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FO4 NudeBasics

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Fallout 4 forced Nuditity

 

Aaaah. If you're not using mod organizer save your NudeBasics.Ini file before updating !

 

Basically its kind of a swiss knife mod to try and keep the player nude (@Tuxagent), you can turn off and on or what you you like or dont like using the mcm.
It also had some integrations for devious devices, AAF Animation framework, AAF violate and Real handcuffs.

 

 

MCM setting and how they work
------------------------------------

 

MAIN PAGE:

Information keys.

The first one shows how much players health is effected from rape and how much the skin is effected from radiation. The second shows most
interesting states about body changes.

 

power armor settings
When you enter power armor the maximum time to stay in it is restricted. If the player is wearing clothes the maximum time is reduced. Maximum time also is reduced for
every common piece of armor the player is wearing, nevertheless one hour usage is always possible. As an alternatively entering of power armor can totally be blocked when wearing armor.
Entering power armor also is not possible when the player is wearing a milker or when the total body change (morphings) of player exceeds an - indirect - configuratable limit.
Trading is not possible wearing power armor.
After the player has left the power armor, (mod is designed for female player) she must wait some time after usage is possible again.
Maximum cool down time is 12 game hours if the player reaches or exceeds the maxtime limit (exceeding limit is possible in combat).
If the player does not stay the full maximum time in the power armor, the cool down time is reduced corresponding. But to avoid spending the cool down time just sleeping
or waiting on a chair and make things to easy there is a 2.5 minutes hardcoded real waiting time, that must elapse too.
For every hour the player spends in the power armor and also after entering it, the player is radiated a little bit, to make radiation effects a little bit more interesting.

 

No vanilla armor
The player cannot wear armor from the vanilla game. Only can make sense if you have additionally 'player only' armor installed

 

Speed reduction
When activated speed is reduced by 20 percent when the player is running around nude. No effect in power armor.
Disabled by default because it's an constant ability.

 

MCM restriction - Be careful with this and keep a safe so you can go back.
Step 1: Most options in my own mcm will not show up and cannot be changed anymore
Step 2: No mcm will open when player is nude or restrained.
Freeze: All settings in my own mod are freezed and cannot be changed (until next update)
DO NOT ACTIVATE FREEZE WITH STEP 2 OF MCM RESTRICTION UNLESS YOU ARE ABSOLUT SURE ! Otherwise no mcm is available anymore !!

 

VANILLA EFFECTS
armor break system for player only
When the player is hit armor and clothing degrades and can break. Melee attacks, power attacks or fire will degrade armor faster than beeing hit with gun bullets.
Additionally when the player equip some tight armor or clothing this equipment is stressed and can break too.
Over time the equipped armor is getting more weak and there is a small chance ever day that the armor can break.

In mcm the chances are defined in permille (mille = 1000) instead of percent.
All clothing have a maximum health of 1000, while armors have a base health from 1000 up to 8000 (maximum health for devious devices is 8000 also !)
This is done because all internal calculations are done on an integer - Handling with percent would make it necessary to calculate internally with float variables,

while calculations done with integer are faster!
Armors does not break until the actual health falls below 2000.
The mod supports now breaking of equipped devious devices too. THIS FEATURE REQUIRES MY OTHER MOD DEVIOUS DEVICE ENCHANTINGS TO BE LOADED. (Because DD is only a soft requirement !)
Not every device can break. Usually excluded from breaking are items that opens with a chastitiy key, like piercings, plugs and blindfolds.
You can check in Pip boy, menu inventory, folder divers after opening the note 'MyBasicsInfo-attire'. The first 12 breakable armors or the firsts 12 devios devices equiped on the player are listed there.
Broken armor and clothing can be repaired. In Diamond city talk to the new trader RHYE in front of the jail. For a small fee she can help you with the last broken equipment.
That means you can recover unique armor and clothing if you want to.

