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Kickinit09

[Beta] Barbarous Continent

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1 hour ago, justbob2 said:

Is there anyone in the casino who you can buy a drink from, or is this another path that is not finished yet?

At the moment there is no one path that is complete.  In fact most just start and allow you to go a little bit into the plot for that path.

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1 hour ago, ElsissSurana said:

At the moment there is no one path that is complete.  In fact most just start and allow you to go a little bit into the plot for that path.

Yea, I've seen a lot of "teasers".  I hope you will be  able bring some of these plots to a finish, and not leave us hanging.  (My favorite is still the cow.)  Anyway, great work so far and I look forward to future updates.  Thank you again for your time and effort.

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is this mod incompatible with something like "Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)" ? that adds stages to animation sets so they cycle through automatically?

at present im still on the boat on the way to the island and had a some minor npc scenes (the lost cat couple and the voyeur scene) and major scenes break with no way to continue at a point of having a sex scene animation. (tried the vr headset, and walking in to the back cage, both seemed to break when it seemed like it was going to start a animated scene)

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10 hours ago, vonkayas said:

is this mod incompatible with something like "Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes)" ? that adds stages to animation sets so they cycle through automatically?

at present im still on the boat on the way to the island and had a some minor npc scenes (the lost cat couple and the voyeur scene) and major scenes break with no way to continue at a point of having a sex scene animation. (tried the vr headset, and walking in to the back cage, both seemed to break when it seemed like it was going to start a animated scene)

I use those mods together and haven't experienced this problem, though if you have the animations patch installed incorrectly (wrong install/deploy order for example) you may have some broken animation XMLs which are hanging up the scene. Check your AAF console for logged errors in the admin view.

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So, I'm having the problem that my game wont initiate NPC's participation in the poses.
When I'm asked to do some solo poses it works fine but when someone else is supposed to join it will just go back to free roam. Blackbeard threatened me and then went for a walk without touching me. The Sailor in the Ship didn'T touch me neither even though i told him I would love to join in.

In the VR world I also slayed the Monster and the NPC wouldnt do anything with me.


And when I was asked to do some cat stuff I couln't do anything from the moment I was supposed to drink milk out of the Pussy of Katie (I think thats her name)

 

 

Can someone provide any help?

I attached my Loading Order as a picture if thats important.

I'm using Mod Organizer v2.2.2.1

I also use the newest Fallout Version via Steam
 

loading order.png

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omg, this mod is fucking awesome! I'm really hoping the cow path eventually results in some sort of permanent or semi-permanent effect(s) (indoctrination, mind control, permanent lactation with debuffs if the character doesn't do her cow duty, tattoos etc.) This is exactly the sort of quest mod I've been wanting in Fallout 4. I really hope to see more of it!

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I love this mod, but after reinstalling it for a new play through the dialoged box that is meant to appear after watching the freshmaid milk training video doesn't appear and it wont let me continue, I have tried to advance it via console commands but nothing changes. What is weird is that I have had it working before in previous games, any idea what could be preventing it?

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On 2/1/2020 at 6:49 AM, Downjumper said:

So, I'm having the problem that my game wont initiate NPC's participation in the poses.
When I'm asked to do some solo poses it works fine but when someone else is supposed to join it will just go back to free roam. Blackbeard threatened me and then went for a walk without touching me. The Sailor in the Ship didn'T touch me neither even though i told him I would love to join in.

In the VR world I also slayed the Monster and the NPC wouldnt do anything with me.


And when I was asked to do some cat stuff I couln't do anything from the moment I was supposed to drink milk out of the Pussy of Katie (I think thats her name)

 

 

Can someone provide any help?

I attached my Loading Order as a picture if thats important.

