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Skyrim SE for Beginners - V 3.2.6 (3BBB / HDT-SMP / HPH)


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6 hours ago, PornPleb said:

While we are on the subject, Pretty lips SE is made redundant by Vanilla Makeup HD. just an fyi

Totally overlooked that it was only a txt that wasn't overwritten.

 

 

Miniupdate:

Mari sneaked, with the last update, some bushes in and fixing an oversight.

 

Removed mods:

Pretty lips Done 

Pine Shrubs Redone Done 

 

Updated the list and the last status update with the required changes. Done 

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8 hours ago, narkoface said:

Is there any good way to safely backup the game along with all the mods, before reinstalling windows?

Thanks to you, I was able to create the perfect Skyrim and I couldn't be any happier, even though it took almost a week. Skyrim, as well as Steam and Mod Organizer are all installed on a drive other than C, but I'm still afraid of losing the game in its current form and having to start the modding again. Any advices?

 

As long as you're installs are not on C, you should be fine. The only thing you will have to get out of the C drive before you reinstall is the saves and skyrim ini files. Once you reinstall steam, make sure to run skyrim at least once through steam so it is properly re-installed. Other than that, you should be good to go.

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20 minutes ago, akadeadpool said:

Just found out an esp-free mod that increases difficulty of skyrim enemy and work well with Enai mod.

Enemy (R)Evolution of Skyrim integrate spell and perk from Ordinator, Odin, Triumviate into enemy NPC.

Since this mod list already has Spell Perk Item Distributor. I think this mod will help spicing up boring vanilla enemy.

Mind that you'd want to pair that mod with Fizzle or similar, to avoid having lowly bandits casting spells left and right, because it gets ludicrous really fast with invisible backstabbers and ice storm spamming chiefs.

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It's ready, it's done :) Succesfully aplied your guide´. Lod Generation took about 1 hour O_O  but looks and works great so far.

 

But another question...

How do i run bodyslider for the pregnancy mod?

What do i have to do again if i install new / other mods? LOD for textures? Wire bash everytime? FNIS for animations?

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6 hours ago, Aylis said:

Totally overlooked that it was only a txt that wasn't overwritten.

 

 

Miniupdate:

Mari sneaked, with the last update, some bushes in and fixing an oversight.

 

Removed mods:

Pretty lips Done 

Pine Shrubs Redone Done 

 

Updated the list and the last status update with the required changes. Done 

Glad I was able to help I guess :)

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On 4/15/2021 at 12:52 PM, Aylis said:

Two days without Skyrim were great. I've been on it almost 24/7 for two months now... So i definitely needed that. Plus FO4 required ~24 hours to download and then update everything. 

 

Btw. i thought AAF was more complicated - now it seems that the CF in Skyrim is the big problem. Disregarding the small problem with the SM, AAF now works pefectly and i even got the keymap working. The hard part is that FO4 looks worse (and i tried a lot) than our Skyrim.

 

ohh, you have a guide for Fallout 4? may you share it? im looking for something like this one for FO4 but i can only seem to find barren list in terms of content/improvements

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another question sense I'm sure ill need to ask it at some point 

 

I was thinking of adding stuff from Devious Devices, Milk Mod Economy, and a civil war overhaul. these wouldn't mess with anything would it? as long as I install the mod's in the correct order?

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2 hours ago, Jessica_Degurechaff said:

ohh, you have a guide for Fallout 4? may you share it? im looking for something like this one for FO4 but i can only seem to find barren list in terms of content/improvements

I have to rework it (and i won't do two big threads at the same time):

2 hours ago, Jessica_Degurechaff said:

So, whit the new mari flora update we should be getting the high, med or low version?     I guess those names means resolution. 

Thats up to you.

 

 

1 hour ago, PornPleb said:

I was thinking of adding stuff from Devious Devices, Milk Mod Economy, and a civil war overhaul. these wouldn't mess with anything would it? as long as I install the mod's in the correct order?

Be careful with DD. There are quite a few mods that are wonky...

 

 

1 hour ago, rodrigo2 said:

Currently, nighttime is ridiculously dark unless you're near a lantern.  Moonlight seems nonexistent.  I seem to remember someone mentioning that there was a setting in Dyndolod that needed to be corrected?  Anyone recall what that was?

1. Get a torch or a lantern. ;)

2. Only on a new moon and don't forget that your surroundings play a big role too.

3. The LOD got nothing to do with the lighting.

 

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@Aylis Highly recommend you check this one out. Doesn't take any time or setup. It's HDT Werewolves but works with SOS Full right out of the box. Even has a FOMOD so literally no tinkering required. Only one additional requirement (Monster Facial Animations), which looks very nice anyway. I wish I had a time machine to hand this to myself years ago.

Spoiler

 

 

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4 hours ago, rodrigo2 said:

Currently, nighttime is ridiculously dark unless you're near a lantern.  Moonlight seems nonexistent.  I seem to remember someone mentioning that there was a setting in Dyndolod that needed to be corrected?  Anyone recall what that was?

if you're unhappy with this list's level of lighting the simplest solution is through editing your ENB settings, and I strongly recommend you google up a separate guide on how to do that. That said, realistically in an outdoor environment with little to no light pollution, you're not going to see anything anyway, especially indoors. I'm personally not a fan of torches taking up precious carry weight so I always pick up the Candlelight and Magelight spells pretty early on. 

