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Can I use RobertsMaleBodyReplacerv52 with this? (I use SetBody Reloaded Blockhead Ed v1,46a)

 

I mean - I want clothes from those omod and...

 

MaleBodyReplacerV5.esp   make possible to have different skins within human races.

 

And having Robert OMOD - I can quickly switch between different male skins, normal maps, clothes..

 

I have also OCOv2 installed... but even if I "accidentally" activate head texture meshes in Roberts OMOD - it will have NO influence in OCOv2 since it uses different head folder and path...

 

And if I "accidentally" activate body meshes in OMOD - SetBody will have PRIORITY anyway since I can put it down in load order...

 

So - I just dont want to make a mistake and reinstall ALL game again   laugh.png

 

Go ahead. Setbody is not a body mod technically. Besides, RM52 is requirement, in fact.

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  • 3 weeks later...

SetBody Reloaded Blockhead Edition

v1.46a

 

attachicon.gifSetBody_Reloaded_Blockhead_Edition_1_46a_Core.7z

attachicon.gifSetBody_Reloaded_Blockhead_Edition_1_46a_Data.7z

-YOU MUST INSTALL THE DATA PACK AS WELL.

-DO NOT MIX UP PLUGINS WITH NON-BLOCKHEAD VERSIONS.

-AUTOSETBODY IS INCLUDED IN THE ABOVE PLUGIN.

 

attachicon.gifSetBody_Reloaded_Blockhead_Edition_1_46a_Templates.7z

Seam Mender can also be downloaded here.

 

Data pack demonstration

 

 

TGND before -> after

post-39899-0-83726900-1407952120.jpgpost-39899-0-23118500-1407952119.jpg

 

SPB Heavy before -> after

post-39899-0-35386000-1407952117.jpg[post-39899-0-21100500-1407952115.jpg

 

 

* Revised data pack is compatible with SetBody Reloaded 1.20.

* It contains reworked meshes/loc seams/normal seams/weight seams/UV map fixes

* The neck seams are compatible with Junkacc's seamless neckseams - the new version of the mod will arrive soon.

* 1.42 Note: Template files have been updated. Now contains .nif files instead of .pkg files, as well as renewed .blend files. The .nif format templates are intended to be used with Seam Mender 0.91b or higher; Although Seam Mender itself hasn't been updated yet, it's coming soon.

 

 

 

 

Requirements

OBSE v20 or higher

OBSE plugin Blockhead v7.0 or higher

LoversJoystick 1.46 (LAPF compatibility plugin for SetBody)

 

attachicon.gifSetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Core.7z

attachicon.gifSetBody_Reloaded_Blockhead_Edition_1_46a_Lovers_Joystick_Data.7z

 

This mod is a kind of compatibility patch for LAPF. If you install this, the attacking actor's (one with the dick) lowerbody is automatically swapped to match their upperbody during sexual intercourse.

Requires OBSE v20 or higher

Requires LAPF v1.4

Requires SetBody Blockhead beta 0.40 or higher

 

 

 

v1.46a

* Core plugin changes

- Added an option to selectively enable/disable male/female autosetbody.

- Fixed load order change detect script.

- Fixed several mesh path references in the core plugin:

SPB Nise Chi Chi

Oversized Mega Oppai

SPB28A (HGEC version) hand, DMRA to HGEC

 

* Mesh fixes

- Alex Collection YYM upperbody wrist, HGEC to DMRA

- SPB28A (HGEC version) wrist, wrist shape smoothened to fit HGEC wrist better.

- HGEC RA lowerbody ankle, HGEC to DMRA

 

v1.45

 

 

* New bodies added:

Avebrave's HFB B, C, D: HGECHFBB, HGECHFBC, HGECHFBD

Avebrave's Pregnant HFB series

(Previous 1 became 3)

HFBPL1, HFBPL2, HFBPL3

HFBPB1, HFBPC1, HFBPD1, HFBPE1, HFBPH1

HFBPB2, HFBPC2, HFBPD2, HFBPE2, HFBPH2

HFBPB3, HFBPC3, HFBPD3, HFBPE3, HFBPH3

 

- Pregnant HFB trimester order has changed: previous 1st stage became 3rd stage. Well, sorry.

