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Sexlab Approach Redux by BakaFactory LE / SE

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On 3/8/2021 at 2:19 PM, boita said:

Does this work with Argonians and Khajits ? I entered the argonian area in Windhelm and they approached me but only with default dialogue, no approach dialogue. I made sure to check if my SL Approach wasn't stuck by testing and getting human approaches.

I like the offering drink add-on from the latest version, can even see your character drinking animation except she isn't holding a cup or tankard but that's only a minor detail. I still have to get surprised by a nasty drink ūüėõ

Otherwise, this mod is one of my favorites, must have for all my playthrough. Thank you @factoryclose :)

I come back to correct myself. Argonians and Khajits works fine, it's a general problem with anybody. I do get the approaches for sex, or the current events talk. But sometimes I get a forcegreet from SL Approach but nothing except for the normal Skyrim dialogue. They do yell Wait girl! before running to me, so I recognize it's SL Approach, I don't know what's going on I didn't have those in the past versions.

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Can someone please help me configure this mod? I have it installed, I have tried some settings but it does not work. Not this nor BaboDialogue and I have them pretty low in my Plugin List. No NPCs approach me.

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50 minutes ago, bkeul said:

Can someone please help me configure this mod? I have it installed, I have tried some settings but it does not work. Not this nor BaboDialogue and I have them pretty low in my Plugin List. No NPCs approach me.

Sometimes it does not kick in from the beginning.  First use the build in help to check if it is working:

1. go to the MCM of SexLab Aproach and under 'General' uncheck 'UniqueActorToggle'

2.  also under 'General' check 'Papyrus Papyrus Log'.

3. Go to an interior with a lot of people. Set your beauty values to max and wait. You should see a lot of messages running in the upper left corner of the screen.

 

If there are messages the scripts of the mods are running fine. This is the point for me when the mods starts working.

 

If you get messages and nobody is approaching you there might be a mod in your load order that also uses forcegreet, meaning it forces people to come to you and talk to you. Then you need to figure out which mod conflicst this could be.

 

 

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On 3/23/2021 at 4:57 AM, RogueMage said:

Sometimes it does not kick in from the beginning.  First use the build in help to check if it is working:

1. go to the MCM of SexLab Aproach and under 'General' uncheck 'UniqueActorToggle'

2.  also under 'General' check 'Papyrus Papyrus Log'.

3. Go to an interior with a lot of people. Set your beauty values to max and wait. You should see a lot of messages running in the upper left corner of the screen.

 

If there are messages the scripts of the mods are running fine. This is the point for me when the mods starts working.

 

If you get messages and nobody is approaching you there might be a mod in your load order that also uses forcegreet, meaning it forces people to come to you and talk to you. Then you need to figure out which mod conflicst this could be.

 

 


Hmmmm thank you for helping me, however, this did not work yet.

I've made what you said and I'm getting this list of events on the messages:

SexLab Approach: Cloak!
No Player House
SituationValid1
ChanceRoll started

And nothing happens.

Do I need to edit something on the "By Target" tab? Mess with the options about Leveled NPCs or anything else?

EDIT: After some tweaking, I got it to work. Thanks!

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13 hours ago, bkeul said:

Do I need to edit something on the "By Target" tab? Mess with the options about Leveled NPCs or anything else?

Answering this for others who might come along looking for help, yes you do.  Unless it changed recently, on the By Target page the 3 categories for NPCs by level are all off be default, so unless the player enables at least one, no NPC will approach.  I think it would be better if those 3 options were enabled by default, so players who don't look there won't have to wonder why nothing is happening.

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Seems pretty much broken. Sex requests and rape are fine and (mostly) working, but asking name approach mostly doesn't work. Seems to be because the npc is still moving the lips or something while going towards the pc, and then just stand there without dialog option.

Also even if it works, when i try to drink what is given to me, they just lose interest and go away while i'm still drinking, and then nothing happens.

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On 7/28/2019 at 4:23 AM, Fulgrim_ said:

 

If you have the English version, some quests are not yet available (only with the machine translated ESP, but that is almost impossible to understand). 

 

From the Road events, I managed to get events 1 and 5, after exiting a dungeon. They sometimes happen with a delay. You could try testing them by going into a dungeon, setting specific event chances to 100 and exiting. Some quests also have specific conditions, did you check the manual?

 

I still have to buy Breezhome for the Orc quests, but the Nigthgate Inn event worked without problem. Set the chance to 80, went to the inn, talked to the innkeeper and he told me there are some thugs in the basement.

