Jump to content

Lovers Slave Trade 1.0 English Final


Recommended Posts

@ HanPL

Fully understand that there's going to be a few missed translations and/or errors, especially while this one is still very much a WIP with fast releases of new versions. I cetainly wasn't trying to cause any upset, was more of an FYI post really, in case you hadn't yet noticed those. Guess I should leave any such "errors/problems" posts in future until after an actual "final" release has been made to avoid causing any problems or confusion.

Link to comment

Looking at the latest 0.2.1a in TES4Edit I notice that 3 Worldspace entries' date=' 2 Cells and 2 Dialog Topics have been missed in the translation process (as they were in previous versions). If it helps, here's the details:

 

Worldspaces (listed as FormID; EditorID; Name (what the Name should be))

0001C319; BravilWorld; ²¼À­Î¬¶û (Bravil)

0001C31A; AnvilWorld; °²Î¬¶û (Anvil)

0001C31C; CheydinhalWorld; ÏĶ¡ºÕ¶û (Cheydinhal)

 

Cells (listed as FormID; EditorID; Name (what the Name should be))

00037868; ICArenaBloodworks; ¾º¼¼³¡Ô¡ÑªÑµÁ·ÊÒ (Arena Bloodworks)

0002FF55; BravilSilverHomeonthewater; Ë®ÉÏ°×ÒøÖ®¼ÒÂõê (Silverhome on the Water)

 

Dialog Topics (listed as FormID; EditorID; Name (what the Name should be))

000000C8; GREETING; Îʺò (GREETING)

000000D2; HELLO; ÄãºÃ (HELLO)

 

I did try to correct these myself in TES4Edit but the game locked up right after I loaded a save (while loading various settings) so I reverted back to the original version (this was with Slave Trader v0.1.3). Not sure what the problem was, but I've not tried making any changes since then!

[/quote']

 

I spoke about all those in the thread just b 4 yours..LOL

 

But I was not complaining.. I truly enjoy this mod.

 

I fixed all those in my personal version.. and added a bunch of stuff, for fun.. It is good practice for me, So I don't mind if a better update comes out, I will just do it again.

 

Link to comment

Looking at the latest 0.2.1a in TES4Edit I notice that 3 Worldspace entries' date=' 2 Cells and 2 Dialog Topics have been missed in the translation process (as they were in previous versions). If it helps, here's the details:

 

Worldspaces (listed as FormID; EditorID; Name (what the Name should be))

0001C319; BravilWorld; ²¼À­Î¬¶û (Bravil)

0001C31A; AnvilWorld; °²Î¬¶û (Anvil)

0001C31C; CheydinhalWorld; ÏĶ¡ºÕ¶û (Cheydinhal)

 

Cells (listed as FormID; EditorID; Name (what the Name should be))

00037868; ICArenaBloodworks; ¾º¼¼³¡Ô¡ÑªÑµÁ·ÊÒ (Arena Bloodworks)

0002FF55; BravilSilverHomeonthewater; Ë®ÉÏ°×ÒøÖ®¼ÒÂõê (Silverhome on the Water)

 

Dialog Topics (listed as FormID; EditorID; Name (what the Name should be))

000000C8; GREETING; Îʺò (GREETING)

000000D2; HELLO; ÄãºÃ (HELLO)

 

I did try to correct these myself in TES4Edit but the game locked up right after I loaded a save (while loading various settings) so I reverted back to the original version (this was with Slave Trader v0.1.3). Not sure what the problem was, but I've not tried making any changes since then!

[/quote']

 

I spoke about all those in the thread just b 4 yours..LOL

 

But I was not complaining.. I truly enjoy this mod.

 

I fixed all those in my personal version.. and added a bunch of stuff, for fun.. It is good practice for me, So I don't mind if a better update comes out, I will just do it again.

 

I wasn't complaining either, my post was simply meant as an FYI, if anyone took offense then I'll apologise right now and hopefully prevent any further comments that indicate I was complaining!

Link to comment

 

 

I wasn't complaining either' date=' my post was simply meant as an FYI, if anyone took offense then I'll apologise right now and hopefully prevent any further comments that indicate I was complaining!

[/quote']

 

I did not think you were, I just thought it was funny we both found the same little ticks.

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

 

Still not starting and i added lovers victims (also i can barely read the conflicts)

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires:

Unofficial Oblivion Patch

meshes and textures from both Lovers Creatures and Lovers Bitch

 

Still not starting and i added lovers victims (also i can barely read the conflicts)

You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull.

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

 

Still not starting and i added lovers victims (also i can barely read the conflicts)

 

Make sure you have these

***********************

shivering isle

HGEC Body mod

Or should have Elys universal silent voice

Pluggy 125 or better I would think' date=' I am running 132

***********************

 

 

Load order is very important, it can be out of whack a little, but not much.

