MadCat256 Posted May 21, 2020 Share Posted May 21, 2020 1 hour ago, Raistlin_ said: Kk ty i'm off for a bit now but ty. Sorry about this, i'm probably doing or forgetting something incredibly stupid that i'll kick myself for later. I can be your guinea pig if you need. Have to go run some errands but I'll be back in about an hour Link to comment
nothindoin Posted May 21, 2020 Share Posted May 21, 2020 does this make sense to anyone? seems i'm crashing right at the moment of birth. so fast the message doesn't even appear on screen but its in the log. [21:52:46.9485762] You have given birth to Gyn. <##########################################################################################> #kernelbase.pdb@{647E3DFA58D60CC84608CDC2970AB172} (1): 0:239513 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4585 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4635 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:8750 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4535260 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4533100 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4467989 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4323078 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4322315 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4325639 #ucrtbase.pdb@{15DCD9554735C5FBF0B28E3E15FBA9E5} (1): 0:134786 #kernel32.pdb@{F182C983F03CFCEC8CD9B883EB57EC68} (1): 0:97236 #ntdll.pdb@{54A4ABD98E75ECCB93B912D274705130} (1): 0:446033 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{23C877CB75224E0E889E652FA26C4692} (1): 100663315:0 #TournamentsEnhanced.pdb@{EF9B23C8D39C47ADAF90FB388B6EB495} (1): 100663372:213 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664192:17 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664796:18 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664321:22 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100672661:244 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100672656:93 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664176:14 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664728:16 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664336:20 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663756:122 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663922:306 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663920:19 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100667199:130 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664564:41 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664414:25 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{7537B807BD7845B09D034DCA14BB5E18} (1): 100670951:200 #TaleWorlds.DotNet.pdb@{09339525DA664114B606D659BE6FF045} (1): 100663416:56 Dump generation canceled by the user. Link to comment
Raistlin_ Posted May 21, 2020 Share Posted May 21, 2020 KK im on for awhile if you want me to use a different version to test. Link to comment
BadListener Posted May 21, 2020 Author Share Posted May 21, 2020 1 hour ago, nothindoin said: does this make sense to anyone? seems i'm crashing right at the moment of birth. so fast the message doesn't even appear on screen but its in the log. [21:52:46.9485762] You have given birth to Gyn. <##########################################################################################> #kernelbase.pdb@{647E3DFA58D60CC84608CDC2970AB172} (1): 0:239513 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4585 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4635 #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:4645 @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function @unknown_module@unknown_source (unknown_line): unknown_function #clr.pdb@{A52805A78B134676B54F0AFEB0ADB8EA} (2): 0:8750 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4535260 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4533100 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4467989 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4323078 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4322315 #Rgl.pdb@{60199E1206334FF3BD80F1805F58D5D4} (1): 0:4325639 #ucrtbase.pdb@{15DCD9554735C5FBF0B28E3E15FBA9E5} (1): 0:134786 #kernel32.pdb@{F182C983F03CFCEC8CD9B883EB57EC68} (1): 0:97236 #ntdll.pdb@{54A4ABD98E75ECCB93B912D274705130} (1): 0:446033 ----------------------------------------------- #TaleWorlds.DotNet.AutoGenerated.pdb@{23C877CB75224E0E889E652FA26C4692} (1): 100663315:0 #TournamentsEnhanced.pdb@{EF9B23C8D39C47ADAF90FB388B6EB495} (1): 100663372:213 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664192:17 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664796:18 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664321:22 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100672661:244 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100672656:93 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664176:14 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664728:16 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100664336:20 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663756:122 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663922:306 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100663920:19 #TaleWorlds.CampaignSystem.pdb@{4DAC7315496443238919C8E1691A985B} (1): 100667199:130 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664564:41 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664414:25 #TaleWorlds.Core.pdb@{05FF6FD584D045F3B093C6ECA43D72BE} (1): 100664467:70 #TaleWorlds.MountAndBlade.pdb@{7537B807BD7845B09D034DCA14BB5E18} (1): 100670951:200 #TaleWorlds.DotNet.pdb@{09339525DA664114B606D659BE6FF045} (1): 100663416:56 Dump generation canceled by the user. What log? Link to comment
