Jump to content

Recommended Posts

26 minutes ago, sila said:

So to be certain, the mod is still mostly working in the more recent update? I've been thinking to start a new stellaris campaign and this is one of the must have mods for it imo.

It does work but most fetures are not balanced for less pops yet. That means that even clerks are better than whores, I think.

Link to comment
1 hour ago, Fakenet said:

It does work but most fetures are not balanced for less pops yet. That means that even clerks are better than whores, I think.

@sila To add to this, Pops rebalancing was 3.0 Dick patch and this mod is currently compatible with that version, but not "balanced" for it.

 

(Does anyone play this mod for the balance?)

 

However, 3.1 Lem is the latest patch and this mod is being updated for it (so several features like currently not working or bugged out).

 

 

Link to comment
18 hours ago, sila said:

So to be certain, the mod is still mostly working in the more recent update? I've been thinking to start a new stellaris campaign and this is one of the must have mods for it imo.

 

My current game is LV with the full suite  of Zenith of Fallen Empires, Gigastructural Engineering, Starnet AI, Fewer Habitable Planets, More AI Empires, a bunch of extra event, anomaly, and archaeology mods, both Dynamic Difficulty series, Gulli's Planet Modifiers and Features, Amazing Space Battles, Merged Leader Levels,  Ultimate Automation, The Pirate Republic, Potent Rebelions, Expanded Diplomacy and Espionage, Downscaled Ships, Fleet Formation Mod, a bunch of extra tradition and ascension perk mods, GAPS:Traits, The Great Khan Expanded, Aggressive Crisis Manager, all three of the "Crisis Manager" mod series, and an assortment of universal patch and rules fix mods.

 

I can't speak to balance since I generally play a completely unbalanced game where I've already steamrolled the galaxy before the midgame year hits, however other than the previously mentioned brood parasite event window, I've run into zero 'game stopping' issues with LV itself and haven't really noticed anything that isn't working as expected with regards to LV.


If there is content missing, it's content I hadn't run into before 3.0.

 

Or in other words, it's working just fine for me.

Link to comment

@Lithia<3

 

Given Aquatics Pack incoming in a month or so (most likely), what the odds we won't see an update until after Aquatics comes out? Since indications are that the pack is coming with multiple origins, civics, and potentially a new style of gameplay.
 

Link to comment

Yeah indeed, Aquatics are coming and probably 3.2 will come at the same time. Will a compatibility version for 3.2 and Aquatics DLC come out first or a fully updated version first? 

As for Aquas...well...

Spoiler

tbh the first idea comes out of my brain is a cum-sea planet. It can be natural as a orign or created by events or ships. btw It might be (not?) fun if a bunch of wacky Aqua-xenos riding cum-tanks( or cunk? lol) knock out my door and ”ask" me to give each of them a nice treat or they will drown me in a puddle of tasty juice. What a Halloween nightmare! lol

I am nothing but a lewd potato xD

Link to comment

While I'm not big on the tentacle content, but the first thing for LV to exploit that comes to mind, is a tentacle world, and using a special colossus to create tentacle worlds (Instead of the Deluge, could call it "The Octopus" or (Cthulu).
That and the Angler civic might be a handy basis for something. Like a civic that turns commercial districts on Ringworlds into Nude beaches, or some such. Or making Nude beaches segments in Wet Climate worlds.

Edited by Ounze
Link to comment
7 hours ago, klkadf said:

Yeah indeed, Aquatics are coming and probably 3.2 will come at the same time. Will a compatibility version for 3.2 and Aquatics DLC come out first or a fully updated version first? 

As for Aquas...well...

  Hide contents

tbh the first idea comes out of my brain is a cum-sea planet. It can be natural as a orign or created by events or ships. btw It might be (not?) fun if a bunch of wacky Aqua-xenos riding cum-tanks( or cunk? lol) knock out my door and ”ask" me to give each of them a nice treat or they will drown me in a puddle of tasty juice. What a Halloween nightmare! lol

I am nothing but a lewd potato xD

Don't forget that there apears to be a new planet cracker varient that drowns a planet in a torrent of liquid. Impregnating planets anyone? Even more ironic if you do this to a planet that has the "living planet" modifier.

Link to comment
2 hours ago, Ozvelpoon said:

Don't forget that there apears to be a new planet cracker varient that drowns a planet in a torrent of liquid. Impregnating planets anyone? Even more ironic if you do this to a planet that has the "living planet" modifier.

 

Time to name that Colossus "Rick".

 

Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins.

Edited by Ounze
Link to comment
3 hours ago, Ounze said:

While I'm not big on the tentacle content, but the first thing for LV to exploit that comes to mind, is a tentacle world, and using a special colossus to create tentacle worlds (Instead of the Deluge, could call it "The Octopus" or (Cthulu).
That and the Angler civic might be a handy basis for something. Like a civic that turns commercial districts on Ringworlds into Nude beaches, or some such. Or making Nude beaches segments in Wet Climate worlds.

Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't.

Link to comment
1 hour ago, Fakenet said:

Nah, we already have only tentacle worlds with the current state of the Sexopolis project. The AI builds them like crazy but has no idea how to use them so they don't.

Ah, I didn't realize. I basically play my male clones that expand into an empty galaxy and invade all the primitive worlds. Slowly turning the rest of the galaxy into their harem, and that's it with this mod.

Edited by Ounze
Link to comment
4 hours ago, Ounze said:

 

Time to name that Colossus "Rick".

 

Though could also make it one that doubles the pops on the planet in 9 months. Lots of Twins.

How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts?

 

Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves.

Link to comment
32 minutes ago, Zorlond said:

How about a colossus that causes the spontaneous impregnation of the populace with embryos that reach birth within days, grow to maturity within hours, and turn out to be a species of ultra-sexy, pregnancy-obsessed mega-sluts?

 

Think World War Z, except all the zombies are constantly trying to get endlessly pregnant with more of themselves.

A nymphomania colossus? Forced gene modification of the planets entire population similar to the "Lewd Titan" event chain from Wild Lescivity?

Link to comment

My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. 


I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters. 

Link to comment
46 minutes ago, mirzaarmy said:

My escorts seem to be producing negative amenities, any ideas why? I had a look and the only negative modifier that the species working the job would have in the file is sadistic. And they have a bunch that increase amenities. 


I tried setting the sadistic modifier to 0 and increasing the base amenities to 15 for the job but seemingly no effect. Looking at the description for streetwalker it also says it should produce amenities, but has no amenities + or - indicated on the construction tab. Using 3.1 if that matters. 

Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.

Link to comment
1 hour ago, Zorlond said:

Do you also use Kinky Void submod? One of the changes it makes is having sex workers use up amenities instead of create them. Which does balance the sex workers, they're really OP otherwise.

They were OP but now even clerks are better. Or with the malus clerks are better, not sure anymore.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use