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11 minutes ago, Moacir Jr said:

A tiny idea, to put an option in the menu: "probability of being stolen" (0 for not happening)

Been recomended before. I'll consider it. Thanks for the reminder.

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37 minutes ago, Operand said:

 

My humble opinion for the approach:

 

  1. if .. elseif is not scalable. Meaning that if you ever need to change the menu .. another branch to add. Naturally, readability and potential repetitions increase with every menu option added. Recommendation: create a method that will accept button index as a parameter and map the choices inside. To mitigate branching inside that method - usage of a string array is an option.
  2. Since you do a little different things in every branch - you can take an advantage of CallFunction to map menu choices to the specific pieces of the code which you put inside separated methods responsible for handling specific outcomes. This modularity will for sure remove possible duplication.
  3. It would be a good idea to keep text definitions in one place instead of having those separated across multiple methods. Because - again, then you can reuse stuff and avoid duplication, and more - if you want to change anything - you have to do so only in one place. Ultimately you can think of separating the text into JSON definitions, but that could be a long shot.
  4. For some variety, you'll probably want to have synonyms defined in arrays and then select those on the fly. Sort of like Apropos does it.

 

It's always flattering when people assume I'm a real ass coder that can fuck with arrays and shit. I didn't know how to use "While" until like 6 months ago. Anyway I'll look this over when I'm in a better mood. It all sounds interesting. 

 

Note: I didn't use that efficient approach beyond that function and while I still think I'll have a net efficiency gain the sheer amount of new shit I am adding is making it iffy :D 

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2 hours ago, Tentacus said:

It's always flattering when people assume I'm a real ass coder that can fuck with arrays and shit. I didn't know how to use "While" until like 6 months ago. Anyway I'll look this over when I'm in a better mood. It all sounds interesting. 

Hey, that's not critique, that's a genuine advise btw. And yes - I know you have limited knowledge in the area :) That's the point of the advise in the first place.

Anyhow, knowledge in the area does not translate into awesome mods. I have a lot of experience, but struggle to find enough motivation to push my recent mod project off the finish line now that it's like 90% ready :) So don't worry, you're doing a great job!

 

EDIT: As a "proof" you've improved a lot: I have BW of an old version 1.5.9B currently installed (long story.. but I can't update since later versions are incompatible with the major changes I made and I don't want to redo my work again). And I once decided to rewrite some stuff there to my taste. It was.. difficult :) I managed to do it, but looking at what you have now - you've gone a long way since then.

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1 hour ago, Operand said:

you have now - you've gone a long way since then.

 

Thanks at the very least by the time 1.6 comes out I hope to have finally gotten rid of all the weird indents.

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5 hours ago, Tentacus said:

Okay so deffinitely not getting caught in the merchant topic. I'll look into it. I think her dialogue is different if on the road VS at Bunker Hill which might be why I hadn't noticed. Anyway if you missed my edit above I attached a higher priority esp, that might fix the Thuggysmurf issues.

 

I used your new ESP, unfortunatelly didn't work. It's not working precisely with Mayor McDonough during Depravity's Quest of blackmailing him then deciding his fate. (I was gonna do some roleplaying in that scenario, that's where this mod came in handy). But he instantly starts his "I got important stuff to do I'm the mayor after all" literally.

 

But seriously don't worry about this, Hardship always worked fine with me, this situation is sadly the only time it didn't. You got more important stuff to take care of Tentacus.

 

Since you're probably reading this, thanks for this mod mate. We sure appreciate it.

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18 minutes ago, janedynamite said:

 

I used your new ESP, unfortunatelly didn't work. It's not working precisely with Mayor McDonough during Depravity's Quest of blackmailing him then deciding his fate. (I was gonna do some roleplaying in that scenario, that's where this mod came in handy). But he instantly starts his "I got important stuff to do I'm the mayor after all" literally.

 

But seriously don't worry about this, Hardship always worked fine with me, this situation is sadly the only time it didn't. You got more important stuff to take care of Tentacus.

 

Since you're probably reading this, thanks for this mod mate. We sure appreciate it.

That's because that is NOT Mayor McDonough... it's DP_MayorMcDonough aka a custom quest only NPC. ;)

 

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8 minutes ago, izzyknows said:

That's because that is NOT Mayor McDonough... it's DP_MayorMcDonough aka a custom quest only NPC. ;)

 

 

Oh shit, that actually makes a lot of sense lmao.

