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I have a succession issue with tentacle slaves, it goes into regular primogeniture with no option of maternal marriage rather then full absolute cognatic 

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I just want to say this is a great mod in my opinion. There isn't a massive amount of content like some of CK2's total conversions, and a lot of it is "repetitive" but what content is there is good quality, so repetitive isn't a negative in this case. Playing as both the monster and the slave is interesting. The religions are varied and interesting also. Good stuff, thanks and keep up the good work!

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13 hours ago, predictor said:

I have a succession issue with tentacle slaves, it goes into regular primogeniture with no option of maternal marriage rather then full absolute cognatic 

Tentacle slaves do not have the option of matrilineal marriage. This is because they only recognize tentacle monsters as true husbands

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Greetings, I like your mod a lot, especially the new possibility for roleplay and choices!

 

I also like other mods about religions and reforming them (I use a mod from steam, where I can use more religious features, then the vanilla ones), so my Question: Is it planned or possible to convince you to create mods where you can reform your very own tentacle religion? I think especial about reforming some vanilla religions (like hellenism, germanic, zun, bön, and so on) to get some piece of tentacle in their religious  features

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On 5/16/2020 at 10:38 PM, CaCO3 said:

Is it planned or possible to convince you to create mods where you can reform your very own tentacle religion?

This is not currently planned. Feel free to convince me though

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On 5/16/2020 at 4:38 PM, CaCO3 said:

Greetings, I like your mod a lot, especially the new possibility for roleplay and choices!

 

I also like other mods about religions and reforming them (I use a mod from steam, where I can use more religious features, then the vanilla ones), so my Question: Is it planned or possible to convince you to create mods where you can reform your very own tentacle religion? I think especial about reforming some vanilla religions (like hellenism, germanic, zun, bön, and so on) to get some piece of tentacle in their religious  features

I think the last part shouldn't be too hard to add actually. Add a tentacle worship nature and add has_religion_feature tentacle worship to the checks for is_tentacle_religion, every other check flows from those I think.

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4 hours ago, Armin487 said:

I think the last part shouldn't be too hard to add actually. Add a tentacle worship nature and add has_religion_feature tentacle worship to the checks for is_tentacle_religion, every other check flows from those I think.

There might be some other aspects that need changing. Like some of the depopulation events might need to be able to change a county's religion to the reformed pagan one. Not quite sure how they are coded at the moment.

 

Might just do some light nodding this evening because this seems like a small side mod without an endless rabbit hole and mission creep attached to it, so it would be a good starting point.

 

Edit: Yes, I've seen the typo and I will leave it in because it's hilarious.

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There's the Tentacle Monster's change religion decision, the dreaming of eternity event and secret cults.

 

The first one might be relatively easy by making a general 'convert to reformed tentacle religion' which changes to a random one. Under the assumption that there will probably only be one reformed tentacle religion.

 

Dreaming of Eternity... Maybe add some general 'I will reform my religion' choice for pagans, which adds a character flag, if a character with the flag reforms a pagan religion they're forced to pick tentacle worship as one of the natures.

 

Secret cults, I'm not sure how exactly the tentacle secret cults differ from normal ones so that might be hard, though reformed pagans might just not need them since they can already create a tentacle cult realm through reformation.

 

The convert county event should work fine as it's keyed off the holder's religion.

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I have a few questions about how things work in the mod:

1) I am not sure what the intended functionality is when it comes to the decision "Openly Adopt Dagonic Faith" and feudalism. When the adopt faith is used on a tribal government the end result is "Tentacle Cultist Kingdom". But if you then use the decision "Adopt Feudalism" it changes to a non-tentacle government flavoured one named "Hereditary Aristocratic Kingdom". If you instead adopt feudalism first, it changes to "Hereditary Aristocratic Kingdom" and stays without changing even if you then use the "Openly Adopt Dagonic Faith"-decision afterwards. Is that intentional or a bug? Am I not meant to go feudal when playing as a human tentacle slave? (If that's the case, is there a FAQ or a do/don'ts list somewhere?)