 

here is a very basic load order, you will need OBMM to set this up, and some understanding of OBMM, and how to use it.

***************************

Oblivion.esm

Lovers with PK.esm

LoversCreature.esm

BreakUndies.esm

 

[ VVVVV..MODS GO BETWEEN THE ESM FILES AND LOVERSPK.ESP.VVVV ']

DLCShiveringIsles.esp

 

 

LoversSlavetrader.esp

 

 

 

[ ^^^MODS GO BETWEEN THE ESM FILES AND LOVERSPK.ESP^^^ ]

 

Lovers with PK.esp [ This forth one up]

LoversIdleAnimsPriorityanimalChang.esp [This third one up

LoversIdleAnimsPriority.esp [this next to bottom]

LoversAnimObjectsPriority.esp [this at Bottom]

************************************************

 

Now many of the other mods for loverspk that sometimes have to be moved up or down in the load order, if you have to place something under any of the LoversAnimationPriority.esp..then the mod may have a problem.

 

Or has been poorly designed. Or perhaps it has unique animations, but it is not normal for any Lovers PK mod to be below the Lovers with PK.esp except for the Idle animations, and the animation priority esp's.

 

so this would be a standard load order. for lovers slave trader.

**********************************

Oblivion.esm

Lovers with PK.esm

LoversCreature.esm

BreakUndies.esm

DLCShiveringIsles.esp

LoversSlavetrader.esp

Lovers with PK.esp

LoversIdleAnimsPriorityanimalChang.esp

LoversIdleAnimsPriority.esp

LoversAnimObjectsPriority.esp

***********************************

 

here is my Load order at this time.

 

Masters for: CRMainFinished.ess
00  Oblivion.esm
01  Lovers with PK.esm
02  LoversCreature.esm
03  Beautiful People 2ch-Ed.esm
04  x117race.esm
05  BreakUndies.esm
06  playble_armors.esp
07  KT_CustomRaceFix.esp
08  Tag_Armorseller.esp
09  DLCHorseArmor.esp
0A  DLCOrrery.esp
0B  DLCFrostcrag.esp
0C  DLCThievesDen.esp
0D  DLCVileLair.esp
0E  DLCSpellTomes.esp
0F  DLCMehrunesRazor.esp
10  Knights.esp
11  DLCShiveringIsles.esp
12  babehair_EV.esp
13  Opale armor for Exnem body.esp
14  ExWearUndies.esp
15  Vampiress Armors For Exnem Body.esp
16  Rosana.esp
17  Seductress Armour.esp
18  ExnemEyeCandy.esp
19  BlackLuster.esp
1A  77_Umpa_Animation.esp
1B  CTAddPose_OTPair.esp
1C  Colourwheels Sexy Stock Armor & Clothing Replacer.esp
1D  Colourwheels Sexy SI Armor & Clothing Replacer.esp
1E  Colourwheels Sexy Hentais DarkRose.esp
1F  TagsYinYang.esp
20  Colourwheels Sexy Female NPCs.esp
21  Chain it!.esp
22  Streamline 3.1.esp
23  LoversLight.esp
24  LoversFSE.esp
25  LoversBed.esp
26  LoversRaperSGalgat.esp
27  RealWalk.esp
28  LoversCreature_SexualOrgans_Dogs.esp
29  LoversCreature_SexualOrgans.esp
2A  LoversCreature.esp
2B  LoversPayBanditgalgat.esp
2C  LoversAdultPlayPlusforSSP.esp
2D  AirOC04 Vat.esp
2E  Beautiful People 2ch-Ed Merged Hair Modules.esp
2F  Beautiful People 2ch-Ed Merged Eye Modules.esp
30  Beautiful People 2ch-Ed Chocolate Elves.esp
31  Beautiful People 2ch-Ed Vanilla Race.esp
32  Beautiful People 2ch-Ed MS Elves - NoSc.esp
33  Beautiful People 2ch-Ed Cute Elves.esp
34  SetBody.esp
35  CrowningIsleWorkingOn.esp
36  Beautiful People 2ch-Ed CustomRace.esp
37  Beautiful People 2ch-Ed Disable BandBlindMask.esp
38  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
39  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
3A  x117 Merged SKSRENs Hair Modules.esp
3B  Beautiful People 2ch-Ed Sheogorath Eye.esp
3C  Real_Mannequin.esp
3D  Lovers with PK.esp
3E  LoversIdleAnimsPriorityanimalChang.esp
3F  LoversIdleAnimsPriority.esp
40  LoversAnimObjectsPriority.esp

 

I am not playing lovers slave trader at this time, but if i was it would be between lines. 2b and 2c but I could place it between lines 3C and 3D

 

so long as i keep it above lovers with PK.esp in this mods case i will mostly be alright.

