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11 hours ago, izzyknows said:

Not sure about SS2, but turn Off Menacing Raiders and it works fine with Hardship. Or.. leave it On and have a never ending fuck fest. LOL

It works fine with Hardship for me but it doesn't work with SS2.  Like izzknows says just turn off menacing raiders in Hardship.  For now, I've uninstalled RP since I'm enjoying SS2.  Hardship works fine with SS2.

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5 hours ago, Alt-Account said:

sorry if this has been asked yet but do you have to go without a companion? Because my companion dialogue is bugged and i can't dismiss piper

Correct.. no companion, and you might want to get that dialogue fixed.

In the meantime you can force dismiss her via console..

Click on Piper (or type prid 2f1f)

setconsolescopequest followers

emptyrefalias companion

setplayerteammate 0

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3 hours ago, izzyknows said:

Correct.. no companion, and you might want to get that dialogue fixed.

In the meantime you can force dismiss her via console..

Click on Piper (or type prid 2f1f)

setconsolescopequest followers

emptyrefalias companion

setplayerteammate 0

oh thank you so much. 

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11 hours ago, Alt-Account said:

sorry if this has been asked yet but do you have to go without a companion? Because my companion dialogue is bugged and i can't dismiss piper

I've done it with a companion in tow before, and they mostly just hang out oblivious to what's going on. I haven't seen anything outright broken with RP if you have a companion along for the ride, there just isn't any content which will involve them.

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1 hour ago, Malphias said:

Is Stobor still working on this?

Was last seen commenting in this thread at the end of May this year and then in some Skyrim-related threads in July, but the most recent reference I can find to planning for another update to the mod was in June 2019. We're coming up on the two-year anniversary of the latest upload, so I'm going to guess it's now effectively "feature complete."

 

 

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2 hours ago, vaultbait said:

Was last seen commenting in this thread at the end of May this year and then in some Skyrim-related threads in July, but the most recent reference I can find to planning for another update to the mod was in June 2019. We're coming up on the two-year anniversary of the latest upload, so I'm going to guess it's now effectively "feature complete."

 

 

That's too bad, others may run into issues that I did. First, if you don't install Devious Devices the collar will explode after twenty minutes. Second, the event with the Raider boss in Corvega where he takes you downstairs to put on a show for his men gets stuck.  After you are done dancing, he and the gang continue to clap and nothing seems to snap them out of it. It persists thru exiting the game too as the condition gets saved into the save game.

 

I fixed the first issue for myself, haven't gone back to check on the second. I've done that scene a few times before and it never got stuck so don't know why it did this last time. Been too busy with other stuff.

 

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2 hours ago, Malphias said:

After you are done dancing, he and the gang continue to clap and nothing seems to snap them out of it. It persists thru exiting the game too as the condition gets saved into the save game.

A bit of good news at least, this sounds like the AAF change to the StopScene function parameters which require scripts calling it to be recompiled for versions 151-156. It was reverted in 157 following the realization that it was going to indefinitely break abandoned mods which relied on that function: https://bitbucket.org/dagobaking/aaf-framework/wiki/Main/CHANGELOG.md#!changelog

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Walked into the USAF Raider camp, was turned into Swiss cheese instantly... and yes, I dropped all my guns in a trunk in a place I could find them. I used Alternate Start and in the character I'm testing it on, I haven't done anything other than build Red Rocket as a backup base. Haven't even been to Concord... I would suggest a "How to Start" section in the description. A paragraph is more than enough. 

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30 minutes ago, Moacir Jr said:

what is a "Raider Pack"?

Once your PC has been collared one time, she's flagged as being a Raider whore. Which triggers the abusive dialogue. Wearing the bell and or the Toxic Raider outfit also trigger "extra dialogue.

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1 hour ago, MarcosPereira5 said:

The mod doesn't work. You're not the only one having issues... 

Bruh. Couple things.

 

1. You necro'd a post from like, Feb of 2019.

2. The issue I had was one of spelling. Specifically US vs UK English, which stobor pointed out in the next post. It has literally nothing to do with the problem you reported above.

 

image.png.3853683ec013ebbd1165a0215ad57e1b.png

 

If you're going to report an issue, you need to stay on point....actually read the whole thread for tips (yes, read the thread...not just skim it. Skimming it is how you necro an irrelevant post from 2019) and then try to be as descriptive as possible when you report your issue.

 

Cheers.

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7 hours ago, MarcosPereira5 said:

The mod doesn't work. You're not the only one having issues... 

The mod works fine for me. Some people don't understand how it's supposed to work. Some people are using other mods which subtly conflict with and break this one. Some people have outright broken their FO4 loadouts causing this mod and others to not work at all for them. And some people just don't quite grok the nuances of FO4 modding because it's hard.

