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oblivion newbie


johntrine

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so... bought oblivion during the winter sale and am looking forward to playing it... for at least my first playthrough, i've been told to not mod that much... so.... i guess i'll try? anyway, the reasoning for making this thread is for making oblivion as great a experience as possible to play. i've played and modded skyrim before but never a bethesda game before skyrim.. i use mod organiser for skyrim and plan to use it for oblivion too if possible... (but pls, do tell me about other mod installer and their advantages....) what i want to do for my first playthrough is to make oblivion less buggy to play and more pretty to look at (more pretty in npc and player sense than environment but that would be nice too) do note that am using a potato pc so... there is a limit to what i can do (4 gm ram and the graphics card is intel's default one for 4th gen (i think)? if you took your time to read this and replied then by all means... Thanks fam!

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As long as you have few mods, install a global mod adventure - The Living And The Dead,

 

https://www.nexusmods.com/oblivion/mods/48810

 

For 50 hours of adventure, this is enough for a while

============================================================

Best Installer, but difficult  - Wrye Bash Pictorial Guide

https://www.nexusmods.com/oblivion/mods/35230?tab=description

================

For the rest (bodies, textures, etc. a bunch of tutorials in good english ...  )

 

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5 hours ago, johntrine said:

so... bought oblivion during the winter sale and am looking forward to playing it... for at least my first playthrough, i've been told to not mod that much... so.... i guess i'll try? anyway, the reasoning for making this thread is for making oblivion as great a experience as possible to play. i've played and modded skyrim before but never a bethesda game before skyrim.. i use mod organiser for skyrim and plan to use it for oblivion too if possible... (but pls, do tell me about other mod installer and their advantages....) what i want to do for my first playthrough is to make oblivion less buggy to play and more pretty to look at (more pretty in npc and player sense than environment but that would be nice too) do note that am using a potato pc so... there is a limit to what i can do (4 gm ram and the graphics card is intel's default one for 4th gen (i think)? if you took your time to read this and replied then by all means... Thanks fam!

 

 

Find one of fejenna's posts and go to the yellow link. It has a good starting guide.

:classic_smile:

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Here you have one of my posts.

 

Click the yellow line in my signature.

Only base mods ( no Mod to make oblivion look better)

But all tools you need to geet a stable Oblivion.

4GB patch, stutter remover, OBSE, Pluggy ,...

And nude body replacer and the armor-clothes replacer.

 

And read the top of that page!

Oblivion not in C : / programfiles (x86) ...

No Nexus Modmanager

No LOOT

 

-----------

EDIT

Just found my Oblivion disc case  ( Yes no Steam version )

minimum requirements:

512MB RAM

2GHz CPU ( single core )

graphic card with 128MB  and DirectX 9.0

:classic_laugh:

 

So if you do not install every High resolution textures replacer I am sure you can run the game ( You was able to play Skyrim ! )

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Isn't pluggy buggy? And hardly used by anything. Also kuertee's Clean Up is pretty buggy. Wouldn't recommend. Oblivion Reloaded is kind of a PITA to install, because you have to reset your ini and all settings, follow instructions to a T, and disable some buggy features. But it's worth it cuz it makes my game look beautiful. Make an account on their site to download it http://tesreloaded.com/ I just use that and QTP3 redimized reduced https://www.nexusmods.com/oblivion/mods/26038/ It's all you need, imo. Also get Oblivion Stutter Remover, Engine Bug Fixes https://www.nexusmods.com/oblivion/mods/47085, and More Heap https://www.nexusmods.com/oblivion/mods/44985/. You might need to browse some forums to figure the optimal settings for OSR and More Heap. As far as mod managers I think Wrye Bash is best for Oblivion, and MO was not good for installing OBSE mods iirc. Of course don't forget all the unofficial patches  https://www.nexusmods.com/oblivion/mods/5296/ https://www.nexusmods.com/oblivion/mods/10739 https://www.nexusmods.com/oblivion/mods/9969

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pluggy : the two versions in my Link are not buggy.  Pluggy HUD causes problems in my game, so I do not use Mods that need HUD.

Thought Lovers need pluggy.  And Pose Mods, Sexlivion, ....

------------------------

kuertee's Clean up. Buggy ??? Why?  ( but if you use Oblivion Reloaded you do not need it )

---------------

Oblivion Reloaded :  Yes it change so much things and add things and mess up the screenshot funtion,... And not all changes you can turn on and off.     I do not use it.

-------------

unofficial patches  : some Mods need the Oblivion main patch ( not the DLC patches )   But I never had problems with all Oblivion quests. I do not use the unofficial patches, not the esp ! But I use the meshes and textures folders of all unofficial patches .

