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(Legacy) Family Planning Enhanced Assorted Addon's


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5 hours ago, magnusx said:

God day, I had the mod since launch and updated it to the latest version 0.7, today my character gave irth and was about to use the chemistry workstation and the armor workbench to change the carry options and the odd baby and abandoned baby found are in the MISC tab of the pip boy, any help o adressing u can give me to fix it? tyvm in advance

 

2 hours ago, magnusx said:

Ok, researching I have found that the birthing baby is the one that comes from original FPE, so babys that comes out from the pregnancy are ending being odd babys in MISC form, im wondering naw wa is failing to kick in, character got pregnant on an CSA event of abduction, with 0.7 installed and latest FPE 2.401 installed so, dunno wa is goin wrong, just tested the beta 0.8 u posted and the same output of MISC baby happened, have a save where my toon is right about to give birth in some minutes and swaped 0.7 with 0.8 and have the planned parenthood workbench and crafting options there but the baby is an odd baby in MISC tab so, dunno, wa could it be? any clue?

I did a quick check on my mod, and it should work (so i will do some testing today)

 

but nevertheless can you post your load order

 

also you never said who was the father? (all you said it was an abduction, and I haven't played that in a while)

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42 minutes ago, Invictaxe said:

 

I did a quick check on my mod, and it should work (so i will do some testing today)

 

but nevertheless can you post your load order

 

also you never said who was the father? (all you said it was an abduction, and I haven't played that in a while)

I suppouse was a super mutant on middle boston, then it was attacked by raiders and she got in hands of raiders, so, who knows XD Im at work naw but i gonna check it, I arrange the load order with LOOT, and in Mod Organizer this mod is below FPE in order of overwritte anything on that mod, but have to check moar, tyvm

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so I found an issue which have an influence on your issue.

 

so inside FPE Feeding and Check Up's - I forgot to update them so the recipes there will create MISC Babies

 

and inside FPE Wearing - I did update them so the recipes there will create Armor Babies

 

and it turns out, that I have similar mistakes as well so there will be an upcoming update

 

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22 minutes ago, Invictaxe said:

so I found an issue which have an influence on your issue.

 

so inside FPE Feeding and Check Up's - I forgot to update them so the recipes there will create MISC Babies

 

and inside FPE Wearing - I did update them so the recipes there will create Armor Babies

 

and it turns out, that I have similar mistakes as well so there will be an upcoming update

 

So is ok I have this issue or u think i should keep diggin on it? I will arrive in one hour home and see waddup, tyvm for ur awesome mod!!

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Well it just works, as a sugestion, my character got twin so, when we change the holding position can we have a change of slot so we can carry more than one with us? and a movable crib could be of use, like this kart?

 

https://www.nexusmods.com/fallout4/mods/33086?tab=videos

 

It could be great if they could develop Legendary condition on growing up if u feed them or have them with u, instead of leaving them at the Settlements to grow as simple settlers, just sayin jejeje

 

tyvm for ur mod and support.

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10 hours ago, magnusx said:

Well it just works, as a sugestion, my character got twin so, when we change the holding position can we have a change of slot so we can carry more than one with us? and a movable crib could be of use, like this kart?

 

https://www.nexusmods.com/fallout4/mods/33086?tab=videos

 

It could be great if they could develop Legendary condition on growing up if u feed them or have them with u, instead of leaving them at the Settlements to grow as simple settlers, just sayin jejeje

 

tyvm for ur mod and support.

While that sounds like a good and easy idea to do, the reality will be annoying. (legendary)

1. Timing - Babies operate on a timer which will reset if crafted into a legend(I cannot think of another way to do it)

2. Multiples - the thing with this mod is that everything has to be in fives so Asian, Black, Hispanic, White and Ghoul each of them will require two children and then two adults

so to add a single legendary effect, I will have to add five recipes(+5 for change of mind), five babies, ten children and ten adults

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Sounds Hard then, about the milking why don't use the animation of the holding baby but wit the bottle attached meanwhile, jjust saying, Thnx for ur excelent features

 

Bud I found a pack with an animated furniture that is called suckerchair, is fully animated and u could use it for the milk extraction, is awesome!!!