I'm using Mod Organizer v2.2.2.1

I also use the newest Fallout Version via Steam
 

loading order.png

i would recommend putting the esm on the right side above all other esps. If that doesn't work i would put barbarous continents esp lower in the load order. If you are still having issues i will try and help you further :)

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On 2/7/2020 at 12:01 AM, Senick said:

omg, this mod is fucking awesome! I'm really hoping the cow path eventually results in some sort of permanent or semi-permanent effect(s) (indoctrination, mind control, permanent lactation with debuffs if the character doesn't do her cow duty, tattoos etc.) This is exactly the sort of quest mod I've been wanting in Fallout 4. I really hope to see more of it!

Integration with this might be a neat addition:

 

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Maybe bug report:

Have someone a bug with the main quest?

I have start a new game, follow the main quest to concord. I kill the raiders, try to talk to Presten Garvey buuuuuuuuuut....nothing happens.

Mama Murphy also missing.

So I load the game without Barbarous Continent and it works.

 

Could someone confirm this bug?

I first thought that it could be "start me up" or the weapon mod "HK USP Match and Tactical", because the one chance many stuff and the other one adds something to the Museum.

But I tried this and have still the same effect: No mama murphy, no dialog with Preston.

 

Here is my load order in MO2

 

Spoiler

#Mod_Priority,#Mod_Name

"0000","f4se 0.06.20 scripts"

"0001","DLC: Automatron"

"0002","DLC: Wasteland Workshop"

"0003","DLC: Far Harbor"

"0004","DLC: Contraptions Workshop"

"0005","DLC: Vault-Tec Workshop"

"0006","DLC: Nuka-World"

"0007","System_separator"

"0008","Armor and Weapon Keywords Community Resource (AWKCR)"

"0009","Armorsmith Extended v4.6"

"0010","Unofficial Fallout 4 Patch"

"0011","Mod Configuration Menu 1.39"

"0012","Achievements v1"

"0013","Survival Unlocker v1"

"0014","Realistic Death Physics - ALL DLC version"

"0015","Bullet Time - Slow Time - v1.3"

"0016","Extended Dialogue Interface 1.3.6"

"0017","Loot Logic and Reduction 1.5.3.1"

"0018","loot logic Harvest Restrictions Only nor tarberry"

"0019","loot logic Lower Settlwement Production Kickbacks"

"0020","Start Me Up - Full Dialogue Prompts - version 6.1"

"0021","Custom Camera"

"0022","Barber and Surgeon Camera Fix - Vault-Tec Patch"

"0023","Interface_separator"

"0024","HUDFramework 1.0f"

"0025","Valdacil's Item Sorting"

"0026","VIS - Armor by Slot v9.1"

"0027","VIS - Cosmetics by Type v9.1"

"0028","DEF_UI"

"0029","DEF_UI Compatibility PatchHUDFramework"

"0030","Landscape_separator"

"0031","Vivid Fallout - All in One - 4k"

"0032","FAR - Default Resolution (ESL)"

"0033","2K Water"

"0034","Interiors Enhanced 2.0 - ALL IN ONE"

"0035","Dungeon and Places_separator"

"0036","The Lost Vault"

"0037","Settlement_separator"

"0038","LooksMirror v1"

"0039","Better Junk Fences"

"0040","DD_Interior_Shack_Doorway_wall"

"0041","Wall Pass-Through Power Conduits"

"0042","Snapper Tool"

"0043","Manufacturing Extended"

"0044","Manufacturing Extended - Far Harbor Addon"

"0045","character_separator"

"0046","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0047","VanessaBodyPreset"

"0048","Vanessa Outfit Preset"

"0049","Kneefix type 2"

"0050","BodySlide and Outfit Studio - v4.9.1"

"0051","LooksMenu"

"0052","Looks Menu Customization Compendium"

"0053","Ponytail Hairstyles by Azar v2_5a - BA2 version"

"0054","Neck TweaksExperimental Smoother Face"

"0055","deLuxe Eye Liner Masks"

"0056","deLuxe Lip Liner Mask"

"0057","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"

"0058","Eye Normal Map Fix 1b Final"

"0059","Alison"

"0060","CBP Physics for F4 FRAGWÜRDIG"

