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Aylis

Skyrim SE for Beginners - V 3.1.8 (3BBB / HDT-SMP / HPH)

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Hi Aylis,

 

I am fairly new to modding Skyrim and have a few questions about your list.  I have been using the list from the first page and I read it said use that page but later I see you removed things and added other things.  I am not sure if there is another area to find your updated guide.  Also I like to use Pandorable NPC or Bijin for some NPC can I just add the mod after High Poly NPC?  

 

Thanks for making this list/guide.

 

Have a great day,

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48 minutes ago, Takumi77 said:

Hi Aylis,

 

I am fairly new to modding Skyrim and have a few questions about your list.  I have been using the list from the first page and I read it said use that page but later I see you removed things and added other things.  I am not sure if there is another area to find your updated guide.  Also I like to use Pandorable NPC or Bijin for some NPC can I just add the mod after High Poly NPC?  

 

Thanks for making this list/guide.

 

Have a great day,

The list and the five posts after that are up to date, so you don't have to worry about the hundreds of posts after that. 

 

In theory you can mix and match npc stuff, whether it will work in practice though will be determined by testing. The setup you mention should work though.

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Spoiler

2021_04.07-20_29.png.bdddd2db34b0b93fe96b132a8678c0b5.png

Does this look normal or did I make a woopsie?  Must be the new integration of the armor?  It's one of the Whiterun Guards armor texture being weird.

Some of them are rocking the armor provided by the new NordWar mod in the last update and some are rocking this.  

 

Edit 1# Reseting his armor fixed it but what could be causing this issue?

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ABC just updated from V2.0 to V2.2~😛

What's New in Version 2.20V

Released Monday at 05:10 PM

2.20V

- Bug Fix: Renamed mesh names to match MNC's

- Bug Fix: Some of ABC SMP didn't work

- Added StromAtronach ABC

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On 4/8/2021 at 5:52 AM, ICBP said:

Greetings all, I cant seem to find the WPF-JK's skyrim patch anywhere is it really needed?

Yes.

 

Checking the mod you just installed might help... Make a guess why i added WPF stands for WiZkiDParallaxFarmhouses

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More armors

Spoiler

Iron1991546431_ArmorIron.jpg.64633f6feff30265975bbdea7ac93314.jpg

 

Half-Plate1301992071_ArmorHalbPlatte.jpg.11cd830ea89ff2de97886ae81dec405a.jpg

 

Planned changes (aka this isn't certain yet)

Spoiler

 Mods to remove:

Enhanced Vanilla Trees - Branches                              Redundant

 

Mods to add:

Enhanced Vanilla Trees - Lush Trees                            Finally works (with the new branches).

Pine Branches Redone

Pine Shrubs Redone

Spruce (Bark)                                                               Optional bark texture

Pine (Bark)                                                                                    ''

Improved Gourds

DAR - Aroused Sexy Idles

DAR - First Person Combat Animations Overhaul       Obviously for 1st person players.

Whiterun Bench

Whiterun Bench - Textures

Azura (Statue)

Capeless Vampire Royal Robes

Capeless Vampire Royal Robs - No Pauldron

WBody - Vampire (File)

HD Alduin

HD Alduin - Glowmaps

 

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21 hours ago, Jessica_Degurechaff said:

@kesryth What version of  3BBB you using with MFBO?  the most recent one of 3BBB (2.06) isnt compatible with the one on the fomod, and 3BBB 2.05 seems to not appear on the nexus page of the mod.    Any help? and sorry for bothering you.

Not a bother at all, just been swamped at work so i missed this notification :)

 

I use version 2.04 currently, and am running version 6.0a of MFBO, havent updated to latest yet.
That said, I was using 2.04 when MFBO didn't list it as supported and have not had any issues so far. As MFBO is primarily bodyslides and xml definitions, you may have some sliders that are not in use or are no longer existent. Not a huge problem if you don't modify those settings, but if you do, just be aware of the slider changes for anything removed from the 3BBB body and don't modify those sliders.

