version 6.5]
79  HeartOftheDead Vwalk.esp
7A  Better Cities - House price patch.esp  [Version 1.0]
7B  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Visually Realistic Deadly Lava.esp
7C  HUD Status Bars.esp  [Version 5.3.2]
7D  PersuasionOverhaul.esp  [Version 1.43]
++  PersuasionOverhaul_OOO.esp  [Version 1.2]
++  PersuasionOverhaul_MMM.esp  [Version 1.2]
7E  RMDailyIncomeV2.esp
7F  LoversProstitute.esp  [Version 0.25a]
80  LoversJoburg.esp
81  LoversTamagoClub.esp
82  HiyokoGenerator.esp
83  LoversHooker.esp  [Version 2.2]
84  LoversRaperS.esp
85  Lovers with PK.esp  [Version 96]
86  LoversChorus.esp
87  LoversBitch.esp
88  LoversCreature.esp
89  LoversTrueCrimeEx.esp
8A  LoversSlaveTrader.esp
8B  LSTBravilUnderground.esp
8C  PlayerSlaveEncounters.esp
8D  LoversPayBandit.esp
8E  LoversImmoralSisters.esp
8F  PSE-PayBandit-Patch.esp
90  Pelham-LostSpires-Fix.esp
91  StarX Vampire Deaths.esp
92  Enhanced Economy - House prices.esp  [Version 5.4.3]
93  Quest Award Leveller.esp
++  Quest Award Leveller - Knights of the Nine.esp
94  Alternative Start by Robert Evrae.esp
95  Basic Primary Needs.esp  [Version 6.2.1]
96  StarX Vanilla Vampires Revised.esp
97  BudongsNarcolepsySpell.esp
98  SupremeMagicka.esp  [Version 0.90b]
99  SM_ShiveringIsles.esp  [Version 0.90]
++  SM_OOO.esp  [Version 0.90]
++  SM_MMM.esp  [Version 0.90]
++  SM_COBL.esp  [Version 0.90]
9A  SM_EnchantStaff.esp  [Version 0.90]
++  SM_Scrolls.esp  [Version 0.90]
++  SM_SigilStone.esp  [Version 0.90]
9B  Alchemical Formulas.esp
9C  sycHearNoEvil.esp  [Version 1.0]
9D  kuerteeCrimeHasWitnesses.esp
9E  Deadly Reflex 5 - Timed Block and 250% damage.esp
9F  DeadlyReflex 5 - Combat Moves.esp
A0  nGCD.esp
A1  nGCD Oghma Infinium.esp
++  nGCD Skeleton Key.esp
A2  Legendary Abilities-Fortify Health MOJ.esp  [Version 2.0]
A3  Grandmaster of Alchemy.esp
A4  zzEstrus.esp
A5  DiabloEF 6 in 1.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
A6  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
A7  Beautiful People 2ch-Ed Ashara's Sirens and Tritons.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
A8  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
A9  x117race.esp
++  x117Race ENG Race.esp
AA  Lop-ears Elf.esp
AB  Lop-ears Elf_mini.esp
AC  cssMerged12Sets.esp  [Version 1.1]
AD  Cobl Races.esp  [Version 1.52]
++  Nephs Stock Shoes Real High Heels.esp  [Version 1.0]
++  cidnothump.esp
++  Cobl Races - Balanced.esp  [Version 1.52]
AE  Better Cities Full.esp  [Version 5.2.5]
AF  Better Cities - VWD of the IC.esp  [Version 5.2.4]
B0  Better Imperial City.esp  [Version 5.2.4]
B1  Better Cities Resources Vwalk.esp
++  Better Cities - COBL.esp  [Version 2.2]
B2  qazFingerSnap.esp
++  SM_DeadlyReflex.esp  [Version 0.90]
B3  Bashed Patch, Oblivion.esp
B4  LoversIdleAnimsPriority.esp
B5  LoversAnimObjectsPriority.esp

 
 
I apologize in advance if this post is just a repeat and will annoy someone.
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This version of RaperS takes your health and the attackers health into much more consideration.  With mods like this one:  Legendary Abilities-Fortify Health MOJ.esp - that may be ramping up your health it makes sense that you might not be able to be raped.  Additionally when you have your lovers plugins so high up in your load order there is a greater chance another mod will interfere with them.