 

 

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3 hours ago, Invictaxe said:

While that sounds like a good and easy idea to do, the reality will be annoying. (legendary)

1. Timing - Babies operate on a timer which will reset if crafted into a legend(I cannot think of another way to do it)

2. Multiples - the thing with this mod is that everything has to be in fives so Asian, Black, Hispanic, White and Ghoul each of them will require two children and then two adults

so to add a single legendary effect, I will have to add five recipes(+5 for change of mind), five babies, ten children and ten adults

Well, what about using ur clone system plus a random trait that comes from the father (just a random useful trait) and be able to have ur level as an adult, just to make tthem worth to bring along and feed them, or just maybe something even less complex like when they spawn as adults and where in ur inventory they can have ur same level at the moment of birth instead of spawn at the settlement, just saying u are the magician, I'm just a fan, hope u can find something useful in wa I say and if not, Thnx so much for ur great mod, is base in my installation naw, ty so much!!!

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10 hours ago, Invictaxe said:

I have been working on more milking armors (still a bit of work left to do) (both armors have three options - Left, Right and Both)

In addition to the Oppai Milk Pasties mod you linked a while back, there's also a mesh for a wearable double breast pump and canister somewhere in this:

 

Spoiler

 

 

It got incorporated into the repeatable dairy farming quest for this mod:

 

Spoiler

 

 

I think it's originally from here, which has some good screenshots:

 

Spoiler

 

 

There's also a ZeX/FG bodyslide conversion for it (as "skymilker") in the skyoutfits download from here:

 

Spoiler

 

 

8 hours ago, magnusx said:

I found a pack with an animated furniture that is called suckerchair, is fully animated and u could use it for the milk extraction

 

For other ideas along those lines, a port of the stationary milker from this Skyrim mod could make for an interesting addition:

 

Spoiler

 

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51 minutes ago, vaultbait said:

In addition to the Oppai Milk Pasties mod you linked a while back, there's also a mesh for a wearable double breast pump and canister somewhere in this:

 

  Hide contents

 

 

It got incorporated into the repeatable dairy farming quest for this mod:

 

  Hide contents

 

 

I think it's originally from here, which has some good screenshots:

 

  Hide contents

 

 

There's also a ZeX/FG bodyslide conversion for it (as "skymilker") in the skyoutfits download from here:

 

  Reveal hidden contents

 

 

 

For other ideas along those lines, a port of the stationary milker from this Skyrim mod could make for an interesting addition:

 

  Hide contents

 

All good idea's

but at the moment, I am going to focus on the limited framework and get it working with a few more options

 

if there is an armor that you want to add milking then it will be fairly easy to mod something in FO4Edit.

I will add instructions on how to add addons to my addon (I had to do it)

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earlier today, I realised that I can create a non-sexual part for this mod (which I am now thinking about putting on Nexus but only the blood withdraw part)

basically wear the armor (Blood transfusion) and after a bah amount of time, it creates a bloodpack

so you could have an army of slaves bleeding into bags (for vampire lovers)

20191212145248_1.jpg

20191212145258_1.jpg

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v1

Consumables(DNA, Blood, Milk and Semen) can be easily made in two different fashions - Armors & Consumable

Cum - Cum Needles will extract cum from any friendly Male NPC(or female with workbench changes)
Milk - Milk Bottles will extract Milk from any friendly Female NPC(or Male with workbench changes)
Blood - Blood Needles will extract Blood from any friendly NPC
DNA - DNA Needles will extract DNA from any friendly NPC

 

Condoms from Family Planning Enhanced require cleaning and then they are wearable (T-BOS & CBBE)

Available in five different Colours (Black, Blue, Green, Red and White)

Injectible semen allows you to easily impregnate any friendly settler by equipping them with an injector (Using console commands will allow you to impregnate anyone)

