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Sims3 animations & variants (Update 08. February 2024)


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On 10/27/2021 at 1:10 PM, MrsSanta said:

The woohoo replacement that you have made, are this still preventing the make a baby and risky woohoo from getting preggers?

Checked on that again and found there are instructions like IK chains, scripts and more in the original game animations.
Especially the original object animation for the bed has a tremendous amount of those.
Now, if you copy paste all those instructions to the replacement animations this will create a whole mess to the animations and is simply not usable at all.
Sorry, but time back as I did those replacements, I was not aware of that. We all learn during the time.....
However, I may should remove this file on the first page. For the time being I wrote a warning !

 

On 11/5/2021 at 11:31 AM, MrsSanta said:

Checked also out the breast-wobbling, and got to laugh as nothing happened

May you want to give it a second try. Found and modified some more walk animations (teen, elder). See first page.
It is not that easy to find the correct animation the game use in certain situations.
Further limitation is, if a sim has any action during walk (greet, wave or similar) or is carrying something,
those animations can not modified, because you need to use the "TS3ClipMergeTool" that the correct animation instructions like IK chains, scripts, sounds a.s.o. will be taken over to the modified animation. But for such animations it is simply not working and corrupts the animation and I basically use replaced original animations only if the animation instruction is correct taken over by the tool and the animation is not corrupted.
(Lesson learned from the woohoo replacement animations)

 

21 hours ago, Weezel said:

Previously, the LL_UPDATE_OKW_FILES.zip contained the files OKW_mike24_classics.package and OKW_mike24_lesbians.package, but now they are not. Is there a problem with them?

 

No problem with Mikes OKWs at all.....

There was anyway only a very small change besides the German localization on mikes OKW files and no need to touch them anymore, so I thought to leave those -among others- out last time. But you are right, I should upload always the same pack. I changed that on the first page including my latest changes to some of them.

 

-------------------------------------------------------

So, if I need to touch the first post anyway, in addition of the above you will find a small update on the KW anims (couch lick, dance pole) the cigarette mods and last but not least two additional animations and a combination of both. See first page - letters colored in blue.

 

Stay save and have fun !

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Thanks for the new update/s Will check out the new femalewalk and see if things move or not :D 

I use Passion with pregsetting 1 % and my teen got knocked up and as long as the other sims use the Passion.woohoo, pregnancy should occur from time to time..

Have also Nraas Woohooer and Storyprog and have set kids as max 3 per family or the neighborhood gets to crowded for my taste. As of now my sim is the only one preg at the time, but your woohoo replacement should not have any affect I think, so I'll just leave it in. Will report back later with my findings ?

 

Something weird with LoverLab lately, I don't always log in just to see if there has been any news and now when I press to see what the latest remark is I end up on the front page of the creators page, odd (use firefox). Checked and as long as I am log in things work as normal but the moment i logged off it happend again :( .

Well I'll just have to do it manually (boring)

 

 

Well Stay safe, lots of love and happy simming. ?❤️

 

 

Edited by MrsSanta
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7 hours ago, Angelus75 said:

mixed anims for 4,5 and 6 sims

I just look what is missing and try to add some animations to have more variants. That all about.

Don't like to have only one animation for a certain amount of sims on objects.

But there are still some left who need more stages. I.e. FFFMM floor, there is only one from L666. But have no acceptable idea for that up to now. 

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1 hour ago, Clydie said:

I just look what is missing and try to add some animations to have more variants. That all about.

Don't like to have only one animation for a certain amount of sims on objects.

But there are still some left who need more stages. I.e. FFFMM floor, there is only one from L666. But have no acceptable idea for that up to now. 

I am sure you will soon receive MANY porn clip links!!!!!!!!

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  • Clydie changed the title to Sims3 animations & variants (Update 02. December 2021)


I was curious how Ghost-17a new penis mod look like in game and want to share my results.

