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15 minutes ago, bicobus said:

I would be very interested in @Lithia<3 point of view. I have no idea who you're supposed to be though.

I'd also be interested in hearing from Lithia, or a site moderator. I haven't gotten a warning or anything yet, which is what I'd expect.

 

Anyway, for now I'm hosting the mod on my own site, so if LL doesn't want it here, I'll just head back to my usual corner of the internet to make things. Search BlueWinds, it'll come up, or the name of my other game, Lapis Azurai.

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29 minutes ago, Anonyshadow said:

Just cause I'm not a big poster with 2000+ posts, doesn't make my point less valid, just saying. @bicobus

 

As for Blue, I'm just saying, if ya asked for permission and received it before editing that'd be fine n dandy. Just doesn't seem right you just take it and run along with it and make a mod out of someone elses.

 

26 minutes ago, Anonyshadow said:

Also @bicobus I figure you'd be on the side of the mod author with this one considering your quote from Dickplomacy...

 

"Generally speaking, you can use your screenshots however you damn please. In this case, you take something to make another entirely different thing destined to another purpose than the original work. Some might call this art. It's always a good idea to credit the original author or the sources though." 

 

I'd assume the same principle would apply to mods.

I still have no clue of who you are or how you are related to Lustful Void. If you are not involved in the development of this mod, please stay away from any authorship claim. And if you feel need to be involved, contact the author first. I've seen @Lithia<3 and @BlueWinds interact with each other, if Lilthia is the only author of Lustful Void it her call to make, not yours. If some of your work are included in Lustful Void, Lithia changes are still relevant and her opinion has much valid as any other author involved.

 

Asking for permission is always the right move, but nobody wants to be given the hot seat.

 

So, again, what are your involvement with Lustful Void and why would your claim matters?

 

Edit: I prefer when people talk to each other rather than going on petty fights on forums. This is why I'm asking if you have any relation to this mod in any way. If not, I would prefer Lilhia and Blue to talk to each other without you blowing on the coals.

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20 minutes ago, Anonyshadow said:

I prefer people talking to each other as well, but I also prefer people abiding by the rules. If they are enforced to one party should they not be enforced to all?

 

I'll refrain for now, but on the request of another.

To clarify: you are not the rules and neither am I. The author decides of which path to take, and it is neither for you nor myself to interfere.

 

Need I remind the audience that @Lithia<3 interacted with @BlueWinds on multiple occasions. Maybe blue took bold initiatives, ones that could have beneficed from further inquiries. Or maybe such action were unnecessary. Again, I still don't know where things stands. Those two individual didn't seem in a bad relationship. There is a saying called "read the room". In this case, I'm pretty confused as why Blue's work got removed and I would urge all parties involved to talk to each other as I'm pretty sure the intent wasn't to cause harm nor done in bad faith. If anything, I'd call it enthusiasm.

 

Rules are there to govern exchanges between parties, and moderators should only be called if an middle ground cannot be reached. In this context they should be the last party to be called to oversee the situation.

 

Again, if any of you are not involved in the development of the mod and are concerned about authorship: reach for the mod author opinion first. If @Lithia<3 did the claim, I hope it can be resolved amicably as exchanges between fellow modders, even on the ground of ideas, are a treasure to protect.

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Sorry rl is being a bit of a jerk right now. Anyway...

 

@BlueWinds I don't mind if you make an add-on (in fact it's good to see), but you can't use this mod's assets and make your add-on stand alone without asking me first. Even then you'd have to at least give proper credit. If you want to discuss this further you can pm me, this is not a place to argue about something so silly. I'm sure this is just a misunderstanding anyway, you did want me to add your changes directly at first after all.

 

As for the mod, I'm still working on integrating massa right now as well as starting work on a proper portrait pack. Like I said I've been a bit busy, but I should have a bit more time now to work on the mod and so on. Also @Raana I see you've made a few changes and stuff, feel free to send me what you have and I'll update the main mod with them!

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I have been wondering about doing my own compilation mod for the Stellaris mods (was going to call it My Sexy Galaxy) since the beginning of the year. I am quite happy to see this one being done, although i quite heavily disagree on so much traits being what i call meaningless (the boob and penis sizes ones) and so much traits either acting on pop growth or happiness instead of something else.

 

Could i contribute in some way on this one ? Or should i do like BlueWinds (btw, i like their modifications) and so an Add-on ?

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4 hours ago, Lithia<3 said:

Sorry rl is being a bit of a jerk right now. Anyway...

