Jump to content

Recommended Posts

So I’m fairly new to Stellaris—got the game ages ago in a Humble Bundle, but only really started playing it recently. I’m far enough into it that I’m actually playing with mod combinations, conflict resolution and merging with Irony mod manager (and maybe even considering the idea of seeing how difficult it would be to edit mods to my liking).
 
Playing around with LV has given me a lot of ideas about different races to make for some interesting galaxies, but I’m not really sure what all is possible in Stellaris. Thought I’d bounce some of my thoughts and questions off of the people here who have been playing it a lot longer.
 
(I tend to ramble, so I'll use some spoiler tags to cut down on spam.)
 
 
Thought #1:
Spoiler
Is it possible for mods to direct the behavior of races? I thought it would be interesting to have a race that kidnaps/conquers/enslaves females from other empires and uses lactation drugs on them for food.
 
Related: Is it even possible to have an empire capable of doing things to other races that it doesn’t do to itself? Seems like it’s impossible to have an all-male race that has can do anything with lactation and the like.
 
 
Thought #2:
Spoiler
I made an all-female race with the ability to bear offspring of other races. It made me realize I don’t really get how mono-gendered species even work. How possible is it to drastically alter reproductive rates based on planetary pop combos?
 
It seems like mono-gendered species shouldn’t even BE ABLE to reproduce (if not for cloning or some other excuse) to start with.
 
My idea with the above species was that I’d like them to grow slowly on their own, but be highly fertile when it comes to other races (preferably with a much higher chance of producing a hybrid closer to the paternal parent). The concept being that they’re isolationist and xenophobic, but can be abused by other empires to rapidly their own pops.
 
 
Thought #3:
Spoiler
I realized that it sucks that things happening outside of my empire are pretty much a mystery to me. I’ve made other empires that are parasitic breeders, despoiling kidnapers and slavers, etc. but I can’t really see what’s happening on the other side of the borders (no idea if the espionage from the Nemesis DLC changes this).
 
I see you get notices when members of your founding species pop up on the slave market. It made me wonder if it’s possible to get other notices when things happen to members of your species? Getting pop-ups like “Empire-X has begun using enslaved members of your species in their breeding pits on Planet-Y.”
 
Seems like that would add a bit more flavor to the game.

 

Link to comment

Basically, my coalition ganged up on the driven exterminator, and I ended up with a fairly decent chunk of their habitated system, and they were fairly angry that their new overlord is not a xenophobe like their old one were. Sent in the absolutely useless in most normal situation Highly Submissive governor and it made their happiness shot up enough that I don't have to deal with a economical disaster. So essentially I just send them in and be like "uwu you actually won" and it worked.

Link to comment

Hi!

 

I've unfortunately not had much time this week to work on the mod due to people keeping me busy with birthday things, but it won't take that much longer to finish the update I think ?
 
I was tinkering a lot with the new triggered modifiers for traits and sadly it's still too limited to use properly on its own. An example would be to give brood parasites a malice or boost based on other pops on the planet, but since it's tied to a trait, to affect anything on the impregnated species that species would need a special trait of its own. Something that can be done, but would require an event to do and events that add and remove traits cause a lot of lag so not really an option. The last thing I'll try is to see if pop assembly/decline rate can be applied to pop flags since pop growth can't (unless they changed that too with this update). Either way, it still needs some work before it's done.

 

@Dadicho Sounds like a good idea to me! Also yes I am french lol

 

@shuuchi I'll add it to the fix list.

 

@emes For the 1st one, it's possible to make events like that. The reason why there isn't really any is because of just not having enough time to get to everything myself. The 2nd one is because of the limitations of the game itself. I've tried many things in the past and it has the same problems as the brood parasite example I gave above. And the 3rd one is again to avoid lag, but small events that trigger for your main species can be done so I'll add it to the list!

 

And to everyone asking about the sexopolis mod, I promise to look into it lol. If I do decide to do anything about it though, it won't be part of the next update for lv either way.

 

Anyway, I'll try to get the update out as soon as possible! ?

