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You have questions about Hook 5? Start Here.

 

The following is the Hook 5 Readme Pervo provides witht he game files.  I figured most people don't read this but good place to start before asking questions on installation.

 

_HOOK5_README.TXT

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How do you get it set-up and what computer specs do you need for it to work?

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9 hours ago, Joehot said:

How do you get it set-up and what computer specs do you need for it to work?

 

There are two versions of Hook 5.  There is the Free/Basic and Paid. The difference is The paid gives you the ability to use Hair Physx for the most part.

 

You can get the latest free version here.  However you need to setup a patreon account with hook5project to get the latest paid version.  There are instructions there.

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I have questions.

 

Why does H5$ kill regular tattoos? 

 

Why does the hair physx / works systems make all of my models look like witches?

 

Why is trying to work out H5$'s skin system like learning a foreign language?

 

If H5$ tries to draw you in with all fancy content, why on earth are there no sodding easily found links to it?

 

Why does no one ever - and I mean ever - post instructions on how to work things. This is particularly galling when it comes to things you have paid for. There are no instructions for H5$'s skin definition system, for instance.

 

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Short answer: all the programmers I know don't like to document, they prefer to code. Proper documentation takes an awful long time to prepare.    

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21 hours ago, Marburg said:

Short answer: all the programmers I know don't like to document, they prefer to code. Proper documentation takes an awful long time to prepare.    

That is no answer at all.

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Well then maybe you should ask the author of Hook5 why he doesnt provide what you want instead of posting it here.

I was merely trying to explain the phenomenon, based on over 30 years in software development. 

In fact, professional companies tend to hire people for writing the documentation because the developers are too busy, too expensive and not necessarily any good at it.

 

 

 

 

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I have a question in regards to hook 5.... so I have the paid version of hook 5, and I had downloaded custom cums that belong to _hook5data.  but my cum just turns into this shadow figure or a black blotch.. anyway to fix this? and how does _hook5data work? the folder I mean, because I can't get anything inside there to run :/

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6 hours ago, Bunnybong said:

I have a question in regards to hook 5.... so I have the paid version of hook 5, and I had downloaded custom cums that belong to _hook5data.  but my cum just turns into this shadow figure or a black blotch.. anyway to fix this? and how does _hook5data work? the folder I mean, because I can't get anything inside there to run :/

Best of luck getting a definitive answer. When I asked why there were zero instructions on making something I paid for work, I was told that coders don't like to write them (see above).

 

I got things sort of working by moving the files into the AM folder instead, and deleting the image files 00 and 01.

 

It might also be something to do with your pass files not pointing to the correct folders? But that's just a guess given there are NO INSTRUCTIONS.

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8 hours ago, Bunnybong said:

I have a question in regards to hook 5.... so I have the paid version of hook 5, and I had downloaded custom cums that belong to _hook5data.  but my cum just turns into this shadow figure or a black blotch.. anyway to fix this? and how does _hook5data work? the folder I mean, because I can't get anything inside there to run :/

Just save the "_hoo5folder" in your Activemod.

There should also be cum textures with associated _pass files, they also go in ActiveMod. Check in those _pass.txt that the path to _hook5folder is correct (it should be something like: "stage2: _hook5data \" subfolder "\" texture_norm" etc)

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12 hours ago, boomshanka said:

Best of luck getting a definitive answer. When I asked why there were zero instructions on making something I paid for work, I was told that coders don't like to write them (see above).

 

I got things sort of working by moving the files into the AM folder instead, and deleting the image files 00 and 01.

 

It might also be something to do with your pass files not pointing to the correct folders? But that's just a guess given there are NO INSTRUCTIONS.

thanks for the reality answer, yeah I've tried everything.  everything in the pass file points to a dds file that is in the right folder, however none of the stages points towards the png file, I wonder if that is the case, and which stage do I put it in?

 

so just delete the png files? of sperm00 and sperm01?

 

[pass]
name = CustomModel
stage2 = _hook5data\sperm\sperm00_N.dds
stage3 = _hook5data\sperm\sperm_S.dds
stage4 = 
tessellation_level = 0

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You must be using a different version than me. My first reads as:

[pass]
name = CustomCum2
stage2 = _hook5data\sperm\sperm00_N.dds
stage3 = _hook5data\sperm\S2.dds
stage4 =  
cull_mode = -1

The 'name' apparently does not matter, as long as the _pass name is the same as the .png and .txf --- I'm having no issues. All of your main .png textures are loose, and not in a sub folder? I've found out a LOT of overlays won't read in a sub-folder.  I assume your .txf are set to "RGBA_8888" "AlphaBlend", anything else will give you issues with semi-transparent textures.