 

but when having trouble, with conflicting mod' moving one up or down, can sometimes solve problems.

 

just keep them between the ESM's and the Lovers with PK.esp

 

Unless the doc files tell you different, this will work most of the time.

 

How ever some Mod's just will not play with each other.

 

LoversJoburg and LoversLandE are examples of this.

 

Maybe this will help you.

 

 

 

 

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires:

Unofficial Oblivion Patch

meshes and textures from both Lovers Creatures and Lovers Bitch

 

Still not starting and i added lovers victims (also i can barely read the conflicts)

You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull.

 

Im not running the unofficial patch with my slavetraders..strange.

 

Ruff!

Link to comment

OBSE 20 better

oblivion.esm

Shivering Isles.esp

Lovers with PK v1.4.1 - 6 better

Also Lovers Victims is required I think.

 

+ Open Mod Manager > Utilities > New Conflict Detector.

It will show you what master are you missing.

Nope' date=' Lovers Victims is NOT required for Lovers Slave Trader, it's the other way around, Lovers Slave Trader IS required for Lovers Victims. Lovers Slave Trader also requires:

Unofficial Oblivion Patch

meshes and textures from both Lovers Creatures and Lovers Bitch

 

Still not starting and i added lovers victims (also i can barely read the conflicts)

You're not providing much info for anyone to work with. Posting your Load Order, along with which versions of OBSE, Lovers with PK and Lovers Slave Trader you have would be helpfull.

 

Im not running the unofficial patch with my slavetraders..strange.

 

Ruff!

Well I'm only going by what is listed in the readme:

[Mod Name] LoversSlaveTrader [ver]0.2 alpha

 

[Requirement]

EUnofficial Oblivion Patch

EOBSE 20 better

Eoblivion.esm

EShivering Isles.esp

ELovers with PK v1.4.1 - 6 better

 

Meshes and Textures(Not esp)

ELoversCreature,LoversBitch

 

[optional Mod]

LoversVictims ver1.3 (Below LoversSlaveTrader)

Checking the LoversSlaveTrader.esp in TES4Edit shows absolutely nothing used from any of the Unofficial Patches, in fact there's a couple of changes from the Unofficial Oblivion Patch that LoversSlaveTrader overwrites!

Link to comment

I'm having some issues with this mod. I got the key to the prison in the basement and I found the prison cells. I can't seem to Enslave NPCs using the Enslave spell, even after making them unconscious. What am I doing wrong? Also, when i ask them for a drink and they said yes, it keeps saying "You won't get any alcohol" and then nothing happens.

Link to comment

Go inside Silverhome on the Water, behind the bar there's a trapdoor in the floor that leads to a small "cave" area. Follow the path to a fence, which, when you highlight it, is the entry into the underground slave "village". Once in there, look around for the drugstore where you can buy the Hypnotic and Paralyze drinks, then look for the weapons store where you can buy the Slave Trainer Club.

 

There are actually a few ways that you can enslave an NPC.

 

If their disposition is high enough you can offer them a drink: the "Here Drink it!" option gives them a Hypnotic drink which *should* cause them to return to their bed and go to sleep (follow them and once they're asleep use the Enslave spell); the "Alcohol." option gives them a Paralyze drink which will knock them out, you can then Enslave them.

 

Use the Slave Trainer Club to knock out an NPC. Best used when sneaking and behind the target NPC. Note that the club doesn't always knock the NPC out, in which case the NPC will run to the nearest guard. Once the NPC has been knocked out, Enslave them.

 

Easiest option is to simply use the Enslave spell on a sleeping NPC!

 

Do note that if any NPC sees you use the Enslave spell on another NPC your bounty will increase!

 

Along with the main prison and training cells behind Silverhome on the Water, there's also a Kennel Training room in Cheydinhal, the entry is behind Ganredhel's house.

Link to comment

Dumb question: I'm trying the newer version' date=' and I don't seem to have the spell enslave. Where do I learn that? I've been all over the underground community, found the drugs and the club, but no spell.

[/quote']

 

there is a dead person in a barrel in Bravil river or water area..you have to start there, and get the flyer invitation to get started.

 

This is the first thing you need to do. then talk to the bartender in the silver water or what ever it was called Bar.

Link to comment

@Brokencrown27

 

From waht I know plugin have conflict with better cities so you can try to disable that mod and see if that will help.

 

@cartixio

 

Like Grizzly said.

In game no.

In CS no problemo just change race and save plugin.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use