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Darsel

[mod] Warcraft: Perverts of Azeroth

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Warcraft: Perverts of Azeroth


==Q&A==

What is this?
-This is a submod for the Warcraft: Guardians of Azeroth total conversion mod for Crusader Kings 2.

 

What does it do?
-This submod offers a number of quality of life additions and other useful/kinky things outlined in the FEATURES section below.

 

Is this compatible with X mod?

-Assume no unless specified otherwise. I would prefer to spend my time (and sanity) developing this submod instead of attempting to frankenstein it with an unholy amalgamation of other mods.

-It "should" play nicely with existing submods for Warcraft:GOA like GOA Music and GOA Models.

 

Why did you make this mod?
-I really enjoy the Warcraft:GOA mod, but the features of other naughty mods here have spoiled me rotten. Rather than try to fumble around with compatibility, I decided to make a submod from the ground up that will play nicely with the mod, by design. Besides, there is a TON of smut for Warcraft; I'm surprised someone didn't do this sooner.

 

I have a great idea you could add to..
-I'm sure you do. You're welcome to share, but I am one person, and my interests will obviously take priority. I, also, have a laundry list of things that I would like to add.

 

What are you going to add in the future?
-Hopefully, many things, but something I've had to learn the hard way is to not promise things until they're on the plate or in the oven.
-The general goal after V1.0 is to introduce themed(perverted) meta-game mechanics for 1-2 classes with each update.

 

When is the next release?
-That's my line; I'll let you know when I know.

-This submod is a hobby, not a job. Set expectations accordingly.

 


==FEATURES==
v0.2 -=Additional Assets=-
-Futanari come to Azeroth.
\Game Rule to enabled/disable(additional option to bias certain races).
\updated existing systems to include futa.
\futanari are very sexual creatures and will actively try to make babies with those who can carry them(spouse/consorts/lovers). You have been warned.
-Decision to Claim unlanded courtiers as your spouse.
\can claim same-sex partners if your character is sexually deviant enough(or an elf).
\landed NPCs can also claim same-sex partners if certain (strict) conditions are met.


V0.1 -=Basic Bitch=-
-Initiate "Intimate Interaction"s with your Spouse/Lover/Consort(s).
\may result in pregnancy for suitable couples.
-Motivate your Council Members to do their job. Just try to not stress them out too much.
\Chancellors(Claim Fabrication), Marshals(Commander Improvement), Stewards(Settle Tribe), Spymasters(Uncover Plot) and Chaplains(County Conversion) can all be motivated.
\better options to motivate them will be available depending on the stats of your character.
\some councillors will be more productive than others; traits matter.
-Motivate your Landed Vassals to produce an heir and secure their claim on the holdings you graciously lend to their safekeeping.

 


==UPCOMING==
v1.0 -=Perverts Cumeth=-
-Perverts reveal themselves to Azeroth.
-Arousal System that is the foundation of future content. (Think of it like a second 'mana' system, with tiered arousal states and potential consequences.)
\both Perverts and Futanari will have innate access to the Arousal System.
 


==NON-FEATURES==
-Dynamic Images that match characters' race/gender
\I experimented with this, but engine limitations would require excessively bloated code that would result in a nightmare to maintain.
-Ability to claim same-sex consorts/concubines
\Unfortunately, this is another hard-coded issue I ran into that would require overwriting all religions. I may introduce heiracies to support it at some point, but that is VERY unlikely to happen anytime soon.

 


==REQUIREMENTS==
Warcraft: Guardians of Azeroth
https://ck2.paradoxwikis.com/Warcraft:_Guardians_of_Azeroth
(Download links available on the right side of the page; or find it through Steam's Workshop)

 

DLC(Optional):
Monks and Mystics - For some Councillor interactions.

 


==INSTALLATION==
-Use 7zip(https://www.7-zip.org/) to open the .7z file.
-Extract the WarcraftWPOA.mod and WarcraftWPOA folder to your /Crusader King's II/mod/ folder. (The same place your Warcraft: Guardians of Azeroth mod is located.)
-Activate the "Warcraft: Perverts of Azeroth" mod on your CK2 launcher.

 

 

 


 

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Nice ! Was waiting for a mod like this since GOA got released. There's also a goldshire/ naughty inn related event in the vanilla mod I believe, would it be possible to lewdify that event ?

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54 minutes ago, Dadicho said:

Nice ! Was waiting for a mod like this since GOA got released. There's also a goldshire/ naughty inn related event in the vanilla mod I believe, would it be possible to lewdify that event ?

Oh, I vaguely remember seeing that in the code(I haven't actually played a game in that area yet to witness it in action). I'd probably be more inclined to build a parallel system for the Goldshire territory instead of tapping into/overwriting the existing event itself(to avoid headaches if they change it in the future).

 

That said, I'm trying to avoid getting caught up in perverting specific regions of the map until I can give all the classes a pass at something naughty. I figure that's the best way to apply new fun to the broadest range of playable scenarios. At best, I might sneak in things for specific racial-groups, - like I did for elves(free pass for homosexual stuff) and the futa-favored races.