- Menu structure changed: Now HFB normal bodies can be found at the ROOT level.

 

* Added wrist & ankle-only Robert Male template nif file.

 

 

v1.44

 

 

* ALL FEMALE MESHES including templates: skeleton replaced (by LAPF performance)

* ALL MALE MESHES: skeleton replaced (by LAPF performance)

* ALL MALE TEMPlATES: skeleton replaced (by original Robert Male deformed skeleton)

* ROBERT MALE WRIST NORMALS CHANGED

* By above 4 changes, it is recommended to seammend at least male meshes again using the new 1.44 templates, if you already have seam-mended armors/clothings you have. Sorry for the inconvenience. You can ignore female changes as the difference is so small and only meaningful in mathematical scale - you will not notice any difference in game.

 

* DMRA Natural upperbody weight fix (pointy boobs when walking)

 

* LoversJoystick now automatically detects AP boners using filename suffix (_AP), rather than relying on the main setbody.esp plugin. However, it still requires setbody.esp.

* Thus, BombshellGetBodyCategory call type 0 has been deprecated, as of 1.44, and should no longer be used unless we find any reason to resurrect it in the future. Other call types of the same function, which are reserved for future uses, are unaffected.

 

 

v1.43

 

 

* New body update includes UV map fix, symmetry fix, BBB weight fix.

* New body: FCPA (FCPA)

FCPA can be found in ROOT > More Styles menu.

* New body: GBEC (HGECGBEC)

GBEC can be found int ROOT > More Styles menu.

GBEC body in setbody reloaded is compatible with standard HGEC ankle seams.

* New body: SuiGuts (SGUTSN, SGUTSS, SGUTSEX)

SuiGuts bodies can be found in ROOT > SuiGuts menu.

* New body: Pregnant HFB 1st E/H cup (HFBPL1, HFBPE1, HFBPH1)

Can be found in ROOT > Pregnancy > HFB E/H-Cup menu.

* Templates have been updated as well.

* Added FCPA, GBEC, SuiGuts bodies to the default Autosetbody.ini file.

 

 

v1.42

 

 

*** SetBody.esp plugin fixes ***

 

AGHGEC menu name fix

DMRA CLS14, CLS17 mesh path reference fix

Growlf menu fix

 

*** Body mesh fixes ***

 