nothindoin Posted May 21, 2020 Share Posted May 21, 2020 1 hour ago, BadListener said: What log? the one under ProgramData/bannerlord/crashlogs Link to comment
Wolforeym Posted May 21, 2020 Share Posted May 21, 2020 The game version is 1.4.1 beta. Versions of events in captivity without additional events 1.4.1.3 my game crashes. Version 1.4.1.2 with all the events works fine for me. Attached Log rgl_log_6428.формат txt Link to comment
Froggy Posted May 21, 2020 Share Posted May 21, 2020 I'm looking through the XMLs and seeing tons of different events, which is great, but in game only two ever fire off - punish escaping slave and feed slave, and they only happen when traveling. That's it. Nothing happens when I rest in a town where I'm holding prisoners. Am I doing something wrong? Link to comment
Wolforeym Posted May 21, 2020 Share Posted May 21, 2020 1 hour ago, Froggy said: I'm looking through the XMLs and seeing tons of different events, which is great, but in game only two ever fire off - punish escaping slave and feed slave, and they only happen when traveling. That's it. Nothing happens when I rest in a town where I'm holding prisoners. Am I doing something wrong? I know that most events are written for options when you are captured. Create a female character and be captured by the merchant lord ... It would be nice if all events were applied to captured NPCs Link to comment
B0ukensha Posted May 21, 2020 Share Posted May 21, 2020 2 hours ago, Froggy said: I'm looking through the XMLs and seeing tons of different events, which is great, but in game only two ever fire off - punish escaping slave and feed slave, and they only happen when traveling. That's it. Nothing happens when I rest in a town where I'm holding prisoners. Am I doing something wrong? As a captor there aren't many events, but i'll get right on it Link to comment
machete Posted May 21, 2020 Share Posted May 21, 2020 Is it possible to get pregnant for female character by having sex with male prisoners lords? I use SadSun's captor events and although the corresponding events have "ImpregnationRisk" nothing ever happens. Link to comment
MadCat256 Posted May 21, 2020 Share Posted May 21, 2020 7 hours ago, Wolforeym said: The game version is 1.4.1 beta. Versions of events in captivity without additional events 1.4.1.3 my game crashes. Version 1.4.1.2 with all the events works fine for me. Attached Log rgl_log_6428.формат txt 75.35 kB · 2 downloads This is the same crash event that Raistlin_ and I are getting. Your Bannerlord log is identical to mine at the point of the crash. Link to comment
BadListener Posted May 21, 2020 Author Share Posted May 21, 2020 11 hours ago, nothindoin said: the one under ProgramData/bannerlord/crashlogs That's not captivity logs and the crash is coming from tournaments enchanted based on crash log. Link to comment
B0ukensha Posted May 21, 2020 Share Posted May 21, 2020 Hey @BadListenerDoes your mod now include the extra images too? i haven't upgraded yet since there are still a few issues and i'm working on some events, it's good to know whether i should point out they need the images for my events or not. Link to comment
Wolforeym Posted May 21, 2020 Share Posted May 21, 2020 1 hour ago, BadListener said: That's not captivity logs and the crash is coming from tournaments enchanted based on crash log. I have no changes related to the tournament. There are tweaks of Bannerlord, but all modifications with tournaments are disabled. If I delete it, the game crashes further.Version 1.4.1.2 works with all available modifications without crashing Link to comment
B0ukensha Posted May 21, 2020 Share Posted May 21, 2020 I've recently noticed that removing health from the player has stopped working for me too. Nothing has changed except i think a hotfix from TaleWorlds. (does giving gold also work in negative btw? i'm currently putting a few prostitute branches in an event and you can't pay all of them with narrative food.) Edit: Looks like GiveGold doesn't work at all. Link to comment
Celedhring Posted May 21, 2020 Share Posted May 21, 2020 16 minutes ago, B0ukensha said: I've recently noticed that removing health from the player has stopped working for me too. Nothing has changed except i think a hotfix from TaleWorlds. (does giving gold also work in negative btw? i'm currently putting a few prostitute branches in an event and you can't pay all of them with narrative food.) Seeing the same thing...selecting "strangle your captor with your chain" doesn't result in either a beating or escape anymore. I miss the health reduction for resisting/failed escape because it was like a puzzle for my captive to try to escape - get the health high enough for a shot at escaping while avoiding getting the slavery level too high. Link to comment
