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2 hours ago, NoLollygagging said:

Hi just got a windows defender threat blocked whilst trying to download the hood pallete mods, whats up with that?

a false positive, read previous comments to know more, also add a note to the main post

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23 hours ago, Epsis said:

The CLASS - Harlot (Cute Version) pallets 6,7 and 8 only works for me. I tried finding the (modfiles.txt) but is unable to find it....

 

steam/steamapps/workshop/content/262060 

look for the folder 1860840141, delete modfiles

 

replace my content there

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13 hours ago, howlerleech said:

Would anyone happen to know how to allow a character to have multiple skin options? It's sad i can only change some char skins by renaming the folders.

it is impossible, the game was designed to only work with one type of skeleton per class, you would have to modify the executable of the game so that it loads multiple skeletons but only red hook has the way to do it

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5 hours ago, Dan _ said:

it is impossible, the game was designed to only work with one type of skeleton per class, you would have to modify the executable of the game so that it loads multiple skeletons but only red hook has the way to do it

I mean, for example, the muscarine skins you posted, you can only have the A active, you can't cycle through them ingame, only replacing and renaming them.

 

Lilith also had this issue where you used to be able to cycle through A and B, but now you can't, i don't know why.

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3 hours ago, howlerleech said:

I mean, for example, the muscarine skins you posted, you can only have the A active, you can't cycle through them ingame, only replacing and renaming them.

 

Lilith also had this issue where you used to be able to cycle through A and B, but now you can't, i don't know why.

it is due to modfiles, delete it; or put some light modification in the mods folder and delete the modfiles and put all my mods there and activate it in your list of modifications and normal will load all the files

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12 hours ago, The_Inner_Critic said:

Can someone help me out, please? 

I recently installed some pallettes, and for some reason the game crashes when I try and select ANY hero's palette. 

even if it is a problem with a wrong skeleton error the game should not crash; is there a problem with any of my mods? or is it another totally different mod?

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On 4/10/2021 at 5:17 PM, Dan _ said:

it is due to modfiles, delete it; or put some light modification in the mods folder and delete the modfiles and put all my mods there and activate it in your list of modifications and normal will load all the files

Deleting modfiles didn't work, i just give up on trying to do stuff on this game, what i don't break simply doesn't work.

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4 hours ago, howlerleech said:

Deleting modfiles didn't work, i just give up on trying to do stuff on this game, what i don't break simply doesn't work.

do you use my mod "Custom sounds"? if so and it works for you, I mean if you installed it correctly and it shows up in the game, then just drag and drop the rest of my modifications there inside the folder; the skins following the order: heroes / fawn (for example) and should already be shown in the game

Spoiler

screenshot_280.png.5e3a3481b9e25e35b1ef481f2e4945eb.png

 

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23 hours ago, Dan _ said:

even if it is a problem with a wrong skeleton error the game should not crash; is there a problem with any of my mods? or is it another totally different mod?

Turns out it was an unrelated problem: load order. Your skins are fine. Thanks for the awesome work, BTW! 

 

Also, is it possible for you to create more pallettes for the Popular WITCHER class  mod? 

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7 hours ago, The_Inner_Critic said:

Turns out it was an unrelated problem: load order. Your skins are fine. Thanks for the awesome work, BTW! 

 

Also, is it possible for you to create more pallettes for the Popular WITCHER class  mod? 

sorry i don't use the mod; i only modify the mods that i use in my save

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5 hours ago, Dan _ said:

sorry i don't use the mod; i only modify the mods that i use in my save

It's alright. BTW how exactly did you get the Monster Variety Project to work? Everytime I put it in my load order it pops up with two errors (can't find monster brain, or something), then the game either crashes while loading into Dungeon or while exiting. 

It's like the mod itself is busted

 

Does it conflict with mods that add new areas or mods that add new monsters? 

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2 hours ago, The_Inner_Critic said:

It's alright. BTW how exactly did you get the Monster Variety Project to work? Everytime I put it in my load order it pops up with two errors (can't find monster brain, or something), then the game either crashes while loading into Dungeon or while exiting. 

It's like the mod itself is busted

 

Does it conflict with mods that add new areas or mods that add new monsters? 

 

 

Spoiler

Well i run all the popular mods on steam: shay's all-in-one monster pack and the rest of the packages he released, Arduous edition mod, pet cementary, sunward isles (don't use the sunward mod: night parade produces errors) , Sexy fallen heroes, some actionjack mods (the ones that add cultist enemies and web of malice), also spider nest, pets2, doomsday, and many other mods that you will find in my collection along with several new classes and skins; as well as many trinkets / quirks / disease; from other mods; Virulent Overhaul and The Crystalline Light and in all my saves there is always the MVPL; the only problem I have would be the excess of modification in which a random crash occurs in the town; but it is something manageable, it only appears to me from week 90 out there and does not affect the missions.

