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Psyche Animation (LE/SE) (2021-12-1)


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2 hours ago, IIIToXicIII said:

I've got a little problem with the GT_Breat03_SMP.7zfile ^^ If i install it via NMM it just looks like this (look at the png's). And because i know as much about modding etc as i know about Bodyslide and that stuff ( just a hint it's 0,1% knowledge) I really cant figure out how to solve that problem :D

 

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ScreenShot0.png

 

 

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ScreenShot1.png

 

 

I haven't seen that yet, you see invisible body parts in the game. I would almost say it's a mesh problem.

 

I only see these parts in BodySlide.

 

 

 

XXXX.png

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22 hours ago, poblivion said:
  Reveal hidden contents

 

 

I haven't seen that yet, you see invisible body parts in the game. I would almost say it's a mesh problem.

 

I only see these parts in BodySlide.

 

 

 

XXXX.png

What's the name of the file u are previewing in that screenshot? ^^

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On 6/16/2020 at 5:19 PM, poblivion said:
  Reveal hidden contents

 

 

I haven't seen that yet, you see invisible body parts in the game. I would almost say it's a mesh problem.

 

I only see these parts in BodySlide.

 

 

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XXXX.png

 

 

 

What outfit is that supposed to be? Don't remember ever seeing a hood like that.

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  • 2 weeks later...

Coming back to Skyrim after 2 years and trying to understand a lot of mods and how they fit together and how to get them to work but what I don't understand is the Table/Wall/Bench animations I've been seeing. What Mod/Mods are you using for the Table Animations or what exactly do I do to set up the Table Animation (Specifically the one with the horse, but I've seen other animations packs with the table animations too)?

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On ‎6‎/‎20‎/‎2020 at 7:55 PM, VaultMeat69 said:

i see previews of animation 1.1.4 but you dont have it updated neither on your patreon nor here... is 1.1.4 not ready yet or available ?

Usually I will update previews first, then update animations pack in next month.

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On ‎7‎/‎1‎/‎2020 at 8:24 AM, GunslingerGirl93 said:

Coming back to Skyrim after 2 years and trying to understand a lot of mods and how they fit together and how to get them to work but what I don't understand is the Table/Wall/Bench animations I've been seeing. What Mod/Mods are you using for the Table Animations or what exactly do I do to set up the Table Animation (Specifically the one with the horse, but I've seen other animations packs with the table animations too)?

errrrr just be sure you have all requirement set up (SEXLAB, Sexlab animation loader, Fnis).

If you mean you can't see the table or something during animations, you may have unclicked "AnimObject" of fomod during set up.

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1 hour ago, toxic.s.kennedy said:

wait , something is not right here , I download psyche 1.1.2V but the manager said it's 1.1.1 (SE version)

maybe I forgot edit xml in fomod, but it has new animations

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For me the animations show up in the SL animation loader, but they don't actually play in game. Yes, fan FNIS, yes, reset the JSON, yes rebuilt Sexlab animation, yes reset the amination s in SL loader, yes reset SL defeat.  I use SL Tools and it's not a animation that is visible in there. Clean / new save as well. 

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18 hours ago, spartan40 said:

For me the animations show up in the SL animation loader, but they don't actually play in game. Yes, fan FNIS, yes, reset the JSON, yes rebuilt Sexlab animation, yes reset the amination s in SL loader, yes reset SL defeat.  I use SL Tools and it's not a animation that is visible in there. Clean / new save as well. 

EDIT: Once you exceed the SexLab animation limit, new animations are no longer displayed.

 

For me works this procedure:

 

ScreenShot671.jpg.51e0bd54ba19df88396e1046cc1b281e.jpg

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Hey,

 

just a suggestion for your anims on the side:

 

 

1. Looping

Especially true for the last stage of many anims where the female is "falling down" or "hanging" after the act. 

Could u increase the animation lenght a bit? For example when last stage is 10 seconds in sexlab, the last stage in your animations tend to loop alot. 
It should require no additional animation work to just let the female hang/lay/suffer there for 10-15 seconds animation length. That would way you would avoid loops at the end.

 

This is true for other animators too, but you especially do this quite often.

 

2. Specialisation of animations (tag wise)
You like fisting, ok :D I dont mind it, even when its not a major fetish of mine. 
But what bothers me is that just every animation seems to have fisting. Its just too much I think. 
I would love to see more specialised fisting themed animations, no doubt. But on the other hand it would be cool to see less fisting in other animations that are more general abuse :P

I mean its no problem for me since I can easily swap or remove single animation files for my personal taste. 

 

3. Animation progression

YOu have alot of different stages in your animations. Some animations of yours could easily be split up into 5 seperate animations, each based on a single stage of the original animation. 
Some of your first ones also have alot of changing of positions, even the furniture changes its facing (one of the troll furniture anims for example). 

I think the best animations out there are the ones that have ONE major topic like for example doggy and then have a general pose that gets altered over the course of the different stages, but does not change completly. 
The sudden changes of angle, direction and pose are sometimes weird and at least for me tend to kill immersion quite a bit. 
 

It already got a lot better, especially the latest anims with 2 poles and the female in between just rock :D

 

4. Furniture use
OsmelMC is working hard on an increased compatibility of existing furnitures with sexlab. But at the same time we lack alot of variety in that regard.
I would love to see more animators using existing ZAP furnitures instead of creating new ones, so we have a better immersion later, when it all comes together.

For example your 2 poles animation could also be done with the sacrificial pillars and similar furniture from ZAP. 

On the other hand you use a gallow type furniture for the troll, but not in all stages and with shifting the facing of it, too. 

This is meant to be constructive feedback entirely. I dont expect anything here, must want to give feedback based on my own experience. 

Because the detail of the animations when it comes to motion, synchronity and general idea just rock har and I want to see a whole damn lot more of them :P

 

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