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[mod] RJW Apparel and Sextoys Extension by S16


Mod development course  

6,446 members have voted

  1. 1. Should I try keep this mod realistic and vanilla friendly or add some hentai things (lewd power armor, milking machines, hentai style apparel and thoughts and so on)?

    • Keep it realistic
      1164
    • More hentai
      3643
    • I am a lewd potato
      1639


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Version 1.1.7 is out! I started working on sextoys and training lines. Because Rimworld is perfect for hentai training?

***

- wired vibrator hediffs are now loopable
- changed wired vibrators' cycle duration
- changed love juice spawn rate on wired vibrators 3 times
- changed "Scenario can add" for LactineLong to "false"
- reworked def files for milk with other food hediffs
- renamed HediffsDrugs def file to HediffsDrugsLong
- added SexSatisfaction bonus to wired vibrators
- added separate folders for hediff defs
- added separate folders for thought defs
- added sextoys research tabs
- added thing category for sextoys
- added flogger

***
Consider subscribing to my Patreon to get more hentai in Rimworld...
***

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On 3/11/2021 at 8:49 PM, TheRemnant said:

The update seems to have made old Carbon Armor vanish, had to make new ones.

 

Also does the flogger...do anything?

ooops, thats strange

 right now it only affects the flogged one's mood and affects their sex stats a little bit

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On 3/16/2021 at 1:21 AM, dovahnurse said:

I am interested to try out this mod, but I am a big fan of Rimnudeworld, which this mod isn't compatible with.

Is there plan for compatibility in the future?

unfortunately the answer is no

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  • 2 weeks later...

Does the Kurin file have all of the other files of the regular one? Cause I'm kind of confused of which to install. Also, does this mod work with the Rabbie race mod? I turned off all of the other body mods I had cause It says this one already has two mods intergrated into it, But the colonists from the Rabbie race are flat, have no nipple textures, and the nipple rings won't show.

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9 hours ago, theman123 said:

Does the Kurin file have all of the other files of the regular one? Cause I'm kind of confused of which to install. Also, does this mod work with the Rabbie race mod? I turned off all of the other body mods I had cause It says this one already has two mods intergrated into it, But the colonists from the Rabbie race are flat, have no nipple textures, and the nipple rings won't show.

yes, it has 
what about Rabbie mod, I didn't test it yet, sorry

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7 minutes ago, GiveMeDaSauce said:

 

Stupid Question: What's that Paint/Scar/Eyepatch on "Mercenary" on that Pic? Which Mod adds that?

Love this Mod btw

this is Roo's accessory hairstyles if I am not mistaken

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4 hours ago, S16+ said:

yes, it has 
what about Rabbie mod, I didn't test it yet, sorry

I think it might just be the Rabbie mod itself as the problem. I used to use RNW and I believe it gave all humanoid races genitals, breasts, etc. But when I turned it off, it made the rabbie people have no "features". And the rabbie mod probably doesn't use BB or RF bodies, but it's own textures.

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  • 2 weeks later...

A small update:

v.1.1.8
- fixed carbon armor production recipe
- changed love juice to be rottable in 8 hours
- changed double vibrator thoughts descriptons
- changed flogged thoughts descriptons
- added hediff, mental state and trait giver to flogged hediff
- added mindbroken training line
- added masochist training line (wip)
- added nympho training line (wip)

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On 4/20/2021 at 10:23 AM, indio2111 said:

i don't know exactly which file i should use and how i should use it. packing in the folder is not a problem

well, you need to download the mod file. than unzip it, than put it into "Mods" folder

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I received error message like this, any idea about possible source of this error?

Quote

Could not resolve symbol "PAWN_NameDef" for string "{PAWN_NameDef}'s psyche was broken by torture. {PAWN_pronoun} had no desire and will to resist or do anything else, humbly accepting everything that is done to {PAWN_possessive}. 
(S16's Extension)".
Verse.Log:Verse.Log.Error_Patch1(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.GrammarResolverSimple:Formatted(TaggedString, List`1, List`1)
Verse.GrammarResolverSimpleStringExtensions:Formatted(String, NamedArgument)
RimWorld.Trait:TipString(Pawn)
EdB.PrepareCarefully.PanelTraits:GenerateTraitTip(Trait, CustomPawn)
EdB.PrepareCarefully.PanelTraits:GetTraitTip(Trait, CustomPawn)
EdB.PrepareCarefully.<>c__DisplayClass34_0:<DrawPanelContent>b__14(Trait)
EdB.PrepareCarefully.Dialog_Options`1:DoWindowContents(Rect)
Verse.Window:InnerWindowOnGUI(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)

 

btw, by this sentence, do you mean we do not need to add RF bodies into mod list if S16's extension has been added?

Quote

RF Bodies (J and P) - integrated in the mod files, you don't need to download it

 


 

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9 hours ago, RoxDox said:

So how is this mod not CE compatible? I used it in the past and had no real issues with it. I know there is some purple square bug, but I was able to fix that by installing another mod to disable hats.

People reported many bugs in the latsest version, so I decided to write this warning
What mod have you installed?

 

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