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While my PC is outdoors, I notice a mild flickering of light and slightly darker.  This happens both when I have the ENB on and even after I turn it off.  Any idea what's causing this?  A mistake while trying to install the ENB?

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7 hours ago, Aylis said:

Yes.

 

Checking the mod you just installed might help... Make a guess why i added WPF stands for WiZkiDParallaxFarmhouses

___________________________________________________

 

More armors

  Reveal hidden contents

Iron1991546431_ArmorIron.jpg.64633f6feff30265975bbdea7ac93314.jpg

 

Half-Plate1301992071_ArmorHalbPlatte.jpg.11cd830ea89ff2de97886ae81dec405a.jpg

 

Planned changes (aka this isn't certain yet)

  Reveal hidden contents

 Mods to remove:

Enhanced Vanilla Trees - Branches                              Redundant

 

Mods to add:

Enhanced Vanilla Trees - Lush Trees                            Finally works (with the new branches).

Pine Branches Redone

Pine Shrubs Redone

Spruce (Bark)                                                               Optional bark texture

Pine (Bark)                                                                                    ''

Improved Gourds

DAR - Aroused Sexy Idles

DAR - First Person Combat Animations Overhaul       Obviously for 1st person players.

Whiterun Bench

Whiterun Bench - Textures

Azura (Statue)

 

My apologies, I hadn't installed it yet I wanted to find the jk patch first.

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@Aylis couldn't find it mentioned, but have you seen the update to Dirt and Blood v2.0? Looks like it now requires a SKSE framework "Spell Perk Item Distributor", which appears to be just a SKSE script mod.. which in turn requires the SKSE Address library.

So would it be safe to go with putting it right after the SKSE Address library in the LO you think, of at the end of the SKSE Extensions section. Figured I would ask in case you had already tested it.

 

If this was mentioned/answered before, I apologize and will try digging again.

 

 

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Having a weird issue with the bashed patch overriding some of the custom vanilla armor replacers put in after simply realistic armor. Trying to figure out what I need to disable in the bashed patch to keep it from happening. Anyone know?

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1 hour ago, wollboi said:

@rodrigo2 Can you upload a video? It doesn't sound like an ENB issue.

 

I hate to ask this, what's the easiest way to do that?  I haven't recorded any footage in awhile.  I have an NVIDIA card, would the program come from there or from within SSE itself?

 

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7 hours ago, rodrigo2 said:

While my PC is outdoors, I notice a mild flickering of light and slightly darker.  This happens both when I have the ENB on and even after I turn it off.  Any idea what's causing this?  A mistake while trying to install the ENB?

Could be Dynamic Volumetric Lighting and Sun Shadows. I assume that it is related to the FPS.

 

 

1 hour ago, asebw said:

Having a weird issue with the bashed patch overriding some of the custom vanilla armor replacers put in after simply realistic armor. Trying to figure out what I need to disable in the bashed patch to keep it from happening. Anyone know?

Just ignore it. Its the same as with the 'Guards Dialogue' (which changes the sounds of some armors).

___________________________________________________

 

I'm done with 'No grass in objects'. For two weeks now i tried to get the precache working... Gone through every thread i could find about it, updated every mod, tried every tip to get it working and still nothing. Without anything to show that it is either working or got a problem somewhere it is just a nightmare to use. 

 

 

How do you get a Dunmer white as snow?

Spoiler

Put her into the forsworn outfit...

ScreenShot1556.jpg.8d854b8aedaa472ecb0890f02a747817.jpg

 

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image.png.726e908204e904c69c1d8e4fbe7092aa.png
There might be incompatibilities between Baka's FillHerUpSE  with Fertility Mode 3 Fixes and Updates , modder/mod author of FM3F&U - subhuman0100 mentioned that there is  problem with the source code (as denoted above).

Someone did suggest the older version/original version of FillHerUp SE may be more compatible for now, until Baka updates their version.

 

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1 hour ago, Aylis said:

Just ignore it. Its the same as with the 'Guards Dialogue' (which changes the sounds of some armors).