"0061","MTM CBP Physics Preset FRAGWÜRDIG"

"0062","LooksMenu Body Tattoos (CBBE)(EVB or Vanilla)"

"0063","Vanessa looksmenu"

"0064","Armor_separator"

"0065","Proto Vault Suit"

"0066","AE Replacer Proto Vault Suit v0.9"

"0067","Shade Girl Leather Outfits-CBBE+hotfix"

"0068","B. Commonwealth Shorts CBBE"

"0069","Commonwealth Shorts - CBBE BodySlide"

"0070","K-9 Harness - Tactical Body Armor and Backpack for Dogmeat-17686-1-0"

"0071","Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K"

"0072","True Hidden Helmets and Hats"

"0073","Auto Unequip Pipboy 2.0 - ESM"

"0074","VtawWardrobe1"

"0075","Vtaw Wardrobe 1 bodyslide"

"0076","VtawWardrobe2"

"0077","Bodyslide Vtaw Wardrobe"

"0078","VtawWardrobe 4-42145-1-0-1574017475"

"0079","Vtaw Wardrobe 4 Bodyslide"

"0080","Animation_separator"

"0081","Fallout 4 High Heels System"

"0082","Nora's Secrects - A CBBE high heels pack"

"0083","HHFootsteps1"

"0084","mcgFemaleWalk"

"0085","Better Female Sitting"

"0086","showers toiletts animationCWSS Redux"

"0087","Power Armor Animation Changes-v1.rar"

"0088","AAF_separator"

"0089","Advanced Animation Framework"

"0090","AAF VanillaKinkyCreatures Sex Animation Themes"

"0091","Release_50Shades_v01_05"

"0092","FO4_AnimationsByLeito_v2"

"0093","Vadermania[AAF]"

"0094","DAVETHEDRUNK PRESENTS DAVE'S POSES"

"0095","Slave and Model 100 poses"

"0096","Release_BadEnd_v01_05"

"0097","Four-Play Animations by Crazy 1.3"

"0098","AAF - The One Patch to Bang Them All"

"0099","Release_CreaturePack_v03_00"

"0100","bp70FO4sexanimations_2"

"0101","Atomic Lust"

"0102","SavageCabbages Animation Pack"

"0103","Release_NSFWsoundpack_03_01"

"0104","AAF_Violate_V1"

"0105","AAF Violate Purgatory 1.0"

"0106","BarbarousContinentV0"

"0107","TortureDevices 1.9"

"0108","Devious Devices 2.0"

"0109","Real Handcuffs"

"0110","Weapons_separator"

"0111","Visible Weapons 1.3"

"0112","Visible weapons (weapon mods fix) von holsters and sheeths"

"0113","Holsters and sheaths"

"0114","Friffy_Holstered Weapons"

"0115","M9 V1.0"

"0116","Widow Shotgun - Fixed Barrel attachments"

"0117","Wastelanders XM2076 by giggity12345 plus bug fix + clean"

"0118","G36 Complex - v1.1"

"0119","FN Five-seveN V2.1c"

"0120","HK USP Standalone"

"0121","Institute and standard lasers"

"0122","Combined Visible Weapons Addons Series (C-VWAS) v3.102"

"0123","Output and Patches_separator"

"0124","MCM Output"

"0125","CBBE-JustBody"

"0126","BodySlide-clothing"

"0127","AAF Output"

 

 

 

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On 2/9/2020 at 4:17 PM, thokewow said:

I love this mod, but after reinstalling it for a new play through the dialoged box that is meant to appear after watching the freshmaid milk training video doesn't appear and it wont let me continue, I have tried to advance it via console commands but nothing changes. What is weird is that I have had it working before in previous games, any idea what could be preventing it?

 

Hmm I just tested it in game and got the dialogue box. Its possible the current download file is missing the script but unless someone else can confirm that its not working it probably just bugged for you.

