[AAF] RSE II: Combat Surrender and Abductions (12/30/19)
Combat Surrender and Abductions has finally been completed!
At this time, all functions and features of the mod are in place and working.
That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfec
Here is a quote from Flashy from earlier in the thread as to how @EgoBallistic could go about having Violate handle the surrender and assaults, and then passing things off to RSE: CSA to handle the abductions:
"Honestly, its this simple.
Set a global variable between 1 and 3 (1 = raider location, 2 = gunner, 3 = SM).
Start the Abductions LOCATION quest to dock the abduction site.
Start the player Abduction quest which immediately does all of the script work and