 

2) What about Tentacle Concubinage? What is that exactly and is there a way to progress to that? Is it a further step or just a variant? Tentacle Hegemony seems to be a Tentacle Monster led government-type when I look around at how things are setup in the starting scenario. It seems as if Concubinages are subservient to a Hegemony but I am not sure. EDIT: I can answer part of this now that I finally managed to get the "Found X Brood"-decision to light up. (You need a landed Tentacle Monster, among other things. Temples work but do not take the monster out of succession.). When you trigger that decision it converts the government to Tentacle Concubinage.

 

3) Is there a way to get the trait "Known Tentacle Slut" after openly adopting a tentacle faith? It's linked to some wide-spread negative opinion and monthly piety/prestige drain but it also has RP purposes and nice +30 opinion bonus from other slaves.

 

4) If I want to play as human dynasty openly corrupted by tentacles (created during gameplay, not setup for me), is dagonic the ideal choice? I first thought Submissionist was the right choice but later found that it goes much further and prevents females from being landed, even as RP-ed puppets. I also found that even as dagonic - birthed tentacle monsters that are kept are not of your dynasty unless you adopt them but I suppose that isn't a problem as long as you have daughters to land. I do find it kind of annoying that if left to their own devices they marry human males though. Ideally they would marry each other for the marriage bonuses while keeping the human males out of it...

 

5) Why does the secret society dissolve after you openly adopt the faith? I mean it makes sense that they don't need to act covertly in your own realm but what about beyond it, doesn't it make sense to carry on infiltrating and converting non-tentacle realms, preparing for future expansion (perhaps with some negatives to the province religion conversion process, since that is a bit powerful)?

 

Edit: I think I saw something about this earlier in the thread but does the AI start the secret society on their own? If yes, how long does it take? (could the rate be made into a selection during the start?) Having the AI do that and being "naively" converted is... appealing, I don't really mind losing the bloodline currently gained by being the creator. But I suppose other bloodlines could be added that are gained through gameplay. I much prefer working for it over clicking a decision and magically being at the top.

 

All DLC to date installed and enabled.
Mods installed:

Spoiler

ABM

biggerinterface

Cheri - Tentacled Dreams

Cheri - Tentacled Dreams Sounds

Cheri - Tentacled Dreams Images

Cheri Scripting Library

Crusader Milk

Lesbocracy

LuxuriaFantasia

Reformation: God Names Fix

 

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Man, have to say that it seems like once tentacles get into your kingdom there is no way to get rid of them and they eventually take over even with the lower encounter rates.  Is it just me, or did I install the mod incorrectly? Withing the first year I went from Queen of England to a full in indoctrinated tentacle slave and had found others in my court with the same situation. 

 

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4 hours ago, ElsissSurana said:

Man, have to say that it seems like once tentacles get into your kingdom there is no way to get rid of them and they eventually take over even with the lower encounter rates.  Is it just me, or did I install the mod incorrectly? Withing the first year I went from Queen of England to a full in indoctrinated tentacle slave and had found others in my court with the same situation. 

 

Without indoctrination set to Player Can Opt Out, indoctrination happens pretty quickly even on default encounter rate.

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4 hours ago, Celedhring said:

Without indoctrination set to Player Can Opt Out, indoctrination happens pretty quickly even on default encounter rate.

I assume that the AI isn't so lucky and you wind as the lone island of sanity in a tentacle empire anyway?

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I have another question; After doing the "Found X Brood"-decision it converts your own provinces to Tentacle Slave-government (and creates the Tentacle Concubinage).

Is there a mechanic to further spread that among your vassals? Basic feudalism has something like it so there's a precedent mechanism.

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Really great mod, but after a few years only a few of my conquered lands convert to dagon religion, and some even convert back :(

How can I prevent the reconvent to catholicism???

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