srayesmanll Posted February 2, 2014 Share Posted February 2, 2014 Does this mod make any logs? The game crashes right after the Bethesda logo. I have both the custom skeleton and ZaZ installed, but that shouldn´t matter before loading a savegame. Any help? This kind of crash normally indicates a missing requirement for a mod. This mod requires the zaz animation pack. Is that installed? If not, there you go. If it is, then you are missing a requirement for one of your other mods. This is why posting a load order is helpful. Someone might spot an issue like this. Link to comment
darkfender666 Posted February 2, 2014 Share Posted February 2, 2014 Well i found my problem....not really i just red past pages...so i loaded a previous save and restarted... Now when i paralize the menu appears. Yet there is no dungeon master, and the slaves on auction disappeared ...maybe because if i have one i can t buy any? Link to comment
sayamonz Posted February 10, 2014 Share Posted February 10, 2014 hi thanks for a great mod having some of the problems others are having with the slave un-equiping item when i change location, and for the love of me i cant seem to sell the slaves i bring to the market, the conversation just keeps looping. also when i put the slave in the harness next to the seller he just gets up and keeps staring without any change. ty sayamonz Link to comment
Tm812 Posted February 13, 2014 Share Posted February 13, 2014 hi thanks for a great mod having some of the problems others are having with the slave un-equiping item when i change location, and for the love of me i cant seem to sell the slaves i bring to the market, the conversation just keeps looping. also when i put the slave in the harness next to the seller he just gets up and keeps staring without any change. ty sayamonz To add to that I cant loot dead slaves and the market entrance makes the mod incompatible with enhanced towns. I also couldn't find anywhere on the main post saying where the market even was. Link to comment
chainers Posted February 16, 2014 Share Posted February 16, 2014 Is this mod abandoned or is it still being worked on? Link to comment
nutluck Posted February 16, 2014 Share Posted February 16, 2014 Is this mod abandoned or is it still being worked on? I would say abandoned unless another author has taken over. The OP has not posted on this mod thread since August and has not been on Loverslab according to their profile since November. Link to comment
grossman1415 Posted February 17, 2014 Share Posted February 17, 2014 Anybody got a screenshot of where the damn sewer entrance is. I can't tell if its the mod or just me. I even deinstalled and then reinstalled. Any help is appreciated Link to comment
srayesmanll Posted February 17, 2014 Share Posted February 17, 2014 No screen shot (I'm at work). In Morthal, walk from the inn to the bridge along the road. Before crossing the bridge, walk beside the bridge on the left side until you reach water. Turn left and walk along the water. It's only about 5 ft from the bridge to the sewer next to a large rock. It's between the rock and water. Normally there is a mudcrab right there just after the sewer. Please note that there are several mods that revamp villages/cities and that they can cover up the sewer cap. If you are using any of these, you'll need to use the console. I believe it's coc Kollyrang (not 100% of the spelling). Link to comment
grossman1415 Posted February 18, 2014 Share Posted February 18, 2014 Thanks @srayesmanll, this was enough to make me realize I made an installation mistake. I got it fixed and am now good to go! Much appreciated sir Link to comment
waterword Posted February 18, 2014 Share Posted February 18, 2014 dont know if this has already been mentiond but my game crashes when i try to enter the door inside the sewers in martal Link to comment
srayesmanll Posted February 18, 2014 Share Posted February 18, 2014 dont know if this has already been mentiond but my game crashes when i try to enter the door inside the sewers in martal From the FAQ in the OP VII. FAQHere you will find awnsers to the most common questions asked about S³. Spoiler Q: My game crashes on entering Kollaryng. Why is that so?A: That is most likely because you are too stupid to read the "Requirements" section and forgot to install a custom skeleton. I know it's not clear what a "custom skeleton" means, but I believe he is referring to a tbbp-enabled skeleton. XPMS, most of Skullyrant's skeletons, the XP32 version on LL, etc should all work. If you do have a skeleton that you think should work, then something else is wrong. Post a load order and maybe a papyrus log and someone might be able to spot the issue. One note people, this mod is basically dead in the water. It was last updated over a year ago and any current bugs will not get fixed unless someone takes over this mod. There is a slightly newer version that is SexLab oriented (basically SSS with sex options), but it has not been updated since pre-1.2 versions of SexLab and has all of the issues that this one has. Again, don't expect any fixes on this any time soon. Link to comment
grossman1415 Posted February 18, 2014 Share Posted February 18, 2014 Does anyone get hung up trying to sell the slaves? When I speak to the guy to sell them the dialogue pops up and I select "I have slaves to sell" option but then it disappears and nothing else happens. Anybody encountered this? Link to comment
aqqh Posted February 28, 2014 Share Posted February 28, 2014 To sell a slave you have to talk to slave you want to sell inside the slave market area, choose option select, then click use on the bondage device next to the cage. Slave should "use" that device and slave master guy should start dialogue about calculating the price. Slave master is there between 8am and 10 pm. He will refuse to talk to you during the night but placing a slave in the rack should start the sell dialogue anyway. Anyone knows if there is any skill other than hogtie implemented? Link to comment