 

Naked item buying or changing
When enabled,  naked traders dont sell you armors, weapons and some other things (no Radaway !) because they think you're a slave, nevertheless they will take your caps with a smile.
Settlers do not allow you to take items necessary for survival. If you try so, than they can rip your clothes and hand it over to RHYE to make some profit.

 

Restrict naked sittings outside
When the player is nude she do simply do not want to wait.

 

dead bodies
There is an adjustable chance that every dead bodies is stripped from weapons, clothing and ammunition. Makes it a lot harder to find attire for dressing up.

 

drop weapon
When the player is hit in combat and the weapon is out the hurt often causes the player to drop the weapon. In the excitement it is then difficult to pick up the gun again.
When a milker is equipped and his work begins, the player is sometimes so frightened that he drops his gun also.
(Will add this feature for the plugs too, using my devious device enchantings mod)

 

Maximum sleep time per day
When sleeping longer than ... hours, the player will get headache from the gazen nightmares and wants to stand up.
- When maximum for the last 24 hours is reached, beds do no longer show up the activation hint.

 

Health damage from rape
This of coarse requires a functional AAF animation framework and some functional sex mods.
health damage from rape DOES NOT DAMAGE the players health direct, Instead, the player's maximum health is reduced by this defined percentage based on the "basic health". (similar working to "I need" does in skyrim)
When beeing raped from others than the human race, damage increases with a hardcoded factor (estimated rule of thumb) - Factors are: ghouls 1.4, dogs 1.8, supermutants 2.0, yaoguai 2.3, robots and synths 2.5, deathclaws 3.0 and others 1.8.
There is no good distinction between consensual sex and beein raped. For sex consensual the factor is 1.0 for each actor. So when you have a mod installed for consensual swith this feature off as long as playeris having consensual sex.
Initially, the player's soul is mainly damaged. There exist no potions and no doctor that can heal this damage. Only elapsing of gametime will help.
Ok, if the player's soul is at its lowest point and the rapes don't end, then this extra damage is burned into the soul. (in mod called damagepool).
Before the soul can recover, the player must of course first get a certain time interval to the events.
Recovering from everything should not last longer than one game week.

 

Radiation skin effect
Radiation has effect on the player's skin and makes it very sensitive. The higher the radiation skin level the more the player does not want to wear armor. Radiated skin has 6 levels in total
Effected armor slots are visible in the players "MyBasics notes".
For compatibility reasons with the old version unequipping the armor in the body slot (now at level 6) can be switched on or off. (With morphings enabled, the better choice is off)

 

MOD INTEGRATIONS
Bomb collar
The bomb collar requires the player to follow several rules otherwise the bomb activates and tortures the player about 20 seconds before finally the head is decapitated.
The rules to follow depends on the current location the player is currently in and are listed in the MYBasics-bomb collar notes in inventory.
Available bomb collars are "the shock collar" from Real handcuffs,  the institute collar and the Vault Tec Disciplinary collar.
The institute collar has coloring support, when Devious device enchantings are installed.
How to get rid of the collar depends on the original mod where it is from. Additionally for the collars from Devious devices there is also the possibility to break while hit in combat.
Of course, some of the rules also apply to clothing. It can be set for the locations of wilderness and dungeons. Values greater than 0 means that the sum of the armor value
of all equipped items must not exceed this value. Therefore, zero means that only normal clothing is allowed.
The value -1 means the player must be completely naked

Other effects
bound hands effect restricts using some furniture available in the world and also picking up some things. When Real handcuffs is detected it is automatically disabled.

gagged effect
If the player is gagged she can not eat foods, drugs or chems. The foods and chems are no longer reachable but still have the original weight. (Want to have a better solution, but I'm lucking of knowledge with swf-files)
To avoid overencumbering the player with 'invisible' items, foods and chems are immediately dropped when trying to pick up with a gag equipped.
(Could improve this behaviour by making it dependant of the actual inventory weight)

unequip devious devices during sex scenes.
For improving ugly sex scenes. Because devios devices usually are blocked from easily unequipping, now your rapers always have the possibility to unequip.
With the feature on, always unequipped are body dresses, plugs (commonwealth plugs too!) and chastity belts. Depending on the scene Hoods and gags can also be unequipped.

