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Lovers Slave Trade 1.0 English Final

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10 hours ago, jorgenjoggernaut said:

So, correct me if I'm wrong:

We can slave anyone, but we can only sell named npcs to other named npcs?

(Npcs generated by ex. Travelers count as named npcs?)

Bandits and the like will disappear after x time if we are not around? (And provoke a crash)

So based on the above mention, is better if we enslave named npcs that we don't like?

Correct.  

The reason is those without a name are respawnable NPC's.  If they leave their area or are killed, they respawn.  This causes problems if you enslave them for a long period of time.  

 

It is better to pick named NPC's as they don't have the respawn flag and thus won't cause problems such as saved game bloating and/or corruption.

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10 hours ago, jorgenjoggernaut said:

So, correct me if I'm wrong:

We can slave anyone, but we can only sell named npcs to other named npcs?

(Npcs generated by ex. Travelers count as named npcs?)

Bandits and the like will disappear after x time if we are not around? (And provoke a crash)

So based on the above mention, is better if we enslave named npcs that we don't like?

Yes.

There is the "create copy" function in the setting spell. This makes it possible to enslave all NPCs.

But if you enslave quest NPCs or shop keepers and you release them  you do not get back the original NPCs. So in a shop is a shop keeper without a vendor chest. He will buy items but has almost nothing he sells.  And a quest NPC-copy can mess up the quest if a dialog or script checks the Ref ID. You don't talk to the original/real quest NPC.

 

And the main problem is not the "respawn"  , it is the no "persistent " and the "No low level processing".   The enslave script checks if there is a Respawn flag and  set it to 0. So you can enslave respawn NPCs. But the No-name NPCs are no real NPCs, they are created by a level list. ( if you open the consoloe and click on a no-name NPC the ID starts with FF ( e.g. FF00 2A73 )  All in game created NPC and objects starts with FF.  When you enchant an item or create your own spell they will have a FF ID. They are only in your game save, not in the esm/esp  )

 

Many guards are real NPC. Yes they have no name but they are no Levellist NPCs. No "No low level processing"  because they have to use doors, go to sleep in the guards tower/barracks,...

So you can ensalve (most) guards.

 

But all Enemies without a names are bad.

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What is the correct procedure to use the "Train with other slave" dialog when talking to slaves. 

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I do not understand your question.  Just click the dialogs.

 

Like training with a trainer you need a active slave. Your active slave is the last save you told "follow me" . (If you sell your active slave or send him/her to training you do not have a active slave and get a "error" message. )

 

Tell a slave "follow me" . Now you have a active slave.

Talk to a trainer or another slave.  With another salve you use  "Train with other slave" dialog  and trainig starts.

 

 

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What does this setting in the ini do? Does it increase/decrease the likeliness of a slave becoming addicted to sex? How can I set it so it's the same as interacting with the player?

 

";;Advancement of automatic training difficulty setting
Set xLSTMain.AutoTrResist    to 500        ;;500    (>> 5 > xLSTQCS.  fQuestDelaytime)"

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xLSTMain.AutoTr  Permission for automatic training (training that proceeds while Player is not present)  ON /  OFF

xLSTMain.AutoTrResist  = Difficulty in automatic training.   Yes I think it is the difficulty to break a slave (addicted to sex)

 

But I don't know why it is 500 ( so it is not a % chance )

 

The automatic training was never very good. That's why there is the Trainer shop in the BravilUnderground addon. The chance to break a slave is higher.

 

!The trainer should have a higher rank than the slave ! ( or the slave trains the trainer :classic_biggrin: )

Train the slave yourself works better. And also changing the trainers. Player  , a trainer,  a creature. . .

 

The most important setting is

set xLSTmain.TrainBase    to  XX 

I think Player AND NPC use it.  TrainBase value  + traine rank is the chance to break a slave.

----------------

Also see spoiler  at the BravilUnderground addon page

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The trainer with the LSTBravilUnderground  Addon is fine by me.  But its training is based on real-time.  So when she trains someone for 5 hours, you cannot use the WAIT command to wait 5 hours.  You need to let the game go through its version of 5 hours without waiting....   Meh, that part sucks.

 

As to the settings in the INI file, I've been kinda.... REVISING my copy of LST itself.  For your information, here's my section of the INI file that covers automatic training.  It is a bit more descriptive than the original.

 

;; Automatic Training
 ; ------------------
 ; This determines if automatic training (training while Player is not present)
 ; is being performed. This allows one to leave a slave with a trainer and per-
 ; form another quest or duty and let the slave become trained by another. The
 ; value settings are: 0:OFF , 1:ON
 ;
 ; (Range: 0-1)
 ; (Default: 1:ON)
 ;

Set xLSTMain.AutoTr        to 1


;; Automatic Training Difficulty Rate
 ; ----------------------------------
 ; Assuming that Automatic Training (above)  has been enabled,  this value sets
 ; how often sex training may occur  when the player is not around.  The higher
 ; the value,  the more difficult the chance of advancement.  The value must be
 ; greater than 0,  or greater than 5 at the least,  but no greater  than 1000.
 ; And this value is repeatedly tested  against the 'Control NPC's Slave' quest
 ; timer (xLSTQCS.fQuestDelaytime).
 ;
 ; (Range: 1-1000)
 ; (Default: 500)
 ;

Set xLSTMain.AutoTrResist    to 500

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