 

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On 1/8/2019 at 6:12 PM, TDA said:

Best Installer, but difficult  - Wrye Bash Pictorial Guide

yep... i downloaded it... will try using it... thanks... btw, which body mod is best looking and most most supported? and probably with physics enabled?

 

edit- so downloaded the standalone version of bash and it doesn't start for me... clicking the exe does nothing and installing using the installer version doesn't create any folder... am i doing something wrong?

 

22 hours ago, GermanDeathKittiez said:

Isn't pluggy buggy? And hardly used by anything. Also kuertee's Clean Up is pretty buggy. Wouldn't recommend. Oblivion Reloaded is kind of a PITA to install, because you have to reset your ini and all settings, follow instructions to a T, and disable some buggy features. But it's worth it cuz it makes my game look beautiful. Make an account on their site to download it http://tesreloaded.com/ I just use that and QTP3 redimized reduced https://www.nexusmods.com/oblivion/mods/26038/ It's all you need, imo. Also get Oblivion Stutter Remover, Engine Bug Fixes https://www.nexusmods.com/oblivion/mods/47085, and More Heap https://www.nexusmods.com/oblivion/mods/44985/. You might need to browse some forums to figure the optimal settings for OSR and More Heap. As far as mod managers I think Wrye Bash is best for Oblivion, and MO was not good for installing OBSE mods iirc. Of course don't forget all the unofficial patches  https://www.nexusmods.com/oblivion/mods/5296/ https://www.nexusmods.com/oblivion/mods/10739 https://www.nexusmods.com/oblivion/mods/9969

ummm... none of the link work...

On 1/8/2019 at 9:09 PM, fejeena said:

Click the yellow line in my signature

thanks... i'll look into it as soon as i can...

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2 hours ago, johntrine said:

edit- so downloaded the standalone version of bash and it doesn't start for me... clicking the exe does nothing and installing using the installer version doesn't create any folder... am i doing something wrong?

 

What type of error ?

i have this version -

070a87727597371ba4035819b2fd78fa.jpg

 

I do not know what version of Windows you have, but the following C ++ packages are needed (Windows 7 PRO x64)

41a65ac47fb8853d2d5a523a8e6ce8de.jpg

 

especially  2015 https://www.microsoft.com/ru-ru/download/details.aspx?id=53840

 

 

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Well those hyperlinks I see in the quote didn't get the whole link. so copy/paste the whole link. People have reported Clean Up can mess up your saves in the comments section, and the bugs I've specifically had with it amounted to arrows teleporting back to player if they miss target (weird bug; actually quite useful). Either way, I don't trust it anymore. The only info I have for Pluggy being buggy is that Alenet said it is buggy and should not be used, and the fact it is a beta that will never be updated. I still use it, because it's required to save lovers anims, and not using it hasn't made my game any better. It's used by COBL as well (which I recommend just for the Luggage feature alone) but I'm pretty sure COBL (new update here http://www.theassimilationlab.com/forums/files/file/951-cobl/ can be used without it. The only change I know of you can't turn off specifically in OR is the Alt Tab. Probably the basic functions of the mod too, to improve stability/performance. As long as I don't use equipment mode, mounted combat (T_T), and SMAA, it seems to work smoothly. AoG Overhaul is another mod that has a purger https://www.nexusmods.com/oblivion/mods/46495

It looks really good, but it has so many features, that I was never able to get it working my setup without instant CTD. But for someone with practically no mods I'm sure it will work.

 

EDIT: Wrye Bash doesn't work? Dunno why that could be... the standalone version works for me and I have both versions installed. You just install it to your oblivion folder, wherever that is.

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All links work fine , I tried all.

 

And Engine Bug Fixes Link is also in my yellow link. Also WryeBash, I recommend version 295 ( not at Nexus)

 

And in my yellow Link are Body Mods

Male:  always Roberts male v5

You get full armor clothes replacer and mods with new clothes/armors, and Mods with Roberts male v4 works fine with v5 body replacer.

Females: most supported .  See my yellow Link the armor-clothes replacer. Not for many bodies you get full armor clothes replacer.

HGEC E cup, Manga, DMRA ( and maybe HGEC C cup ) you get full armor clothes replacer AND  Mods with new armors and clothes.

 

And read my Link ! That's the basic you should do. If you start with wrong game installtion you have to do all things again.

 

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1 hour ago, TDA said:

What type of error ?

i double click .exe. some file's deletion is automatically prompted. the wrye bash doesnt start.

 

1 hour ago, TDA said:

i have this version -

uuuhhh. the latest one?