 

Yeah, considering it's invalidating a few mods in my list, no can do. Eh, just go back to only bashing leveled lists. 

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2 minutes ago, ralchemilla said:

image.png.726e908204e904c69c1d8e4fbe7092aa.png
There might be incompatibilities between Baka's FillHerUpSE  with Fertility Mode 3 Fixes and Updates , modder/mod author of FM3F&U - subhuman0100 mentioned that there is  problem with the source code (as denoted above).

Someone did suggest the older version/original version of FillHerUp SE may be more compatible for now, until Baka updates their version.

 

 

I ran into something similar, but the issue stemmed from FMLabor for me. It was causing the game to lock up a few times when it was running into errors finding targets. Had to also disable the fixes because it wasn't able to run a script properly without labor. 

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Still trying to figure out what could be causing the blackface issue with some of the chracters. Looking for any input anyone might have, and before you say it, no, nothing points to it being a load order problem. I've tracked down several of the character nifs and dds files in nigh poly npc overhaul 2, and they are not conflicting or being overwritten by anything. If there is a conflict, it's a passive one that MO2 is not picking up, and I cannot for the life of me figure out what it could be. 

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5 minutes ago, asebw said:

Still trying to figure out what could be causing the blackface issue with some of the chracters. Looking for any input anyone might have, and before you say it, no, nothing points to it being a load order problem. I've tracked down several of the character nifs and dds files in nigh poly npc overhaul 2, and they are not conflicting or being overwritten by anything. If there is a conflict, it's a passive one that MO2 is not picking up, and I cannot for the life of me figure out what it could be. 

If you followed Aylis's Load Order on the first page, you shouldn't be in a position to receive a black face issue for npcs. if you do really need a 'Fix'  you could try this mod called Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 (Nexus Link)

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11 minutes ago, ralchemilla said:

If you followed Aylis's Load Order on the first page, you shouldn't be in a position to receive a black face issue for npcs. if you do really need a 'Fix'  you could try this mod called Face Discoloration Fix https://www.nexusmods.com/skyrimspecialedition/mods/42441 (Nexus Link)

 

Eh, really? Effing pay attention to what I wrote before replying next time.

 

I've followed the load order. There is nothing wrong with the load order that I can find, and the mods not on the list that I have added do not modify any of the vanilla npcs. If for some strange and bizarre reason it is a load order problem, it is one that is obscure enough that MO2 isn't finding it. Try again. 

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1 hour ago, asebw said:

Yeah, considering it's invalidating a few mods in my list, no can do. Eh, just go back to only bashing leveled lists. 

Sounds like you might need to create a conflict resolution patch to ensure you forward the changes you want to keep and prevent the conflicting overrides you don't want. 

I have used this guide to help me make them in the past, to resolve conflicts with various additional mods I have used to get the desired outcome. Maybe it could help you?
https://tes5edit.github.io/docs/5-conflict-detection-and-resolution.html

**Edit** 
For SSE I use ssedit to make the patch, the guide though references xEdit which I believe was the Oldrim tool that performed same functions

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37 minutes ago, kesryth said:

Sounds like you might need to create a conflict resolution patch to ensure you forward the changes you want to keep and prevent the conflicting overrides you don't want. 

I have used this guide to help me make them in the past, to resolve conflicts with various additional mods I have used to get the desired outcome. Maybe it could help you?
https://tes5edit.github.io/docs/5-conflict-detection-and-resolution.html

**Edit** 
For SSE I use ssedit to make the patch, the guide though references xEdit which I believe was the Oldrim tool that performed same functions

 

Interesting. Something to definitely look at down the road. thank you for that link, will look into it in more detail in the future. For now, I want to deal with this black face issue once and for all. . . 

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5 hours ago, wollboi said:

@rodrigo2 Can you upload a video? It doesn't sound like an ENB issue.

@Aylis @wollboi

To record a vid of my problem, I decided to look at the software I got from NVIDIA when I got my computer 2 years ago.  In the process, I updated my NVIDIA drivers...and strangely the flickering problem went away.  Would old NVIDIA drivers cause issues like what I had?

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