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Dead or Alive 6 - Modding Thread and Discussion

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Is there any tips on how to align head mesh and body mesh properly in game with Blender?
one thing that I noticed when modding hair swap (Kasumi's to Christie) is that even when I loaded Christie full model on Blender and then aligning the hair mesh perfectly with that mesh, when I run the game the hair mesh end up way higher than it should be.

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On 4/10/2021 at 1:57 PM, fgh1t6 said:

There is no vgmap with your files, and the bones are all in raw numbers. You have extracted the mesh in a non-standard way. Use the "g1m_export_with_vgmap.bat" to extract the meshes. or if you have the *.vgmap files, use apply them to the mesh with "import -> Apply 3Dmigoto vertex group map to current object".

 

Thanks for the help on that. It has made the mesh better than it was. I am still having issues with joining the bottom part of the swimsuit (KAS_COS_031) to the top (KAS_COS_030). Is there a way to fix it.

20210415175126_1.jpg

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9 hours ago, marik86 said:

 

Thanks for the help on that. It has made the mesh better than it was. I am still having issues with joining the bottom part of the swimsuit (KAS_COS_031) to the top (KAS_COS_030). Is there a way to fix it.

20210415175126_1.jpg

Thats weird, make sure the origin of the mesh is x=0 y=0 z=0 when you export it (the orange point when you select the mesh in object mode)

Spoiler

image.png.2c405b8272c913662057b28c414f30ff.png

 

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5 hours ago, Azkni said:

Thats weird, make sure the origin of the mesh is x=0 y=0 z=0 when you export it (the orange point when you select the mesh in object mode)

  Hide contents

image.png.2c405b8272c913662057b28c414f30ff.png

 

 

I confirmed that it is indeed at 0x, 0y, and 0z for the mesh. I'm starting to think that it's the weights that could be throwing off the position of the lower portion. If someone can help me on this please pm me.

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On 10/19/2020 at 6:24 AM, jameszyx said:

See this video on twitter,

Kasumi has a different posture after being beaten,
How do i do it?
Please tell me ,thanks

 

 

changing the animations will not change the hit box or will mess up the hit box, it depends on what you use. it's not wise to swap hit animations, if it's not accurate to the original animation. some will connect and other won't.

 

 

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5 hours ago, marik86 said:

 

I confirmed that it is indeed at 0x, 0y, and 0z for the mesh. I'm starting to think that it's the weights that could be throwing off the position of the lower portion. If someone can help me on this please pm me.

Feel free to share the files in pm so I can check

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3 hours ago, perfectdark023 said:

 

 

changing the animations will not change the hit box or will mess up the hit box, it depends on what you use. it's not wise to swap hit animations, if it's not accurate to the original animation. some will connect and other won't.

 

 

Indeed, I tested move swapping online and it can cause the match to freeze. Also can cause a double win/lose and even being in different stage levels (but it freezes ofc)

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19 hours ago, Azkni said:

Indeed, I tested move swapping online and it can cause the match to freeze. Also can cause a double win/lose and even being in different stage levels (but it freezes ofc)

 

Good to know, I don't fight online, so I don't know what mods will cause bans or glitches. I was told you can't get banned on DoA online, unless you're using a cheat engine

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I decided to experiment by seeing what would happen if I made the hair REALLY big...

 

Well, now it's kinda obvious what the problem was now...

 

A new problem has arrived too, now it's really big and the textures kinda broke...size issue is probably an easy fix, but idk about the textures...

DOA6_2021-04-19_11-04-30.png

DOA6_2021-04-19_11-04-06.png

DOA6_2021-04-19_11-04-16.png

DOA6_2021-04-19_10-54-11.png

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On 4/19/2021 at 12:06 PM, Azkni said:

Nice you could figure it up! At the 1st page of this thread u can check the tools you need to modify the hair textures! :D

About that...I downloaded both 2.82 and 2.79 and the py files don't work on either, not even the migito one

 

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30 minutes ago, BeeLy1011 said:

About that...I downloaded both 2.82 and 2.79 and the py files don't work on either, not even the migito one

 

Nvm I got it working in 2.92 but I have NO IDEA WHAT I'M SUPPOSED TO DO

 

Yes I watched the video, I got virtually nothing from it. All I got when I tried to do it was "SAMPLE.x not found"

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On 4/20/2021 at 11:15 PM, marik86 said:

Making progress on my mod (Big thanks to @Azkni for the help). Still having issues with the back of the legs to form properly to the body. Anyone know a fix for this? I think it may be an issue with the uv maps? Here are the files if anyone wants to try.

Part of body mesh has no bone weight at all. The "back of legs" are soft body meshes. Are they imported from other g1m file? Softbody meshes must stay with the softbody grids of the g1m file. Can you list your steps of import, merge mesh and export, so that we can pin point the problematic steps?

