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I have a problem (main 1.5.8): if I choose to "spend time with prisoner" or "torture prisoner" nothing happens, I get returned to the world map

 

Also, I am not sure: is it possible to pimp out prisoners in brothels? If so, how?

 

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1 hour ago, SAC said:

 

I have a problem (main 1.5.8): if I choose to "spend time with prisoner" or "torture prisoner" nothing happens, I get returned to the world map

 

Also, I am not sure: is it possible to pimp out prisoners in brothels? If so, how?

 

 

If the prisoners are heroes, yeah - they'll show up in the manage brothel menu once you purchase it.

 

Otherwise, no.

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15 hours ago, transfer said:

 

If the prisoners are heroes, yeah - they'll show up in the manage brothel menu once you purchase it.

 

Otherwise, no.

 

How do I purchase a brothel?

 

And what about "spend time with prisoner" or "torture prisoner" nothing happens, I get returned to the world map

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9 hours ago, SAC said:

 

How do I purchase a brothel?

 

And what about "spend time with prisoner" or "torture prisoner" nothing happens, I get returned to the world map

 

  1. Talk to the brothel owner inside the brothel.
  2. That is not normal mod behavior.
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On 3/12/2021 at 5:27 PM, transfer said:

 

If the prisoners are heroes, yeah - they'll show up in the manage brothel menu once you purchase it.

 

Otherwise, no.


There is a setting in mod configs

Heroes
Females only
Any

Something like that.

So if King Dethbert the witless gives you lot of grief, capture him and sell his little ass in your brothel and laugh.

edit: And with some mods you can not only genderbend heroes, you can also change their appearance etc.

So take away his face hair, make his hair longer, make him slimmer and cute..and then sold him in the brothel. I am sure the guests liked that one. Its too bad we do not get sound effects when we put him to work.


 

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@BadListener, seems to be a bug whenever u spawn the quest to defeat leader near a town, the whole army spawns into the battle instance and after having won the battle, player party is not able to enter any town, castle or village, I had to reload a previous save as it seems to be a permanent problem.

 

all quest when companions request for help and u select to help them and if u choose to help them seems to have this problem with battle scenes.

 

edit: using beta 1.5.9 and playing the sandbox mode.

 

edit: another BUG, when I was captured and sold to a town artisan, my slavery level when up alot, during this period the town came under siege by my faction and I was then moved to the garrison prison as a result I lost all my slavery levels, when peace was declared I should had been release ? or is it intentional not to release my character, but the main point is why did i lose my slavery levels it reset back to zero from around 1k+.

 

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3 hours ago, SAC said:

 

Fully agree. Question is, how do I fix it?

 

Can't replicate the behavior locally, so probably completely uninstall and then reinstall the mod.

 

Open the console and run

 

captivity.fire_event TB_captor_dating_menu

 

The error it gives (assuming it gives an error) should indicate what the problem is. 

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17 hours ago, transfer said:

 



captivity.fire_event TB_captor_dating_menu

 

The error it gives (assuming it gives an error) should indicate what the problem is. 

 

Console command returned "successfully started event" + an event notification, which I've clicked

 

Then

 

image.png.d2c7858c75afa95a3d4f6d07f754c93e.png

 

Clicked on "share an intimate moment" which just returned me to the world map

 

I have removed uninstalled / deleted mod folder / re-installed. Same behavior.

 

Is there any uninstall procedure like console something before uninstalling?

 

 

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11 minutes ago, SAC said:

 

Console command returned "successfully started event" + an event notification, which I've clicked

 

Then

 

image.png.d2c7858c75afa95a3d4f6d07f754c93e.png

 

Clicked on "share an intimate moment" which just returned me to the world map

 

I have removed uninstalled / deleted mod folder / re-installed. Same behavior.

 

Is there any uninstall procedure like console something before uninstalling?

 

 

 

You could try captivity.clear_status 

 

That event has a huge set of potential resolutions, actually:

 

<TriggerEvent>
                        <EventName>TB_captor_date_intimate_kiss</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_snuggle</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_vaginal</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_anal</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_oral</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_vaginal_devoted</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_anal_devoted</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_oral_devoted</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_broken</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_mindbroken</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_intimate_resist</EventName>
                        <EventWeight>1</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_date_tired</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>true</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_unconscious_captive</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>True</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_new_captive</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>True</EventUseConditions>
                    </TriggerEvent>
                    <TriggerEvent>
                        <EventName>TB_captor_dead_captive</EventName>
                        <EventWeight>100</EventWeight>
                        <EventUseConditions>True</EventUseConditions>
                    </TriggerEvent>

 

(TB_captor_new_captive is new to the next version, so don't worry about that one)

 

If it's closing and not crashing, that usually means it doesn't see the character as eligible for any of these events. Which is a little weird! It sounds like your captive just has a very unusual edge case status I've never seen before or that should be impossible to reach. 