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1 hour ago, nikoli grimm said:

You must be using a different version than me. My first reads as:

[pass]
name = CustomCum2
stage2 = _hook5data\sperm\sperm00_N.dds
stage3 = _hook5data\sperm\S2.dds
stage4 =  
cull_mode = -1

The 'name' apparently does not matter, as long as the _pass name is the same as the .png and .txf --- I'm having no issues. All of your main .png textures are loose, and not in a sub folder? I've found out a LOT of overlays won't read in a sub-folder.  I assume your .txf are set to "RGBA_8888" "AlphaBlend", anything else will give you issues with semi-transparent textures.

yes everything is at it's correct spots, sperm00_pass - sperm18_pass are all in active mod folder and not in the _hook5data folder.  

 

I'm currently using a !customskin

 

Anyways I just tried your text, it works!!! thank u so much! I don't know if it was the Custom name, I'm pretty sure I needed the cull mode =-1, because it was displaying dark stains on clothes, but nothing on the model's skin!

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there's actually a written guide for Hook5 that someone has translated from Russian, but the link to it was lost with ModsGarden.

 

I see that people here are still, for the lack of a better word, stumbling in the dark. I'm going to explain a few things to avoid further confusion.

name — this defines the 'name' of the shader that's being used for the surface. it's important to get it right, because using the wrong shader causes glitches. in the case of sperm textures it should be either CustomCum or CustomCum2, depending on the version of the game (7.5 or VX, respectively).

stage2 — normal map, which contains information about how each pixel in the texture is lit, depending on the direction of the light, and may also contain the height map.

stage3 — specular map, which controls how reflective each pixel in the texture is, contains glow mask, and may also contain baked ambient occlusion map.

stage4 — subsurface scattering, which controls how light 'scatters' when falling onto the skin (since in reality the skin is not 100% opaque). this can only be used in CustomSkin shader, so you don't need this line for sperm textures.

cull_mode — defines which side of the surface is rendered first, or if it is rendered at all.

-1 = default (uses game's own internal setting)

0 = render both sides

1 = render frontface

2 = render backface

3 = first frontface, then backface

4 = first backface, then frontface (this one is bugged and crashes the game, so I don't suggest using it).

obviously, you don't (or, at least, you shouldn't) need to use this option for sperm textures. it's especially pointless to use cull_mode = -1, since it's the same as not having this option in the pass-file.

the most common cause of glitches with pass-files is when the defined path in one or more stages is incorrect.

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On 10/8/2020 at 1:34 PM, boomshanka said:

Best of luck getting a definitive answer. When I asked why there were zero instructions on making something I paid for work, I was told that coders don't like to write them (see above).

 

I got things sort of working by moving the files into the AM folder instead, and deleting the image files 00 and 01.

 

It might also be something to do with your pass files not pointing to the correct folders? But that's just a guess given there are NO INSTRUCTIONS.

I don't think this has anything to do with the profession. pervokpetr is just a massive dickhead.

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13 hours ago, Cold Irony said:

there's actually a written guide for Hook5 that someone has translated from Russian, but the link to it was lost with ModsGarden.

 

I see that people here are still, for the lack of a better word, stumbling in the dark. I'm going to explain a few things to avoid further confusion.

name — this defines the 'name' of the shader that's being used for the surface. it's important to get it right, because using the wrong shader causes glitches. in the case of sperm textures it should be either CustomCum or CustomCum2, depending on the version of the game (7.5 or VX, respectively).

stage2 — normal map, which contains information about how each pixel in the texture is lit, depending on the direction of the light, and may also contain the height map.

stage3 — specular map, which controls how reflective each pixel in the texture is, contains glow mask, and may also contain baked ambient occlusion map.

stage4 — subsurface scattering, which controls how light 'scatters' when falling onto the skin (since in reality the skin is not 100% opaque). this can only be used in CustomSkin shader, so you don't need this line for sperm textures.

cull_mode — defines which side of the surface is rendered first, or if it is rendered at all.

-1 = default (uses game's own internal setting)

0 = render both sides

1 = render frontface

2 = render backface

3 = first frontface, then backface

4 = first backface, then frontface (this one is bugged and crashes the game, so I don't suggest using it).

obviously, you don't (or, at least, you shouldn't) need to use this option for sperm textures. it's especially pointless to use cull_mode = -1, since it's the same as not having this option in the pass-file.

the most common cause of glitches with pass-files is when the defined path in one or more stages is incorrect.

Thank you so much for clarifying that for me and maybe a lot of us! Much Appreciated!

 

so that makes much sense that I had the sperm set to 7.5 rather than for vx!

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13 hours ago, Cold Irony said:

there's actually a written guide for Hook5 that someone has translated from Russian, but the link to it was lost with ModsGarden.