ALL: SEAM REWORKED

Curvaceous N upperbody weight fix

Curvaceous N lowerbody weight fix

CLS06 upperbody boobs weight fix, AP boner skeleton root fix

AGHGEC A upperbody weight fix, overlap vertex fix

AGHGEC A lowerbody weight fix

AGHGEC B upperbody weight fix

AGHGEC B lowerbody weight fix

AGHGEC C lowerbody weight fix

AGHGEC D upperbody weight fix

AGHGEC D lowerbody weight fix

AGHGEC HFOB upperbody weight fix

AGHGEC HFOB lowerbody weight fix

SPB21 upperbody weight fix

SPBX1 A upperbody weight fix

SPBX1 B upperbody weight fix

DMRA upperbody weight fix

DMRA 3M upperbody weight fix

DMRA BDM upperbody weight fix

DMRA CLS14 upperbody weight fix

DMRA CLS17 upperbody weight fix

DMRA GUTS upperbody weight fix

DMRA HDM upperbody weight fix

DMRA KCup upperbody weight fix

DMRA Manga K upperbody weight fix

DMRA MDM upperbody weight fix

DMRA Natural upperbody weight fix

DMRA SPB15 upperbody weight fix

DMRA SPB28A upperbody weight fix

DMRA SPB28B upperbody weight fix

DMRA tuned upperbody weight fix

DMRA SC2 upperbody weight fix

DMRA SV upperbody weight fix

HGECP3 upperbody name fix

THECPREG1 upperbody weight fix

THECPREG2 upperbody weight fix

THECPREG3 upperbody weight fix

THEC 6L upperbody weight fix

HGEC GUTS LIGHT upperbody weight fix

HGEC Growlf Mega upperbody weight fix

HGEC Growlf Soccerball upperbody weight fix

HGEC Growlf XXL upperbody weight fix

HGEC HUKU upperbody weight fix

HGEC Inverted Nipple upperbody weight fix

HGEC Mega Oppai upperbody weight fix

HGEC Exnem lowerbody weight fix

FUTA lowerbodies skeleton root fix

"fix" doesn't necessarily mean "completely repaired" though

 

 

v1.41

 

 

* All the neckseams have been re-adjusted to fit Junkacc's new neckseam convention. Thus the 1.41 datapack will replace every upperbody item.

* Repaired HGEC-compatible BMRA body: wrist seams, upperbody-arms UV map, lowerbody-genital area UV map.

* Repaired Curvaceous Chubby body: lowerbody-crotch vertex weights.

* Repaired DMRA-HDM body: upperbody-removed unnecessary vertex weights.

* Fixed a bug in Autosetbody that was causing repeated body assign when used with Satyrist's beast body add-on, reported by Satyrist and Nepro.

 

 

v0.40

 

 

* Re-uploaded the data pack because of wrong folder names of BBButtock option part. Otherwise identical.

* Enabled supports for LoversJoystick Rev 2.

 

 

v0.39

 

 

* Revised body pack uploaded, and now not dependent on SetBody Reloaded in the OP.

* New bodies added: Laskitaas' and Kingkong's HGEC Exotic Bodies

* Fixed a bug in AutoSetbody that couldn't handle empty random data arrays.

* Several minor changes. Sorry, I don't remember them all. I've been in a modder's coma for a long time.

 

 

v0.35

 

 

* New functions added: BombshellGetBodySlot, BombshellGetBodyCategory

* LAPF compatibility support (only male so far, LoversJoystick required

* Fixed Breeze male, Room207 Bodybuilder mesh path issue

 

 

v0.30

 

 

* AutoSetBody is now integrated. (Disabled by default)

* You can use the old AutoSetBody Reloaded ini. fQuestDelayTime variable is now deprecated, though.

* Added an option to reset all the auto-set NPCs when start up. Manually set NPCs are not affected.

* AutoSetBody performance improvement.

 

 

v0.25

 

 

* Slight improvement upon loading a save game

* Won't spam console messages on load game anymore

* Fixed one of the body mismatches. I just don't remember what it was...

 

 

v0.24

 

 

* Fixed the problem that NPC's not being immediately updated.

 

 

v0.22

 

 

* Fixed Robert Male Body menu Circumcised/Uncircumcised mixup

* Fixed bug that ZKEC Wide2 variant menu was directing the wrong menu item.

 

 

v0.21

 

 

* Added a remedy for potential array bloat from v0.1

* Restored the function that was keeping backward compatibility, should work fine just about about any dependent mods.

* Now the spell menu is configurable by ini (see readme file)

 

 

v0.1

 

 

* This should work fine with AutoSetbody and TamagoSetbody.

* This won't work with Sexlivion anymore.

* This should increase FPS a little than SetBody Reloaded or Tspec or whatever former versions.

* The data array most likely contains typos. I've already noticed a few myself and fixed. Please report to me if you find any body type doesn't work.

* Also, please report body meshes in the OP of this thread that has any problem.

* Currently this does not contain any new features yet.

 

 

The latest lovers joystick data pack penis meshes don't seem to line up for me (with no body set on an npc, the penis still lines up during sex). Does anyone have any suggestions?

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  • 3 weeks later...
  • 4 weeks later...

If you know which foot mesh it's using, you can find the foot mesh that actually fits, make a copy and re-name the copy to whatever the name of the currently used mesh is and replace. Back up original first. ;)

 

I'm not sure this would work. Nearly all bodies use (original) DMRA or HGEC feet, with some notable exceptions (namely LightGUTS and HGEC_vk, and others perhaps). What you suggest would change all the DMRA feet to HGEC, which is obviously bad. There must be another way. I find it hard to believe that the association is hardcoded in the esp, most probably there is some kind of text file that specifies the bodycodes and the path for the meshes.