monkeyknifefight Posted February 28, 2014 Share Posted February 28, 2014 Were can I get all the skillbooks Link to comment
srayesmanll Posted February 28, 2014 Share Posted February 28, 2014 Anyone knows if there is any skill other than hogtie implemented? Nope. And there will not be unless someone decides to snatch up this mod and start working on it again. As I mentioned above, what's listed are the only features you get (warts and all). Again, there is a SexLab version of the this, but it has the same issues as this original mod and has also been apparently abandoned. This had such promise too. Last I knew, ag12 (original author) was working with Docloxx (sp) on the Skyrim Slavers Guild project, but I haven't seen anything about that one in a while either. Link to comment
Morferous Posted March 1, 2014 Share Posted March 1, 2014 ag12 was lurking around the Lab few days ago. I kind of hoped that he would have visited this thread. Still, knowing that he is still around gives a slight hope for something to happen - if it would only be an announcement that this project is officially abandoned. Of course, we hope that it is not. Link to comment
srayesmanll Posted March 1, 2014 Share Posted March 1, 2014 ag12 was lurking around the Lab few days ago. I kind of hoped that he would have visited this thread. Still, knowing that he is still around gives a slight hope for something to happen - if it would only be an announcement that this project is officially abandoned. Of course, we hope that it is not. Agreed. This mod has (had) lots of promise. Doc's SSG (Skyrim Slavers Guild) has (had) lots of promise as well. According to the last note about SSG that ag12 posted (which was also the last post ag12 has made here), ag12 was working on the framework for SSG and was about 75% done. But that was about 6+ months ago. And DocCloxx hasn't posted here since October. It's sad that all of the slavery mods that have come out have pretty much died. Even Paradise Hall on Nexus is pretty much dead. That one hasn't been updated in 9 months, and most of the plug-ins for it never got updated to work with the last version. Link to comment
3240923482304 Posted March 4, 2014 Share Posted March 4, 2014 where is the binding goods store? Link to comment
yveli666 Posted March 10, 2014 Share Posted March 10, 2014 i keep crashing evry time i try to enter the rewens Link to comment
magnusx Posted March 11, 2014 Share Posted March 11, 2014 i keep crashing evry time i try to enter the rewens have the righ skeleton installed? and use the sexlab tweaked, this one haves the slots for the remaining 7 slaves bugged, u can fix it in CK but in the sexlab one is fixed. Link to comment
3240923482304 Posted March 11, 2014 Share Posted March 11, 2014 dont know if this has already been mentiond but my game crashes when i try to enter the door inside the sewers in martal From the FAQ in the OP VII. FAQHere you will find awnsers to the most common questions asked about S³. Spoiler Q: My game crashes on entering Kollaryng. Why is that so?A: That is most likely because you are too stupid to read the "Requirements" section and forgot to install a custom skeleton. I know it's not clear what a "custom skeleton" means, but I believe he is referring to a tbbp-enabled skeleton. XPMS, most of Skullyrant's skeletons, the XP32 version on LL, etc should all work. If you do have a skeleton that you think should work, then something else is wrong. Post a load order and maybe a papyrus log and someone might be able to spot the issue. One note people, this mod is basically dead in the water. It was last updated over a year ago and any current bugs will not get fixed unless someone takes over this mod. There is a slightly newer version that is SexLab oriented (basically SSS with sex options), but it has not been updated since pre-1.2 versions of SexLab and has all of the issues that this one has. Again, don't expect any fixes on this any time soon. this mod uses resources from zaz animation pack which requires one of two skeleton listed on the zaz page... Link to comment
Jonay Posted March 12, 2014 Share Posted March 12, 2014 This mod is amazing =) even though it's a WIP I'm having so much fun with it already! really cleverly done and coded. I hope you keep it up =D Link to comment
Quarzarquarzuuwie Posted March 15, 2014 Share Posted March 15, 2014 Hey this looks interesting It will be nice to be able to enslave a few master conjurers and make them fight for me when I see fit rather than having to use dead beats (dead thralls) Also I dont see anything wrong with enslaving children in this mod afterall enslaving children was a part of life in these times and this is only a game. just don't go adding sex options or anything disgusting to it.if you want to make up a proper slave pen for this mod you should check out the old slave pens they used in these times. they were tiny made on concrete and the beds were concrete with no matresses or pillows. Link to comment
leddeath Posted March 18, 2014 Share Posted March 18, 2014 Awesome mod! One thing is there any way to get the NPC you enslave to not fight other NPC? I enslaved a Imperial and it started fighting a stormcloak? I don't know if there is anything said about this! Hope not because if so I over looked it . Thanks! Cheers~ Link to comment
MasterCobalt Posted March 23, 2014 Share Posted March 23, 2014 Fantastic mod! I'm loving it so far! I wish I knew more about modding, texturing, etc, so I could maybe help out some. Couple questions, though. I'm not sure if I installed something incorrectly, but when I swing my cane at someone, slave or no, it doesn't actually hit them. Also, the slaves seem to jump out of the "cuffed" animation pretty quick. Am I doing something wrong? I've got the animation pack and skeleton installed, and I've visited Kollaryng with no crash, so I'm really not sure. Speaking of, that place is top-notch. The dungeon is a really neat idea, and I'm excited to see it come to fruition! Link to comment
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