Jump to content
kholdy

Omega Labyrinth Life - Mods are live!

Recommended Posts

3 hours ago, Otakugamer1412 said:

i tried with nintendo switch 

 

the game recognize the file but it stuck in infiniate loading

Oh that... I tried modifying the file from the nintendo switch and it crashed, perhaps there is a checksum there and I have no idea how to go around it.

Link to post
11 hours ago, tarrin said:

Oh that... I tried modifying the file from the nintendo switch and it crashed, perhaps there is a checksum there and I have no idea how to go around it.

will , i have test the following mods for verious games 

1-resident evil 6
2-resident evil 5
3- resident evil 4
4- resident evil Revolution 2
5- resident evil Revolution 
6- resident evil 
7- bayonetta


all these game have same structure of pc game . and all these mod
 was recognized by switch and end with infinite loading screen 
i wish i have the ability and understand of modelling and texture 
so i can find out what is the issue 


 

Link to post

Hi so I'm trying to mod the game to replace some sprites but I'm having a lot of difficulty.

 

Basically I want to replace the sprites for the different breast sizes for the characters but since some of the new sprites are larger than the original it part of the new sprite gets clipped out.

Mio Sprite edit: https://i.imgur.com/izXFmdN.png, (listed as sta_11mio_01 in UABE)

 

Mio Sprite clip: https://i.imgur.com/nbxGwKF.jpg

 

(the lines can be cleaned up a bit before polishing it I wanted to check if I can actually import it)

 

So there's plenty of room on the sprite map for larger and different shaped breasts but I'm can't figure out how to combat the clipping.

 

 

While experimenting I believe I've found the mesh that represents the different bust sizes

 

Mio Mesh 1 (sta_11mio_01_bus_00 represents the flat bust size)

https://i.imgur.com/HrbACNT.jpg

 

Mio Mesh 2 (sta_11mio_01_bus_04, represents the max or 'Z' cup size)

https://i.imgur.com/f5P7Abu.jpg

 

If you compare the image showing the clipping with the image showing sta_11mio_01_bus_04 mesh, the outline of the cutout seems to match.

 

The mesh files can be extracted edited and re-imported but I don't know enough about vectors to know how to accurately change the size and shape of the mesh to accommodate the sprite changes.

 

So far I've copied the vector data from sta_11mio_01_bus_00 to ...bus_01/02/03/04 (to get a simple square shape, however you get rid of the giggle physics without the complex mesh) however it just makes the game point to the AA cup sprite.

 

 

 

I'm still playing around with the vectors to just increase the size of the mesh but its honestly a bit over my head, its not simple x & y points on a graph. I have tried exporting it as an obj, edit it in blender but you cant import obj files back into it, it has to be imported back in as a mesh.text file.

 

 

Those are my notes so far, I can really use an help and advice I can get.

Link to post
On 5/7/2021 at 9:49 AM, ChounyuuExtra said:

Hi so I'm trying to mod the game to replace some sprites but I'm having a lot of difficulty.

 

Basically I want to replace the sprites for the different breast sizes for the characters but since some of the new sprites are larger than the original it part of the new sprite gets clipped out.

Mio Sprite edit: https://i.imgur.com/izXFmdN.png, (listed as sta_11mio_01 in UABE)

 

Mio Sprite clip: https://i.imgur.com/nbxGwKF.jpg

 

(the lines can be cleaned up a bit before polishing it I wanted to check if I can actually import it)

 

So there's plenty of room on the sprite map for larger and different shaped breasts but I'm can't figure out how to combat the clipping.

 

 

While experimenting I believe I've found the mesh that represents the different bust sizes

 

Mio Mesh 1 (sta_11mio_01_bus_00 represents the flat bust size)

https://i.imgur.com/HrbACNT.jpg

 

Mio Mesh 2 (sta_11mio_01_bus_04, represents the max or 'Z' cup size)

https://i.imgur.com/f5P7Abu.jpg

 

If you compare the image showing the clipping with the image showing sta_11mio_01_bus_04 mesh, the outline of the cutout seems to match.

 

The mesh files can be extracted edited and re-imported but I don't know enough about vectors to know how to accurately change the size and shape of the mesh to accommodate the sprite changes.

 

So far I've copied the vector data from sta_11mio_01_bus_00 to ...bus_01/02/03/04 (to get a simple square shape, however you get rid of the giggle physics without the complex mesh) however it just makes the game point to the AA cup sprite.

 

 

 

I'm still playing around with the vectors to just increase the size of the mesh but its honestly a bit over my head, its not simple x & y points on a graph. I have tried exporting it as an obj, edit it in blender but you cant import obj files back into it, it has to be imported back in as a mesh.text file.

 

 

Those are my notes so far, I can really use an help and advice I can get.

What i did was just, make the breast sightly smaller, so the nipple could fit in the mesh.

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...