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Forgive me if this idea has already been requested, but are there any plans to include gender-wide traits/changes, for instance turning all males or all females into lower/differently classed citizens or slaves? I mean it doesn't have to be that extensive of course, but one favorite event of mine is the one where higher ranking male members of a fleet will "make use of" lower ranking officers (often female). So for instance as an empire you could react to that event with approval, encouraging or even normalizing this sort of behavior and attitude gradually.

 

Honestly anything that affects the entire society of an empire would be great. Makes it feel all the more impactful. I'm very excited for the B&B portion of the mod ^^

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@Lithia<3

Few questions:

1. What are Harem Makers and Lesbocracies? Are they types of civics or are they more along the line of play style?

2. What are the differences between each building type? I'm assuming this is the part where BnB and MASSA's slave resource comes in. Is harem just egalitarian interbreeder thing whereas slaver is an authoritarian one? Is Lesbocracy, then, unrelated to governing ethos? 

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@TedsToaster I remember that event...as for making it some kind of law, I'll add it to the ideas list.

 

@DrMojoDoc They'll be civics and I'll just give you the descriptions my friend (the one that requested them) gave me. Harem Makers are expansionist, patriarchal xenophiles who place a high value on the family unit. They prefer to use maternal instincts over physical chains to control newly conquered races. Lesbocracies are matriarchal societies that lack males. Propagating via artificial means, they care only to add new girls to their beds. (Please note that I might change things when I get to that part)

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7 hours ago, DrMojoDoc said:

@Lithia<3

Few questions:

1. What are Harem Makers and Lesbocracies? Are they types of civics or are they more along the line of play style?

Long and short, harem makers are intercompatible patriarchies who conquer and break down other races into all females and, as stated above, use maternal instincts of to prevent rebellions in their new conquests. Expect them to have extreme population growth, and high demands for food and amenities. They'll generally thrive in rural world set ups, and will dislike sharing their worlds with males from other species.
Despite that, they don't have to be slavers, and the family focus means they're locked out of some of the meaner things you might be able to do even if they are slavers.

Lesbocracies are a bit on the opposite side of things. They also break other races into just girls, but they're far more overtly hedonistic as they're currently planned, and are only locked out of sexual cruelty when it's unfeasible for their empire model.

Their pop growth isn't nearly as high, but they do have a hefty upkeep penalty on consumer goods, and will start with a bonus to bot building, and some pops with a biomech breeder and mining drills trait to help address their two main problems. They will dislike sharing their worlds with males aside from their breeder bots.

 

10 hours ago, TedsToaster said:

Forgive me if this idea has already been requested, but are there any plans to include gender-wide traits/changes, for instance turning all males or all females into lower/differently classed citizens or slaves?

That's something of the plan.
A small thing that's considered being introduced is a system for species uplifted either by selective breeding for intelligence and docility like pets, or zoophilia. These uplifts will have special traits that grant them a special slavery type unbound from normal slavery law. Because submission is so deeply ingrained into their base psychological makeup, they'll gain happiness and job boosts from being slaves, and be unhappy if given full rights, because it means having to make hard choices they're ill equipped to make.

This is all WIP, of course, and is subject to change.

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@Lithia<3 @Zaroth_0

Those sounds wonderful, thank you. I'm not going to lie, I can't wait to see those implemented, mainly to fulfill my need to bring sexes into any videogames I play :P
But also I'm equally interested in the frameworks side of it, call me a pervert for it. I'm not going to pretend I know how to mod or how coding works in general, but from what you have posted so far, species trait framework may not be the only thing you might be working on. It sounds like, along the way, albeit far away from now on, you might need sexual governing ethos framework as well. Whether they will be implemented as a civics, laws, polices, or downright separate ethos system, I do not know, but it just sounds so goddamn awesome. I can just imagine all those possible sets of combinations that will cater to people's numerous preferences. So if you'll indulge me, let me ramble like a madman for a bit.

Even with just Harem Maker and Lesbocarcy, I see few sexual governing ethos categories popping up.

