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On 6/24/2020 at 10:30 AM, M22Kr said:

@minazuki Thank you for fixing SSR Event Appetizer Shrimp!

 

Edit:

Have they broken the mod again with today's update?

 

  Hide contents

DOAX_VV_2020_06_24_19_52_16_902.jpg.b5d6628940b902a446853b69bc502812.jpg

 

I've faced in the same issue since yesterday's update.

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Is there an archive of your mods where I can download them all? If not, is there a list of your mods or do I have to look up and find every mod one by one from the modding thread?

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17 minutes ago, AshenHairAngel said:

is there a list of your mods or do I have to look up and find every mod one by one from the modding thread?

With minazuki's permission I uploaded his mods to the Mod Manager's online server, so you can browse and download whole collection from there.

 

minazuki.png.f0b5f671a80229ffce667accb93267f0.png

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I think LL is broken my thread.

Do anyone have my mode page backup?

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Just found a archive on January, not bad.

I may reupload all my mods to the LL mod page later for better browsing.

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On 6/23/2020 at 10:30 AM, HS1010 said:

The Remove Long Hair.ini of Fiona's pink hair mod no longer works. Could you fix it? 

Fixed

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2 hours ago, minazuki said:

Fixed

Thank you, i was also waiting for this. Where can i find the fixed one? 

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On 6/29/2020 at 11:15 PM, avenger54 said:

With minazuki's permission I uploaded his mods to the Mod Manager's online server, so you can browse and download whole collection from there.

Thank you very much, I think minazuki's mods are the best costume mods. This Mod Manager looks like a great tool too. Nice job!

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@kingbogah

Hello i've the SSR.Event.Yurufuwa.Parka mod for Honoka i've download here on LL, but i dont remember page or autor i've download a long time ago and i cant find it with "search".. but in steam is out now and i've find costumes for Honoka, the readme says is based on minazuki mod.

 

However i've this small issues glitch:

 

 Spoiler

Cattura.thumb.PNG.9bd19f4967a5b408d11c5e51a2dcde8c.PNG

 

This is the code of mod:

 

Spoiler

[Constants]
global persist $bikini = 0
global persist $hood = 0
global $mod_active = 0
global $slot_active = 0
global $id = 4311060

[Present]
post $mod_active = 0

[KeySwitchSlot1]
condition = $\mods\_id\id.ini\swimsuit1 == $id && $mod_active == 1
key = ctrl no_shift no_alt 1
type = cycle
$slot_active = 1, 0
run = CommandListSlot1, CommandListSlot0
[KeySwitchSlot2]
condition = $\mods\_id\id.ini\swimsuit2 == $id && $mod_active == 1
key = ctrl no_shift no_alt 2
type = cycle
$slot_active = 1, 0
run = CommandListSlot1, CommandListSlot0

[CommandListSlot1]
Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot1
run = CustomShader\ShaderFixes\help.ini\FormatText
$\ShaderFixes\help.ini\notification_timeout = time + 2.0
[CommandListSlot0]
Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot0
run = CustomShader\ShaderFixes\help.ini\FormatText
$\ShaderFixes\help.ini\notification_timeout = time + 2.0

[ResourceSlot0]
type = Buffer
data = "Yurufuwa Parka (Honoka) Variation: Off"
[ResourceSlot1]
type = Buffer
data = "Yurufuwa Parka (Honoka) Variation: On"

[CommandListID]
$\mods\_id\id.ini\swimsuit2 = $\mods\_id\id.ini\swimsuit1
$\mods\_id\id.ini\swimsuit1 = $id

[KeyX1]
condition = $mod_active == 1 && $slot_active == 1
Key = no_modifiers x 1
type = cycle
$bikini = 1, 2, 3, 4, 0

[KeyX2]
condition = $mod_active == 1 && $slot_active == 1
Key = no_modifiers x 2
type = cycle
$hood = 1, 2, 0

;fuzzy
[TextureOverridefuzzy]
hash = b35b2b9f
match_first_index = 1152
handling = skip

[TextureOverridesuit]
hash = b35b2b9f
match_first_index = 13758
handling = skip

if $bikini == 0
vb0 = ResourcesuitVB
ib = ResourcesuitIB
drawindexed =auto
endif

if $bikini == 1
vb0 = Resourcesuit2VB
ib = Resourcesuit2IB
drawindexed =auto
endif

if $bikini == 2
vb0 = Resourcesuit3VB
ib = Resourcesuit3IB
drawindexed =auto
endif

if $bikini == 3
vb0 = Resourcesuit4VB
ib = Resourcesuit4IB
drawindexed =auto
endif