And General Fixes

Now Requires Bodyslide
Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562

 

 

because I am lazy at the moment, I cannot be bother with writing up the proper changelog for the next update for Baby Addon

Here is the next update for Baby Addons

 

requirements

Bodyslide - six armors require building

Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562

(just download it and build the meshes, no need for the esp)

Otherwise rename FPE_BabyAddons (No Oppai).esp to FPE_BabyAddons.esp

 

it contains a shitload of new and fixed stuff

four armors that produces a object (Cum, Blood, DNA and Milk), these objects can be altered and consumed

added baby clothes colours for boys and girls

five new colours for condoms

 

you can craft everything on the planned parenthood table or the armor workbench

 

let me know if there is any critical issues

 

 

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in case anyone wants to add the milk mechanic to their mods

 

pArmor_Milker is the armor that you are have to wear in order to get bah
kw_MilkOne gives you one bah
kw_MilkTwo gives you two bah's
kw_OneOff should last one cycle and then remove itself
kw_Repeat repeats the cycle
kw_Male is for males only
kw_Female is for Females only
kw_Other is for anyone
kw_15Sec 15 second cycle
kw_30Sec 30 second cycle
kw_45Sec 45 second cycle
kw_60Sec 60 second cycle
kw_90Sec 90 second cycle

kw_120Sec 120 second cycle
Milk_Breast is the object being generated

 

so for instance

wearing a necklace with the keywords of

kw_MilkOne

kw_Repeat

kw_Other

kw_30Sec

Milk_Breast = stimpak

 

will generate a single dose of stimpak every 30 seconds (good for companions)

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8 hours ago, Invictaxe said:

v1

Consumables(DNA, Blood, Milk and Semen) can be easily made in two different fashions - Armors & Consumable

Cum - Cum Needles will extract cum from any friendly Male NPC(or female with workbench changes)
Milk - Milk Bottles will extract Milk from any friendly Female NPC(or Male with workbench changes)
Blood - Blood Needles will extract Blood from any friendly NPC
DNA - DNA Needles will extract DNA from any friendly NPC

 

Condoms from Family Planning Enhanced require cleaning and then they are wearable (T-BOS & CBBE)

Available in five different Colours (Black, Blue, Green, Red and White)

Injectible semen allows you to easily impregnate any friendly settler by equipping them with an injector (Using console commands will allow you to impregnate anyone)

And General Fixes

Now Requires Bodyslide
Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562

 

 

because I am lazy at the moment, I cannot be bother with writing up the proper changelog for the next update for Baby Addon

Here is the next update for Baby Addons

 

requirements

Bodyslide - six armors require building

Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562

(just download it and build the meshes, no need for the esp)

Otherwise rename FPE_BabyAddons (No Oppai).esp to FPE_BabyAddons.esp

 

it contains a shitload of new and fixed stuff

four armors that produces a object (Cum, Blood, DNA and Milk), these objects can be altered and consumed

added baby clothes colours for boys and girls

five new colours for condoms

 

you can craft everything on the planned parenthood table or the armor workbench

 

let me know if there is any critical issues

 

 

can the cum be extracted during AAF sex animations as well?

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20191212195502_1.jpg.028b0857743e2a69b0edd707a92c980d.jpg

 

i am missing these Three cattory's in the chem station

 

FPE Feeding and Check Up

 

FPE Wearing

 

FPE Cloning

 

and i don't know why.

 

the FPE mods i have are,

FPEAIOCreatureaddon.esl

FPE_BabyAddons.esp

FPEAddonpack.esp

FPEDogAddon.esp

FPESupperMutanAddon.esp

 

All FPE mods have been updated to the lateist version,

 

Can anyone help?

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50 minutes ago, reaper69 said:

20191212195502_1.jpg.028b0857743e2a69b0edd707a92c980d.jpg

 

i am missing these Three cattory's in the chem station

 

FPE Feeding and Check Up

 

FPE Wearing

 

FPE Cloning

 

and i don't know why.

