skyrimfet Posted May 25, 2020 Share Posted May 25, 2020 @Code Serpent wow, something fresh on LL :3 ❤️ are you able to add SLIF support? EDIT: Link to post
Lugubrious0ne Posted May 25, 2020 Share Posted May 25, 2020 Has anyone tried this on Special Edition yet? Link to post
Code Serpent Posted May 25, 2020 Author Share Posted May 25, 2020 11 hours ago, skyrimfet said: are you able to add SLIF support? There isn't a need to add SLIF support. Link to post
skyrimdragon Posted May 26, 2020 Share Posted May 26, 2020 I am curious, what exactly does this mod do to your character? Does it cause transformation of your being (slowly becoming like the things you are afflicted by with the potions/enchantments) or is it just things like breast enlargement etc? Link to post
Code Serpent Posted May 26, 2020 Author Share Posted May 26, 2020 23 minutes ago, skyrimdragon said: is it just things like breast enlargement etc? Just this. It uses Bodyslide Morphs to change the shape of your character. Nothing beyond that. Link to post
LatencyRemix Posted May 28, 2020 Share Posted May 28, 2020 Been using the updated version and i was wondering a few things, Was the time skip on harvest reduced/removed? And also was the amount harvest reduced? before i was getting 4-10 times of 3-4 various parts with a dagger and 1 of each embalming tools. Now when i harvest its usualy only 1 item and ive not seen higher than 4 gather'd. Link to post
Code Serpent Posted May 28, 2020 Author Share Posted May 28, 2020 4 hours ago, LatencyRemix said: Been using the updated version and i was wondering a few things, Was the time skip on harvest reduced/removed? And also was the amount harvest reduced? before i was getting 4-10 times of 3-4 various parts with a dagger and 1 of each embalming tools. Now when i harvest its usualy only 1 item and ive not seen higher than 4 gather'd. No changes were made to harvesting. However, the time skip and number of ingredients harvested is dependent on your alchemy skill. Link to post
LatencyRemix Posted May 28, 2020 Share Posted May 28, 2020 25 minutes ago, Code Serpent said: dependent on your alchemy skill. hmm, i have lvl 100 alchemy but was leveld up with succubus heart and community uncaper i have lv500 skill caps. would that be causing issue with the low harvest rates? ive only been picking up 3-4 flesh of any given body Link to post
HayleX Posted May 31, 2020 Share Posted May 31, 2020 im using the mod on SE seams to be working only two problem is it normal that after some time now every time i activate a corpse it ask me at first it only asked me when i was crouch and when im in werewolf form it ask me evey time i wanna feed so i feed to get more time the time goes by so evey time i feed i turn back human XD wanna know if some people have this problem on LE Link to post
LatencyRemix Posted June 1, 2020 Share Posted June 1, 2020 20 hours ago, HayleX said: im using the mod on SE seams to be working only two problem is it normal that after some time now every time i activate a corpse it ask me at first it only asked me when i was crouch and when im in werewolf form it ask me evey time i wanna feed so i feed to get more time the time goes by so evey time i feed i turn back human XD wanna know if some people have this problem on LE Not sure if this will help or not. I also can harvest when not crouched, but i have my alchemy maxed and my time skip is only 1 miniute game time. I have experimented and made alchemy legendary and then it goes back to a 2 hours ingame time skip. I also seen when harvesting at lvl 100 alchemy vs lvl 15 alchemy the lower lvl on alchemy yields many more harvested resources. I did this on a save infront of a corpse and harvested it at 100 alc and recives 3 flesh, reloaded the save and reset alchemy and got 10 stacks of flesh,fat and various fluids and eye balls Link to post
HayleX Posted June 1, 2020 Share Posted June 1, 2020 i would like to remove the timelapse in SSEEdit i can see GameHour [GLOB:00000038] so if i removed that would that remove it Link to post
botticelli Posted June 3, 2020 Share Posted June 3, 2020 If you dissect a corpse which is raised immediately after clicking "Dissect" by some necromancer, you get the parts and the raise proceeds without producing an undead. However, at the end of the raise spell it still produces an ash pile... Link to post
Þursona Posted June 4, 2020 Share Posted June 4, 2020 On 6/1/2020 at 7:39 PM, LatencyRemix said: Not sure if this will help or not. I also can harvest when not crouched, but i have my alchemy maxed and my time skip is only 1 miniute game time. I have experimented and made alchemy legendary and then it goes back to a 2 hours ingame time skip. I also seen when harvesting at lvl 100 alchemy vs lvl 15 alchemy the lower lvl on alchemy yields many more harvested resources. I did this on a save infront of a corpse and harvested it at 100 alc and recives 3 flesh, reloaded the save and reset alchemy and got 10 stacks of flesh,fat and various fluids and eye balls There seems to be a bug with alchemy skill level. Beyond level 85 alchemy (or so) the harvest/dissect feature breaks for me and only yields some flesh with no time skip. Link to post