 

I knew something was a bit off, but I didn't consider the thing not working on custom Npc's a possibility of my issue tho.

 

Thanks friendo.

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Update:

 

As a branch of the orgasm stuff I've ended up starting work on some of the player slavery functions such is ones to ask permission to cum or acknowledge or reject orders. I used VA Synth just a little and have it so you'll hear the player ask permission to cum, or say Yes Master/Mistress/Daddy etc. Or a nice Fuck you. (If you wanna get punished)

 

The honorific that the dominant wants to be called by will be assigned to a global, you can only have one Dominant or Slave Owner at a time

 

As usual the Nora ones came out better than the Nates but it was a struggle with a lot of them... I can't believe people are trying to voice whole mods with it :p. Anyway here's a couple of examples:

 

 

FYesMistress.wav MYesDaddy.wav FYesMaam.wav MPermission.wav

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I am still working out how player slavery will work, but I am toying with the idea that raiders might fight over you especially if you are good looking. This might offer you an opportunity to escape or make your situation worse if you trade a fairly reasonable Master or Mistress for a real Monster (Think those Nuka world guys.)

 

I know one thing for sure I want to make it more varied and interesting than "They slap a shock collar on you, and you hang out in Hangman Alley or whatever, getting raped occasionally until you find a bobby pin or something". I want to have varied scenarios and locations and NOT rely on the shock collar too much to enforce captivity. (Though I will use it for some obviously)

 

As I mentioned a long time ago there will be other abduction scenareos that won't be couched in slavery. One such idea is the "Misery" idea where you gain a fan, either of your prostitution or heroics if you play the game straight, who decides to keep you for their own.

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3 hours ago, Tentacus said:

I am still working out how player slavery will work,

 

As I mentioned a long time ago there will be other abduction scenareos that won't be couched in slavery. One such idea is the "Misery" idea where you gain a fan, either of your prostitution or heroics if you play the game straight, who decides to keep you for their own.

I'm really looking forward to your next release. In reality, your mod is why I'm still playing the game. Thank you for your dedication!

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2 hours ago, vakasaki said:

Could there be any conflict between this mod and aaf violate or aaf sexemup ?

Thanks

 

Violate works perfectly fine as long as you turn off Hardship's "Menacing Raiders" in the MCM. Not sure about the other mod, I haven't used it.

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1 hour ago, Yossarian13 said:

 

Violate works perfectly fine as long as you turn off Hardship's "Menacing Raiders" in the MCM. Not sure about the other mod, I haven't used it.

Thanks for the reply

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39 minutes ago, vakasaki said:

Thanks for the reply

 

Just to clarify as I use both. If Whore mode is running then you will get the Menacing Raider approach. If Whore mode is turned off you'll be attacked as normal and Violate will kick in if you lose the fight

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2 hours ago, Slorm said:

 

Just to clarify as I use both. If Whore mode is running then you will get the Menacing Raider approach. If Whore mode is turned off you'll be attacked as normal and Violate will kick in if you lose the fight

 

But there's also an option in the Hardship MCM to make raiders use their vanilla behaviour (i.e. no menacing raiders) even when whore mode is turned on. I generally use that setting so that I don't have to worry about whether I've forgotten to disable whore mode. And the Violate scenes still start as intended.

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On 3/19/2021 at 4:54 AM, Tentacus said:

I am still working out how player slavery will work, but I am toying with the idea that raiders might fight over you especially if you are good looking. This might offer you an opportunity to escape or make your situation worse if you trade a fairly reasonable Master or Mistress for a real Monster (Think those Nuka world guys.)

 

I know one thing for sure I want to make it more varied and interesting than "They slap a shock collar on you, and you hang out in Hangman Alley or whatever, getting raped occasionally until you find a bobby pin or something". I want to have varied scenarios and locations and NOT rely on the shock collar too much to enforce captivity. (Though I will use it for some obviously)

 

As I mentioned a long time ago there will be other abduction scenareos that won't be couched in slavery. One such idea is the "Misery" idea where you gain a fan, either of your prostitution or heroics if you play the game straight, who decides to keep you for their own.