nothindoin Posted May 21, 2020 Share Posted May 21, 2020 Yes I finally figured out it was Tournaments Enhanced that causeD the crashes. Basically a perfect storm of things that happened to my character. The tourney mod calls for celebration tournaments to be held upon special events. Like peace declared or the birth of a child. However, my child’s father (Lek in this case) was killed in battle making my character a single mom lol. Tournament mod didn’t know how to handle that situation. Link to comment
Plaguetard Posted May 22, 2020 Share Posted May 22, 2020 So I'm getting the following error (see photo) on startup. I traced this back to the DefaultCaptiveRequiredEvents.xml and DefaultWaitingMenus.xml I mean, the mod triggers and everything, just wasn't sure why I'm getting this issue. Spoiler Link to comment
Plaguetard Posted May 22, 2020 Share Posted May 22, 2020 4 hours ago, nothindoin said: Yes I finally figured out it was Tournaments Enhanced that causeD the crashes. Basically a perfect storm of things that happened to my character. The tourney mod calls for celebration tournaments to be held upon special events. Like peace declared or the birth of a child. However, my child’s father (Lek in this case) was killed in battle making my character a single mom lol. Tournament mod didn’t know how to handle that situation. Oooooooh, is THAT why I'm getting random map crashes when I'm riding around? Are you saying it crashes when it comes to something with your child? I noticed that when my PC had a baby, there is a "father" listed to the child. Just no idea who the hell he is. Link to comment
BadListener Posted May 22, 2020 Author Share Posted May 22, 2020 2 hours ago, Plaguetard said: Oooooooh, is THAT why I'm getting random map crashes when I'm riding around? Are you saying it crashes when it comes to something with your child? I noticed that when my PC had a baby, there is a "father" listed to the child. Just no idea who the hell he is. oh the fathers aren't spawned, and are removed as spouses right away. I could spawn them though but doubt it will help. Does the mod not check if spouse is null or spawned? Although they did say they fixed it in Crash on campaignhttps://www.nexusmods.com/mountandblade2bannerlord/mods/1449?tab=bugs Quote Ok, I think those mods are making a character with no spouse have a child. When my mod checks if the character's spouse owns a settlement (to spawn a tournament), it crashes the game if the character has no spouse. I've made a fix in the code and will be uploading it shortly. Let me know if it resolves the issue. Thanks! Link to comment
nothindoin Posted May 22, 2020 Share Posted May 22, 2020 Might have to check back for that update then. It’s been awhile lol Link to comment
nestor28 Posted May 22, 2020 Share Posted May 22, 2020 On 5/20/2020 at 3:57 PM, BadListener said: just don't get caught by bandits/villagers I'm currently using buypatrols mod that uses military patrols to go around villages,castles, and cities. Will that be a problem? I mean even when i get defeated and escape they run at me since i have a troop count of 1 ,but i destroy them so i don't know what will happen if i get caught by them. Link to comment
Plaguetard Posted May 22, 2020 Share Posted May 22, 2020 On 5/20/2020 at 11:27 PM, Raistlin_ said: KK im on for awhile if you want me to use a different version to test. Do you have the newest version of MCM installed? I found there is something with the new beta versions being split into the three modules, that anything outside of the normal one seems to crash my game on startup. Link to comment
BadListener Posted May 22, 2020 Author Share Posted May 22, 2020 9 hours ago, Celedhring said: Seeing the same thing...selecting "strangle your captor with your chain" doesn't result in either a beating or escape anymore. I miss the health reduction for resisting/failed escape because it was like a puzzle for my captive to try to escape - get the health high enough for a shot at escaping while avoiding getting the slavery level too high. Missing? Are you missing the escape events? Check if you have a XML Log in Logs. There was a rename of the events so if you are using an old one in a custom file it will conflict with the new ones in their own file Link to comment
BadListener Posted May 22, 2020 Author Share Posted May 22, 2020 3 hours ago, Plaguetard said: So I'm getting the following error (see photo) on startup. I traced this back to the DefaultCaptiveRequiredEvents.xml and DefaultWaitingMenus.xml I mean, the mod triggers and everything, just wasn't sure why I'm getting this issue. Hide contents You got duplicates Link to comment
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