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Wow, great!

Thank you for sharing amazing textures.

 

But I don't recommend to use the same textures for both ps-t3 and ps-t4.

It produces wrong reflection.

01.jpg.aa4e9a5bad4967d431ffd8fc38e058a7.jpg02.jpg.f6c74d76ef4e37c487303755c5e6bb28.jpg

 

;; Wrong Specular
ps-t3 = Resource_Tex_BodyA_s
ps-t4 = Resource_Tex_BodyA_s

;;;;;;;; Instead, we need to switch below settings manually.

;; Good Specular (for Uniforms)
ps-t4 = Resource_Tex_BodyA_s

;; Good Specular (for Other Costumes)
ps-t3 = Resource_Tex_BodyA_s

And we don't have to replace "GRP_5_BIN.cpk", because nude.ini includes the setting for removing Smoke.

;;;;;;;;;; Mission Smoke
[TextureOverride_MissionSmoke]
hash = 9dad9ace
ps-t0 = Resource_Tex_Transparent

 

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22 hours ago, chrnodroid said:

WARNING: 

If you have SpecialK or other tools, disable everything.

Original "GRP_2_BIN.cpk" file is required, if you have the modified one you could encounter issues.

no a deleted original files, is possible to give original fille for backup ?

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12 hours ago, IniestaLL said:

wonderful.Additionally, is there any way to make girls nude in cut-in performance?

bbb.png

You would need to modify the heroine's default "base" outfit, for example in the bottomless mod I made for Aya and Merrina (both are their normal outfits), Aya would show bottomless in cutscenes and Merrina would show bottomless still showing her default panties. My guess is that since "simple white" is Ayas default panties it carries over to cutscenes as well.

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4 hours ago, arc037461 said:

Wow, great!

Thank you for sharing amazing textures.

 

But I don't recommend to use the same textures for both ps-t3 and ps-t4.

It produces wrong reflection.

01.jpg.aa4e9a5bad4967d431ffd8fc38e058a7.jpg02.jpg.f6c74d76ef4e37c487303755c5e6bb28.jpg

 


;; Wrong Specular
ps-t3 = Resource_Tex_BodyA_s
ps-t4 = Resource_Tex_BodyA_s

;;;;;;;; Instead, we need to switch below settings manually.

;; Good Specular (for Uniforms)
ps-t4 = Resource_Tex_BodyA_s

;; Good Specular (for Other Costumes)
ps-t3 = Resource_Tex_BodyA_s

And we don't have to replace "GRP_5_BIN.cpk", because nude.ini includes the setting for removing Smoke.


;;;;;;;;;; Mission Smoke
[TextureOverride_MissionSmoke]
hash = 9dad9ace
ps-t0 = Resource_Tex_Transparent

 



I didn't know about the ini file already includes the settings for removing the censor. An user asked about this problem and so I thought that cpk file was needed.

 

About wrong specular, I didn't understand how to edit the ini file in order to solve the problem, or is it better the initial ini file that you shared before?

 

 

3 hours ago, Temporell said:

no a deleted original files, is possible to give original fille for backup ?


If you the Steam version, delete the modified "GRP_2_BIN.cpk" then follow this procedure:
https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

The original file will be restored.

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30 minutes ago, chrnodroid said:

About wrong specular, I didn't understand how to edit the ini file in order to solve the problem, or is it better the initial ini file that you shared before?

Its suggested to use the dumped one for specular, as nude version should have the same one. 

how about including the original specular shades in mod as model specular shader and have a try?

 

As I found that some 3d models may use wither ps-t3 or ps-t4 for specular, it would be better if all models uses the same formatting as the one being dumped. 

 

for this issue, i have tried once with body_B, and found that including all ps-t0 to ps-t5, with corresponding images needed from original dump, can solve the specular problem. 

 

 

 

P.S.: please check the _s bmp images for body B and C. it seems that _s image for body A is used instead (check bewbs and you'll see the lining difference) (this is found in v1.2)

 

have a nice day!

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6 hours ago, arc037461 said:

Wow, great!

Thank you for sharing amazing textures.

 

But I don't recommend to use the same textures for both ps-t3 and ps-t4.

It produces wrong reflection.