Þursona Posted June 4, 2020 Share Posted June 4, 2020 On 5/24/2020 at 5:43 AM, LatencyRemix said: Yeah, i do understand that. When i use the scroll to remove the enchantment effect's from unstable rings, the cast animtion plays like any other scroll would, but there is no sound or effect and no reduction in size of the character Same problem here, Scrolls don't do anything. Short animation without visual effects, sounds or reduction in body size. Link to post
LatencyRemix Posted June 4, 2020 Share Posted June 4, 2020 2 hours ago, Þursona said: Same problem here, Scrolls don't do anything. Short animation without visual effects, sounds or reduction in body size. Have you updated to 1.01, the scrolls should be working fine with that one, or atleast they have been working in my game with the updated Link to post
Þursona Posted June 5, 2020 Share Posted June 5, 2020 7 hours ago, LatencyRemix said: Have you updated to 1.01, the scrolls should be working fine with that one, or atleast they have been working in my game with the updated No, since the update was released after I wrote that post. Will be trying it out now though. Edit: I thought you meant 1.02. Must have missed the 1.01 Update somehow😐 Link to post
HermausMoron Posted June 17, 2020 Share Posted June 17, 2020 A thought occurs. Given the presence of mods like Devious Training and Devious Body Alteration, some of these ingredients (perhaps certain undeveloped beast part/extracts) could have effects on body shapes as well. Specifically, foot shape comes to mind (and the fact that DBA won't stop changing my char's feet and legs). Would it be possible to integrate some of these bondage-related bodymorphs? Link to post
decaluka Posted June 17, 2020 Share Posted June 17, 2020 Can you please explain how the vanilla plugin works? Does it mean that any beneficial potion/ enchantment has a chance to affect bodymorphs? Is that random? And one last question, there's no MCM is there? Thanks for your work! Link to post
Code Serpent Posted June 17, 2020 Author Share Posted June 17, 2020 3 hours ago, decaluka said: Can you please explain how the vanilla plugin works? Does it mean that any beneficial potion/ enchantment has a chance to affect bodymorphs? Is that random? Yes, most beneficial alchemy and enchanting effects now affect bodymorphs. Though, it's not random, just very small. 3 hours ago, decaluka said: And one last question, there's no MCM is there? Nope. I didn't see a need to add one. Link to post
Galactase Posted June 22, 2020 Share Posted June 22, 2020 Can you make a list of the potions/enchantments and what morphs they're likely to do? Link to post
Code Serpent Posted June 22, 2020 Author Share Posted June 22, 2020 4 hours ago, laurous said: Can you make a list of the potions/enchantments and what morphs they're likely to do? You can figure that out extremely easily by cracking open the mod in TES5edit and glancing at the Magic Effects. Link to post
LinksSword Posted June 30, 2020 Share Posted June 30, 2020 shouldn't this be under adult mods? Link to post
cetuximab Posted July 3, 2020 Share Posted July 3, 2020 On 5/16/2020 at 8:19 PM, Code Serpent said: You need the RaceMenuMorphsCBBE.esp plugin file. However, you can use uunp bodies and armor. They just need the standard CBBE sliders implemented to work. I can also confirm that this works with RaceMenuMorphsBHUNP.esp for the BHUNP body. Although the base BHUNP body does not have the same breast node names, the RaceMenu morphs for it apparently does retain the same old CBBE node names. Oh, and I'm also running it on SSE just fine, no porting required. Doesn't even need the form 43 --> 44 change. Link to post
TJHinSkyrim Posted July 18, 2020 Share Posted July 18, 2020 My game CTD's when my character drank a potion. I'm using UUNP and have RaceMenuMorphsUUNP.esp enabled, as well as having rebuilt the mesh so the .tri file is present. Any tips on what I might be doing wrong? Also, are the effects of a potion permanent on an NPC, or are they temporary, or do they stay in effect until an antidote is given? (EDITED SO SECOND QUESTION MAKES MORE SENSE) Link to post
Code Serpent Posted July 20, 2020 Author Share Posted July 20, 2020 On 7/18/2020 at 4:44 PM, TJHinSkyrim said: My game CTD's when my character drank a potion. I'm using UUNP and have RaceMenuMorphsUUNP.esp enabled, as well as having rebuilt the mesh so the .tri file is present. Any tips on what I might be doing wrong? Also, are the effects of a potion permanent on an NPC, or are they temporary, or do they stay in effect until an antidote is given? (EDITED SO SECOND QUESTION MAKES MORE SENSE) I sometimes get a CTD if morphing while wearing a very high-poly mesh armor. So, I'd recommend stripping your character or wear something vanilla with bodymorphs enabled. NPC's affected by the mod should be permanent. Link to post