 

@BlueWinds I don't mind if you make an add-on (in fact it's good to see), but you can't use this mod's assets and make your add-on stand alone without asking me first. Even then you'd have to at least give proper credit. If you want to discuss this further you can pm me, this is not a place to argue about something so silly. I'm sure this is just a misunderstanding anyway, you did want me to add your changes directly at first after all.

 

As for the mod, I'm still working on integrating massa right now as well as starting work on a proper portrait pack. Like I said I've been a bit busy, but I should have a bit more time now to work on the mod and so on. Also @Raana I see you've made a few changes and stuff, feel free to send me what you have and I'll update the main mod with them!

Bravo Lithia; lets keep this cordial. I have tried out games with and without BlueWinds add-on (because I believe her intention was just an alternate interpretation on LV systems). BlueWinds decision to repackage her add-on/mod with LV files is legally a little grey, but I think this was done not to try and claim ownership but to prevent her add-on from breaking with every update to LV.

 

LV buildings are very good and creative, my only criticism is that they give the trade or consumer goods buildings to hive minds that do not use those resources is a little clumsy. BlueWinds is simply trying to get around this by tying the LV buildings to their closest counterpart in game and letting the Stellaris engine handle who gets to build them. The LV buildings also tend to be slightly superior to their vanilla counterparts thus invalidating the vanilla buildings. The Dairy already has a decisions system in place that lets you determine what resources are produced; could these two design ideas be integrated together?

 

Personally The Dairy is unique enough to stand on its own building, but I like BlueWinds direction of re-skinning vanilla assets to make the line of LV building less obviously modded in.

 

Keep up the good work everyone!

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6 hours ago, Lithia<3 said:

Also @Raana I see you've made a few changes and stuff, feel free to send me what you have and I'll update the main mod with them!

Mostly tweaks and a bug fix.

 

@Ozvelpoon had asked for a copy of the hive breeder civics with some modifiers I'd been testing out to dissuade AI empires from trying to just up and stomp on them due to the negative opinion modifiers.

Hive Breeder Modifiers.rar

 

Then there was apparently an issue where their breeding offensive casus belli and wargoals had apparently broken. Probably due to something being changed in a recent game patch. Got them to work again, but I had to switch them to the base game's total war check instead of the custom one I'd originally made for them.

LV Breeding Offensive Fix.rar

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So, I've had a bit of time at my hands and with the new DLC coming out decided to pick up Stellaris again - and after checking LL for mods for the game as I always do for games these days, I got this mod. I just thought I'd give my two cents on how the mod works and what I'd like to see improved.

 

I'd argue that the most important mechanic is the whole milk cow building chain, but I'm not sure if the boni from different traits stack correctly. It would be nice if instead of telling me something has a 'substantial' effect on milk production/sex jobs/other species, it'd be specific and tell me exactly what the boni are. I like to minmax heavily  and 'moderate', 'substantial', etc just is not accurate enough for me to be able to make informed decisions on where to spend my gene tailoring points. Sure, there's an RP element to the whole thing, so I went for all the kinky perks anyway, but it would be great to see the exact modifiers. Especially, since I have a suspicion that the traits for milk production don't stack correctly. There didn't seem to be any noticable difference in production after gene tailoring perfect cow girls from my mediocre slaves. It's entirely possible I haven't understood one of the mechanics, but on first glance there might be an issue with the stacking.

 

Also, I love the fact that there's decisions about the milk cow policy, but I'd much prefer it if that decision was set in the species rights instead of empire policies - I basically ended up with three core planets stacked with my original species and specialists all the way except some amenities produced by ... 'workers' as well as two dedicated slave planets with minimal specialist infrastructure (something like ~10 master species, ~70 slaves). I dedicated one of those planets to produce insane amounts of food and consumer goods for my entire empire by stacking 10 milk cow farms filled with basically perfect gene-tailored cows, which worked well enough. So well, I had them make unity instead of the extra food/cg. However, the other planet I wanted to set up as a breeding planet to grow different species, like the 'workers' for my home world, slave soldiers and, obviously, the breeding slaves.

Now the issue is that I have to choose empire-wide for whether the cows make food/cg or use cg to boost growth - but since I had two different sorts of cow girls, one with max milk and one with max growth, that didn't quite make sense. I'd like the one planet to produce food/cg/unity in the milk farms and the other planet to boost growth for my other species.

That would be possible if the decisions about free use etc were species dependant.