 

On 2/23/2020 at 11:49 AM, vaultbait said:

Integration with this might be a neat addition:

 

 

Looks interesting. I'll have to check it out.

 

On 3/1/2020 at 7:22 PM, lonewolf7215 said:

How much content does this mod have? I want to try it but I'm not sure if I want to spend $50 on the season pass for a mod that doesnt have much content. since I already have the pass for xbox.

 

It has a decent chunk, I would think 3-4 hours worth just estimating a conservative number. Not 50$ worth but maybe in a year or two it will get there. But I think there's many other mods that have the same requirement so if your interested in other mods too then it might be worth.

 

On 3/3/2020 at 1:00 PM, Terakando said:

Maybe bug report:

Have someone a bug with the main quest?

I have start a new game, follow the main quest to concord. I kill the raiders, try to talk to Presten Garvey buuuuuuuuuut....nothing happens.

Mama Murphy also missing.

So I load the game without Barbarous Continent and it works.

 

Could someone confirm this bug?

I first thought that it could be "start me up" or the weapon mod "HK USP Match and Tactical", because the one chance many stuff and the other one adds something to the Museum.

But I tried this and have still the same effect: No mama murphy, no dialog with Preston.

 

Here is my load order in MO2

 

  Reveal hidden contents

#Mod_Priority,#Mod_Name

"0000","f4se 0.06.20 scripts"

"0001","DLC: Automatron"

"0002","DLC: Wasteland Workshop"

"0003","DLC: Far Harbor"

"0004","DLC: Contraptions Workshop"

"0005","DLC: Vault-Tec Workshop"

"0006","DLC: Nuka-World"

"0007","System_separator"

"0008","Armor and Weapon Keywords Community Resource (AWKCR)"

"0009","Armorsmith Extended v4.6"

"0010","Unofficial Fallout 4 Patch"

"0011","Mod Configuration Menu 1.39"

"0012","Achievements v1"

"0013","Survival Unlocker v1"

"0014","Realistic Death Physics - ALL DLC version"

"0015","Bullet Time - Slow Time - v1.3"

"0016","Extended Dialogue Interface 1.3.6"

"0017","Loot Logic and Reduction 1.5.3.1"

"0018","loot logic Harvest Restrictions Only nor tarberry"

"0019","loot logic Lower Settlwement Production Kickbacks"

"0020","Start Me Up - Full Dialogue Prompts - version 6.1"

"0021","Custom Camera"

"0022","Barber and Surgeon Camera Fix - Vault-Tec Patch"

"0023","Interface_separator"

"0024","HUDFramework 1.0f"

"0025","Valdacil's Item Sorting"

"0026","VIS - Armor by Slot v9.1"

"0027","VIS - Cosmetics by Type v9.1"

"0028","DEF_UI"

"0029","DEF_UI Compatibility PatchHUDFramework"

"0030","Landscape_separator"

"0031","Vivid Fallout - All in One - 4k"

"0032","FAR - Default Resolution (ESL)"

"0033","2K Water"

"0034","Interiors Enhanced 2.0 - ALL IN ONE"

"0035","Dungeon and Places_separator"

"0036","The Lost Vault"

"0037","Settlement_separator"

"0038","LooksMirror v1"

"0039","Better Junk Fences"

"0040","DD_Interior_Shack_Doorway_wall"

"0041","Wall Pass-Through Power Conduits"

"0042","Snapper Tool"

"0043","Manufacturing Extended"

"0044","Manufacturing Extended - Far Harbor Addon"

"0045","character_separator"

"0046","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0047","VanessaBodyPreset"

"0048","Vanessa Outfit Preset"

"0049","Kneefix type 2"

"0050","BodySlide and Outfit Studio - v4.9.1"

"0051","LooksMenu"

"0052","Looks Menu Customization Compendium"

"0053","Ponytail Hairstyles by Azar v2_5a - BA2 version"

"0054","Neck TweaksExperimental Smoother Face"

"0055","deLuxe Eye Liner Masks"