Link to comment
On 9/29/2021 at 11:59 PM, Dadicho said:
  Hide contents

image.thumb.png.b64482291a18b417651432c8f574844a.png

I'll need to update the localization for the balance changes which I'm hoping you guys could help with and also some flavor text too.
 

I feel like a lot of these bonuses don't have a lot to do with xenophilia and would be more appropriate in the already planned prostitution or breeding traditions.

 

The adoption and finisher are fine. Something feels off about Orgy of Ideas to me, but it fits with xenophilia (probably the decrease in society, that seems like the place that benefits most from more contact). On the other hand, xeno coupling, xeno offspring initiative, public lingerie adoption and breeding rewards program all would work perfectly fine in a completely isolationist empire.

 

Maybe focus more on having treaties with others? Like having commercial and research treaties give additional bonuses, or making migration treaties free so you're encouraged to have them with anyone that will accept? Could also maybe do something with espionage, everyone knows these species will fuck anything, so it's easier for agents to infiltrate important places by fucking the people with access. Also, increasing the bonuses from the biodiversity modifier in some way. Basically, things that actually scale off interacting with others.

 

@Lithia<3 Something that might be interesting for the breeding tradition: Some kind of selective breeding perk that unlocks a policy changing breeders from producing pop growth to producing pop assembly.

Link to comment
On 9/29/2021 at 5:05 PM, Isangrad said:

So far things are looking good. Thank you. Now, about the future of Sexopolis........

while we are on the subject WL should also be incorporated or at the very least this mod should try to expand to replace it. Its working fine as far as I know but its getting pretty dated. . . 

Link to comment

Family Oriented would be a nice addition, or something along the same lines (it's incest). The modder who made that hasn't been around since July. Some traits, some civics, a planet modifier, but the most innovative part was interacting with the Heir, if you had one. Was still rudimentary, though.

Link to comment

Next question: Can anyone explain how hybrids work as far as picking traits goes?

 

I was using Calcifire's trait pack along with a couple other trait packs (for making alien species a little more diverse). Had a species with inter-compatible wombs spitting out randomly named new pops with traits that seemed equally random. I would have thought the traits would have to pull from one of the available pops on the planet, but it looked like it was just randomly grabbing from any traits currently in the game. (...to hilarious effect, I'd say. All-female race with "Hyper-sensitive Testicles"... ?)

 

Edit:

Upon further investigation, I think the species in question did come into contact with an inter-compatible seeder race that I didn't realize still existed. I'm assuming that might have played a role...though I'm pretty sure neither species had the aforementioned trait.

 

 

Oh, totally unrelated, but an idea that I had while trying to come up with new alien empire concepts. Unfortunately, I could not do this as-is (though it looks like it may be possible with a modded "synthetic" race): Catalytic Processing turns food into alloys. I thought it made for a great reason why a machine race would want to get into milk ranching (even if it needed to abduct biological pops in order to do it).

 

Sadly, I don't think there's an origin out there right now that would allow robots to overthrow their masters and turn them all into cows for additional alloy production. ?

Edited by emes
New information
Link to comment
11 hours ago, cniht said:

Issue with Brood Parasites throwing the notification with no way to get it off the screen.  It doesn't have an X in the corner to remove the notification.

 

Though it's sub-ideal, till a patch is released to update the mod to full compatibility with LEM, the easiest way to 'fix' this is to go into the Lustful Void options and turn off the notification for brood parasite events. They'll still happen but the screen won't pop up to trap you.

Link to comment
On 10/3/2021 at 2:14 AM, highlander952 said:

what am I doing wrong in installing this? the game keeps yelling at me that "the path in this mod's descriptor file is invalid or does not exist"

My guess would be, you didn't put the extracted Files of the latest Version (1044614254_LustfulVoid0.5.7.zip) in the correct Folder (Documents\Paradox Interactive\Stellaris\mod) and that's why you get this error.

Link to comment

Any plans to support driven assimilator empires better? Several of the buildings from Lustful Void don't make any sense for them. I've also had  "worker" and "specialist" class jobs appear on my planets as an assimilator. We don't have those, we have simple and complex drones. ?

 

A replacement building for the assimilators could be a drone breeding facility to increase drone pop growth.