1. Individualistic-Binding-Centralized {weather act of a sex is viewed on something socially banal or unique enough to warrant some sort of legal/social taboos/policies. e.g. is the institute of marriage recognized by state with binding legal definitions? If so, how many parties are allowed to be involved in? Does the government have active polices and agendas to fulfill/discourage the populations' desires? (like Harem Maker/Lesbocracy declaring wars on other empires to procure more sex partners for their people)}
2. Homophobic-Heterophonic (self-explanatory, only applicable to gendered species)
3. Equal partner - dom/sub - owner/
property

4. Parochial-Cosmopolitan (Not allowing sexual contact with xenos - something in between- downright encouraging it and penalize those who do not mingle with the xenos, applicable only to plural-gendered empires)

With just these four categories, Harem Maker would be "Binding-Homophobic-dom/sub-neutal", whereas Lesbocracy would be "Centralized-Heterophobic-dom/sub-neutral".

If I wanted to adjust Harem Maker to be bit more "meaner", I could tweak it to "Centralized-Homophbic-owner/property-neutral", where a government plans and carries out the measures to procure breeder xeno-slaves by available means, including but not limited to, wars, slave trade, genetic modifications, etc, but the institution of marriage wouldn't be recognized, instead, it would have a system that is akin to Qunari's from the Dragon Age series. In terms of in-game effects, this could be represented by less upkeeps for the non-dominant species, explosive pop growth of the proletariat class (because the gov cares about quantity over quality), and more unhappiness from subject species, barring the nerve-stapled ones.

Likewise, if I wanted it to be less "meaner", it would be "Binding-Homophibic-equal_partner-neutral", where it is pretty similar to "mean" version, but the institute of marriage is recognized and each "husband" would have "obligations" to treat their "wives" equally like they do in real world Islam. In terms of in-game effects, this could be represented by more upkeeps, explosive pop growth for the specialist class (because individual attention can be given to each children due to using "maternal instincts" of the subject species and that probably leads to better education for the kids) and more happiness for the subject species.

Of course, all these ramblings are just those, ramblings. But should they be of an interest to you, feel free to poach and alter them as you see fit. :D  

 

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@DrMojoDoc

Would need you to explain exactly what you mean by the first one a bit better. The Individualistic-Binding-Centralized part, I mean.

Policy stuff is planned though, regarding fetishes or sexual normalcy. For example, you could set incest policy, with banned, permitted or encouraged. Broken into distant, siblings and line.
Incest increases pop growth, but anything more than allowing distant will require gene techs to overcome the genetics problems, and will gain extra benefits but diplomatic penalty. Siblings encouraged for example, requires the strongest genetech since they're the most related, and encourages egalitarianism. Linebreeding, that is father-daughter or uncle-niece, doesn't require as much tech and encourages authoritarianism, but has a monstrous diplomacy penalty.
Harem makers and lesbocracies are also both conquerors and will attack to get more girls. But lesbocracies are more opportunistic and will run away quicker if things don't go their way. Harem makers are quicker to attack outright, and are also propagators in the AI sense, meaning their aggression shoots through the roof if they're boxed in and can't expand peacefully.


As for the rest, I'd say the default harem maker would be binding marriage, homophobic (excepting letting ones wives play together), dom-sub (soft paternalist mysogony of thinking the women just need a strong, guiding hand. Leadership is the man's burden), encouraged mixed harems to force unity by blurring the lines between species in the empire.

Lesbocracy default would probably be indifferent to marriage, hereophobic, owner/property and indifferent to harem diversity.

Keep going though, I'm liking some of your ideas.

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Well I have a.. two suggestions I guess? What if you can make some of the species traits/civics cost 0 trait/civic picks. That way you can take multiple sexual civics/traits. I've always disliked how I can I only really get 2-3 sexual traits that actually trigger events even when I take the big trait point refreshers. I would take a lot more negatives to get some more interesting traits. One trait that I think could be made to be 0 points would be lewd mind because I've gotten good and bad traits out of that one, so its pretty balanced I would say. Maybe you can find ways to tweak things to add more balance to traits so you can reduce their cost or make it where they dont count against your picks.

 

My other suggestion is something I've mentioned before in other threads and I made a post about it requesting it, and while it received positive feedback no modder took interest in it unfortunately lol. Sexual Diplomacy. I've seen someone else suggest it here before I believe as well but I'd like to explain my version. Basically depending on gov type or civics/etc, whatever the modder decides should be the important factor, whenever you close or are denied a deal you will be presented with a picture corresponding with the outcome. Basically you know when you get a positive trade treaty acceptance, you can open the message and read whatever the other faction says like "We were thinking the same, let our economies flourish!" Keep the message, but you could change the background picture to a random sexual picture instead! Even when a deal falls through or is canceled you could have pictures involving maybe more rejection style scenes but those might be hard to find. 