It would be also cool if with enough charisma and sex exp your character can become real "dame to kill for" the manipulator who able turn raiders on each other and made the real enemies who will try to track you down for revange around the map, so you need always run and dont stay in one place more then 1 day, seek protector or lure him in your own trap.

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21 minutes ago, justforcensor said:

It would be also cool if with enough charisma and sex exp your character can become real "dame to kill" the manipulator who able turn raiders on each other and made the real enemies who will try to track you down for revange around the map, so you need always run and dont stay in one place more then 1 day, seek protector or lure him in your own trap.

This reminded me of the unusual way I took out the Gunners in Depravity.  Instead of invading Gunners Plaza guns blazing my char put on a very short dress and thigh boots and 'worked' her way around the gunners...and took the opportunity to place the explosives.   Once everything was in place she waltzed her way back out with nary a gunshot, sent off the signal to the explosives and enjoyed the fireball.

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4 hours ago, 1234789 said:

This reminded me of the unusual way I took out the Gunners in Depravity.  Instead of invading Gunners Plaza guns blazing my char put on a very short dress and thigh boots and 'worked' her way around the gunners...and took the opportunity to place the explosives.   Once everything was in place she waltzed her way back out with nary a gunshot, sent off the signal to the explosives and enjoyed the fireball.

 

Hardship sold me when I was trapped in USAF station Olivia with Ack-Ack and menacing raiders on. I ended up completely wrecked and wondering how I could escape.  Had literally nothing on me and broken limbs. I remembered the radroaches, and found a bobby pin by chance. I popped open the door, the other raiders ran in like idiots and ignited the flames. After a couple died I found one had a machete. Cue sneaky murders post-menacing raider scene. By the end they were all dead, I was partially recovered and that machete stayed with me the whole game.

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3 hours ago, blahblahblah97 said:

 

Hardship sold me when I was trapped in USAF station Olivia with Ack-Ack and menacing raiders on. I ended up completely wrecked and wondering how I could escape.  Had literally nothing on me and broken limbs. I remembered the radroaches, and found a bobby pin by chance. I popped open the door, the other raiders ran in like idiots and ignited the flames. After a couple died I found one had a machete. Cue sneaky murders post-menacing raider scene. By the end they were all dead, I was partially recovered and that machete stayed with me the whole game.

 

That's awesome.

 

In 1.6 all that "Last house on the left" action would help cure your trauma :D

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12 hours ago, Yossarian13 said:

 

But there's also an option in the Hardship MCM to make raiders use their vanilla behaviour (i.e. no menacing raiders) even when whore mode is turned on. I generally use that setting so that I don't have to worry about whether I've forgotten to disable whore mode. And the Violate scenes still start as intended.

 

I prefer to have the option available myself as if Bad End kicks in from Violate it can be useful for getting past groups of Raiders if you've been robbed of all your armour and weapons (I don't use fast travel).

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9 hours ago, 1234789 said:

This reminded me of the unusual way I took out the Gunners in Depravity.  Instead of invading Gunners Plaza guns blazing my char put on a very short dress and thigh boots and 'worked' her way around the gunners...and took the opportunity to place the explosives.   Once everything was in place she waltzed her way back out with nary a gunshot, sent off the signal to the explosives and enjoyed the fireball.

Imagine replaying whole game using only sex, blackmail, flirt, lie, poison, switchblade, explosive and walter ppk with white grip (unique gun that you can hide in "working" clothing and have crit multiplyer for each time character had sex with a target)

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Really great mod.

 

Unrelated to this mod, i wish there were more people around. I use currently "Lots More Settlers and Enemies" but i do not see an actual increase in Diamond City.

 

Though one thing i noticed is in Diamond City, there where the mistress is. It seems that i can not touch the quest from the bar keeper because i kind of always fail it. So i just ignore him to avoid the problem.

I mainly concentrate on my task and avoid all the quests actually.

 

A feature i wish where available somewhere, perhaps as another mod, is the loss of level and/or skills. I kind of want my character to be weak as it is submissive.

Another thing i wished, coming from Skyrim, is the drug aspect. It seems that there is no mod for that kind of thing. Or let say, physically.

 

Overall i like this mod very much. Its kind of what i was looking for, for the role i want for my female.

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