Link to comment
3 hours ago, pisadasf said:

Im having blank pop ups for this mod and I have no idea how to fix please helpimage.png.6d93c3a799ae77f9f8ec27c5602e105d.png

What version of the game are you using? If it's the current version of 3.1 then currently Lustful Void is incompatible for the moment. Lithia is working on an update for LV but to my knowledge it has yet to be released.

Link to comment
20 hours ago, Railgunner2160 said:

What version of the game are you using? If it's the current version of 3.1 then currently Lustful Void is incompatible for the moment. Lithia is working on an update for LV but to my knowledge it has yet to be released.

I doubt very much that LV is the source of these pop ups.  I'm running it without issue at the moment.

 

@pisadasf When you get these popups hit the ~ key and type "debugtooltip".  This activates the debug tools, and you can then see what event name is creating your infinite popups.  Whichever mod that event name is associated with is usually the source the of the problem (although it can still be a combination of mods causing it rather than just one).

Link to comment
2 hours ago, schroecat said:

I doubt very much that LV is the source of these pop ups.  I'm running it without issue at the moment.

 

@pisadasf When you get these popups hit the ~ key and type "debugtooltip".  This activates the debug tools, and you can then see what event name is creating your infinite popups.  Whichever mod that event name is associated with is usually the source the of the problem (although it can still be a combination of mods causing it rather than just one).

 

Seconding the idea that this isn't an LV-specific issue. I've been using it fine on 3.1 and prior. The only issue I've run into so far is that the brood parasite event window doesn't pop up with a button to allow you to close it. The 'fix' for that until a proper update for LV is released, is to go into the LV options menu and turn off the notifications for brood parasite events. That's it, they still happen you just don't get stuck in a window when they do. This can even be done while the issue is occurring, then saving the game and reloading it to clear the window.

Link to comment
1 hour ago, grosaprap said:

 

Seconding the idea that this isn't an LV-specific issue. I've been using it fine on 3.1 and prior. The only issue I've run into so far is that the brood parasite event window doesn't pop up with a button to allow you to close it. The 'fix' for that until a proper update for LV is released, is to go into the LV options menu and turn off the notifications for brood parasite events. That's it, they still happen you just don't get stuck in a window when they do. This can even be done while the issue is occurring, then saving the game and reloading it to clear the window.

 

4 hours ago, schroecat said:

I doubt very much that LV is the source of these pop ups.  I'm running it without issue at the moment.

 

@pisadasf When you get these popups hit the ~ key and type "debugtooltip".  This activates the debug tools, and you can then see what event name is creating your infinite popups.  Whichever mod that event name is associated with is usually the source the of the problem (although it can still be a combination of mods causing it rather than just one).

I did the debugtooltip command and it says brood_parasite.8 and the mod that adds that is LV so i assumed it this mod

Link to comment
16 hours ago, pisadasf said:

 

I did the debugtooltip command and it says brood_parasite.8 and the mod that adds that is LV so i assumed it this mod

Which was the basis I used to ask what version of the game was running. I've poked through the events files on a few occasions and recognized the referenced event id from the tooltip shown in the screenshot pisadasf posted.

Link to comment
2 hours ago, Railgunner2160 said:

Which was the basis I used to ask what version of the game was running. I've poked through the events files on a few occasions and recognized the referenced event id from the tooltip shown in the screenshot pisadasf posted.

Fair enough.  I keep Brood Parasites disabled because I don't like the gameplay, so I guess that's why I haven't encountered this one.

Link to comment
19 hours ago, pisadasf said:

 

I did the debugtooltip command and it says brood_parasite.8 and the mod that adds that is LV so i assumed it this mod

 

Quote

The only issue I've run into so far is that the brood parasite event window doesn't pop up with a button to allow you to close it. The 'fix' for that until a proper update for LV is released, is to go into the LV options menu and turn off the notifications for brood parasite events. That's it, they still happen you just don't get stuck in a window when they do. This can even be done while the issue is occurring, then saving the game and reloading it to clear the window.

 

Emphasis added to ensure information is absorbed.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use