 

56 minutes ago, GermanDeathKittiez said:

You just install it to your oblivion folder, wherever that is.

aahh.. i copy pasted it to my oblivion folder and it started to work.. btw from what mods i should use. 

i've gathered that i should check out the mods under the yellow link fejeena and the ones you've posted... yes?

 

edit- also, are anyone of you on loverslab's discord? would be easier for me to ask you a few questions there than here.

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Yes in my Link are the basics, you should read it first.

How to install the game.

The tools like Modmanagers, OBSE ....

And things to get a stable game , Stutter remover , 4GB patch ,...

 

And body Mods with armor-clothes replacer

BBB animations (if you want bouncing breasts )

 

Then archive invalidate via Bsa Redirection, without it nothing will work.

 

Some ini changes

 

ALL only the basic. If you have that AND your game works fine, than you can install more.

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14 minutes ago, fejeena said:

Yes in my Link are the basics, you should read it first.

How to install the game.

The tools like Modmanagers, OBSE ....

And things to get a stable game , Stutter remover , 4GB patch ,...

 

And body Mods with armor-clothes replacer

BBB animations (if you want bouncing breasts )

 

Then archive invalidate via Bsa Redirection, without it nothing will work.

 

Some ini changes

 

ALL only the basic. If you have that AND your game works fine, than you can install more.

also, am i supposed to use wrye bash to install mods or obmm or TesModManager ?

also noticed there is a file link called OCPS suggested to download in your link that is removed from nexus... is it not needed?

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Actually if you do use COBL only use the core stuff. Optional stuff like Item Interchange is very buggy apparently (gonna stop using it myself).

43 minutes ago, fejeena said:

Also WryeBash, I recommend version 295 ( not at Nexus) 

I use latest version of Wrye Bash, just curious why do you suggest 295?

In the case that Wrye Bash might make registry entries on your OS, I would suggest uninstalling it and actually installing it directly to your oblivion folder, instead of copy/paste.

 

COBL and AoG are not mods I'd consider absolute necessities, I just suggest them because they have features I find cool and useful. Don't feel pressured to use them, I'm not sure how compatible AoG is with Maskar's Oblivion Overhaul for instance (a very good overhaul, but LOTS of features too). https://www.nexusmods.com/oblivion/mods/42780

 

I don't really recommend TES Mod Manager at all. It puts a bunch of annoying backup files in your data folder that clutters things up, the advantage of that being it can usually give you and itself an idea of what mods the files were from. It's a crude at best way of doing it imo. It runs into a lot of issues installing and uninstalling mods that OBMM never had for me. I still use it for the tools of being able to extract an OMOD to any folder, and browsing BSA archives, but OBMM can still do that. I wouldn't install mods with TES Mod Manager or OBMM. I only install with Wrye Bash now - you just need to get the archives in the right format if they are not extract them and make them like Data->files and folders, or just the files and folders in the archive not contained in a folder, or the BAIN format that goes 00 Core folder, 01 optional plugin 1 folder, etc. If you wand to install DarN UI, a mod that makes the UI look nicer and more organized on PC, with Wrye Bash ( I still had it installed with TESMM so I haven't tried this yet) https://www.nexusmods.com/oblivion/mods/22170/?tab=files there is a mod for that just find the file "Darnified UI 132 BAIN". This is probably a lot of confusing info at once, but in general it's very easy to install mods with Wrye Bash (BAIN), just drag and drop the mods to the installers tab (which is turned off by default - you have to right click on where it says "Package" and enable installers), and then right click and install.

 

WeOCPS (Windom Earl's Oblivion Crash Prevention System or something like that) was removed because it prevented CTD, but didnt fix the underlying cause of it, so the saves would eventually corrupt.

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alright. so all the "essentials mentioned in the yellow link, i've downloaded them. what i've understood is that i should use wrye bash... so i'll be using that to install mods... the only thing is that well... i still havent understood how to use bash. like, in skyrim using mod organiser, you put the downloaded rar in download folder and directly install.. in bash, it generates 2 folders in a generated oblivion mods folder and from what i gather, it can only be used to install bain format mods... yes?

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TES Mod Manager ? really? I only used it for Skyrim and it works fine. It is a updated Fallout modmanager and works with Oblivion, Fallout3, Fallout NV , Skyrim.

I never tried it with Oblivion. I also still use Oblivion Modmanager.

Nexus Mod manger, yes that is shit.

 

And I do not use Wrye Bash, never used it and will never use it.  But some people here at Loverslab say "use version295"  ( e.g. gregathit ) Newer versions are good for Skyrim but not Oblivion.

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5 minutes ago, fejeena said:

TES Mod Manager ? really? I only used it for Skyrim and it works fine. It is a updated Fallout modmanager and works with Oblivion, Fallout3, Fallout NV , Skyrim.