"0056","deLuxe Lip Liner Mask"

"0057","The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One"

"0058","Eye Normal Map Fix 1b Final"

"0059","Alison"

"0060","CBP Physics for F4 FRAGWÜRDIG"

"0061","MTM CBP Physics Preset FRAGWÜRDIG"

"0062","LooksMenu Body Tattoos (CBBE)(EVB or Vanilla)"

"0063","Vanessa looksmenu"

"0064","Armor_separator"

"0065","Proto Vault Suit"

"0066","AE Replacer Proto Vault Suit v0.9"

"0067","Shade Girl Leather Outfits-CBBE+hotfix"

"0068","B. Commonwealth Shorts CBBE"

"0069","Commonwealth Shorts - CBBE BodySlide"

"0070","K-9 Harness - Tactical Body Armor and Backpack for Dogmeat-17686-1-0"

"0071","Fallout Texture Overhaul PipBoy (Pip-Boy) UHD 4K"

"0072","True Hidden Helmets and Hats"

"0073","Auto Unequip Pipboy 2.0 - ESM"

"0074","VtawWardrobe1"

"0075","Vtaw Wardrobe 1 bodyslide"

"0076","VtawWardrobe2"

"0077","Bodyslide Vtaw Wardrobe"

"0078","VtawWardrobe 4-42145-1-0-1574017475"

"0079","Vtaw Wardrobe 4 Bodyslide"

"0080","Animation_separator"

"0081","Fallout 4 High Heels System"

"0082","Nora's Secrects - A CBBE high heels pack"

"0083","HHFootsteps1"

"0084","mcgFemaleWalk"

"0085","Better Female Sitting"

"0086","showers toiletts animationCWSS Redux"

"0087","Power Armor Animation Changes-v1.rar"

"0088","AAF_separator"

"0089","Advanced Animation Framework"

"0090","AAF VanillaKinkyCreatures Sex Animation Themes"

"0091","Release_50Shades_v01_05"

"0092","FO4_AnimationsByLeito_v2"

"0093","Vadermania[AAF]"

"0094","DAVETHEDRUNK PRESENTS DAVE'S POSES"

"0095","Slave and Model 100 poses"

"0096","Release_BadEnd_v01_05"

"0097","Four-Play Animations by Crazy 1.3"

"0098","AAF - The One Patch to Bang Them All"

"0099","Release_CreaturePack_v03_00"

"0100","bp70FO4sexanimations_2"

"0101","Atomic Lust"

"0102","SavageCabbages Animation Pack"

"0103","Release_NSFWsoundpack_03_01"

"0104","AAF_Violate_V1"

"0105","AAF Violate Purgatory 1.0"

"0106","BarbarousContinentV0"

"0107","TortureDevices 1.9"

"0108","Devious Devices 2.0"

"0109","Real Handcuffs"

"0110","Weapons_separator"

"0111","Visible Weapons 1.3"

"0112","Visible weapons (weapon mods fix) von holsters and sheeths"

"0113","Holsters and sheaths"

"0114","Friffy_Holstered Weapons"

"0115","M9 V1.0"

"0116","Widow Shotgun - Fixed Barrel attachments"

"0117","Wastelanders XM2076 by giggity12345 plus bug fix + clean"

"0118","G36 Complex - v1.1"

"0119","FN Five-seveN V2.1c"

"0120","HK USP Standalone"

"0121","Institute and standard lasers"

"0122","Combined Visible Weapons Addons Series (C-VWAS) v3.102"

"0123","Output and Patches_separator"

"0124","MCM Output"

"0125","CBBE-JustBody"

"0126","BodySlide-clothing"

"0127","AAF Output"

 

 

 

 

I don't touch anything that has to do with that quest/zone with my mod. Haven't had that issue and no other reports of it. That quest can be buggy by default though. Did you happen to try a new game more than once with the mod installed?

14 hours ago, Senick said:

This mod is awesome, thanks for all the hard work you've done on it! is it still being worked on? I would love to see more!