 

AAF violate
It always annoyed me that the raiders didn't rob the player completely. What is preventing them from doing it?
Well with this feature now there is. At the start of the rape scene the player droppes
the equipped weapon, ammunition, clothing, a few random parts and the sack with the remaining equipment.
The bag with the equipment is of course closed, the player either did it by himself or the raiders do it.
The bag with the equipment will become visible after the pacification time ends, (it was in the way too often)
they are not tracked via quest, so keep in mind where you loose it !!
The best and favorited items are given to a raider dealer for selling.
If the player is accompanied, the companion remains naked after the rape at the end of the scene.
Hint: Do not pick up anything after the scene ends, if you want to do nevertheless then start with the ammunition.

 

MORPHINGS
There are three groups: Body will grow or body changes because of radiation. Body can change because the player was pregnant before or has catched some kind of hormone irritation and at last
permanent growing because of untreated radiation, untreaded hormone irritation, stimulated by breast piercing or high tech bomb collar.
(breast operations for string implantats are not realized, because of missing an idea why the player should do this and to gain what kind of advantage)
To make morphings work you must build the players body using Bodyslide with the morphing check box set, additionally for using the milkers this armors must be build also with the morphing feature.
See screenshot.
Additionall you must setup the final morphing values in the Inifiles.
THE EXISTING SETTINGS WERE FOR TESTING PURPOSE AND AS A PROOF OF CONCEPT, BUT ARE NOT SUITED FOR USAGE IN A REAL GAME unless you wants to have beer barrels hanging to the knees.
The initialization file 'FO4_NudeBasics.Ini' for the morphing is located in folder F4SE\PLUGINGS and can be changed with any ordinary editor.
At the moment it looks like :

 

[MaxMorphRadiation]
Breasts=2.0
BreastsNewSH=2.0
BreastHeight=-4.0
[MaxMorphOthers]
Breasts=3.0
BreastsNewSH=1.5
[MaxMorphStringImpl]
Breasts=1.1
BreastsNewSH=1.2
BreastsSmall=-1.0    
BreastsSmall2=-1.0    
BreastsTogether=0.0    
BreastWidth=1.0    
BreastFantasy=1.0    
BreastFlatness2=-1.0    
BreastGravity2=1.0
BreastHeight=-2.0
BreastPerkiness=0.0
DoubleMelon=1.0    
NippleAreola=2.0
NippleSize=-5.0

 

You can add other nodes or remove nodes to your personal likings. The inifile is loaded every time at game start.

The values of all 3 morphing groups are combined together before applied to the player. (Cumulative !)
In the information box the morphing values are shown in per thousand !

 

radiation morphing
radiation morphing effects are time delayed, applied after last radiation event. So standing in water with constant radiation does not show the effect on the player until the radiated water was left.
min radiation: If the actual radiation is below this value it does not have any (morphing) effect
radiation range: If the actual radiation is above min radiation plus this value then the radiation body changes have its max value reached.
For better 'shrinking' radaway needs now 150 seconds for full effect.

 

milking and hormone irritation
hormone irritations can be catched when the feature is on leaving the Cryopod (player has baby!) or normally by adjustable chance having kind of rough sex with raiders.
The effect has 7 stages. At stage 1 maximum milk is 70% while at stage 7 is 100%. Milk production rate increases with each step.
If the player has 100% milk content the visible morphing effect is at the maximum value for this group.  
After an adjustable period of time the hormone irritation starts fading out.
The contents of milk can always be reduced by using one of the milkers, but the milkers are not possible to pump the player completely dry.
During fade out sleeping will also reduce the milk amount and only with sleeping the disease can be cured completely.
Well when having sex again during the fade out periode, the amount of milk simply will increase a little bit.
If the player has a milker equipped and suited bottles in inventory, then this bottles are filled with milk and can be used (untested).

Bottles can be bought from Rhye or created at an chemy workbench.