Furthermore, you could also include additional diplomacy options where you use your leader or population to gain approval with other species. I would even suggest a tech/civic that would allow you to make rogue factions out of Fanatical Purifiers/Devouring Swarms/other -1000 approval empires. Basically you  would have a unique war stance that would involve you using your sexuality to convert members of the faction to your way of thinking. Maybe make a unique empire type called sexual slave or something, kind of like a vassal/protectorate or whatever. You could use your sextech/civic to make a new hivemind based on trying to bang everything instead of destroying everything or maybe it just wants to be banged and by having more in the collective the central hivemind gets more pleasure! Maybe that Fanatical purifier changes their mind after experiencing what your species has to offer and decides maybe not all xenos need to be stomped out. Lots of potential and opportunity, more ideas here that might be elaborated on in the future.

 

I'd say if you do go with the second suggestion(s) put it on the backburner and get a working version out for now but the first suggestion might be something you could put in now maybe? Thanks for reading :D

 

P.S. You could include your voice mod with Lustful Void, I think it would be greatly appreciated! 

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Well, at least as far as the purifiers thing goes, one thing a corporate hm/les would have available, or any dairy savvy xenophile really, though a way to do this non-corporate may come up, would be to install restaurants on people's planets where everything inside contains some kind of girl fluids, as a means to push your culture on them, and force xenophile ethics.
A version with weaker ethics pull, but also with an unrest and unity malus could be forced through smuggling channels on both standard xenophobes, and even purifiers. The idea being to slowly gimp them via internal strife. This idea may get more added. The dairy stuff is pretty central to all of this.

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@Anonyshadow I'll add your ideas to the list. I actually have some plans for diplomacy related things already, but will take your suggestions into account...also

8 hours ago, Anonyshadow said:

 

P.S. You could include your voice mod with Lustful Void, I think it would be greatly appreciated! 

 

We'll see, I'll try to make time for it. ;)

 

@DrMojoDoc I'll let Zaroth_0 handle anything related to Harem Makers. It was his idea after all and I trust him enough to know what I will and won't do lol

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I can’t wait for this, it will be well worth the wait. I do have one question, have you thought up anything for the gestalt empires? One idea I had would be a form of rouge servitor that decided to take a more active role in its charges pleasure. 

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7 hours ago, tiger33116 said:

I can’t wait for this, it will be well worth the wait. I do have one question, have you thought up anything for the gestalt empires? One idea I had would be a form of rouge servitor that decided to take a more active role in its charges pleasure. 

The last game I played (which was in like January), I actually used SSX to create a sexy rogue servitor that collected all the cute races I could find...I got bored when I couldn't really do much with them after that. So I came here to see what's going on...you know the rest lol.

 

In other words eventually, but not just yet.

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7 hours ago, Lithia<3 said:

The last game I played (which was in like January), I actually used SSX to create a sexy rogue servitor that collected all the cute races I could find...I got bored when I couldn't really do much with them after that. So I came here to see what's going on...you know the rest lol.

 

In other words eventually, but not just yet.

I've played the exact same way 😛

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15 hours ago, ulm11 said:

So do you have any idea when we will first be able to start playing with the mod?

Yeah, can't wait for it as well.

 

11 hours ago, Vylade said:

I've played the exact same way 😛

You weren't the only one ;v Robots and gestalts were sadly underloved in modding community. 

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16 hours ago, ulm11 said:

So do you have any idea when we will first be able to start playing with the mod?

 

1 hour ago, Mirrond said:

Yeah, can't wait for it as well.

 

You should read the main post silly, that's what the "road map" is for...but I'll say it again here. ETA is +/- 1-2 weeks.

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16 minutes ago, Lithia<3 said:

 

 

You should read the main post silly, that's what the "road map" is for...but I'll say it again here. ETA is +/- 1-2 weeks.

I read it xD Doesn't stop from being absolutely impatient. 

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Can't wait till the first realises, got some general ideas I like to offer up. but i  want see how the systems will work in this mod before i offer ideas that can't be done. I mean to do that either way but I want to keep it feasible. 

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15 hours ago, 5gun said:

Can't wait till the first realises, got some general ideas I like to offer up. but i  want see how the systems will work in this mod before i offer ideas that can't be done. I mean to do that either way but I want to keep it feasible. 

Might be better to put the ideas out earlier. True, the majority are likely to be rejected, but it's also possible to put forth a good idea that could get rejected because it was offered too late in development because it'd require "ripping up the floorboards" to fit it in.

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