 

I took a break for a bit but have started working on it again. I hope to have an update ready in a few weeks.

Link to post

Hey, just an idea that came to mind for something that you could do.  You remember how you have the brainwashing maid armor?  How about creating a trapped power armor?  When the player gets in, it locks shut and displays hypnotic visuals and uses subliminal messages to program the user.  You could tie that into another one of your existing storylines, maybe a bounty hunting contract for a mad scientist?

Link to post
On 4/8/2020 at 12:50 PM, ElsissSurana said:

Hey, just an idea that came to mind for something that you could do.  You remember how you have the brainwashing maid armor?  How about creating a trapped power armor?  When the player gets in, it locks shut and displays hypnotic visuals and uses subliminal messages to program the user.  You could tie that into another one of your existing storylines, maybe a bounty hunting contract for a mad scientist?

I like the idea a lot.  I had a somewhat similar idea I haven't developed yet where your pip boy gets infected with a rogue A.I. and you can't get it off. It would give you orders and if you disobeyed it would shock you and if you obeyed it would reward you in some way, like releasing endorphins or stimulating you sexually. In the same vein it would try to corrupt you more and more over time by playing hypnotic videos and training you to obey. Eventually getting you to just be a body that's a vessel for the A.I.'s will. I think the power armor and mad scientist angle could fit together pretty well with the idea. While I have a large list of stuff I want to implement, unfortunately I'm struggling to find the motivation to work on this mod as much as I use to. Having said that I still have an update in the works that should be ready somewhat soon.

Link to post
On 4/10/2020 at 1:32 AM, Kickinit09 said:

I like the idea a lot.  I had a somewhat similar idea I haven't developed yet where your pip boy gets infected with a rogue A.I. and you can't get it off. It would give you orders and if you disobeyed it would shock you and if you obeyed it would reward you in some way, like releasing endorphins or stimulating you sexually. In the same vein it would try to corrupt you more and more over time by playing hypnotic videos and training you to obey. Eventually getting you to just be a body that's a vessel for the A.I.'s will. I think the power armor and mad scientist angle could fit together pretty well with the idea. While I have a large list of stuff I want to implement, unfortunately I'm struggling to find the motivation to work on this mod as much as I use to. Having said that I still have an update in the works that should be ready somewhat soon.

Looking forward to seeing the next update.  I've been looking for quest expansion mods both here and on the nexus.  Honestly, I prefer this one more than some of the ones on the nexus.  You are doing a far better job maintaining the atmosphere and tone of the fallout universe than some of the more mainstream modders are.  

Link to post

So with the next update, Could you throw in a way the main character gets hypnotized before volunteering to be a cow? It seems a bit of a stretch to have anyone volunteer for that before having their brain altered.  Also I'd like a way to keep the hypno collar from the cat couple as well as some possible followup downsides for wearing it,  possibly including a compulsion to randomly put it back on.

Link to post
8 hours ago, malroth said:

So with the next update, Could you throw in a way the main character gets hypnotized before volunteering to be a cow? It seems a bit of a stretch to have anyone volunteer for that before having their brain altered.  Also I'd like a way to keep the hypno collar from the cat couple as well as some possible followup downsides for wearing it,  possibly including a compulsion to randomly put it back on.

Seconded, I like all of these ideas (esp the cow one, hard to believe anyone would agree to that, haha)

Link to post
On 4/29/2020 at 5:41 PM, Verasmile2 said:

How do I get the job at the milk shop?

 

But most importantly: why loading the saves on the island makes the game crash everytime?

There's a shop at the back left of the city, on the opposite side from where your ship drops you off at. You should just be able to talk to the foreman and he offers you a job if you ask about available work. As for the crashes I don't get them and haven't had anyone else report them. I don't really optimize the city or anything though so if your computer isn't great it could be that starting a save outside is too taxing on your machine. You could try saving inside one of the buildings and loading from there.

