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Nunjas  :classic_laugh:


The 3 nuns cannot fight. All their life they have just worshiped Dibella and fucked.  Then Kvatch was destroyed and the three and their master escaped.

So they decided to fight the Daedra and started weapon training.  . . .  And they fuck with their master until he was completely exhausted and went to the next Bandit cave, knocked, and let himself be captured. It's part of the first quest to find him and help him (Only one nun a night.  :classic_biggrin: )  . . .

At the end of the quests they realize it was a stupid idea and they do what they do best again, worship Dibella and fuck. 


And they change their clothes to completely un-erotic ones.




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Hrm... I like the lower wrap on selection 2, though for *cough* modesty sake, a lower garment to cover their virtue.  The upper garment for the first image is passable, but wouldn't work IMHO with the second's  More of a shawl-like wrap I would think.


Mayhaps I should check around before shit starts disappearing more.


:D I wonder what store(s) may specialize in such an entertaining line of apparel.



EDIT:   Finding a few over... there... that are male.female sets of a sort.  Even some Japanese or Akaviri style.  And a set of 'revealing' robes both genders.  Finding matching or like-matching is a pain.


Making sure that their tag reads:




✔️ Asset use permission

     You are allowed to use the assets in this file without permission as long as you credit me




EDIT 2:  Okay, now when the NPC is a friend and approaches the hooker for free sex, there is some entertaining dialog if either the hooker or NPC is pregnant.


Hey, wanna go for it? I know you're pregnant, but I'm gonna try for a double kill.

Guess you're not scared of getting pregnant. Wanna reinforce that?

I would love to spend nine months inside you.  How about just for now?


Got milk?  I do. Wanna taste?

Want to try and bump a twin up in me?

Sex is supposed to help induce labor. Let’s get me dilated.


So the greetings used when an NPC Friend approaches the player is worked out.  Granted, they have just as much chance to issue basic dialog or 'gender-to-gender' dialog (ie categories like male hooker & female client). 


What are the odds? :open_mouth:


GEEK TIME:  :cool:


Well, there are 9 lines per category, this including the gender to gender, and only ONE category will be valid any meeting at a time.  So ... um... Gender to Gender...  Hooker Pregnant... Client Pregnant... DiffSex-GET-pregnant... and General sex... that would be a base 5 categories.  And since nine lines for each, there is measure of equality per category


Apart from two lines, the DiffSex-GET-pregnant category will not run if anyone is pregnant.  So you may have a 30% of a pregnant line if either the hooker is pregnant or the NPC is pregnant, or 50% if both are... just don't know which gets the line.


Now if neither are pregnant, the DiffSex-GET-pregnant category DOES come into play, but only if the participants are of different genders.  If they are different genders, then there is a 30% of breeding foreplay going on.  


:wacko: Seriously, I planned this out just for the pickup lines of the clients approaching the player.  And it was a fuck-time easier to have nasty lines for the friends (or fuckbuddies) than come up with something where the NPC doesn't know you're a hooker or not.


*   =   *   =   *


Blowjob lines between friends and clients has differed, but not the NPC reaction dialog.  Well, the dialog options did double from the original.


The original NPC dialog gave options for Oral Sex or have the client follow to a quieter location.  During the follow, there is an option for NO sex... which sucks.  And for the Friends, when you tell them that they are a friend, sex begins immediately, no fuss no muss.


Friends, being reworked has a more extensive set of dialog options:  Oral Sex Options, Sex right now, Follow, and Not this time.  Having the no-sex now option immediate works for me.


I had issues initially with the 'Right now" option... but that's fixed.  What `isn't fixed is the NPC reaction dialog before sex begins.  It's .... basic in my viewpoint and doesn't have the optional tamago touch.   And I'm thinking that I might make the 'right now' NPC dialog offer a choice HOW the hooker gets fucked.  Not every time of course,... But always a freebie.


CONCEPTS:  The technique to check on Actors being pregnant (Player or NPC) was easy enough.  But a fun Tamago option came to mind for the Approach system.  OPTIONAL of course, testing NPCs for their ovulation phase, and forcing a bonus/penalty according to the INI towards their chance of approach.  It only tests IF the subject in the approach loop has the NPC, so it's like REALLY short in duration and resource requirements.  And only works if Tamago is in play.


Ooh, optionally, increase beastrace male chance of approach if the player is ovulating???  Can 'sense' it?   TECHNICALLY VANILLA ONLY for now.

Edited by LongDukDong
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The mod allows NPCs to approach the hooker, fine enough, and to allow you to turn off NPC approach.


But now, there's a switch mechanism to allow/deny pregnant NPCs to approach the player.  :wacko:  And an overriding switch if the pregnant NPC is a 'friend' of the player.  Yes, sir!  You can make it so only pregger friends approach you, or allow any pregger to approach you, or just turn approaches off.  


Hey, the hooker might be a chubby chaser.