 

You can edit Setbody.ini to add your own custom bodies and menus, for instance. And I know for sure the built-in menu was created using the same sintax, but it's reasonably hidden from the user to prevent accidental changes.

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  • 1 month later...

The nif name?

Upperbody

Folder:  meshes\characters\Bombshell\HGEC\UpperBody\

Nif: femaleupperbody_HBF.nif ( and the A version femaleupperbody_HAF.nif )

 

Lowerbody

meshes\characters\Bombshell\HGEC\Lowerbody\

femalelowerbody_Fighter.nif  ( or with BBB ass femalelowerbody_Fighter_BBB.nif )

 

Hand and foot

meshes\characters\Bombshell\HGEC\HandsAndFeet\

femalefoot.nif  and femalehand.nif

 

 

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  • 1 month later...

Looks like the HGEC "Round Ass" lower (designed for HGEC feet) is using DMRA feet when combined with any HGEC compatible upper body. The hands are ok, just the feet are not matching.

I have no idea how to fix this.

 

Downloading the update, of corse :)  (I was still using v 1.45)

Based on the changelog, the problem has been solved adapting the ankles to the DMRA feet.

Being in the HGEC category I had expected the contrary, but it matters little. The important thing is that the gap is gone.

Thanks.

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Ok, i'm at a loss here. All the female textures work as they should. Most of the male aka players textures do too BUT i have some problems with the khajiit textures and possibly too the argonians as soon as i select one of the different meshes for the male ones. I'm using only meshes and textures as bodyreplacers and setbody is the only esp in my load order that changes body textures so i don't think making a bashed patch is a good idea wince the other bodyreplacers are just meshes and textures. I already tried to find the footmale.dds for khajiits that causes mismatches but since this mod comes with many different varieties i'm at a total loss on what i should do.

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@terrorofmorrowind

 

Setbody is a female only body replacer and uses textures\characters\imperial\female\footfemale.dds setbody uses HGEC female body textures. Males will use whatever body replacer mod that you selected. If you are using any lovers mods make sure you are using the correct Roberts body replacer. If all else fails you can try turning most mods off start game check textures if they are fixed go back out and turn 5 mods on and keep checking till the body texture problem returns. Then go back out turn all but 1 off from the last set of 5 and check if good go back out and repeat till you hit the one causing it then you will know which one is the culprit. Have you also tried toggling off and on archive invalidation?

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@terrorofmorrowind

 

Setbody is a female only body replacer and uses textures\characters\imperial\female\footfemale.dds setbody uses HGEC female body textures. Males will use whatever body replacer mod that you select. If you are using any lovers mods make sure you are using the correct Roberts body replacer. If all else fails you can try turning most mods off start game check textures if they are fixed go back out and turn 5 mods on and keep checking till the body texture problem returns. Then go back out turn all but 1 off from the last set of 5 check if good go back out and repeat till you hit the one causing it then you will know which one is the culprit.

 

Well, the thing is i'm using OCO v.2 with robert's textures addon so it's possible these textures are in another location than what setbody thinks they should be. Again this addon is a texture overwrite so there is no .esp involved. I know that there is a khajiit fix out there but for some reason it is hidden on the nexus. So that's not an option either. It is pssibly the only way to get it to normal. The thing is when i put my khajiit in vanill underwear there is norhing wrong. It's only when i select one of the options in this mod that it goes haywire. I could set the textures path t the khajiit ne in the leshes but then every npc that uses that body will probably have a khajiiit texture right?

 

edit: i had a look at oco's textures for roberts and it appears they don't have any khajiit and argnia replacers, in other words there was never a khajiit replacer to begin with. My bad i guess, well i'm off trying to get my hands on the actual roberts body mod.