 

Anyway, I'll play some more and if I stumble across anything else, I'll let you know.

Overall, great work! Well done, thanks!

 

 

 

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On 6/22/2019 at 4:00 PM, VeePone said:

I gave the BlueWinds addon a try before it got yeeted down. I have to say, I really loved the changes it made. I'd like to see it full-on integrated in the future, if you're down for that.

*this post definitely not made by BlueWinds*

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2 hours ago, cptnnutt said:

*this post definitely not made by BlueWinds*

 

Nah, man. Just a random dude who tried out the mod before it got yeeted. It made everything feel less awkwardly integrated. Chill.

Also, there wouldn't really be an issue with mod ownership/permissions and shit if it was just straight integrated.

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Enjoying the Nymphic Hosts civic so far, but I have some thoughts. Considering the -100 Relations malus Nymphic Hosts get, on top of the -30 for Hive Mind (and probably more malus for Horny), the ability to form a Federation seems... impractical. Sure, I could -maybe- see it happening, but not without a ton of difficulty (gifts max out at +100 Relations).

 

Perhaps consider swapping the Adaptability Traditions for something more practical for a hive-minded species of horny women?

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After doing a bit of testing and looking at the code, I think I've identified the problem with the robot rape event, and others like it.

 

So, lv_event_mods.1 is triggered by population changes, and when it happens it runs lv_event_mods.2 on every pop on the planet. This part works ok I think. The problem is the order in which lv_event_mods.2 runs, especially on planets with mixed population. Since some of the events have a add/remove to planet modifier, if your lewd minded all female with cybernetic wombs pops get evaluated last, the modifier sticks on the planet. If it evaluates your gestalt mind synth seeder robots last, it'll remove the modifier, even though there are pops on the planet that qualify.

 

Assuming it wasn't tried before and failed, it might work better to limit the pop scope modifiers to the pop events, and move the planet modifying checks over to lv_event_mods.1.

 

I'll do a bit of testing and code tweaking and see what I come up with. Is there a git I can submit changes to?

 

EDIT: Works like a charm! added and else_if and the mod doesn't fall off. So, to keep things similar to now, I'll keep everything in .2 and I'll look for other planet modifiers that might be getting affected like this one.

 

Spoiler

# Minifacturing Fabrication Womb
        if = {
            limit = {
                OR = {
                    AND = {
                        has_citizenship_rights = no
                        pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                    }
                    AND = {
                        OR = {
                            pop_has_trait = trait_lv_submissive
                            pop_has_trait = trait_lv_masochistic
                            pop_has_trait = trait_lv_lewd_mind
                            pop_has_trait = trait_lv_sex_crazed
                            has_ethic = ethic_materialist
                        }
                        pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                    }
                }
                planet = {
                    any_pop = {
                        OR = {
                            pop_has_trait = trait_lv_biomechanical_breeder
                            pop_has_trait = trait_lv_synth_seeder
                        }
                    }
                }
            }
            # Pop qualifies
            if = {        # So if not already one, add the mod.
                limit = { planet = { NOT = { has_modifier = lv_robot_rape_static } } }
                planet = { add_modifier = { modifier = lv_robot_rape_static days = -1 } }
            }
        }
        else_if = {
            limit = {
                OR = {
                    pop_has_trait = trait_lv_biomechanical_breeder
                    pop_has_trait = trait_lv_synth_seeder
                }
                planet = {
                    any_pop = {
                        OR = {
                            AND = {
                                has_citizenship_rights = no
                                pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                            }
                            AND = {
                                OR = {
                                    pop_has_trait = trait_lv_submissive
                                    pop_has_trait = trait_lv_masochistic
                                    pop_has_trait = trait_lv_lewd_mind
                                    pop_has_trait = trait_lv_sex_crazed
                                    has_ethic = ethic_materialist
                                }
                            pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                            }
                        }
                    }
                }
            }
            # Pop qualifies
            if = {        # So if not already one, add the mod.
                limit = { planet = { NOT = { has_modifier = lv_robot_rape_static } } }
                planet = { add_modifier = { modifier = lv_robot_rape_static days = -1 } }
            }
        }    
        else = {    # DOES NOT qualify
            if = {
                limit = { planet = { has_modifier = lv_robot_rape_static } }
                planet = { remove_modifier = lv_robot_rape_static }
            }
        }

 

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@ag12 Species rights are mostly hard-coded unfortunately. Also, I'll think about making the localizations a bit more...informative. Like I've said before, this is still just a framework and many things are really just placeholders and possibly buggy. They'll get refined and fixed with time lol

 

@teutonicguy I'll take another look at github since more people are interested in that now. The discord server does what I wanted it to do anyway, so I can just ignore that feature I didn't like. Thanks for finding that bug though! I thought it might be in there but haven't had time to take a look yet.