Honestly, one thing I forgot when testing was to put the 'Test if Actor Pregnant' command in the mix, and wondered WHY THE FUCK IT ISN'T WORKING?!? for about 30 minutes. :astonished:


That was a DOH moment.  At least I hit "SAVE" on my test runs right before the preggy NPC friend was supposed to try and pick me up.  Once done, testing both yes/no on the pregger friend pickups tested fine.  Shh..  Once friended, I raped her and knocked her up.  She was still 'friend' though.  She likes it rough.


As of now, complete pregnancy mechanics has been fully defined.  Only dialog expansion within Topics, both the Main and Ranks quest is needed for this and to add to the variety... hopefully much moreso.



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I check preg or in-heat NPC/player like this



short pregnant
short InHeat
ref Womb ; Set TanWomb to GetFormFromMod "TamagoClub.esm" 002500
ref Ovum ; Set TanOvum to GetFormFromMod "TamagoClub.esm" 002002  = Ovum not Fertilized



        if ( NPC-ID-Ref.GetItemCount Ovum >= 1 && InHeat == 0 ) || ( InHeat == 0 && NPC-ID-Ref.GetItemCount Womb >= 20 && NPC-ID-Ref.GetItemCount Womb < 30 )
            set InHeat to 1

        if NPC-ID-Ref.GetItemCount Ovum == 0 && InHeat == 1 && ( NPC-ID-.GetItemCount Womb < 20 || NPC-ID-Ref.GetItemCount Womb >= 30 )
            set InHeat to 0


        if pregnant == 0 && NPC-ID-Ref.GetItemCount Womb >= 110 && NPC-ID-Ref.GetItemCount Womb < 150
            set pregnant to 1

        if pregnant == 1 && ( NPC-ID-Ref.GetItemCount Womb < 110 || NPC-ID-Ref.GetItemCount Womb >= 150 )
            set pregnant  to 0



Many women are horny during the Ovulation Phase.  Reduced prices, or a discount if an NPC says "Too expensive"

Or if the player is not using contraception, she can say :

"Do you want to get me pregnant? I have my fertile days."

"I have my fertile days, wanna knock me up?"

"I am fertile today, inseminate me."

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I kept the Pregnancy and Ovulation/heat check as separate tests.  Though mine also returns 'failure' if TamagoClub is not loaded.   And they do the same state tests as yours, though I do like to keep each line of a certain border. 




TESTING FOR FUCKIN' CONTRACEPTIVES IN DIALOG!!!  FUCK!!!!   Good point.  Guess all general dialog options AREN'T done. Ye classic LAPF flag to test in dialog.  And that would also go for NPCs like the ImmoralGuards. 


:love: Damn, those babes are hot.


3 hours ago, fejeena said:

"Do you want to get me pregnant? I have my fertile days."

"I have my fertile days, wanna knock me up?"

"I am fertile today, inseminate me."


More dialog... for SPECIFIC IN HEAT type characters.  Yes!    :wacko:


Now gotta consider HOW to handle reactions


Handling NPC-In-Heat Reactions

FertilityHeat:  (0=Off/1=BeastRace/2=All)         Determines if the system is on, works only with defined beastraces, or all races)

FertilityHeatDialog: (0=Off/1=On)                     Determines if dialog from the Fertile NPC kicks in or not.

FertilityHeatApproach:  (Range: -100 to 100)   Alters the chance of approach for the Fertile NPC, for better or worse


FertilityRut:  (0=Off/1=BeastRace/2=All)         Determines if the system is on, works only with defined beastraces, or all races)

FertilityRutDialog: (0=Off/1=On)                      Determines if dialog from the subject NPC after the fertile hooker kicks in.

FertilityRutApproach:  (Range: -100 to 100)    Alters the chance of approach for the NPC after a fertile Hooker for better or worse


And after figuring out dealing with the Pregnancy bypasses needed for the NPCs, should have THAT worked out.


But dang... more dialog.  Gonna need (math wise).... 9 friend Knock-Me-Ups, and 9 friend Gonna-knock-ya-ups ...  And roughly something like that for clients.  Hrm... I need to expand the 'I'm following you" dialog (First lines in the Greets).  Get that going fun.


*   =   *   =   *


More fun dialog for pregnancy scenarios
I got a bun in the oven, and I can see you some fine buns too. Let's bake.

Let's have some fun. Don’t worry, it won’t hurt the baby.


*Grammatically subject to change*

*   =   *   =   *


Now, what else done?  I cleaned up the main quest.  I like things legible.  And the main quest now branches to a separate set of LOAD VALUES scripts.  One handles all ini values, callbacks and mod support, the other is the initialization branch.  Now separate scripts of their own, so the only thing REALLY in the Main Quest page are the list of quest variables and the NPC approach system.


I also updated my copy of the Hooker/SSP patch as it now no-longer uses the old quest script, but alters the xlHookerMainInit script which adds the topics.


Edited by LongDukDong
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