 

On 5/1/2020 at 4:14 AM, malroth said:

So with the next update, Could you throw in a way the main character gets hypnotized before volunteering to be a cow? It seems a bit of a stretch to have anyone volunteer for that before having their brain altered.  Also I'd like a way to keep the hypno collar from the cat couple as well as some possible followup downsides for wearing it,  possibly including a compulsion to randomly put it back on.

I mean girls are selling there bathwater in today's world. People sell their bodies all the time. Is it that big of a stretch that in a post apocalyptic world someone would agree to be a "cow" and sell their breast milk? I agree it's not normal but given some context I think you can suspend your disbelief. Another thing is I try to always give the player an idea of the content that is coming and a choice to engage in it or not (usually through dialogue choices). Also one of the themes of the mod is corruption. The idea is the player character undergoes mental change that lower their inhibitions and willpower over time, which would ultimately lead them to accept such a situation willingly. I intended for their to be requirements for some events like this one or prostitution that require the player to be very submissive or very perverted, but because there's not enough content to justify blocking off anything atm those requirements aren't implemented yet. Having said that someone else had a similar complaint about wanted an alternate way to get there character into prostitution because their character wouldn't willingly do that, so I'll see if I can come up with some alternative role play options for starting some of these events (like maybe a hypnosis event as you suggested).

 

I like the idea of keeping the hypno collar and being compelled to put it back on. What kind of downsides do you think would be appropriate?

 

On 5/1/2020 at 12:37 PM, Senick said:

Seconded, I like all of these ideas (esp the cow one, hard to believe anyone would agree to that, haha)

 

While It's not normal I would think it would require less mental strain to sell your milk then to sell your pussy. Prostitution would carry the risk of disease and pregnancy whereas selling milk might be degrading but would be relatively safe. Keep in mind the character doesn't expect anything more than that to occur when agreeing to work as a cow. Also the story implies that something strange is occurring on the island leading to a more corrupt and sexually deviant society. 

Link to post
4 hours ago, Kickinit09 said:

I like the idea of keeping the hypno collar and being compelled to put it back on. What kind of downsides do you think would be appropriate?

Maybe it can be extension to pet shop event or capture scene to be a new pet :v idk your plans and it's just random idea.

Link to post
6 hours ago, Kickinit09 said:

There's a shop at the back left of the city, on the opposite side from where your ship drops you off at. You should just be able to talk to the foreman and he offers you a job if you ask about available work. As for the crashes I don't get them and haven't had anyone else report them. I don't really optimize the city or anything though so if your computer isn't great it could be that starting a save outside is too taxing on your machine. You could try saving inside one of the buildings and loading from there.

For the crash I've solved by loading a save in the Commonwealth and then the save at the continent.

I know where the milk shop is, I've already talked to the owner and spyied on her (but I couldn't join them as I don't even get the option, even if she already gave me the chasitiy belt and the plug).

Which is the person I should talk to?

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On 5/3/2020 at 1:56 AM, Kickinit09 said:

While It's not normal I would think it would require less mental strain to sell your milk then to sell your pussy. Prostitution would carry the risk of disease and pregnancy whereas selling milk might be degrading but would be relatively safe. Keep in mind the character doesn't expect anything more than that to occur when agreeing to work as a cow. Also the story implies that something strange is occurring on the island leading to a more corrupt and sexually deviant society. 

My characters typically wouldn't really be willing to do either of their own accord, haha. But to each their own, I'm really looking forward to an update, love this mod and wish there were more like it. 👍

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On 5/3/2020 at 12:47 PM, Lkopio said:

Maybe it can be extension to pet shop event or capture scene to be a new pet :v idk your plans and it's just random idea.

I second this, there is already a bunny there that doesn't know how how she got there so it wouldn't be a stretch to find yourself as a 'permanent employee' there thanks to that hypno collar.

 

Also want to say I really like your mod @Kickinit09, one of the best I've seen at loverslab for fallout 4. ✌️

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