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do u plan on incorporating the rest of MASSA like the slave market building and the other buildings the observation outpost event chains slave prostitute policy and civics also do u plan on adding in any more slave related stuff

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I really like the Salacious Machines building chain.  I've tried a standard bio species, and I'm a little less sold on their building chains. 

 

Salacious Machines had a nice build over time - you began with the Basic Settlements, and then worked your way up to Fancy Metacity.  They were a nice little energy bonus, but not OP.

 

The bio chains are just kinda handed to you, and are totally OP.  Dairy Farm and its upgrades mean you will never have to build Civilian Industries, Agriculture Districts, or any food buildings.  I was set to fully militarized economy and was still drowning in consumer goods, despite having upgraded Brothels and Sex Markets.  I guess the downside is that those seem to be the jobs that pops really really want, as I sometimes had to manually shuffle pops out of those positions or they wouldn't do anything else, but that isn't my idea of fun. 

 

My suggestion would be to not have any of those chains immediately available.  Gate them, and their upgrades, behind techs, and maybe gate Brothels behind the Supported Brothels civic, like how Pleasure Gardens are gated behind the Sexual Idyll civic.

 

Also:  Brood Parasite malus is still not being applied to "victim" pops.  At least, there's no text saying its occurring.

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2 hours ago, snarfies said:

I really like the Salacious Machines building chain.  I've tried a standard bio species, and I'm a little less sold on their building chains. 

 

Salacious Machines had a nice build over time - you began with the Basic Settlements, and then worked your way up to Fancy Metacity.  They were a nice little energy bonus, but not OP.

what mod are you talking about?

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Turns out I wasn't quite right the first time. I moved the robot rape part out of mods.2 and into mods.1 and it works better. The modifier was still disappearing even though there are valid pops on the planet, which makes sense when I looked at the logic again.

 

I think I've finally tweaked it so that the robot rape event fires properly when there are cyber womb organic pops and seeder robot pops. If I have time I'll look into doing the same treatment on the unity static modifiers, since I think the same issue might be happening.

 

lv_event_mods.1 below:

 

Spoiler

planet_event = {        # Planet event triggered by on_action (and potentially manually) whenever the planet's population will change, either increasing or decreasing.
    id = lv_event_mods.1
    hide_window = yes
    
    is_triggered_only = yes
    trigger = { exists = owner }        # Shouldn't be necessary, but just in case.
    
    immediate = {
        #For testing purposes, count how many times this has evaluated on the planet
        #change_variable = { which = evaluations value = 1 }
        
        owner = {
            every_owned_pop = {
                limit = {
                    planet = { is_same_value = ROOT }
                    is_sapient = yes
                }
                pop_event = { id = lv_event_mods.2 }        # Fire mod assignment event for every pop on the planet whose population changed
            }
        }
        planet_event = { id = lv_event_mods.15 days = 10 }
    
    if = {
        limit = {
            planet = {
                AND = {
                    any_pop = {
                        OR = {
                            AND = {
                                has_citizenship_rights = no
                                pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                                }
                            AND = {
                                OR = {
                                    pop_has_trait = trait_lv_submissive
                                    pop_has_trait = trait_lv_masochistic
                                    pop_has_trait = trait_lv_lewd_mind
                                    pop_has_trait = trait_lv_sex_crazed
                                    has_ethic = ethic_materialist
                                    }
                                pop_has_trait = trait_lv_cybernetic_minifacturing_fabrication_womb
                                }
                            }
                        }
                    any_pop = {
                        OR = {
                            pop_has_trait = trait_lv_biomechanical_breeder
                            pop_has_trait = trait_lv_synth_seeder
                            }
                        }
                    }
                }
            }
            # Pop qualifies
            if = {        # So if not already one, add the mod.
                limit = { planet = { NOT = { has_modifier = lv_robot_rape_static } } }
                planet = { add_modifier = { modifier = lv_robot_rape_static days = -1 } }
            }
        }    
        else = {    # DOES NOT qualify
            if = {
                limit = { planet = { has_modifier = lv_robot_rape_static } }
                planet = { remove_modifier = lv_robot_rape_static }
            }
        }
    }
}

 

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