 

maybe you should install this: https://steamcommunity.com/sharedfiles/filedetails/?id=2149769665
(mod author recommends putting that on top of his mods) 

 

It also has a lot to do with how you order your mod list, for example I do the following: at the end I put all new classes after Sexy fallen hero, then all the enemy mods, then the mods that add trinkets, then the overhaul´s (like arduous edition mod, the ones that change the dlcs); on top of that the mods that change the base heroes and firstly all those that make subtle changes in the game (such as creeping mist, some combat speed mods, that change the inventory, or that make changes to the game UI such as Compact Quest); You can group the skins in a single mod, for example I put them in the mods that modify the base classes, there you can also put the skin mods for enemies.

 

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7 hours ago, Dan _ said:

 

 

 

  Hide contents

Well i run all the popular mods on steam: shay's all-in-one monster pack and the rest of the packages he released, Arduous edition mod, pet cementary, sunward isles (don't use the sunward mod: night parade produces errors) , Sexy fallen heroes, some actionjack mods (the ones that add cultist enemies and web of malice), also spider nest, pets2, doomsday, and many other mods that you will find in my collection along with several new classes and skins; as well as many trinkets / quirks / disease; from other mods; Virulent Overhaul and The Crystalline Light and in all my saves there is always the MVPL; the only problem I have would be the excess of modification in which a random crash occurs in the town; but it is something manageable, it only appears to me from week 90 out there and does not affect the missions.

 

maybe you should install this: https://steamcommunity.com/sharedfiles/filedetails/?id=2149769665
(mod author recommends putting that on top of his mods) 

 

It also has a lot to do with how you order your mod list, for example I do the following: at the end I put all new classes after Sexy fallen hero, then all the enemy mods, then the mods that add trinkets, then the overhaul´s (like arduous edition mod, the ones that change the dlcs); on top of that the mods that change the base heroes and firstly all those that make subtle changes in the game (such as creeping mist, some combat speed mods, that change the inventory, or that make changes to the game UI such as Compact Quest); You can group the skins in a single mod, for example I put them in the mods that modify the base classes, there you can also put the skin mods for enemies.

 

The only mods I have are: Spider Nest 2, FROZEN mountains, Sunward Isles and then a bunch of new hero mods like the Witcher. 

 

Which loads at the top? The new dungeons mods or the monster mods? 

 

Spider Nest 2 started crashing out of nowhere. One minute it's fine, next minute I enter a room filled with Spiders and the game threw up an error, then crashed. Does it need a patch with any of the mods I'm using? 

 

Thanks for the advice. 

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8 hours ago, Dan _ said:

 

 

 

  Hide contents

Well i run all the popular mods on steam: shay's all-in-one monster pack and the rest of the packages he released, Arduous edition mod, pet cementary, sunward isles (don't use the sunward mod: night parade produces errors) , Sexy fallen heroes, some actionjack mods (the ones that add cultist enemies and web of malice), also spider nest, pets2, doomsday, and many other mods that you will find in my collection along with several new classes and skins; as well as many trinkets / quirks / disease; from other mods; Virulent Overhaul and The Crystalline Light and in all my saves there is always the MVPL; the only problem I have would be the excess of modification in which a random crash occurs in the town; but it is something manageable, it only appears to me from week 90 out there and does not affect the missions.

 

maybe you should install this: https://steamcommunity.com/sharedfiles/filedetails/?id=2149769665
(mod author recommends putting that on top of his mods) 

 

It also has a lot to do with how you order your mod list, for example I do the following: at the end I put all new classes after Sexy fallen hero, then all the enemy mods, then the mods that add trinkets, then the overhaul´s (like arduous edition mod, the ones that change the dlcs); on top of that the mods that change the base heroes and firstly all those that make subtle changes in the game (such as creeping mist, some combat speed mods, that change the inventory, or that make changes to the game UI such as Compact Quest); You can group the skins in a single mod, for example I put them in the mods that modify the base classes, there you can also put the skin mods for enemies.

 

By the way, I tired installing the "Asset Variety Project". 

It didn't do anything. 

I still got two errors from the game (no monster brain class with id:mind_highwayman) and another one with an invalid monster skill. 

 

I honestly don't think load order matters at this point. MVP is at the top of the load order (after Asset Variety) and everything else follows. Yet the game crashes over and over. I think the mod's just busted. 

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2 hours ago, The_Inner_Critic said:

By the way, I tired installing the "Asset Variety Project". 

It didn't do anything. 

I still got two errors from the game (no monster brain class with id:mind_highwayman) and another one with an invalid monster skill. 

 

I honestly don't think load order matters at this point. MVP is at the top of the load order (after Asset Variety) and everything else follows. Yet the game crashes over and over. I think the mod's just busted. 