 

I see that people here are still, for the lack of a better word, stumbling in the dark. I'm going to explain a few things to avoid further confusion.

name — this defines the 'name' of the shader that's being used for the surface. it's important to get it right, because using the wrong shader causes glitches. in the case of sperm textures it should be either CustomCum or CustomCum2, depending on the version of the game (7.5 or VX, respectively).

stage2 — normal map, which contains information about how each pixel in the texture is lit, depending on the direction of the light, and may also contain the height map.

stage3 — specular map, which controls how reflective each pixel in the texture is, contains glow mask, and may also contain baked ambient occlusion map.

stage4 — subsurface scattering, which controls how light 'scatters' when falling onto the skin (since in reality the skin is not 100% opaque). this can only be used in CustomSkin shader, so you don't need this line for sperm textures.

cull_mode — defines which side of the surface is rendered first, or if it is rendered at all.

-1 = default (uses game's own internal setting)

0 = render both sides

1 = render frontface

2 = render backface

3 = first frontface, then backface

4 = first backface, then frontface (this one is bugged and crashes the game, so I don't suggest using it).

obviously, you don't (or, at least, you shouldn't) need to use this option for sperm textures. it's especially pointless to use cull_mode = -1, since it's the same as not having this option in the pass-file.

the most common cause of glitches with pass-files is when the defined path in one or more stages is incorrect.

For me I find the best look using cull_mode = 0. 

 

That said one thing I noticed is the Cum from the First Person cumshot mode looks much better than the CUM activated by an orgasm. The one activated by the orgasm looks like blocks of pixels on the body.  Curious if you have any clue why there is such a huge difference between the two.

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1 hour ago, hdiddy said:

For me I find the best look using cull_mode = 0. 

 

That said one thing I noticed is the Cum from the First Person cumshot mode looks much better than the CUM activated by an orgasm. The one activated by the orgasm looks like blocks of pixels on the body.  Curious if you have any clue why there is such a huge difference between the two.

can't help you with this, unfortunately. I've been hearing about issues with cum textures ever since people started migrating over to VX, but since I stayed on 7.5, I never encountered this problem.

 

try double-checking everything that could be going wrong, one step at a time, and isolate the problem. but it could also be the issue with Hook5 itself, or with VX, since I heard the author talk about glitches with cum textures in update posts.

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Hi, just joined the club. Upon searching for the MG forum I stumbled upon loverslab.

When using VX you can have your cumshot files in a separate ActiveMod folder. Use the name=CustomCum2 shader in your pass files and take care that the normal and specular texture path is correctly given for the stage2 and stage3 e.g.:

 

[pass]
name = CustomCum2
stage2 = _hook5data\sperm\mouthdrip01_n.dds
stage3 = _hook5data\sperm\sperm_S.dds
stage4 =

 

I have zero texture problems with VX.

 

@hdiddy

 

I don't know exactly what is causing the blockiness, but as far as I know that might have something to do with the normal maps applied in your pass files. What I found is that you can't use any shader on the particle effects like cumshot, enema etc. I tried to do that and they are rendered invisible. The textures that use the pass files are: cum_anus01, cum_vagina01, liquiddrop01, liquidjet01, mouthdrip01 and sperm00 to sperm18 at least as far as I know.

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I am an end user not a programmer. So almost all of the terminology used in the _level_definition is meaningless to me. I would just like some help in reducing how dark the shadows are in a room. I don't want to turn them off. Please if anyone could provide a step by step, I would greatly appreciate it. I am using VX with the paid version of H5.

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Hello everyone.
Following problem every time I try to use socks or stockings my H5 skin goes away.
I was written on Modsgarden that I have to use the 4x mod. I have the one from MrOllyK's but it doesn't work, can anyone help me?

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@IFlashDi

alt+r to reload textures in game

 

the game will pull 4x body without the mod, so if u are using the starter kit skin u dont need it

 

if u want to use full 4x, u need the 4xmod and to rename the png and txt files adding "Mod_" in ur skin folder in active mods

 

alternatively u can try the universal skin system, Hdiddy has a gude for that

 

 

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@IFlashDi this works with full4x skins meaning all body parts having 4x textures and u need to add "Mod_" as a prefix (Mod_Female_White_Hand.png and Mod_Female_White_Hand_pass.txt)

also in game u need to set the skin option to full 4x and reload the room before it takes effect

 

Table of 4x texture sizes: 
- Body = 2048x4096
- Hands/Feet = 1024x1024
- Genitals = 1024x2048
- Face = 2048x2048

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@IIIlll

 

I still have the full4x as RAR file but I don't know the password anymore.
And where I used it the eyes were red and green

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