01.jpg.aa4e9a5bad4967d431ffd8fc38e058a7.jpg02.jpg.f6c74d76ef4e37c487303755c5e6bb28.jpg

 


;; Wrong Specular
ps-t3 = Resource_Tex_BodyA_s
ps-t4 = Resource_Tex_BodyA_s

;;;;;;;; Instead, we need to switch below settings manually.

;; Good Specular (for Uniforms)
ps-t4 = Resource_Tex_BodyA_s

;; Good Specular (for Other Costumes)
ps-t3 = Resource_Tex_BodyA_s

And we don't have to replace "GRP_5_BIN.cpk", because nude.ini includes the setting for removing Smoke.


;;;;;;;;;; Mission Smoke
[TextureOverride_MissionSmoke]
hash = 9dad9ace
ps-t0 = Resource_Tex_Transparent

 

So how do we edit the ini to make it work properly?

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1 hour ago, fealow said:

 

Only way to make it work how we want is to have nude.ini refer to each individual outfit. The current code processes everything in bulk.

Ah ok, I see. I'm not too far yet, but it doesn't seem like there are many outfits. The only things I've unlocked so far have been the costumes of the recruitable characters. So hopefully it isn't too much of a pain.

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3 hours ago, oblivionwithdongs said:

How do I change the nude underwear? not really a fan of replacing the default pantsu since i like that look, would rather replace some gimmick/joke undies instead, have disabled the override for now, throws some errors at me on start but they disappear before i get into the game. Great mod otherwise chrno.

 

I believe it is possible by editing the ini file, and writing the exact name of the file that concerns the pantsu you want to replace.

 

;;;;;;;;;; Simple Panties (White)
[TextureOverride_SimpleBraPanties_A]
hash = 4f9d7b35
ps-t0 = Resource_Tex_Transparent
[TextureOverride_SimpleBraPanties_B]
hash = cbad2b1f
ps-t0 = Resource_Tex_Transparent
[TextureOverride_SimpleBraPanties_C]
hash = 4787677f
ps-t0 = Resource_Tex_Transparent

 

For example this is the current reference to the default white pantsu in the actual nude.ini file. SimpleBraPanties A.B,C.

 

 

I'm glad you like the mod, however I only created the textures and made a package including other people's mods.

 

 

 

 

 

I await news about a new ini file, and other news. There will be a version 1.3

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On 1/27/2020 at 11:23 PM, arc037461 said:

Wow, great!

Thank you for sharing amazing textures.

 

But I don't recommend to use the same textures for both ps-t3 and ps-t4.

It produces wrong reflection.

01.jpg.aa4e9a5bad4967d431ffd8fc38e058a7.jpg02.jpg.f6c74d76ef4e37c487303755c5e6bb28.jpg

 


;; Wrong Specular
ps-t3 = Resource_Tex_BodyA_s
ps-t4 = Resource_Tex_BodyA_s

;;;;;;;; Instead, we need to switch below settings manually.

;; Good Specular (for Uniforms)
ps-t4 = Resource_Tex_BodyA_s

;; Good Specular (for Other Costumes)
ps-t3 = Resource_Tex_BodyA_s

And we don't have to replace "GRP_5_BIN.cpk", because nude.ini includes the setting for removing Smoke.


;;;;;;;;;; Mission Smoke
[TextureOverride_MissionSmoke]
hash = 9dad9ace
ps-t0 = Resource_Tex_Transparent

 

 

17 hours ago, NumberXer0 said:

So how do we edit the ini to make it work properly?

 

I edit the specular with filter_index.

 

I find body A,B,C's specular hash and apply filter_index (same as id)

filter_index must greater than 1 (>=2)

Compare with ps-t3 and ps-t4 to find which slot has specular map, then replace

 

below is edited nude.ini

 

;;;;;;;;;; Body A Texture
[Resource_Tex_BodyA_d]
filename = body_A_d.png
[Resource_Tex_BodyA_n]
filename = body_A_n.png
[Resource_Tex_BodyA_s]
filename = body_A_s.png
[TextureOverride_BodyA]
; the hash of ps-t1
hash = 1072348c
ps-t1 = Resource_Tex_BodyA_d
ps-t2 = Resource_Tex_BodyA_n
if ps-t3 == 123
    ps-t3 = Resource_Tex_BodyA_s
endif
if ps-t4 == 123
    ps-t4 = Resource_Tex_BodyA_s
endif