 

Also check that your PC has not been blocked from being raped.

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a simple question.

may I rape Tentacle lady using this edition of Rapers?

I trying to rape that tentacle lady using this edition but just got raped by her only.

 

No. 

This version (or any for that matter) doesn't add animations.  The tentacle lady is a creature and creature animations come from Lovers Creatures.  Right now no creatures are set up that they can be raped outside of zombies. 

 

 

Well, do you mean I can rape normal zombie creature using this version of Rapers?

never tried this idea before.

 

to WappyOne:

May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc?

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a simple question.

may I rape Tentacle lady using this edition of Rapers?

I trying to rape that tentacle lady using this edition but just got raped by her only.

 

No. 

This version (or any for that matter) doesn't add animations.  The tentacle lady is a creature and creature animations come from Lovers Creatures.  Right now no creatures are set up that they can be raped outside of zombies. 

 

 

Well, do you mean I can rape normal zombie creature using this version of Rapers?

never tried this idea before.

 

to WappyOne:

May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc?

 

 

Your NOT listening.  There are NO animations for raping creatures.  You would need to MAKE the animations first before a "function" could be added.

 

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This version of RaperS takes your health and the attackers health into much more consideration.  With mods like this one:  Legendary Abilities-Fortify Health MOJ.esp - that may be ramping up your health it makes sense that you might not be able to be raped.  Additionally when you have your lovers plugins so high up in your load order there is a greater chance another mod will interfere with them.

 

Also check that your PC has not been blocked from being raped.

I managed to get it working by lowering it in the load order. Thank you for the advice, :D!

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a simple question.

may I rape Tentacle lady using this edition of Rapers?

I trying to rape that tentacle lady using this edition but just got raped by her only.

 

No. 

This version (or any for that matter) doesn't add animations.  The tentacle lady is a creature and creature animations come from Lovers Creatures.  Right now no creatures are set up that they can be raped outside of zombies. 

 

 

Well, do you mean I can rape normal zombie creature using this version of Rapers?

never tried this idea before.

 

to WappyOne:

May I request a function that does let my character rape that tentacle creature and/or other female creatures such as spider daedra, xivilai, etc?

 

 

Your NOT listening.  There are NO animations for raping creatures.  You would need to MAKE the animations first before a "function" could be added.

 

 

 

Well , sorry for misunderstanding.

Any way to adapt human animation to humanoid creatures such as xivilai?

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Well , sorry for misunderstanding.

Any way to adapt human animation to humanoid creatures such as xivilai?

 

 

It would be a bitch. Human skeletons use their own bone work & so do creatures. Even humanoid creatures, as far as I know, have skeletons that simply look alien. So human animations won't move the correct bones in the creature. From my point of view, it would be less work to start from scratch.

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Well , sorry for misunderstanding.

Any way to adapt human animation to humanoid creatures such as xivilai?

 

 

It would be a bitch. Human skeletons use their own bone work & so do creatures. Even humanoid creatures, as far as I know, have skeletons that simply look alien. So human animations won't move the correct bones in the creature. From my point of view, it would be less work to start from scratch.

 

 

Yes, creature even humanoid has its own bone.

But their bones has arms, legs, so what I planing is : could I make their bones as alias as human bones?

Arms to arms, legs to ... well, maybe need some edit ... so human animation may use for raping creature?

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Yes, creature even humanoid has its own bone.

But their bones has arms, legs, so what I planing is : could I make their bones as alias as human bones?

Arms to arms, legs to ... well, maybe need some edit ... so human animation may use for raping creature?

 

 

No.  It doesn't work like that.  Humans and creatures have completely different skeletons.  To "convert" a human animation to a creature one, you would need to pull it into blender and run Gerra6's convert pose script and then spend hours (or days if you aren't lucky) fixing the mess it makes of them.

 

As The Duchess stated, your better off starting from scratch and creating a new creature animation that "looks" like one of the human ones.

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