 

If you want to see this in your game too, you need to have installed the files from here :

 

New animations (market the titles somehow like "Lucas penis mod" :

 

FMM bed (a older SM -Spaceman- animation) with Lucas Penis move
FFM bed (a older SM -Spaceman- animation) with Lucas Penis move II
FM floor blowjob - anim with Lucas Penis move
FM Picnic Table Teasing - Lucas penis mod
FM Picnic Table vaginal - Lucas penis mod
FM couch, chairs, toilett  blow - Lucas penis mod

 

Credits go to @Ghost-17a and @Spaceman

 

Modified some of the older animations too, like :

FM couch handjob while suck -anim with Lucas Penis move
FFMM Floor Blow two Pairs - anim with Lucas Penis move
and more. But forgot to mark them in the animation title.

 

See the blue colored text at the first page.


Have fun and stay save

 

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Thank you so very much for the new update, fun new toy right :D  Had a feeling that you would be inspired to test out the new and improved "member" LOL.

Will have fun checkng your work tomorrow as it's 04:50 am and I gotta trry and sleep a little before morning where I will pack and make ready to post a huge box full off christmas-gifts to my sister and her family in Oslo.  Happy advent and stay safe with this new wave of the virus :( .We have made a new record in cases and the goverment have finally taken some steps to try and stop it spreading like wild-fire.  Lots of love from me in the frozen Lofoten, it's beatiful with lots of snow but I am not to fond off freezing, so I look forward to milder tempratures.... ??❤️ ❤️ ❤️

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I'm sure you've heard the saying - "If it ain't broke, don't fix it".

 

 

I've been hesitant to begin trying to 'fix' my game so I could utilize this new scripting since it requires me to mess with my huge nightmare merged package I wish I had handled differently years ago.

 

I sort of got a taste though through another's clever use of animating. OLLCity has one particular bed/HJ animation where they rotated the hips (only) left and right while keeping the hand on the penis which is now waving left and right because of the hip action. It definitely adds more to the overall imagery and now I guess I'll have to motivate and try to get these files replaced in that monster package.

 

Of course the best way is to make a copy and do the 'surgery' and swap them out, cross my fingers, and hope the saves load normally. The last time I tried to remove certain files it corrupted the saves, but I was able to replace files and everything worked fine (changing the KW version).

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15 hours ago, landess said:

Of course the best way is to make a copy and do the 'surgery' and swap them out, cross my fingers, and hope the saves load normally.

I do use also merged packages, but have four or five of them. (Clothes and stuff, hairs, sliders) but the one here to touch was my merge of all Cmar files.

So, I just merged ALL files what Lucas provided into my Cmar merged file. In this way all existent cmar files in the merge become replaced by the new ones from Lucas and the additional bone override file became just added to that. For me it works great. No need to mess around with deleting packages out of the merge, what can be a nightmare. Oh,  the MEDBOD  file from Lucas I left out, because I do not use the medbod stuff.

Think you may have also the related cmar files in your merge, so it should work if you simply add the files from Lucas to your merge. Old files in the merge will be replaced by the new ones and the additional file (penisbutbone.package) will be added. (Alternatively you can leave out the penisbutbone.package from the merge and place this file into your overrides folder then.)

Edited by Clydie
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5 hours ago, Clydie said:

I do use also merged packages, but have four or five of them. (Clothes and stuff, hairs, sliders) but the one here to touch was my merge of all Cmar files.

So, I just merged ALL files what Lucas provided into my Cmar merged file. In this way all existent cmar files in the merge become replaced by the new ones from Lucas and the additional bone override file became just added to that. For me it works great. No need to mess around with deleting packages out of the merge, what can be a nightmare. Oh,  the MEDBOD  file from Lucas I left out, because I do not use the medbod stuff.

Think you may have also the related cmar files in your merge, so it should work if you simply add the files from Lucas to your merge. Old files in the merge will be replaced by the new ones and the additional file (penisbutbone.package) will be added. (Alternatively you can leave out the penisbutbone.package from the merge and place this file into your overrides folder then.)

@landess has mentioned this merged package before, and sounds similar to what I also did very early on. Difference being that I do not have old saves as he does, so if changes kill a save, I just delete it and move on.