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Looking really nice, thank you for creating this mod:) Just hope it will works fine with Tentacled Dreams.

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2 hours ago, Spenser said:

Looking really nice, thank you for creating this mod:) Just hope it will works fine with Tentacled Dreams.

It won't have any hooks for the transformation stuff. The futa trait I use is unique to this mod.

 

There shouldn't be any conflicts, otherwise.

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Under game rules for futanari it states "Certain races are very likely to produce children with the Futa trait." What races are you referring to if I may ask?

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7 hours ago, straightshota said:

Under game rules for futanari it states "Certain races are very likely to produce children with the Futa trait." What races are you referring to if I may ask?

*Looks at all the WoW Porn*

Probably Draenei, Succubus and Elves.

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12 hours ago, straightshota said:

Under game rules for futanari it states "Certain races are very likely to produce children with the Futa trait." What races are you referring to if I may ask?

The Favored game rule started off as a joke at all the draenei futa horsecock porn, but I had some fun expanding it to -taurs and certain Fel races(trying to breed with them is still a bit.. complicated):

Spoiler

There's some mild complexity to the the inheritance structure, but it's primarily based off the race/gender of the parents:

-Draenei

-Eredar

-Fel-Orcs

-Fel-Blood Elves

-Succubi

-Shivarra

-Centaurs (Male Parent)

-Dryads (Male Parent)

-Frost Nymphs (Male Parent)

-Gnolls

 

If either parent matches one of these racial critera, there is a 95%/80%/60% chance of the child having the Futa trait, depending on whether their parents also have it or not.

 

This means a completely female Draenei has a 60% of producing female children with the Futa trait, regardless of the child's race. Or, if you want a bunch of goblin futas, go get yourself a gnoll bull to breed with or something.

 

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Wow, LEWD!

 

I'm a developer of the Warcraft mod. I would like to link some LORE with a few ideas.

I'm trying to convince other developers to repost your mod on our Discord server, I hope you don't mind if I succeed.

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13 hours ago, Darsel said:

The Favored game rule started off as a joke at all the draenei futa horsecock porn, but I had some fun expanding it to -taurs and certain Fel races(trying to breed with them is still a bit.. complicated):

  Reveal hidden contents

There's some mild complexity to the the inheritance structure, but it's primarily based off the race/gender of the parents:

-Draenei

-Eredar

-Fel-Orcs

-Fel-Blood Elves

-Succubi

-Shivarra

-Centaurs (Male Parent)

-Dryads (Male Parent)

-Frost Nymphs (Male Parent)

-Gnolls

 

If either parent matches one of these racial critera, there is a 95%/80%/60% chance of the child having the Futa trait, depending on whether their parents also have it or not.

 

This means a completely female Draenei has a 60% of producing female children with the Futa trait, regardless of the child's race. Or, if you want a bunch of goblin futas, go get yourself a gnoll bull to breed with or something.

 

Thanks for getting back to me on that dude good luck with the mod.

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18 hours ago, Zumbak said:

Wow, LEWD!

 

I'm a developer of the Warcraft mod. I would like to link some LORE with a few ideas.

I'm trying to convince other developers to repost your mod on our Discord server, I hope you don't mind if I succeed.

Nice, go for it. (And, thank you for the link - I've been using it as a racial reference, but I didn't see that article. The murloc aphrodisiacs gave me a twisted grin.)

 

I confess I don't entirely intend to stick to the rules with this mod. For example, I'm partially bypassing the fertility stat to potentially allow infertile stuff(like demons) to impregnate fertile females under controlled situations. My meta-priority is fun over hard canon(I want to let players enjoy their degenerate scenarios).

 

As for Discord.. I'm a bit of a recluse, so you 'probably' won't find me poking my appendages there. You're welcome to share the submod in whichever social circles though; provided it doesn't result in public forks without my permission.

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For some reason I dont get the initiate option, may be a mod conflict I shall disable a few mods im running along this to see if it still doesnt appear. 

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I would very much like it if you increased the number of events before focusing on adding in new features. You need a solid base before you start to expand or else it just all crumbles. Just increasing the amount of baseline events in which a sexual encounter could happen would be a good start. Some possible ideas...

 

- Add in a special brothel building or events to whoever owns Goldshire.

- Class-based events. Just something that acknowledges the players class choice. Things like mages using arcane magic or warlocks using their succubus would be good starts.

- Race-based events. I'd expect a human would be very different than an orc in bed.

- The ability to recruit members of other races.

- Special marriage events.

- Character-specific events. Since, ya know, WoW has a bunch of unique characters and everything.

 

And if you want to go darker...

 

- Rape/forced events.

- 'Raid wipe' events.

- Conquest events.

 

Either way, I'd rather see a solid base instead of seeing a bunch of basic content that's too spread out.

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3 hours ago, simoleon9090 said:

For some reason I dont get the initiate option, may be a mod conflict I shall disable a few mods im running along this to see if it still doesnt appear. 