 

the FPE mods i have are,

FPEAIOCreatureaddon.esl

FPE_BabyAddons.esp

FPEAddonpack.esp

FPEDogAddon.esp

FPESupperMutanAddon.esp

 

All FPE mods have been updated to the lateist version,

 

Can anyone help?

First Thing

You don't need all of the mods above, so either FPEAIOCreatureaddon or FPEAddonpack, FPEDogAddon and FPESuperMutanAddon

(unless it works for you)

 

about the Recipes, I decide to keep it a bit cleaner so I made new workbenches for my two mods

FPE_BabyAddons has a table Called "Planned Parenthood"

FPEAIOCreatureaddon has a table Called "Wasteland Creatures"

 

There should be nothing left in the standard chemistry table?

 

 

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1 hour ago, magnusx said:

There is a mod that includes raider kids, could be hard to integrate it with this mod? How can i console add them to their faction so they don't be allys but foes? Ty VM in advance

I can only see one way to do type of thing at the moment.

in crafting, have an recipe of a baby and some jet to create a jet addict (Raider Child)

the other thing is that FPE doesn't have to continue to adulthood, it would be very easy to have the children forever.

 

(I will have a look tomorrow)

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Hi there, I bumped into an issue, maybe im quite demanding on my game or dunno wa could happened, It happened as it follows jejej, after 9 days of pregancy my character under an abduction by raiders of 9 days was about to give birth, Real handcufs enabled since one day before the CSA abduction began, at an interior area the message of gone into labour pop up and fade to black, then no baby is received or any screen like other births before, no items related to the baby on inventory, checked baby health in mcm and was ok, i disabled miscarriages and other bad stuff for it, unticked many mods, spawned a doctor at my character, terminated abduction, went into an open area, teleportet to a settlement without a different result, reloaded a previous save when my character was pregnant and she was at a settlement pregnant from a recent abduction but this time from super mutants, a save about to give birth and with my current mods loaded , and it poped up the window of babys stats and received the babys at inventory, nothing wrong, the only difference between abductions was that the more recent abduction began with real handcufs enabled and on my character, a female human companion and all the kids enhanced mods listed on my load order, i suspect is somthing with the handcufs becuz on the reload of the previous abduction with mutants it flowed as it was intended, all is updated, f4se, fpe, everything is on date, tyvm in advance o/

Spoiler

# This file was automatically generated by Mod Organizer.
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8 hours ago, XXXgamer said:

I see abandon babies need tasty breast milk, but I can't see how to make it. I only get just breast milk. I also don't know what to do with the sterilized milk bottles.

son of a bitch, I had a quick look at the recipes (and realised that I didn't make one up(I thought I did)

 

if you are a female then you can use a sterilise milk bottle on yourself to fill it up (if you are a male then it returns to you)

 

(I remembered what I was going to do, I was going to add chemical effects to the different breast milks the same to what I did to the semen)

(but I must have gotten sidetracked somewhere)

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beta v1.06ish (ESP only)

did minor recipe changes (added breast milk drugs)

Added Piper as a clonable baby as a semen injection (let me know if the DNA levelled list injection quest works(adds Piper's DNA to her inventory) it didn't in my game)

(however I did add a debug Recipe in Planned Parenthood to convert DNA into Piper's DNA)

 

 

20191215095515_1.jpg

FPE_BabyAddon's v1.06beta.7z

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Ok ran even more tests, without and with all those mods installed so, got into mutties enslaved, pregnant, window with baby stats, thing that dont happens if the father is human, have the following mods that involves pregnancy besides this one:

 

RSE II: Reproductive System Effects

 

AAF Family Planning Enhanced for CBBE

 

latest version for both, wa Im concluding is that somthing is preventing FPE generate the baby, it dont happens when the father results to be a mutant, and to be honest never got defeated by raiders using this mod so wasnt unaware of it, so, do u have any clue wa im doing or not doin right so this can happen? tyvm in advance

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