 

permanent growing
checked every 24 game hours. Milk content bust be at maximum, Radiation must be at maximum to be considered. If multiple reasons exist the growing does not stack, only the value from the settings is taken into account.
permanent growing does not stop at 100 percent but nevertheless is limited.
With good luck player can find some 'Breast reduce pack' in a container or buy from Rhye.

 

Secondary effects
Secondary effect usually are based on the player's morphing total value. This is a combination of all activated groups where each group can have its own weight how much it should be considered building the
total value (This should math in some way your morphinmg settings in the ini File)
The weightings are adjusted with the 'influence' settings.

 

Undressing secondary effect
If your body changes then your attire becomes stressed more and more and also a power armor suit uncomfortable.
At a certain point you cannot endure it anymore and must unequip your armor or leave the power armor suit.
If armor breaking in general is activated and the additional break setting for the morphings your armor simply will burst. Sometime it is possible to send a warning notification.
Your armor also can make 'noises' before final breaking happens. On the other side if the player is nude but have already have some smaller body changes
equipping attire is no longer possible. It just doesn't fit anymore. Devious armor is very strong and does not break and is not unequipped because of body changes !
The power armor suit of coarse does not break, but depending on body changes either cannot be entered or must be leaved.
The values are just that for the ordinary armor multiplied with the choosen factor for power armor.
 
price influence
The selection is valid for a morphing total value of 1000. No prices are changed if the player is dressed up.
the influence is determined proportionally for smaller values

 

speed debuff
similar to price influence. But player get a speed debuff proportionally to the setting and the morphing total value.
When activated save more often if possible. One time had a curious speed buff instead of a speed debuff during testing, but never found the reason.

 

carry weight
similar to price influence, but player here get's a carry weight debuff proportionally to the setting.
Different to price and speed only the hormone irritation group and the permanent group is considered.
Radiation does not make sense for my understanding.

 

credits go to
@Kimy for making devious devices
@Bumex for making the skyrim conversions : https://www.loverslab.com/topic/72183-fo4-clothing-conversions-from-skyrim-wip/
@EgoBallistic for helping me with the AAF Animation framework and for AAF Violate
@JBpy for helping me with the milkers  

 

 

355774405_Buildmorphs.png.3608038f0778925ff5aa6b131ad5486e.png

 

 

 

 


  • Submitter
  • Submitted
    06/27/2019
  • Category
  • Requires
    All DLC's, F4SE, Armorkeywords, FO4 MCM, Looksmenu, Community Plugin > V38

 

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This mod is brilliant, I'm surprised it's not getting more attention. Thank you for making this! I've been looking for something like Mortal Weapons and Armor for Skyrim for Fallout and this is the closest so far with the gear destruction chance.

 

If I had one suggestion for a future update, not sure how doable it is but if there was a way to differentiate between male and female corpses when "Strip Dead Bodies" is active that would be superb. Mortal Weapons has a feature that only allows you to wear armor previously worn by an NPC of the same sex as the player. Regardless however, this is an instant must have mod for me. Thanks again!

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Question.  If one uses devious wasteland and devices, what happens if this collar is unequipped for a DD?  

 

Perhaps an block or something to prevent dd removing your collar?

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On 7/1/2019 at 9:38 PM, MrCruelJohn said:

Question.  If one uses devious wasteland and devices, what happens if this collar is unequipped for a DD?  

 

Perhaps an block or something to prevent dd removing your collar?

Do you mean the bomb collar ? For the bomb function only the high tech. institute collar from devious devices is used.

If the collar is removed using regular struggling (?) functions or through an other mod should have the same effect. Player does not have an active bomb anymore.

Me myself i tested it with the "manipulate the locks" function from devious devices.

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On 7/1/2019 at 9:00 PM, verdantmile said:

This mod is brilliant, I'm surprised it's not getting more attention. Thank you for making this! I've been looking for something like Mortal Weapons and Armor for Skyrim for Fallout and this is the closest so far with the gear destruction chance.