Who/what are you playing as and whom are you trying to interact with? I do purposely hide it for a lot ineligible situations to cut down on decision-spam.

 

 

1 hour ago, Snowtwo said:

I would very much like it if you increased the number of events before focusing on adding in new features. You need a solid base before you start to expand or else it just all crumbles. Just increasing the amount of baseline events in which a sexual encounter could happen would be a good start. Some possible ideas...

I am of a somewhat different mind on this. I tried that approach a long time ago and found myself hopelessly bogged down in a development quagmire as a result(even the current 'basic' intimate interaction scene in this mod has 10 different variants that each had to be written and tested and adjusted multiple times). I had certainly considered(and even prototyped) a variable event system, but ran into a lot of hard-coded restrictions within the game itself(I wanted to build a system that could support community submissions for specific pairings - it might still be partially possible, but I've sidelined it as "bloat" for the time being).

 

While of personal preference, I also would like to avoid bogging down the actual gameplay with 'pages' of event text - atleast for common actions(this is the reason there are no follow-up scenes for intercourse, despite my fondness of writing consequence/afterglow scenes). If someone wants to go wild with a submod exploring the depraved minute details of Azshara and the Naz'jatar culture, they're more than welcome to; I've got too many foundational systems I'd rather focus on before getting that specific.

 

1 hour ago, Snowtwo said:

- Class-based events. Just something that acknowledges the players class choice. Things like mages using arcane magic or warlocks using their succubus would be good starts.

That's the idea, once I get the Pervert/Arousal stuff in(as a prerequisite system). I've already got a different thematic kink laid out for every class.. except Loa Priest(not sure what to do for these guys yet; there's a lot of overlap that makes it hard for them to really stand out in mechanically interesting way). However, I am reluctant to discuss the details of stuff I haven't completed yet or am not currently working on. I've already had a lot of things turn out differently than I originally planned, and I don't want to get people's hopes up.

 

1 hour ago, Snowtwo said:

- Rape/forced events.

This will be a game rule in the future, along with beastial content, gender-bending, humanoid livestock, etc.

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Goldshire might be a joke, but a building or two for races/cultures wouldn't go amiss.(A way for Goblin characters to show up in your realm?)  Quel'Thalas for some reason has Leper Gnome slave labour.(Talk about your exotic imports.)  https://wow.gamepedia.com/Touch_of_the_Banshee exists, so it's not like even the Undead are entirely sexless.  Frost Nymphs are interesting, because Frost Nymphs can raid.

 

Event thought: A high-powered magic-type's lust becomes so high in becomes an aura/infectious.  Expands to affect court, possibly eventually the province.  Could have interactions with shaman/druid Bless Earth.

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On 2/17/2020 at 8:41 PM, Darsel said:

Who/what are you playing as and whom are you trying to interact with? I do purposely hide it for a lot ineligible situations to cut down on decision-spam.

 

I was playing buccaneers in the south of westfall near stranglethorn and only got the option after my first character died and the heir was able to use the decision. could it have been that I had the war focus selected? 

 

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51 minutes ago, simoleon9090 said:

I was playing buccaneers in the south of westfall near stranglethorn and only got the option after my first character died and the heir was able to use the decision. could it have been that I had the war focus selected? 

Ah, Firallon starts with the Drunkard trait.. which was an oversight in the logic(because it counts as a negative 'health' trait - like plagues and diseases).

 

It'll be fixed in v1.0, but I can push a hotfix for v0.2 if enough people find it disruptive enough.

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Based Darsel.

 

I have a huge fetish for Interracial stuff in WoW; Orcs taking on Night Elves is pretty hot. If want an extra hand writing out events and stuff I'd be happy to help.

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22 hours ago, Merthiel said:

Based Darsel.

 

I have a huge fetish for Interracial stuff in WoW; Orcs taking on Night Elves is pretty hot. If want an extra hand writing out events and stuff I'd be happy to help.

I'll keep that in mind.

 

I am also a fan of interracial eugenics(in CK2 as a whole - probably my favorite feature). I haven't fully scoped out everything for Warriors yet, but I suspect it will probably end up as something along those lines.

 

I'm currently in the guts of the Arousal system, so I don't really have a lot of a fluff I'm willing to outsource at the moment.

Spoiler

I know there's been several requests for a brothel-like building. I do have something along those lines planned as a Great Work(effectively a customizable nexus of perverse specialization) and getting it online would probably be a good outlet for Arousal management. However, the Pervert/Arousal system's tasklist continues to expand before my eyes and there are a lot of conceptual and engineering aspects I need to sort out before properly commiting to the implementation of the "Forbidden Sanctum". I'm incredibly dubious that it will make it into the next update at rate things are going.

 

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One of the big oddities of Guardians of Azeroth is everyone has issues with each other, so you don't often get people of other cultures about, and they tend to be killed off even if they do survive, or can't exactly rise up.  Many cultures/races that are present just.....die out.  Subsumed, exterminated.

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