[TextureOverride_BodySpecA]
hash=734c24bd
filter_index=123

;;;;;;;;;; Body B Texture
[Resource_Tex_BodyB_d]
filename = body_B_d.png
[Resource_Tex_BodyB_n]
filename = body_B_n.png
[Resource_Tex_BodyB_s]
filename = body_B_s.png
[TextureOverride_BodyB]
; the hash of ps-t1
hash = 8b92ea9d
ps-t1 = Resource_Tex_BodyB_d
ps-t2 = Resource_Tex_BodyB_n
if ps-t3 == 456
    ps-t3 = Resource_Tex_BodyB_s
endif
if ps-t4 == 456
ps-t4 = Resource_Tex_BodyB_s
endif

[TextureOverride_BodySpecB]
hash=a45d4a0e
filter_index=456

;;;;;;;;;; Body C Texture
[Resource_Tex_BodyC_d]
filename = body_C_d.png
[Resource_Tex_BodyC_n]
filename = body_C_n.png
[Resource_Tex_BodyC_s]
filename = body_C_s.png
[TextureOverride_BodyC]
; the hash of ps-t1
hash = c4c27048
ps-t1 = Resource_Tex_BodyC_d
ps-t2 = Resource_Tex_BodyC_n
if ps-t3 == 789
    ps-t3 = Resource_Tex_BodyC_s
endif
if ps-t4 == 789
    ps-t4 = Resource_Tex_BodyC_s
endif

[TextureOverride_BodySpecC]
hash=a3a44978
filter_index=789

;;;;;;;;;; Body Dark Texture
[Resource_Tex_BodyDark_d]
filename = body_dark_d.png
[Resource_Tex_BodyDark_n]
filename = body_dark_n.png
[Resource_Tex_BodyDark_s]
filename = body_dark_s.png
[TextureOverride_BodyDark]
; the hash of ps-t1
hash = dc217a1d
ps-t1 = Resource_Tex_BodyDark_d
ps-t2 = Resource_Tex_BodyDark_n
if ps-t3 == 876
    ps-t3 = Resource_Tex_BodyDark_s
endif
if ps-t4 == 876
    ps-t4 = Resource_Tex_BodyDark_s
endif

[TextureOverride_BodyDarkSpec]
hash=bdf1377e
filter_index=876

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@afkwe

I have tested this new script in game, it works perfectly, I don't see any issue. Thank you so much for solving the problem! I will put your name in the credits in the first post.

 

 

 

I will update to version 1.3 soon, but in the meantime, download only this INI file and replace it.

 

nude.ini  v1.3 ini only

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Thank you @afkwe (for the new ini, really fixed the bandage problem we were having) and @chrnodroid (for the textures again!)

 

Honestly I have a somewhat basic/intermediate knowledge of how to deal with textures so I can mess with them a bit, but when it comes to programming and configuration I get completely lost.

 

Ran into some trouble trying to deal with Hardina's basic clothing for some skimpy mod, apprently it has different layers and I am still figuring my way around that and how to correctly put it in the mod .ini file.

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Almost finished with some additional textures that add more variety between body A, B, C and D.

 

Body A has small nipples and defined areola with a delicate pink hue.

 

Body B has medium nipples and areola with a darker reddish hue complimented by a defined ring.

 

Body C has larger areola that taper off smoothly into the skin with a more lightly colored traditional hue.

 

Body D (WIP) will have a somewhat natural nipple color, but will be contrasting to her dark skin. (Think pink-beige).

 

I am considering pubic hair variations if i can find a style that works well enough. I've also cleaned up the crotch/vagina texture to make it more prominent. There were also some seam issues and color mismatches that I've now fixed. Should have it all finished in about a day.

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2 hours ago, fealow said:

Almost finished with some additional textures that add more variety between body A, B, C and D.

 

Body A has small nipples and defined areola with a delicate pink hue.

 

Body B has medium nipples and areola with a darker reddish hue complimented by a defined ring.

 

Body C has larger areola that taper off smoothly into the skin with a more lightly colored traditional hue.

 

Body D (WIP) will have a somewhat natural nipple color, but will be contrasting to her dark skin. (Think pink-beige).

 

I am considering pubic hair variations if i can find a style that works well enough. I've also cleaned up the crotch/vagina texture to make it more prominent. There were also some seam issues and color mismatches that I've now fixed. Should have it all finished in about a day.

Looking forwards to it!

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