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51 minutes ago, lordaldazar said:

Does this work with 2.7?

Works for me, played a few game with it , I don't see why it would not work, unless i'm out of the loop on something.

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Update : Harpies are done, just a few more portraits to do and some testing then I'll be ready to ship out the next update.
I'll also have to work some on existing patches to make sure they are still working correctly.
 

Spoiler

image.thumb.png.a7e3dfa1c35ae892629b11207168aa10.png

 

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Mod Updated,see changelogs, hopefully I didn't miss anything ,if there,s a bug or glitch or something with this mod, post it here.
I'll work on making the patches another time.
for now enjoy some sneak peak for the next species that I'll be adding next year (jk_idunno_don'tkillme).
 

Spoiler

image.png.9d55ad4de3c9015cc099b2e233b5bcc7.png
Kitsunes (1 ~ 9 tails).
Quarians but mostly Tali.

 

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Launcher says "The path to this mod is invalid and the mod cannot be loaded by the game". I have put the mod files in the correct spot and disabled/uninstalled all other mods to make sure it wasn't a weird conflict issue. 

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28 minutes ago, CosmicShark said:

Launcher says "The path to this mod is invalid and the mod cannot be loaded by the game". I have put the mod files in the correct spot and disabled/uninstalled all other mods to make sure it wasn't a weird conflict issue. 

in the "dadicholewdxenos.mod", search for path="input_path_here" and edit that line where your mod is located. 

you can also go in mod tools on the paradox launcher and create a new mod from there with whatever name you want then mmove lewdxenos's file to that new mod folder you created.

My bad I should have written it somewhere first.
Hope that clears things up.

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25 minutes ago, Dadicho said:

in the "dadicholewdxenos.mod", search for path="input_path_here" and edit that line where your mod is located. 

you can also go in mod tools on the paradox launcher and create a new mod from there with whatever name you want then mmove lewdxenos's file to that new mod folder you created.

My bad I should have written it somewhere first.
Hope that clears things up.

Yup that worked, seems like the Launcher is getting less friendly to mods every update.

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Oh neat I was looking for new portraits, always nice to see an update!

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So, I'm kinda new here, but I is this mod supposed to have custom traits? I see references to them in previous posts but I don't see them. Also, I think I'm missing some of the other portraits, for instance I don't the the Goblins anywhere. Am I doing something wrong, or did I just miss something?

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14 hours ago, Fa/tg/guy@2006 said:

So, I'm kinda new here, but I is this mod supposed to have custom traits? I see references to them in previous posts but I don't see them. Also, I think I'm missing some of the other portraits, for instance I don't the the Goblins anywhere. Am I doing something wrong, or did I just miss something?

Goblinettes are included in the mod, however since the number of slots used for species portrait in the ""Lewd Section" from this mod is higher than the maximum slot available, some portraits won't show. Atherefore you need a slider for them to show up , so a UI mod with a slider is required for them to show up. I think theslider got removed from vanilla in a recent update for some ***** reason.

If you use steam,I recommend this mod.


For the trait,it is just my personal mod in which I gave the Elves and Draenei custom traits to reflect their life expectancy from the universe they are from.

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Hey, so I've downloaded this mod - updated the "input_path_here" in the MOD file, and the launcher is all happy, but when I go to species creation in game, nothing is there. Do you need a certain DLC or something?

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3 hours ago, dragonbradley said:

Hey, so I've downloaded this mod - updated the "input_path_here" in the MOD file, and the launcher is all happy, but when I go to species creation in game, nothing is there. Do you need a certain DLC or something?

No I don't think you need any dlc...
to play the lewd machine you need the Synthetic Dawn dlc as stated in the code 

playable = { host_has_dlc = "Synthetic Dawn Story Pack" }

But there is no such line for the base Lewd species.
Hmm, try changing the line to 
 

path="mod/dadicholewdxenos"

When I start the launcher,it updates the file for me and the game  auto changes it 
 

path="69:/XX/XX/XXX/Paradox Interactive/Stellaris/mod/dadicholewdxenos"

Hope that fixes it.
You could also check in the logs/errors files of the game in "Paradox Interactive\Stellaris\logs" to see if any of the mods files have problems.

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I'm using version 2.2.7 with v20 installed. Any chance you could help me get it working? It shows up in the mod list. That's about it. I believe i pathed it correctly as well but i'm open to any advice. Please take the time to help thanks

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1 hour ago, thetruevalentine said:

I'm using version 2.2.7 with v20 installed. Any chance you could help me get it working? It shows up in the mod list. That's about it. I believe i pathed it correctly as well but i'm open to any advice. Please take the time to help thanks

Maybe check the error log to see if any of them ods files are stated there ?
You could also try simply creating a new mod using the launcher mod tool and moving the files there or perhaps move them to an existing mod ? Make a back first in case.
You could also send me a screenshot of the path on your file.
These problems may be my fault, If it is I'll try changing the mod path in the next update.

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