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Yeah indeed good stuff. I use this mod too and my favorite thing is being able to add clothing tags on everything ( survival and approach redux support) with ease since I have about a billion items and am to lazy to add them in the esps and editor.

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So I spent a whole bunch of time in SLD setting up things for high heels, for respectable clothes, for sexy clothes and so on. Then I started a new game, got a bunch of fancy clothes and went into SLAX and assigned keywords... and the game immediately froze.

 

Now, @Lupine00 I don't expect you to fix anything related to this for a couple of reasons:

 

1) This was using stuff from Apachii Divine Elegance store, so the issue is potentially https://www.nexusmods.com/skyrimspecialedition/mods/9213. This has happened without fail all three times I've tried to attach keywords to things from that mod using SLAX.

 

2) I am using the unofficial SE port posted upthread somewhere, and I know you're not supporting SE for SLAX at this point (though I'm crossing fingers for an official port at some point).

 

However, I thought I'd note it and upload my papyrus log, just in case there's some useful information for you for when you think about SE in the future.

 

 

Papyrus.0.log

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2 hours ago, Anunya said:

So I spent a whole bunch of time in SLD setting up things for high heels, for respectable clothes, for sexy clothes and so on. Then I started a new game, got a bunch of fancy clothes and went into SLAX and assigned keywords... and the game immediately froze.

I don't know where your CTD is.

 

One thing that suddenly struck me is that the SLAX keyword feature just will not work for you in SE, because it's not using my SLAX DLL.

I need to port the DLL to SE first. I don't think that's fatal right now, I think those functions just do nothing, so the keywords aren't added.

 

A proper SE port of SLAX is likely to be done as soon as I've made a proper release of it for LE.

 

Looking at that log file, it seems that you are getting absolutely massive "Stack dumping" - this is not some mere stack traces written on crash, this is full Papyrus states dumping completely - suspended stacks, but worse.

 

Just a guess, but this might be important:

 

[05/03/2021 - 09:43:49PM] Error: File "SkyUI.esp" does not exist or is not currently loaded.
 

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3 hours ago, Lupine00 said:

One thing that suddenly struck me is that the SLAX keyword feature just will not work for you in SE, because it's not using my SLAX DLL.

I need to port the DLL to SE first. I don't think that's fatal right now, I think those functions just do nothing, so the keywords aren't added.

The add/remove keyword functions work in my dll. There was a critical bug with locking up in an initial version due to exiting a locked section of code without unlocking it first. I fixed in the latest version here. The only thing that I'm absolutely uncertain about is your arousal calculation function, since I didn't have your source to replicate it, so that is likely different, but sensible. Also, I'm sorry that I'm having to support my code issues on your thread.
 

6 hours ago, Anunya said:

Then I started a new game, got a bunch of fancy clothes and went into SLAX and assigned keywords... and the game immediately froze.

This happened in earlier versions of the dll sometimes (especially if you added the keyword to something that already had it). This is addressed in the most recent version of the dll. Please make sure you're using the version linked below. The 2.0.17 version works fine for the most recent version of SKSE (2.0.19 I believe).

 

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6 hours ago, Anunya said:

However, I thought I'd note it and upload my papyrus log

It looks like your game had already suffered suspended or dumped stacks before you even started that session. It's showing serious detached script issues right from the start.

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2 hours ago, Lupine00 said:

It looks like your game had already suffered suspended or dumped stacks before you even started that session. It's showing serious detached script issues right from the start.

 

Awesome...

 

But not surprising, I guess. I'll have to clean up a bit I suppose.

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8 hours ago, Lupine00 said:

I don't know where your CTD is.

 

One thing that suddenly struck me is that the SLAX keyword feature just will not work for you in SE, because it's not using my SLAX DLL.

I need to port the DLL to SE first. I don't think that's fatal right now, I think those functions just do nothing, so the keywords aren't added.

 

A proper SE port of SLAX is likely to be done as soon as I've made a proper release of it for LE.

 

Looking at that log file, it seems that you are getting absolutely massive "Stack dumping" - this is not some mere stack traces written on crash, this is full Papyrus states dumping completely - suspended stacks, but worse.

 

Just a guess, but this might be important:

 

[05/03/2021 - 09:43:49PM] Error: File "SkyUI.esp" does not exist or is not currently loaded.
 

 

Yes yes, that might in fact be important :D

 

The unoffical SLAX port did in fact work for me when I was just testing it in the Alternate Start starting cell, so my guess is my game is messed up in a way that messes up SLAX.

 

Anyways... back to the installing and uninstalling and updating phase of playing Skyrim... thanks for your help, and looking forward to the official SE version in due time.

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In case anyone cares (probably not, but I think it's good practice to report solution/ clues to crashes) I think I found the culprit:

 

From the Frostfall page:

 

Knows issues:
(testers report, I never faced this problem)
If you buy/sell a lot of armors / clothes very quickly, game may crash
If you break down a big amount of armors / clothes very quickly, game may crash

It shouldn't occurs in normal gameplay, It is certainly due to warmth / rain protect display script which fire too many times in few seconds.

 

This seems to match what's going on in the log (almost all the dumped stacks were related to Frostfall and clothing) and what I was doing (scrolling through massive amounts of clothes in AddItemMenu to set up my new start).

 

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1 hour ago, Agnot2014 said:

Every time I enable SLAX – 29 -2019-10-21-0 in game everyone is frozen with their arms out to their sides.

What have I done wrong?

You need to (re)run FNIS. Aroused adds animations that can play to indicate arousal.

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1 hour ago, Agnot2014 said:

Every time I enable SLAX – 29 -2019-10-21-0 in game everyone is frozen with their arms out to their sides.

What have I done wrong?

You didn't generate behaviors via FNIS and/or Nemesis, did you?

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Taki17

GeJorge

 

I thank you both for your responses

 

When I enable SLAX FNIS runs in the top right corner of Vortex and then FINIS opens and I can click the update which runs.  Just tried again and again all Player and all NPCs frozen arms out. But this time when I close the game Vortex is telling me there is a script Extender Plugin error. Error reported sla_plugin.dll not a valid dll (code 193)

 

Any ideas what I should do next?

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5 minutes ago, Agnot2014 said:

Error reported sla_plugin.dll not a valid dll (code 193)

 

Any ideas what I should do next?

Are you trying to use a plugin for LE on SE by chance?

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I Thank You for your patience and help

 

I followed I link I thought for SE but the page only said SexLab Aroused extended but I thought it was right.

 

It should have been SexLabArousedSSELoose-29 which I found.

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17 minutes ago, Agnot2014 said:

I followed I link I thought for SE but the page only said SexLab Aroused extended but I thought it was right.

I believe there is an SE-compatible dll for SLAX somewhere in this thread, if you search for it it should pop up. It would be a matter of replacing the one that is installed with the original mod.

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I cannot get SLSO to work. My char will always orgasm... well, she doesn't actually orgasm, but aroused thinks she does. Even if enjoyment is 0 and player allowed to orgasm is disabled, she will cum after the last animation stage is played.

 

Separate Orgasm is enabled in SexLab MCM

Always Orgasm is disabled in SLSO MCM

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Wait a sec...
New to this thread trying to catch up. Never needed to look around this hard as I'm on Special Edition

That being said...there's like an "alpha" compatible version of this mod for SE? I understand that keywords for certain armors triggering SLAX are tied to a .dll that's supporting LE, right? But there's a converted version here? Is that what I'm reading correctly?

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