 

Spoiler

How weird tries to place this in the monsters folder of the mod;

monsters mind.rar


my load order (top to bottom):

 

-Subtle mods, which make various changes to the game, or that add small things to the game : (like The creeping mist (https://steamcommunity.com/sharedfiles/filedetails/?id=1213426275); compact quest (https://steamcommunity.com/sharedfiles/filedetails/?id=1689631977); combat speed (https://steamcommunity.com/sharedfiles/filedetails/?id=2196576503) (I recommend all mafe mods, this man is a genius at coding) and other inventory/provision altering mods , torch or that eliminates certain interactions from the game)

 

- mods that change the heroes of the base game (you can also put the heroe / monsters skins inside to these mods; just remember to delete  .modfiles so that the game recognizes it); Cho's Boss Reworks (https://steamcommunity.com/sharedfiles/filedetails/?id=1381021604)

 

- Overhauls and mods that add new zones (like Exaelus' Arduous Edition Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1443535842); Pet cementary, Sunward isles; and on top of those the mods that modify the Dlc's; i use these (https://steamcommunity.com/workshop/filedetails/?id=1605546482; https://steamcommunity.com/sharedfiles/filedetails/?id=1539480215))

 

- Asset Variety Project ; mods that add trinkets or quirks (Pets2, quirks from marvin seo; I use this one too (https://steamcommunity.com/sharedfiles/filedetails/?id=1882264198), remember also not to put too many trinket mods that can cause errors)

 

-Here all the mods that add enemies (here be monsters full mod, home for lost monsters, KCC, some mods of ActionJack, Doomsday, Spider nest 2, mods that add mini-bosses and at the end Monsters Variety Proj. (if you think that some mod will it can give an error put it at the bottom))

 

-Sexy Fallen Heroes

 

- All the new classes you have, remember that if you have a class without updating (classes that were last updated in 2018 for example), put them at the end of everything

 

 

Lastly Frozen Mountain? The Mountain? i used it but it causes errors so i don't recommend it;  instead  install Pet Cementary which is more stable

Sunward Expansion: The Night Parade cause errors do not install it

Mega-overhauls (like Pitch Black Dungeon or lustiest lair), will be incompatible with many modifications

With my mods so far I have not had any error screen, at most there will be mods that overlap, this does not cause errors but patches would have to be created so that they work together

 

 

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On 4/14/2021 at 8:17 AM, Dan _ said:

 

  Hide contents

How weird tries to place this in the monsters folder of the mod;


my load order (top to bottom):

 

-Subtle mods, which make various changes to the game, or that add small things to the game : (like The creeping mist (https://steamcommunity.com/sharedfiles/filedetails/?id=1213426275); compact quest (https://steamcommunity.com/sharedfiles/filedetails/?id=1689631977); combat speed (https://steamcommunity.com/sharedfiles/filedetails/?id=2196576503) (I recommend all mafe mods, this man is a genius at coding) and other inventory/provision altering mods , torch or that eliminates certain interactions from the game)

 

- mods that change the heroes of the base game (you can also put the heroe / monsters skins inside to these mods; just remember to delete  .modfiles so that the game recognizes it); Cho's Boss Reworks (https://steamcommunity.com/sharedfiles/filedetails/?id=1381021604)

 

- Overhauls and mods that add new zones (like Exaelus' Arduous Edition Mod (https://steamcommunity.com/sharedfiles/filedetails/?id=1443535842); Pet cementary, Sunward isles; and on top of those the mods that modify the Dlc's; i use these (https://steamcommunity.com/workshop/filedetails/?id=1605546482; https://steamcommunity.com/sharedfiles/filedetails/?id=1539480215))

 

- Asset Variety Project ; mods that add trinkets or quirks (Pets2, quirks from marvin seo; I use this one too (https://steamcommunity.com/sharedfiles/filedetails/?id=1882264198), remember also not to put too many trinket mods that can cause errors)

 

-Here all the mods that add enemies (here be monsters full mod, home for lost monsters, KCC, some mods of ActionJack, Doomsday, Spider nest 2, mods that add mini-bosses and at the end Monsters Variety Proj. (if you think that some mod will it can give an error put it at the bottom))

 

-Sexy Fallen Heroes

 

- All the new classes you have, remember that if you have a class without updating (classes that were last updated in 2018 for example), put them at the end of everything

 

 

Lastly Frozen Mountain? The Mountain? i used it but it causes errors so i don't recommend it;  instead  install Pet Cementary which is more stable

Sunward Expansion: The Night Parade cause errors do not install it

Mega-overhauls (like Pitch Black Dungeon or lustiest lair), will be incompatible with many modifications

With my mods so far I have not had any error screen, at most there will be mods that overlap, this does not cause errors but patches would have to be created so that they work together

 

 

Thanks so much for the advice. You're a great help and I appreciate it, a lot. 

 

Also, thanks for the file. Can I also get your monster skill files? 

I keep getting another error about "Invalid MonsterSkillSelectoonDesire::Type: stun_skill" 

Know what that is? 

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5 hours ago, The_Inner_Critic said:

Thanks so much for the advice. You're a great help and I appreciate it, a lot. 

 

Also, thanks for the file. Can I also get your monster skill files? 

I keep getting another error about "Invalid MonsterSkillSelectoonDesire::Type: stun_skill" 

Know what that is? 

It is very unclear, I would have no idea, maybe problems with The mountain? It seems that the previous problem you had has been solved so it is obvious to say that you have your mods out of date. So first update everything and then check if you get more errors.

 

send me a PM if you want me to pass you the files

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