 

If you try the console command:

 

captivity.current_status Brigis the Wanderer

 

It should give you a set of information indicating Brigis's status. 

 

If you try calling each event

 

captivity.fire_event TB_captor_date_intimate_kiss 

 

and so on, it should tell you why each one isn't eligible.

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I'm trying to write some events where my female Hero builds up levels of shame to trigger some specific actions. I wrote the Level-up system and it works fine, for example:

 

<SkillsToLevel>
   <Skill Id="Shame" ByLevel="R 1 3" Ref="Hero" Color="Cyan"/>
 </SkillsToLevel>

 

I'm gathering Levels of Shame as intended (both as Random and as Captive) and when I've reached for example Level 10, I want some specific event to start. Like this:

 

<CEEvent>
        <Name>aa_test_shame</Name>
        <Text>.....</Text>
        <MultipleRestrictedListOfFlags>
           <RestrictedListOfFlags>Random</RestrictedListOfFlags>
            <RestrictedListOfFlags>LocationTravellingParty</RestrictedListOfFlags>
            <RestrictedListOfFlags>HeroGenderIsFemale</RestrictedListOfFlags>
        </MultipleRestrictedListOfFlags>
        <Options>
           <Option>
                <Order>0</Order>
                <MultipleRestrictedListOfConsequences>
                    <RestrictedListOfConsequences>EmptyIcon</RestrictedListOfConsequences>
                </MultipleRestrictedListOfConsequences>
                <OptionText>....</OptionText>
             </Option>
        </Options>
        <ReqCustomCode>true</ReqCustomCode>
        <SexualContent>true</SexualContent>
        <WeightedChanceOfOccuring>60</WeightedChanceOfOccuring>
        <ReqHeroMinAge>18</ReqHeroMinAge>
        <SkillsRequired>
            <SkillRequired Id="Shame" Min="6" Ref="Hero"/>
        </SkillsRequired>
    </CEEvent>

 

But the event only starts when my ListOfFlags is "Random", that works just fine. But I wrote the same event as above with the Flag "captive" and when I'm for example in a brothel as a captive, the <SkillsRequired> Code  doesn't seem to work.

I tried to fire the event in the brothel via console, it says: Skipping event aa_test_shame_captive it does not match the conditions: ReqCaptorSkill. 

What does that mean? My shame level is 10+ and the event should be able to fire, but I'm not sure why it doesn't. 

Is <SkillsRequired> only intended to work on Random Events and not on Captive Events?  From your description I figured it should be possible to use it even as a Captive. 

What do I do wrong? Any ideas?

 

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On 3/15/2021 at 5:58 PM, transfer said:

 



captivity.current_status Brigis the Wanderer

 

 

 

Tried just this one for starters

 

=> make use of her body => works fine

=> all these options below return me to the map

 

image.png.c8a11de60400df176fd947e121d4554c.png

 

=> teach her to obey options also return me to the map

 

I have not tried the clear status yet, waiting for your reply then I'll try it

 

Thx!

 

 

 

image.png.5d08caa7a128d5b111a5eb5439c0f9b3.png

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1 hour ago, SAC said:

<snip>

 

Nothing in that status would prevent eligibility to the core events for any of those options that I can see. The event you're triggering them from is in the same file as those other events, which means they'd have to be loading unless there's a typo or some other added behavior in those events.

 

Try

 

captivity.fire_event TB_captor_date_talk_hobbies

captivity.fire_event TB_captor_date_meal_hungry

captivity.fire_event TB_captor_date_intimate_resist

 

 

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Game CTD suddenly, I then used captivity.reset_status after a reloading the save and encountered this error message.

 

# captivity.reset_status

Sosig

System.NullReferenceException: Object reference not set to an instance of an object.

      at CaptivityEvents.Helper.CEConsole.ResetStatus(List`1 strings)

 

I was waiting at town Chaikand when I CTD.

 

not sure what this error means.

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1 hour ago, Whizkid said:

Game CTD suddenly, I then used captivity.reset_status after a reloading the save and encountered this error message.