 

If I had one suggestion for a future update, not sure how doable it is but if there was a way to differentiate between male and female corpses when "Strip Dead Bodies" is active that would be superb. Mortal Weapons has a feature that only allows you to wear armor previously worn by an NPC of the same sex as the player. Regardless however, this is an instant must have mod for me. Thanks again!

Unortunately with my solution it is not possible to store information like size or gender. This would require objectreferences like in Mortal weapons while in my mod  armor break solution is based on base forms. (Last worn 100 are tracked). So if stripping only male or female corpses there would be much more armor lying around and available for the player.

Anyway I like the idea of stripping only male/female for some other reason, but it would be necessary to inhibit looting armor (and weapons) from corpses without removing them.

At the moment I have no idea how to do this trick. But several months ago I read a description from a mod on nexus, that exactly can do this. Inhibit looting armor from a corpse without removing it from the body. Unfortunately until now I never found this mod again and I do not remember the name 🙁

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Do not activate "Enable bound hands effect" when REAL HANDCUFFS is installed.

I do not know if this script part has a general problem or only together with REAL HANDCUFFS.

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On 11/10/2019 at 3:34 AM, Nit Pick said:

Does this still work? The MCM doesn't show the menu items

Not seen this post.  If player is nude (or restraint) the MCM does not show the details. Hope you've find out this by yourself.

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In the meantime I've fixed some bugs and changed some things. And included 2 from 3 possibilitiesy of murphing the players body.

Intended for breasts and butt, but not restricted to this parts.

 

I am still not satisfied with the actual version and and help from another modder is definitely welcome .

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7 minutes ago, Adetu said:

Not seen this post.  If player is nude (or restraint) the MCM does not show the details. Hope you've find out this by yourself.

 

Yep you are right - even says nude or restrained when you hit main tab of the mod.

 

One suggestion, unless someone has fixed it - the bound hands effect - turn to off otherwise I get all these bouncing stimpaks… which is the only thing I am not happy about but for me, it is a game changer and always in my LO.

 

I did go into xEdit and add back the neighbors clothes as well as modified the agent with Kellogg to put on the courser outfit - and I have it as a replacer as well...

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Hi Adetu,

 

It's a been a long time since i wanted to test this mod, and now that my fallout4 is solid and working, i wanted to give my thought to you and the others readers on the thread.

 

Firstly this mod won't leave my load order anytime soon it is fantastic !

 

I really like that  i can turn on and off each features of the mod, i also didnt find things that break the game no costly bugs and everything seem to work fine when i play.

 

I love the power armor time limit :) It makes me think when i need it most and i use also in the same way the maximum sleeping hours features.

 

I didnt have a bomb collar yet so i cant really speak on that

 

For user of real handcuff like myself , i have turned off bound hands like adetu himselft has written on the thread.

 

I turned off the health rape settings because i think it messed up a little bit with another mod and i dont really know how that work exactly.

 

I really like the armor and degradation features and i use it with combat strip lite so more nakedness, combat strip lite doesnt destroy the clothes sadly but this mod can :) so i use both ! with settings a little bit lower.

 

I dont know what promille means, i think it's for thousand.

 

I like a playthrought with not taking everything on every npc and i use a scarcity like mod and one feature i really like is the looting !!!!

 

So simple, i use the cursor on the dead npc and BAM! i take the gold and there is not much to be found on the ennemy (customizable)

 

I think you should put a more detailed description of all the amazing features of your mods and i think there is a lot of gamers that would try it more and use it

 

@Adetu

 

You are a great modder and your mods should be more downloaded !!! (player exhibitionist and this one)

 

I am so sorry that i took that much time to really test this mod that bring me so much fun in my games :)

 

 

 

 

 

 

 

 

 

 

 

 

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16 minutes ago, maddadicusrex said:

What does this mod do? Thanks

Its a swiss knife mod to try and keep the player nude, you can turn off and on what you like or dont like there is a mcm.