 

Thanks for the fast answer, i didn't expect to still be much activity here after 10 years. :)

 

edit2: ok, i have scoured through the whole thing and it seems no one else made a body replacers for male khajiits and argonians? There is the roberts khajiits fix but since it is made hidden on the nexus it's not veery usefull...

 

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I think many textures were made for the female bodies. There is this one here that uses Roberts. http://www.nexusmods.com/oblivion/mods/38858/? here is one for Roberts for argonians http://www.nexusmods.com/oblivion/mods/38243/? To find more just type in khajiit and check each upload and see what they are made for then do the same for argonians. Even though a game is old there are still many that play it as well as mod it not as much as skyrim but eventually skyrim will become the same way.

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"The thing is when i put my khajiit in vanill underwear there is norhing wrong"

 

But it should be wrong ! If you have Roberts male textures and HGEC female textures installed and use the vanilla body the textures must be wrong !

 

You can not only use Set Body.

First you install a HGEC and Roberts body and all the textures. Now all NPCs and player use these bodies.

With Set Body can you change your body or a NPC body, slimmer,  thicker, bigger tits,....( the nude body ! in armor and clothes they all look the same )

 

Read my yellow Link below. Bodies, textures, armor-clothes replacer, archive invalidate ( and why it don't work = because Oblivion installed in C:\program files..) Why a Mod don't work = because you used Nexus Modmanager,....

 

--------

Edit : the khajiit fix. The feet of khajiit have the wrong textures path. So only the feet textures are wrong.

If you are using the Roberts malev5 esp you can add the fix in that esp.

 

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Ok, i'm at a loss here. All the female textures work as they should. Most of the male aka players textures do too BUT i have some problems with the khajiit textures and possibly too the argonians as soon as i select one of the different meshes for the male ones. I'm using only meshes and textures as bodyreplacers and setbody is the only esp in my load order that changes body textures so i don't think making a bashed patch is a good idea wince the other bodyreplacers are just meshes and textures. I already tried to find the footmale.dds for khajiits that causes mismatches but since this mod comes with many different varieties i'm at a total loss on what i should do.

 

I think I can be of help for you case. I don't think it's Setbody related though, but rather a problem with the Bashed Patch and resource names. The male texture for Khajiit in vanilla game is footmale.dds, while Robert's version is RTfootmale.dds. Wrye Bash should detect the right resource (RTfootmale.dds) and assign it, but in this particular case the assignment fails, don't know why.

I bet you're using Robert Male 5.1 OMOD installer , right?

Probably Robert's omod installer script should rename the file, and it doesn't. This would also explain why the underwear textures are fine, the problem is limited to nude meshes, but I'm just guessing.

I solved editing the khajiit race record in TES4Edit to make it point to the right .dds file, and saving as a new esp, intended to be loaded soon after the Bashed Patch. A sort of home-made Khajiit fix. Fejeena is right, the khajiit fix is a different thing, and is necessary for a different problem (the female foot mesh pointing to the male texture).

Can't share my esp fix directely as it contains other fixes and personal customizations that won't be of use to you.

If you need further help let me know.

 

EDIT

Try this:

Bashed Patch Fixes.esp

 

If it doesn't work, just delete the esp and forget about it.

Or you can edit directely the Bashed Patch yourself, if you are experienced with the Construction Set.

The complete path & filename for the resource is

Data\Textures\Characters\khajiit\male\RTfootmale.dds

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  • 1 year later...
  • 1 month later...
  • 1 month later...

A WARNING....Tamago Setbody Reboot...2.02 ..Page...

Things you have to download:

 

-Core plugin in the download page.

 

-Complete vanilla stock clothings data pack. (containing 3 stages each) (SI and KOTN INCLUDED)

Technically not required to run TamagoSetbody, but what's the point of having TamagoSetbody without any pregnant meshes?

http://www.4shared.com/archive/7vjOl_1Yce/Tamago_Outlet_120.html

 

NOTE: TamagoSetBody Reboot is NOT compatible with any other. You must make a clean save. See the readme file as for how to install/uninstall things.

