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[help]creature's penis separate with body

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1 hour ago, Beckett said:

38 26     XPMSE.esp
 39 27     SOS - Smurf Average Addon.esp

 92 5c     MoreNastyCritters.esp

These are from another load order, but it is not important, the important thing is that they are there

19 hours ago, Beckett said:

37 25     SexLabNudeCreatures.esp
 38 26     SexLabNudeCreaturesDB.esp
 39 27     SexLabNudeCreaturesDG.esp

 Reinstall XPMSE , deactive (not deleting) these plugins, launching FNIS and trying again . 

The aim is to identify the cause of the problem

 

17 hours ago, Beckett said:

2) These "Nude Creature" - Plugins were from Hentai Creatures. I´m not sure if it really affects the problem, but they were removed. Maybe ad them later (there isn´t allways a canine there 4 testing

Hentai Creature, works even without it

 

1 hour ago, Beckett said:

I know what you mean, but I didn´t tick the checkboxes. 

The installation of the additional mods of ABC, has the simple purpose of avoiding the creatures without textures, therefore, it will only overwrite the meshes (personal experience, without the mods indicated, the creatures were purple)

 

1 hour ago, Beckett said:

And I don´t think it´s these additional mods, more a load order problem, yeah. But I don´t get it.

Not the loading order, but the installation order, which is different from how the plugins will be loaded

 

I install them in this precise order, and, I've never had any problems

 

Order Installation

 

Spoiler

SKSE
FNIS
SkyUi
Uiextensions
SexLab Framework
SOS(Scholongs 3.00)
Caliente Beautiful Body Edition 
Bodyslide and outfit studio
XP32MSE 
HDT Physics extentions
COSIO (Claim of Skyrim)
Launch FNIS and test the game 
-----------------------------

SexLabTools 3.00
SexLab Aroused
More nasty critters
Hentai Creatures ( opzional)
Creature Framework
JContainers
SexLab Animation Loader
MatchMaker (opzional)
FNIS Creature pack 1.6

Launch  FNIS and test the game 

 

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4 hours ago, Lestat1627 said:

Not the loading order, but the installation order, which is different from how the plugins will be loaded

That depends on your mod manager. With NMM it is largely true but with Vortex, and I would guess MO, it is not.

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