 

Everyone has some issues with some mods, and all software has bugs. Sorry if you can't get it to work, and I'm happy to provide pointers or help troubleshoot if you explain what you specifically have problems with, but "I couldn't get this mod to work" is different from "the mod doesn't work."

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On 12/15/2020 at 7:12 AM, MarcosPereira5 said:

Walked into the USAF Raider camp, was turned into Swiss cheese instantly... and yes, I dropped all my guns in a trunk in a place I could find them. I used Alternate Start and in the character I'm testing it on, I haven't done anything other than build Red Rocket as a backup base. Haven't even been to Concord... I would suggest a "How to Start" section in the description. A paragraph is more than enough. 

1. You might still be seen as armed... Are you using a martial arts mod or similar that might equip "hidden" weapons making you effectively armed when you get rid of your actual weapons? Have you checked output from player.showinventory in the console to make sure you don't have anything in your possession which could be a weapon, including things which don't appear in your inventory in the Pip-Boy? Some mod-supplied armors/clothing are also flagged by the authors as weapons for some reason, have you tried approaching in vanilla gear or completely naked?

 

2. The unarmed state may not have been set yet... How far away did you deposit your weapons before you wandered into view of the raiders? Did you cross a cell boundary or go through a door loadscreen?

 

3. Some people have recently noticed problems with Sim Settlements 2 after an update... Are you using that?

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On 12/15/2020 at 8:36 PM, izzyknows said:

Once your PC has been collared one time, she's flagged as being a Raider whore. Which triggers the abusive dialogue. Wearing the bell and or the Toxic Raider outfit also trigger "extra dialogue.

And where can I see this raider pack in the player? My PC get slaved many times, and I, after some time, killed they. I am not sure if I have this raider pack status, because i go to diamond city, and I did not received any abusive dialogue (or i am not have see).

 

and bell, is the plug bell ?

 

Thanks and sorry for my English and for my lazy question.

 

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3 hours ago, Moacir Jr said:

And where can I see this raider pack in the player? My PC get slaved many times, and I, after some time, killed they. I am not sure if I have this raider pack status, because i go to diamond city, and I did not received any abusive dialogue (or i am not have see).

 

and bell, is the plug bell ?

 

Thanks and sorry for my English and for my lazy question.

 

A Raider pack is just a general term for a bunch of raiders. If your PC was collared.. she's flagged. The DC Guards will have a few lines if you get real close to them, but is very random IF it will trigger.

 

The Bell is from LePercings I think... not Devious Devices. You get it after completing Truce Offering and then banging your Boss a few times.

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Last question, i think, rsssss...

 

The quests, are so slow to show up. I am received only one quest, in each time my PC are slaved. I see in another post, that quests are random. Have any configuration to down this time for random to choice quests, or have some rule for the quests are going showing up?

 

 

Thanks a lot

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3 hours ago, Moacir Jr said:

Last question, i think, rsssss...

 

The quests, are so slow to show up. I am received only one quest, in each time my PC are slaved. I see in another post, that quests are random. Have any configuration to down this time for random to choice quests, or have some rule for the quests are going showing up?

 

 

Thanks a lot

 

No, there's no settings for the quests.
What I do after getting collared is to make sure the Boss has the restraints key. If they don't, I leave & remove the collar because the script didn't run correctly.

I also manually talk to the Raiders, this helps a lot to trigger the quests. Working your way to the Boss and getting the Toxic Raider outfit (or first "present") also helps.

After banging Lucky the first time, manually talk to him/her right after the scene ends.

 

It would be nice if this mods was more forceful toward the PC, but it's not. LOL

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9 hours ago, Moacir Jr said:

The quests, are so slow to show up. I am received only one quest, in each time my PC are slaved. I see in another post, that quests are random. Have any configuration to down this time for random to choice quests, or have some rule for the quests are going showing up?

I see the quests start fairly quickly. Once I get collared, I just basically set myself up as the boss's concubine and hang around him until he tells me to do something. If you wait around for other raiders to tell you the boss wants to talk to you, then yeah it does progress a little more slowly.

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13 hours ago, vaultbait said:

I see the quests start fairly quickly. Once I get collared, I just basically set myself up as the boss's concubine and hang around him until he tells me to do something. If you wait around for other raiders to tell you the boss wants to talk to you, then yeah it does progress a little more slowly.

I did this, I was walking around the boss, more than 1 hour (real) and only 1 quest. I kept calling her all the time, and the only thing, besides the one quest received, she did was ask for a duc tape and put it in my mouth, for me shut up, hehehehehe.

 

 

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