 

# captivity.reset_status

Sosig

System.NullReferenceException: Object reference not set to an instance of an object.

      at CaptivityEvents.Helper.CEConsole.ResetStatus(List`1 strings)

 

I was waiting at town Chaikand when I CTD.

 

not sure what this error means.

?u=https%3A%2F%2Ftse3.mm.bing.net%2Fth%3Fid%3DOIP.w3qc3QWSiTcZ0BmG0spUlgHaD4%26pid%3DApi&f=1
That means your campaign cheats is broken completely, or your main hero is not your main hero anymore?
Try clean_save

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47 minutes ago, BadListener said:

?u=https%3A%2F%2Ftse3.mm.bing.net%2Fth%3Fid%3DOIP.w3qc3QWSiTcZ0BmG0spUlgHaD4%26pid%3DApi&f=1
That means your campaign cheats is broken completely, or your main hero is not your main hero anymore?
Try clean_save

yup done that looks ok

 

edit: btw did u have a chance to look at the problem with companions asking for help quest, when I choose to option Offer to Join, after the battle, my party is bugged and is not able to interact with anything e.g. enter town/castle/villages or interact i.e. attack looters etc.., its not a big deal as I am able to select other options.

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11 hours ago, transfer said:

 

Nothing in that status would prevent eligibility to the core events for any of those options that I can see. The event you're triggering them from is in the same file as those other events, which means they'd have to be loading unless there's a typo or some other added behavior in those events.

 

Try

 


captivity.fire_event TB_captor_date_talk_hobbies

captivity.fire_event TB_captor_date_meal_hungry

captivity.fire_event TB_captor_date_intimate_resist

 

 

 

 

Apologies...

 

 

image.png.068d46e65c8d435070bdbe4a94dbb61d.png

 

 

Non-sexual events were disabled in MCM. Enabled them and it works now. Suggest adding an error message, if possible? 

 

Anyway, thank you!

 

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hmm, getting this error..

 

3/18/2021 2:42:18 PM -- Loaded 24 waiting menus 
3/18/2021 2:42:18 PM -- Loaded 326 callable events 
3/18/2021 2:42:52 PM -- Incorrect ConsequenceCompanions: System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at CaptivityEvents.Events.CECompanionSystem.ConsequenceCompanions(CharacterObject hero, PartyBase party)
3/18/2021 2:42:54 PM -- Incorrect ConsequenceCompanions: System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at CaptivityEvents.Events.CECompanionSystem.ConsequenceCompanions(CharacterObject hero, PartyBase party)
 

is this the same as the previous error.., was in an army when the companion ask for help triggered, again I had to choose the last option asking him/her not to go, the option to assist is still bugged, but after that the game will CTD when it's trying to siege a town/castle...

 

using beta 1.5.9, anyone else getting these errors too..

 

to fix it i had to leave the army and used captivity.reset_status then i re-joined and it ok no CTD.

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ok so i just crashed to desktop at the same point i was earlier  as in when i click the option to submit at the alter to marry my character's master he was male and single and this is on the 1.5.8 version so i am unsure what is causing it here is the html files that better exception window gave me.

crashreport.html

crashreport2.html

i was thinking maybe it was because he was in a army but i am unsure. any help would be great thanks sorry if i am being a idiot.

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22 hours ago, Whizkid said:

hmm, getting this error..

 

3/18/2021 2:42:18 PM -- Loaded 24 waiting menus 
3/18/2021 2:42:18 PM -- Loaded 326 callable events 
3/18/2021 2:42:52 PM -- Incorrect ConsequenceCompanions: System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at CaptivityEvents.Events.CECompanionSystem.ConsequenceCompanions(CharacterObject hero, PartyBase party)
3/18/2021 2:42:54 PM -- Incorrect ConsequenceCompanions: System.ArgumentNullException: Value cannot be null.
Parameter name: source
   at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
   at CaptivityEvents.Events.CECompanionSystem.ConsequenceCompanions(CharacterObject hero, PartyBase party)
 

is this the same as the previous error.., was in an army when the companion ask for help triggered, again I had to choose the last option asking him/her not to go, the option to assist is still bugged, but after that the game will CTD when it's trying to siege a town/castle...

 

using beta 1.5.9, anyone else getting these errors too..

 

to fix it i had to leave the army and used captivity.reset_status then i re-joined and it ok no CTD.

Thanks for the bug report, will fix it in the patch that will also release it on Nexus.

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