I never tried it with Oblivion. I also still use Oblivion Modmanager.

Nexus Mod manger, yes that is shit.

 

And I do not use Wrye Bash, never used it and will never use it.  But some people here at Loverslab say "use version295"  ( e.g. gregathit ) Newer versions are good for Skyrim but not Oblivion.

dude... i'm confuddled... which mod manager is the easiest to use and manage? and hopefully kinda similar to mod organiser...

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Well, everyone's opinion will differ, I personally find TES Mod Manager annoying because it installs unnecessary backup files everywhere, and I've had errors installing stuff with Oblivion. OBMM was made for Oblivion. Wrye Bash was also made for Oblivion, and OBMM is also not as good as Wrye Bash imo. I have no significant issues using latest wrye bash with oblivion. never had an issue installing an archive with wrye bash and no they don't have to be in exact BAIN format, it should just follow the folder structure of your data folder. I think it is simpler than OBMM, because you don't have to create a new type of archive, it can usually just read the archive you downloaded.

 

Can't help with Mod Organizer, because I haven't tried it in years, and it works way differently than any other mod manager. It installs files outside the data folder so nothing actually gets overwritten or something, iirc that causes issues with oblivion because of mods depending on OBSE that cannot find OBSE directory, or something like that. Some people say they've found a way to make it work with Oblivion, but I have no idea myself.

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No Modmanger is similar to mod organiser.

 

easiest to use: Oblivion Modmanager (OBMM)

And you can install OMods, create OMods, unpack OMods, unpack bsa files, ....

 

TESModmanager:  I found the operation of it not so good ( also the Fallout Modmanager), but maybe because I used OBMM so many years.

 

WryeBash I never used. It's not only a Mod manager it also do ini changes ( I once installed it saw it do ini changed that can not shut off , so I uninstalled it befor I start the game )

But I am sure people how uesd WryeBash first and then try OBMM will tell you that WryeBash is easier as OBMM.

 

And Nexus Modmanager with Oblivion  is NO NO NO !

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8 minutes ago, GermanDeathKittiez said:

I have no significant issues using latest wrye bash with oblivion. never had an issue installing an archive with wrye bash and no they don't have to be in exact BAIN format, it should just follow the folder structure of your data folder

alright. that makes it sound a 'bit' more easier than before. so, let's say, you download a mod from nexus and are installing it using bash, which exact folder do you paste the zip in to install the mod through bash? bash installer? and if in bash installer, which folder of the two?

also, if someone could help me, in this mod https://www.nexusmods.com/oblivion/mods/40532/?This=&tab=files the omod version is newer than bain version. which one am i supposed to download?

also, does installing mods with bash not have the same problem as nmm where uninstalling a mod may break the game as that might delete the core game files... right?

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7 minutes ago, GermanDeathKittiez said:

.... it can usually just read the archive you downloaded.

 

I always tell the people  upack files, see what is inside. delete and correct thing. In many Mod files are subfolders you should not install, folder with different esp versions, patches for other mods or replacers for meshes or textures in that mod.

I do not know if WryeBash can handle it. ?

 

But what you should never do is extract a file in your game folder. Or with OBMM you can install for the files (7z, zip,.. )  NEVER DO THAT.

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8 minutes ago, fejeena said:

easiest to use: Oblivion Modmanager (OBMM

do you happed to have obmm's screenshots? if possible, i would like to see it's ui

 

also just in case, when i said similar to mod organizer, these are the points i mean

1)kind of an all in one tool

2)unlike nmm, doesnt breaks the game when you uninstall a mod by uninstalling some core file (and if possible, installs the mods in separate folder but that isn't important.

3)easy to manage installed mods and .esp's load order and shows conflicting mods

there are more but this is basically what i'm looking for.

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Roberts male body v5

You can use OMod ( then you  need OBMM  or TESModManger to install or to unpack and then install with WryeBash )

Or you use the bain version.

The files are the same !!! Think some people wanted a OMod and the author ceated the OMod later.

 

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Yes, check your archives. But many mods have the folder structure as it should be. Just look inside with 7zip, if it all looks good, then you can throw it in wrye bash, and it will  have tabs "Matched" "Mismatch" "Conflicts" this gives you an idea of what files will be overwritten by the mod, which it seems to do more accurately than OBMM. Matched means the files are the same, Mismatch means WB can't determine if it's the same or not.

 

If the mod is really just an esp and a BSA or ini file, I don't even use a mod manager, just select the files and extract directly into Data folder. Because how hard is it really to remove that? Not at all.

 

For Robert's it was an update just for the OMOD script, not the mod itself.

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