 

What i know and use

 

1) Configurable Maximum sleeping and Power Armor usage ( so if i put it to 10 then i can only sleep 10 hours in a day after) or for the power armor i cant enter it after using too long because it make me uncomfortable.

 

2) Armor and clothes degradation and breaking when  hit (simple breaking to get player nude)

 

3) You can put a radiation effect when you use armor so no radiation when naked (adjustable)

 

4) Man i forgot to speak about the dropping weapon features ! You can drop your weapons in combat so i try to dodge and find it back or change to another weapon, so that add a disarm basic like.

 

5) A auto-loot system to transform automatically the gear of the ennemy in caps so you can have a hard time finding equipment to help you get dress (adjustable also)  So i find a armor piece once in a while and dont get too much time to think about what i take or not.  It's quick and instant.

 

There is something about a bomb collar but i didnt find it yet in my game and there is also a rape debuff that i dont really use so i cant really talk about that.  Everything is customizable so that is great

 

It says Alpha but i find the mod quite playable and in a great state, like i said i am not a hardcore player but i didnt find for the moment a bug that crash and mess with my game

 

I am enjoying it

 

 

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8 hours ago, tuxagent7 said:

Its a swiss knife mod to try and keep the player nude, you can turn off and on what you like or dont like there is a mcm.

 

What i know and use

 

1) Configurable Maximum sleeping and Power Armor usage ( so if i put it to 10 then i can only sleep 10 hours in a day after) or for the power armor i cant enter it after using too long because it make me uncomfortable.

 

2) Armor and clothes degradation and breaking when  hit (simple breaking to get player nude)

 

3) You can put a radiation effect when you use armor so no radiation when naked (adjustable)

 

4) Man i forgot to speak about the dropping weapon features ! You can drop your weapons in combat so i try to dodge and find it back or change to another weapon, so that add a disarm basic like.

 

5) A auto-loot system to transform automatically the gear of the ennemy in caps so you can have a hard time finding equipment to help you get dress (adjustable also)  So i find a armor piece once in a while and dont get too much time to think about what i take or not.  It's quick and instant.

 

There is something about a bomb collar but i didnt find it yet in my game and there is also a rape debuff that i dont really use so i cant really talk about that.  Everything is customizable so that is great

 

It says Alpha but i find the mod quite playable and in a great state, like i said i am not a hardcore player but i didnt find for the moment a bug that crash and mess with my game

 

I am enjoying it

 

 

 

I also enjoy this mod - I would wish the MA would correct some of the functions and improve on them.  The bound hands would be a feature I would like to see better... the gagged effect is great - only it prevents picking up food or drugs off corpses - not using sure, but picking up is weird - but I still use it.  

 

The "slave" can't buy, vanilla armor not fitting etc is great!  Custom armor and clothes can get around this, but just anything in slot 33 would / should be a no-no...

 

Only conflict I have found is the length of sleep and RSE FAP with the puppy point system - keeps waking you up every couple hours - just turn off and it's fine.

 

Otherwise, if not used, I miss it as well.  The drop weapon in combat is a surprise for sure (vibration doesn't do the same - another thing to improve).

 

John

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17 hours ago, MrCruelJohn said:

 

I also enjoy this mod - I would wish the MA would correct some of the functions and improve on them.  The bound hands would be a feature I would like to see better... the gagged effect is great - only it prevents picking up food or drugs off corpses - not using sure, but picking up is weird - but I still use it.  

 

The "slave" can't buy, vanilla armor not fitting etc is great!  Custom armor and clothes can get around this, but just anything in slot 33 would / should be a no-no...

 

Only conflict I have found is the length of sleep and RSE FAP with the puppy point system - keeps waking you up every couple hours - just turn off and it's fine.

 

Otherwise, if not used, I miss it as well.  The drop weapon in combat is a surprise for sure (vibration doesn't do the same - another thing to improve).

 

John

vibration effect for plugs from devious devices could do the same (drop weapon), but it needs one patched script for devious devices. I guess I did not publish it.