 

 

 

On 7/15/2019 at 11:30 PM, HexBolt8 said:

The use of "retarded" is harsh and unfair.  The author is not a native English speaker.  English dialog run though a translator into an Asian language would probably seem a bit off too.  But the meaning is there, and even if sounds a bit strange, I sometimes enjoy a particular translated phrase.  At least it's much less repetitive than some of the lines written by English speakers.  If you're genuinely concerned about the wording, why not help out by doing a better translation and offering that rather than an insult to the author? 

Brothers,i need your help or anyone reading this post, you must have played the mod babo dialogues right? I can't constantly activate road events even at 100% when I'm on the road and I can't raise my exhibitionist and corruption rate, the only rate that goes up is lewdness and trauma due to a windhelm event, so I picked them up on their website all bodyslides with their own spies for the keyworlds but how did you manage to raise rates and activate road events? 

 

Sorry for the broken english,is not my native language.

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3 hours ago, peterkenway said:

i need your help or anyone reading this post, you must have played the mod babo dialogues right?

Since your questions are for Babo Dialogues (not specifically this mod), and because the author says that "I check the comments on Patreon more often than here.", I suggest asking on the Babo Dialogues page.

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How do you 'inform' someone of your house/location? I've spent some time trying to test it but I never get any dialogue options for it, even after spending time letting them approach and giving positive relationship answers to get the level up with non-unique npcs (citizens, merchants etc..)

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I have the same problem as a few using 1.70 where the approacher will run up to you have then not trigger the conversation even though the lips are moving. I think it has to do to with what you are wearing/tags in SLA.  Next time the approacher thats bugged out like that and i have switched clothes or am naked it works then. mod works normal again, even with the  same outfit that he got bugged out, for a bit then eventually I will get another guy bugged out and repeat hes back to normal. I have had it bug out on any of the tags but switch to another uniform or go nude fixes it for me, rinse and repeat.

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Hi people. Hi mod maker.

Um do you all know my login ID?

I'm the animated prostitution guy, or another way to say it is I am the grate grand dad of skyrim porn. Like the originator.

And I have to say I love what LL did with my work.

So to the point.

Hay mod maker... Your scripts are WAY to OOP. You are uni student A?. Dude you are not programming C++, or even VB6.

I found your approach script just destroyed my Frame rate.

So I fixed it.

Use a global formlist to store NPC's , a quest to trigger the approach and just have the clock add the NPC's to the formlist. No array looping :) X*X less CPU use where X in number of NPC in the loaded space....

Also you need a follow player package if npc is sitting at the start of the approach scene. Sitting NPC will not travel package.Need a condition on the follow package of IsSitting != 0 so the follow package brakes and go's to your travel package and all is well.

So tonight because i am bored i'm going to separate out the Come with me part into a separate quest to allow for multi-approach's. Can anyone say gang bang?

I'll also hopefully make approach's let people join in if they approach while you are bissy. :)

I've also made a quick and dirty mod that sinks yps-fashion to attractiveness and hormones to Brest-But sizes. Sinks Babo dailoge as well ....

But here's the thing my bro. I ant paying $7 to talk to you on patiron. Na. JoshNZ666@Hotmail.com.

I'm looking to get back into skyrim for a bit and I would love to help a brother out. Get a hold of me. 

I'm making these changes for my own enjoyment if any just plain downloader's ask I'll post my final changes in the drag files here bit .

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On 4/7/2021 at 3:54 PM, JoshNZ said:

Hi people. Hi mod maker.

Um do you all know my login ID?

I'm the animated prostitution guy, or another way to say it is I am the grate grand dad of skyrim porn. Like the originator.

And I have to say I love what LL did with my work.

So to the point.

Hay mod maker... Your scripts are WAY to OOP. You are uni student A?. Dude you are not programming C++, or even VB6.

I found your approach script just destroyed my Frame rate.

So I fixed it.

Use a global formlist to store NPC's , a quest to trigger the approach and just have the clock add the NPC's to the formlist. No array looping :) X*X less CPU use where X in number of NPC in the loaded space....

Also you need a follow player package if npc is sitting at the start of the approach scene. Sitting NPC will not travel package.Need a condition on the follow package of IsSitting != 0 so the follow package brakes and go's to your travel package and all is well.

So tonight because i am bored i'm going to separate out the Come with me part into a separate quest to allow for multi-approach's. Can anyone say gang bang?

I'll also hopefully make approach's let people join in if they approach while you are bissy. :)

I've also made a quick and dirty mod that sinks yps-fashion to attractiveness and hormones to Brest-But sizes. Sinks Babo dailoge as well ....