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9 hours ago, arshesney said:

Mind that you'd want to pair that mod with Fizzle or similar, to avoid having lowly bandits casting spells left and right, because it gets ludicrous really fast with invisible backstabbers and ice storm spamming chiefs.

From the description, look like its function conflicts with odin.

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6 hours ago, akadeadpool said:

From the description, look like its function conflicts with odin.

Nah, Fizzle adds an effect to NPCs: when they cast a spell without appropriate skill level they have a 50/50 fail chance. Optionally it can force unequip said spell so the AI doesn't keep trying and stay a sitting duck.

For the player the formula is a bit more fleshed out as the fail chance depends on your current skill vs. the required one, but none of the spell mods (Odin, Apoc, Triumvirate, Mysticsm, etc.) has anything that can conflict.

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17 minutes ago, arshesney said:

Nah, Fizzle adds an effect to NPCs: when they cast a spell without appropriate skill level they have a 50/50 fail chance. Optionally it can force unequip said spell so the AI doesn't keep trying and stay a sitting duck.

For the player the formula is a bit more fleshed out as the fail chance depends on your current skill vs. the required one, but none of the spell mods (Odin, Apoc, Triumvirate, Mysticsm, etc.) has anything that can conflict.

My mistake, I misunderstood the fail chance from Odin. Thanks for the suggestion.

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Im getting this error when trying to make use of TerrainLod:

I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) 

I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys.

Spoiler

image.png.a57ea87d91e6907159544ea6fc586e23.png


Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit

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5 hours ago, Jessica_Degurechaff said:

Im getting this error when trying to make use of TerrainLod:

I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) 

I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys.

  Reveal hidden contents

image.png.a57ea87d91e6907159544ea6fc586e23.png


Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit

It's not just terrain. If you can keep up with the scrolling it's also including clothing, weapons, animals etc into those as well, (or it at least acts like it does) I would turn the followers off so you can run the lod, it looks like it is saying you are over the 255 count, but /shrug. I don't know what all you actually put on your mod list. Or, just go through that list and uncheck what you don't want to use as LOD.

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5 hours ago, Jessica_Degurechaff said:

Im getting this error when trying to make use of TerrainLod:

I only added about 6-7 followers mods, can i deactivate them (be on the modlist or in the popup at the start of terrainLod) or they need to be present during the terrainLod? (same goes for 2-3 clothes mod i added) 

I cant really see why they should be active, since its a TERRAIN generation, but i have no idea how any of this works, thats why i ask you guys.

  Reveal hidden contents

image.png.a57ea87d91e6907159544ea6fc586e23.png


Edit: the funny thing its that as soon as i deactivate the XLodTerrain ESM we installed at foundation.. then its all cool with the limit

You have too many plugins, see that FNIS.esp? That will get the FE address assigned (last column, FormID assigned), which will break ALL the other ESL plugins as they load in that space. Trim down your load order a bit, check which plugins you can ESLify, try to keep the standard ESP plugins around 230 (EE - F0 in that last column) so you'll have some breathing room for the future. 

 

edit: to add a bit of information: if there's a problem running SSELODGen or DYNDOLOD with your full load order, chances are that your game is going to have the same problems and behave unexpectedly, if it loads at all. Don't try to work around those errors or warnings.

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I apologize but I have another question because hell if I'm taking the time to fix this when I finish installing everything. I'm going to use nether's follower framework for my game, and i want to balance having multiple followers with more enemies, would something like genesis break this mod list? or better yet will follower frameworks in general break anything on this list? I know Devious devices kinda conflicts with follower stuff but I don't use followers in dd anyway.

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7 hours ago, arshesney said:

You have too many plugins, see that FNIS.esp? That will get the FE address assigned (last column, FormID assigned), which will break ALL the other ESL plugins as they load in that space. Trim down your load order a bit, check which plugins you can ESLify, try to keep the standard ESP plugins around 230 (EE - F0 in that last column) so you'll have some breathing room for the future. 

 

edit: to add a bit of information: if there's a problem running SSELODGen or DYNDOLOD with your full load order, chances are that your game is going to have the same problems and behave unexpectedly, if it loads at all. Don't try to work around those errors or warnings.

So FNIS breaks a bunch of plugings as they load? that means that i should always uncheck it when possible?  (read what i also wrote below)  

 

7 hours ago, jaeos said:

It's not just terrain. If you can keep up with the scrolling it's also including clothing, weapons, animals etc into those as well, (or it at least acts like it does) I would turn the followers off so you can run the lod, it looks like it is saying you are over the 255 count, but /shrug. I don't know what all you actually put on your mod list. Or, just go through that list and uncheck what you don't want to use as LOD.


So, theres no danger on turning the followers/creatures/weapons etc off and then turning them on again? (be on the LOD list or in the modlist)   I see no reason why a terrain LOD needs Audio esp

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