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ok,

 

well if you have devious devices installed (and all the required mods) I recommend to activate the bomb feature and try to see your player die at least one time, when not following up the rules of the collar. (current version have small bug calculating the

compare to that other all other implementations are soo lame.

easiest way to get the collar is to open console and type

help "institute collar" 4

player.additem ...... 1

close console, make a save and equip the collar.

You will find the rules to follow up in a note in your inventory.

 

Ok collar will change the equipment rules depending on the current location (see description)

 

Current Realization and usage was my first idea and different from Fallout 3. Main problem still is the player does not recognize when changing from wilderness to settlement (for example) and

therefore does not know new rules are valid.

I want to change the colour of the collar to indicate new rules are valid, but everything I've tried does not work. Best result until now is the colour changes when the bomb already says "Ignition", but this is to late and the ignition already makes a big hit to the player.

If player does not do correct outfit and inventory after about 20 seconds the player is killed (and decapitated at least, sometimes completely burned)

 

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28 minutes ago, Adetu said:

ok,

 

well if you have devious devices installed (and all the required mods) I recommend to activate the bomb feature and try to see your player die at least one time, when not following up the rules of the collar. (current version have small bug calculating the

compare to that other all other implementations are soo lame.

easiest way to get the collar is to open console and type

help "institute collar" 4

player.additem ...... 1

close console, make a save and equip the collar.

You will find the rules to follow up in a note in your inventory.

 

Ok collar will change the equipment rules depending on the current location (see description)

 

Current Realization and usage was my first idea and different from Fallout 3. Main problem still is the player does not recognize when changing from wilderness to settlement (for example) and

therefore does not know new rules are valid.

I want to change the colour of the collar to indicate new rules are valid, but everything I've tried does not work. Best result until now is the colour changes when the bomb already says "Ignition", but this is to late and the ignition already makes a big hit to the player.

If player does not do correct outfit and inventory after about 20 seconds the player is killed (and decapitated at least, sometimes completely burned)

 

It's a great mod as is... improving to full functionality is just a nice thing to have sometime.  The first time I dropped weapon in combat - I was monkey stomped... lol... it was a good time.  The vibrations for the plug would certainly make one's approach to combat a lot more interesting for sure.

 

Your work and idea is a must have in my mod list. :)

 

Good to see you are still around and active.

John

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On 12/23/2019 at 11:15 AM, Adetu said:

Not seen this post.  If player is nude (or restraint) the MCM does not show the details. Hope you've find out this by yourself.

So it was that. I tested it for a while this morning and I couldn't use the MCM. I thought it would be a load order thing. 

 

I loaded it in a game where my character already has a DD collar on, but I'm going to try it in another new save.

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6 minutes ago, JBpy said:

So it was that. I tested it for a while this morning and I couldn't use the MCM. I thought it would be of the load order. 

 

I loaded it in a game where my character already has a DD collar on, but I'm going to try it in another new save.

 

It is in the MCM... but if you are nude, after the mirror, you cannot access the settings... equip yourself with something for slot 33 and you can do the settings... it is kind of a tutorial... Nate being nude at the beginning was a shocker a bit the 1st time... thought I jacked it up, till my Nora turned from the mirror...

 

I did go into xEdit and gave back the neighbors their clothes, plus I use this mod as a master file now for equipping the courser outfit on the lady in vault with Kellogg... then I made it a master to some of my custom companions for the courser outfit - a bit modified outfit though - lol   have to go with the theme!

 

John

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Only if you dare: this is an altered version for the devious device vibration script. What is changed is:

Events will not happen as often as in Kimy's original version - with 2 plugs it is a too much.

Vibrating effect is not only annoying, when the player has the weapon drawn, there is a chance that the player will drop the weapon.

And also different to original the vibrating event can also happen during combat !!  -> player can drop weapon in combat without beeing hit.

 

DD_Event_Vibrate.pex

 

Rename original scriptfile to DD_EVENT_VIBRATE.BAK and copy this one into the folder data\scripts\dd -  thats it.