But here's the thing my bro. I ant paying $7 to talk to you on patiron. Na. JoshNZ666@Hotmail.com.

I'm looking to get back into skyrim for a bit and I would love to help a brother out. Get a hold of me. 

I'm making these changes for my own enjoyment if any just plain downloader's ask I'll post my final changes in the drag files here bit .

 If you fixed it for better I think He will love that and most of us will thank you ...TY

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I wanted to post about my experience getting SLHH, Approach, and Babodialogue to work in case it is helpful to others.

 

In varying ways, these mods will not work, or will require truly exceptional circumstances to trigger, with the default MCM settings, despite the natural assumption that they will. This is likely the culprit for many people having difficulty. Pay attention to morality, criminality, and arousal settings. Also, some dialogue chances are set at zero. You must have skimpy/naked armor for these mods to work (either keyword, MCM, or flagged in Aroused). Some of the requirements and their install procedures aren't super clear (the defeat addon, aggressive motions). There are also some settings that may not be clear to novices and new users like approach level requirements. I've never had a mod not work without the problem being requirement, conflict, load order, or just plain broken and I ended up spending a lot of time barking up the wrong trees.

 

Also, reading is fundamental. Carefully read the mod page... I missed some things.

 

That said, they are great, fun mods. A lot of good work has been put in here. I like the fact that they don't trigger that frequently as some mods aggressively interrupt gameplay, though it may make it harder to troubleshoot. Thanks modders!

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I've got 1 question to ask and I'm¬†99% sure it's either this mode or your other SLHHe that does this annoying¬†thing... My follower always and always does run into me and push me endlessly, if I dissmiss the follower, she still does follow and run into me even if I go other places. She almost pushed me from an edge, she interrupts sex animations and etc... Is this a bug or a "feature", either way I want to fix it¬†ūüėį

 

 

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4 minutes ago, Futarrari said:

My follower always and always does run into me and push me endlessly, if I dissmiss the follower, she still does follow and run into me even if I go other places.

This mod simply detects collisions; it doesn't cause them.  It sounds like another mod is adjusting follow distance.

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2 hours ago, HexBolt8 said:

It sounds like another mod is adjusting follow distance.

But this happened as soon as I installed both this and sexlab horrible harassment extension mod...

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11 minutes ago, Futarrari said:

But this happened as soon as I installed both this and sexlab horrible harassment extension mod.

All I can say is that neither this mod nor HH do much with followers.  HH can optionally have a follower assaulted along with the PC, and this can allow the follower to have the approach conversations with you. 

 

Sometimes, installing one mod can expose or enable bad behavior in another mod.  Script load changes (this one does a lot of scanning).  Other things might interact in unexpected ways.  The best test would be to try this mod in a new game with a minimal mod list, though it would be easier to look through your mods for anything that might alter follower behavior and see if there are adjustments that you can make there.

 

I've never had the follower bumping me, and if you look back over the last few pages you won't see people complaining about that.  Just click on the last few pages and use your web browser to search for "follower".  For something as annoying as you described, certainly there would be other complaints, right?  That's a good indication that this mod isn't the direct cause of what you're seeing. 

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16 hours ago, HexBolt8 said:

All I can say is that neither this mod nor HH do much with followers.

Well, I fixed the problem by simply getting her restrained in furniture and getting another follower :/ I'll try fixing it myself¬† other way, but thank you for explaining where I was kinda wrong¬†ūü§™

 

 

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His dialog mod will mess up followers if you use that also. I think EFF works well but AFT won't.

 

Also if you use sexlab drunk with HH, rarely can a npc get stuck trying to give(even a follower) you a drink and follow you around forever unless you can get the dialog to trigger. Sometimes resetting those two mods can break the motion and they go back to normal.

 

Those are the only two follower problems I have had with all his mods.

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Is Sexlab Approach compatible with:

Sexlab Attraction SE
Sexlab Eager NPCs SE
ABMM (Arousal Based MatchMaker) SE

..
i plan to add both in for more lewd roleplay scenarios!
Sexlab Approach SE
Sexlab Horrible Harassment SE

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8 hours ago, boinboinhime said:

Is Sexlab Approach compatible with:

Sexlab Attraction SE

Both attraction and harassment (expansion) are maid or at least adopted by the same modder and I think are made for each other plus approach is a recommended mod for harassment (expansion) in its description, so they are both compatible with each other, as for other 2 mods idk¬†ūüėĄ

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