 

This is compatible with Break Armor. You may experience some oddities time to time, though.

 

The LINK hear to 4shared leads you to an off sight web page....where if you click on this link about ..you will get a VIRUS!!!!.....

IAM BGINING TO THINK ANY LINK AT ALL THAT REDIRECTS YOU OUT OF LOVERS LAB TO DOWLOAD APART FROM NEXUS WILL INEVITABLE LEAVE YOU WITH YOU PASSOWRDS ANS PC HACKED.

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  • 2 months later...
  • 3 weeks later...

Using setbody reloaded blockhead version 1.46, OBSE and blockhead installed as per requirements. Fully functional aesthetics-wise...

 

Using the autosetbody function totally kills the enemy AI. Most of the time they straight up do not attack, and the few times they do, they usually end up running into walls/myself or running off into the distance forever. Very rarely attack or move in any way besides a straight line or spazzing out on a dime.

Secondary bug, loading a save resets nude bodies to vanilla default w/ underwear.

 

Shame, because autosetbody was pretty much most of the reason I downloaded this. Could it simply be using so many resources it kills everything else that thinks?

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It can not be Autoset body. that is only a ini for Setbody.

It can not change the NPC AI  or delete path grids.  AI and path grid are in a esp/esm but there is no Auto setbody esp! Only the ini.  Only items is added and equipped.

 

And your body can not be vanilla. You have a male and female body replacer, if setbody does not work you will have the default body replacer body. Only if archive invalidate via Bsa Redirection does not work the game will use the vanilla body instead of the body replacer.

 

Perhaps worng load order and not set archive invalidate.

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.....no.

 

When I enable autosetbody in the setbody INI, it causes everyone to go full retard and not function properly. When I disable it again, or disable setbody as a whole via OBMM, behavior is back to normal. Archive redirection is enabled via OBMM as well, via utilities and checking the associated box. Setbody is loaded after HGEC, but despite that bodies(dead ones) still revert to vanilla default upon save load.

 

There is a problem with autosetbody, because I fiddled with likely causes for an hour before I figured it out and turning autosetbody off/on altered the behavior of the NPCs. Switching that single number in that INI made everyone go from fully functional, to running into walls for eternity and summon spells to fail to some being not hostile at all.

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NO ; auto setbody can not do it. That's impossible !

 

And the latest version of Set body  (some posts above) is two years old !!! Nobody have and had a AI problem.

 

 

If archive invalidate works....

And if you have a HGEC  body replacer you can never see a female vanilla body

And if you have Roberts male installed you can never see a vanilla male body.

 

Maybe archive invalidate does not work . Have you checked the Oblivion ini? Do you have the archive invalidate entry?

 

And a HGEC  body replacer with esp ????  Roberts male have a esp. But normally you need only meshes and textures.

 

Load order please.

 

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Okay...I think I figured out where the problem lies.

 

Autosetbody changes characters on a per-actor basis from what I've seen. I have several other mods (AoG, realistic leveling, overhauls, etc) that do the same. When they're all trying to do their thing, it slows them all down a la Three Stooges Syndrome. With everything firing on all cylinders at the same time, it's causing hangups in the AI routines. First they don't respond, then they walk, then they draw weapons and spaz out, then they act properly. Toss autosetbody onto the pile, which also freaks out if something else pushes an actor into a different category (ie, strength adjustments pushing them into the 'fighter' category, size pushing into petite, etc) which is then making it fire again judging from the console output, and the hangups between 'stages' become extremely noticeable, and could flat-out break the AI. All these problems are further exacerbated with custom races, which cause major programming confusion if any per-actor script isn't configured properly for custom races, which once again slows everything down even further.

 

Problems I'm having isn't with autosetbody itself, but rather because my setup is so heavily modded, that one little addition is all it takes to make the game collapse and break under itself. Plugin jenga is a dangerous game indeed.

 

Also, the reverting to vanilla underwear problem I was having was apparently due to some corrupted files.

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