In case of problems go back to the original

Somewhere (forgot the place) I have also a solution, that the vibration will also "draw the players stamina"

 

 

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Last what is planned for the mod and partially finished:

 

Next version will have a trader in diamond city, where you can buy back (unique) attire that settlers have stolen.

trader should have the possibilty to repair broken attire. (Needs me to learn the dialogue system in fallout 4)

 

Biggest new part will be a body morphing system (intended for ingame breast growing - but not restricted to this)

 

radiation will be 2 parts - one part is the already exixting effect for the skin (need somebody to teach me how to give an existing skin a more ore less red grilled effect)

other part will be growing of breasts because of radiation (works already very well) - only with the existing script extensions it is not possible to check if all requirements are fullfilled.

(These trap already happened 2 times in my own game !)

 

When having sex, there is a chance that the (female) player can catch a hormone irritation, causing breasts to grow for a few days before the desease will fade out and breasts go back to normal size Milker armor would be very useful to improve symptoms.

(author of milk mod is not interested to port the mod to fallout and me myself, i do not have any knowledge with animations)

 

and 3 the possibilty to have breast operations enlarge or reduce with a suited doctor. possibility of string implantats with unlimited slow growing-

 

Do not know if the visual effects should also have influence for game play.

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48 minutes ago, Adetu said:

Only if you dare: this is an altered version for the devious device vibration script. What is changed is:

Events will not happen as often as in Kimy's original version - with 2 plugs it is a too much.

Vibrating effect is not only annoying, when the player has the weapon drawn, there is a chance that the player will drop the weapon.

And also different to original the vibrating event can also happen during combat !!  -> player can drop weapon in combat without beeing hit.

 

DD_Event_Vibrate.pex 3.74 kB · 1 download

 

Rename original scriptfile to DD_EVENT_VIBRATE.BAK and copy this one into the folder data\scripts\dd -  thats it.

In case of problems go back to the original

Somewhere (forgot the place) I have also a solution, that the vibration will also "draw the players stamina"

 

 

Thank you.  Just started new game... will try.

 

Have you seen Tuckered Out mod?  They have Pratt Falls in it... Nora is running, vibrate, pratt fall... 

 

It's bad enough I change your esp to make SpecialPoints = 7 :)

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Can we get some more detailed descriptions of how the features work?

What time scale is the Power Armor limit? When does the limit reset?

How does the "Damage" to armor work? Is the item simply deleted?  How do you repair it? Can we get a version where the item is only rendered temporarily unusable?

What exactly does the "rad effect on armor" do? (quick playtesting only shows it removing more armor as rads increase) Can we get options to set the armor slots affected?

 

I like how I can still wear the hazmat suit with high rad levels, although I'm not sure how you did that.

 

 

It seems that I get irradiated in Power Armor, and the maximum time in Power Armor is only a few minutes. Before I can use this mod long term, there needs to be at least way to turn that function of the mod off. Extending the sliders limits much, much further would help too. And the ability to toggle the "irradiating power armor"

 

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Ok, Finally I've found a solution/workaround to change the colour of the bomb collar when entering different locations (only for institute collar at the moment)

(Some original papyrus functions of FO4 does not work as they should do)

New version includes a setting to keep the MCM enabled when you are nude or restrainded, on the other side there is also an option to disable all (!) mods when player is nude or restrained.

 

Finally what I need at the moment are any good ideas for the morphing system, not how it works instead what should happen if the player has oversized body parts.

Unequipping and or breaking body attire for oversized body parts is already done - including some new breaking sounds.

 

SOME IDEAS for buffs and or debuffs are welcome !

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On 1/20/2020 at 8:04 PM, MrCruelJohn said:

Thank you.  Just started new game... will try.

 

Have you seen Tuckered Out mod?  They have Pratt Falls in it... Nora is running, vibrate, pratt fall... 

 

It's bad enough I change your esp to make SpecialPoints = 7 :)

 

Thanks, I've checked this mod, but I unfortunately usually play with game pad whenever it is possible :)

 

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