 

I believe that Lucas' package uses the same part numbers, but different package name. The part numbers are important, as Cmar added a second mesh to male nude bottom for the penis to attach automatically. I have learned how to do this, but it is easier to do direct replacement than to create and attach new numbers.

 

As I helped Lucas with "boning" the "part", I also looked into female butt. I can add bones, BUT(T) it creates a problem with basically any and all sliders that use the pelvis bone, particularly "butt sliders" whether to increase size of butt or the one that raises or lowers as landess likes to use. Penis bones are totally new, so no sliders except Cmar's, and those are geom based and do not rely on the bones at all... so, not affected.

 

The pelvis is a single bone that contains both butt cheeks. To make "bouncing butt", you must erase bone weight of pelvis from the area of the butt cheeks, and paint in and label new bones. Those new bones can be rigged and manipulated, as is the penis, BUT... now separate from the pelvis, those butt sliders will no longer move the cheeks.

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2 hours ago, LadySmoks said:

I believe that Lucas' package uses the same part numbers, but different package name. The part numbers are important, as Cmar added a second mesh to male nude bottom for the penis to attach automatically. I have learned how to do this, but it is easier to do direct replacement than to create and attach new numbers.

This is also my understanding and why it is easy to merge this files (em, tm, am) as above said. It should not "kill" any older save.

Have many old saves too, all I loaded meanwhile worked.

 

2 hours ago, LadySmoks said:

creates a problem with basically any and all sliders that use the pelvis bone, particularly "butt sliders"

Did not use the butt bones so far and I do not know if I ever will do. Anyway, have butt sliders installed but keep my fingers away from them because they will mess up the animations on the sims where such but sliders are applied to. (besides all lower leg, knocked knees and so on)

 

P.S. Was curious and checked if the butt sliders still work after having installed the penisbutbone.package lucas provided.

Result, the sliders I have installed still work.

butt_sliders.jpg

Edited by Clydie
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29 minutes ago, Clydie said:

Did not use the butt bones so far and I do not know if I ever will do. Anyway, have butt sliders installed but keep my fingers away from them because they will mess up the animations on the sims where such but sliders are applied to. (besides all lower leg, knocked knees and so on)

I never had... or at least, I never noticed any issues caused by butt slider. I still remember first time I had Sim with knock knees slider woohoo. OY! GONE!

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  • 4 weeks later...

Unfortunately no further update on animations yet. Had no time to spend up to now.

BUT,  please see the first page -blue letters-

 

MaryJane modified COMONEYS CIGARETTE MOD in a way that now TEENS can/will smoke too.
Many thanks to @MaryJane providing this to us.

 

Have fun  and stay save !

Edited by Clydie
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  • 4 weeks later...

Thank you for the new and improved smoking mod, do you have any plans for new animations? If you could do some changes to the Brisbane animations so we could add them to beds and tables, Just an idea for later. Thank you anyway for all the fun you bring to the game. Lots of love ??❤️

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  • Clydie changed the title to Sims3 animations & variants (Update 23. March 2022)

There is a update. See first page of this thread (blue letters).

Forgot to upload there one small thing :

We all know Onikis blue dildo. I just colored the same into pink. May someone would like it.

This dildo can be installed in addition to the blue original. No conflicts to fear...

 

This crazy times shock and leave me speechless....

Nevertheless, stay save and try to have fun.

ONIKI_Dildo_cly_pink.zip

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  • 2 weeks later...
  • 1 month later...
On 3/23/2022 at 9:25 AM, Clydie said:

 

We all know Onikis blue dildo. I just colored the same into pink. May someone would like it.

This dildo can be installed in addition to the blue original. No conflicts to fear...

 

 

Aye - thanks for pointing this out in another post. I have to admit I haven't been looking at many of the animation updates since the new 'penis' was being used for the newer updates. As some know most of my KW and associated type mods are in that huge merged package I wish I could easily update, but I made it way before I got 'smart' about size and content archive.

 

Now I can sink the pink, as well as other options I mentioned using the Transmogrifier for.  Now my Sims have many options and seeing the same ones over and over isn't a thing.

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