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For beginner of DOA 6 Modding, the working steps (for me) of modifying meshes are:

1. pick a g1m file as container.

2. extract vb/ib from the container g1m, with g1m_export_with_vgmap.bat, and load them into blender.

3. import meshes to joint to the container meshes

4. transfer weights if the imported mesh was not from a same type DOA6 charactor

5. cleanup zero weight vertex group, and all non-DOA6 bone vertex group,

6. run "assign new 3Dmigoto vertex group to current object" script

7. export the mesh (don't change its name, say, it was 3.vb, then save back to 3.vb) to another folder say "out"

8. rename or deleted the extract folder "XXX_COS_###"

9. drag the container g1m file to g1m_import.exe, then when asked, drag the "out" folder to imported the edited meshes only.

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8 hours ago, fgh1t6 said:

Part of body mesh has no bone weight at all. The "back of legs" are soft body meshes. Are they imported from other g1m file? Softbody meshes must stay with the softbody grids of the g1m file. Can you list your steps of import, merge mesh and export, so that we can pin point the problematic steps?

 

I was trying to use the lower body of KAS_COS_031 with the upper body of KAS_COS_30. Should I base the mod off of COS_031 instead of COS_030? Reason why I didn't was becasuse the chest is part of the dress, which doesn't have the same as COS_030. Is there a way to change the texture of it?

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15 minutes ago, marik86 said:

 

I was trying to use the lower body of KAS_COS_031 with the upper body of KAS_COS_30. Should I base the mod off of COS_031 instead of COS_030? Reason why I didn't was becasuse the chest is part of the dress, which doesn't have the same as COS_030. Is there a way to change the texture of it?

It depends on the softbody grid, that is the cube matrix after "import" -> "DOA6 Soft Body (.g1m)".

If you use cos_30 as container, than load soft body from "KAS_COS_030.g1m". Follow the steps in this reply

to recalculate the soft body weight for the imported "back of legs" meshes.

open a new UV work space, and check the uv maps one by one: "TEXCOORD8.xy", TEXCOORD8.zw, TEXCOORD9.xy,TEXCOORD9.zw. Select these vertices that outside the UV grids -- their softbody weights are wrong.  Go back to 3D view, to check the position of these vertices, for islands in the middle of the mesh, you have to move them a little bit or merged them to the O.K one close to them, but for the edge area, you can use the edge fix plugin to set their "softbody Bone-weight ratio" to 1 to disable them. 

If there are too many failed vertices to work with, try to use the COS_031 as container. The steps are same, but the soft body needed to be recalculated this time are the Breasts from COS_030.

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Anybody have any insight as to what causes a costume-mod to work online vs not work online?

For instance, some of Huchii001's mods work online, but the MAJORITY of them just don't for some reason (doesn't even work if I try to apply it retroactively to a replay)

Any info as to why this is/how I can fix it would be amazing!

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59 minutes ago, RandomPhail said:

Anybody have any insight as to what causes a costume-mod to work online vs not work online?

For instance, some of Huchii001's mods work online, but the MAJORITY of them just don't for some reason (doesn't even work if I try to apply it retroactively to a replay)

Any info as to why this is/how I can fix it would be amazing!

Im not 100% sure but if they arent swap mods (ya know SLOT / WORK in mod.ini) should have problems to use it online

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2 hours ago, RandomPhail said:

Anybody have any insight as to what causes a costume-mod to work online vs not work online?

For instance, some of Huchii001's mods work online, but the MAJORITY of them just don't for some reason (doesn't even work if I try to apply it retroactively to a replay)

Any info as to why this is/how I can fix it would be amazing!

I don't even play online, but what do you mean "not working"? It is not show up? not in the right texture? cause game crash?  Since Huchii's mods are not shared, there is no information on how he arranges his mod at all. For example, from very few his mods I can get access to, it shows he didn't use softbody at all, then the way he disable the softbody meshes may cause game crash or mesh distortion. 

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21 hours ago, fgh1t6 said:

I don't even play online, but what do you mean "not working"? It is not show up? not in the right texture? cause game crash?  Since Huchii's mods are not shared, there is no information on how he arranges his mod at all. For example, from very few his mods I can get access to, it shows he didn't use softbody at all, then the way he disable the softbody meshes may cause game crash or mesh distortion. 

The costume just defaults to vanilla for most mods; often times the modded HAIR/face will make it, but not the actual outfit, lol.

 

The weird thing is though, some of Huchii's mods (at least the older ones) would actually work online iirc, so there's something going on

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I recently found this unused Rachel skin from Ninja Gaiden Sigma. Someone used hack tools to unlock it. Can someone recreate this Rachel fiend curse skin for DOA or NG Sigma when it comes out to steam?
 

(2) Ninja Gaiden Sigma PS3 Evil Ryu and Rachel cheat - YouTube - 2 30.jpeg

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