[TextureOverridezip]
hash = b35b2b9f
match_first_index = 37287
handling = skip

if $bikini == 0
vb0 = ResourcezipVB
ib = ResourcezipIB
drawindexed = auto
endif

if $bikini == 1
vb0 = Resourcezip2VB
ib = Resourcezip2IB
drawindexed = auto
endif

if $bikini == 2
vb0 = Resourcezip3VB
ib = Resourcezip3IB
drawindexed = auto
endif

;hood
[TextureOverridehood]
hash = 763a095e
match_first_index = 26772

if $hood == 2
handling = skip
endif


[TextureOverridehood2]
hash = 763a095e
match_first_index = 3246

if $hood == 2
handling = skip
endif

[TextureOverridehood3]
hash = 763a095e
match_first_index = 528

if $hood == 2
handling = skip
endif

;hoodstrap
[TextureOverridehoodstrap]
hash = 763a095e
match_first_index = 28308

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap2]
hash = 763a095e
match_first_index = 0

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap3]
hash = 763a095e
match_first_index = 27636

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap4]
hash = 763a095e
match_first_index = 39888

if $hood != 0
handling = skip
endif

[TextureOverridezipper]
hash = 763a095e
match_first_index = 36795
handling = skip

[TextureOverridepanty]
hash = 763a095e
match_first_index = 38772
handling = skip

[TextureOverridepanty2]
hash = 763a095e
match_first_index = 8682
handling = skip

[TextureOverridepanty3]
hash = 763a095e
match_first_index = 27444
handling = skip

;created notop texture under blender
[ResourcesuitVB]
type = Buffer
stride = 76
filename = resources\suit.vb
[ResourcesuitIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit.ib
[Resourcesuit2VB]
type = Buffer
stride = 76
filename = resources\suit2.vb
[Resourcesuit2IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit2.ib
[Resourcesuit3VB]
type = Buffer
stride = 76
filename = resources\suit3.vb
[Resourcesuit3IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit3.ib
[Resourcesuit4VB]
type = Buffer
stride = 76
filename = resources\suit4.vb
[Resourcesuit4IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit4.ib
[ResourcezipVB]
type = Buffer
stride = 76
filename = resources\zip.vb
[ResourcezipIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip.ib
[Resourcezip2VB]
type = Buffer
stride = 76
filename = resources\zip2.vb
[Resourcezip2IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip2.ib
[Resourcezip3VB]
type = Buffer
stride = 76
filename = resources\zip3.vb
[Resourcezip3IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip3.ib

;Change Body
[TextureOverrideBody]
if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id
    run = CommandListID
endif

hash = e34aa966
vb0 = ResourceBodyVB
ib = ResourceBodyIB
handling = skip
drawindexed = auto

$mod_active = 1

[ResourceBodyVB]
type = Buffer
stride = 80
filename = resources\body.vb

[ResourceBodyIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\body.ib

 

There are a way to hide "zip" or is in "model" and i cant hide?

 

i share the mod and i hope @minazuki or anyone can help to fix glitch, if not possible or not time, dont warry, thanks anyway ^^

 

SSR_Event_Yurufuwa_Parka (honoka).zip

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22 hours ago, Fiuzo said:

@kingbogah

您好,我有Honoka的SSR.Event.Yurufuwa.Parka mod,我已經在LL上下載了,但是我不記得我很久以前下載的頁面或autor了,我無法通過“搜索”找到它。自述文件說,這是基於Minazuki mod的。

 

但是我有這個小問題小故障:

 

  顯示隱藏的內容

Cattura.thumb.PNG.9bd19f4967a5b408d11c5e51a2dcde8c.PNG

 

這是mod的代碼:

 

  顯示隱藏的內容

[Constants]
global persist $bikini = 0
global persist $hood = 0
global $mod_active = 0
global $slot_active = 0
global $id = 4311060

[Present]
post $mod_active = 0

[KeySwitchSlot1]
condition = $\mods\_id\id.ini\swimsuit1 == $id && $mod_active == 1
key = ctrl no_shift no_alt 1
type = cycle
$slot_active = 1, 0
run = CommandListSlot1, CommandListSlot0
[KeySwitchSlot2]
condition = $\mods\_id\id.ini\swimsuit2 == $id && $mod_active == 1
key = ctrl no_shift no_alt 2
type = cycle
$slot_active = 1, 0
run = CommandListSlot1, CommandListSlot0

[CommandListSlot1]
Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot1
run = CustomShader\ShaderFixes\help.ini\FormatText
$\ShaderFixes\help.ini\notification_timeout = time + 2.0
[CommandListSlot0]
Resource\ShaderFixes\help.ini\Notification = ref ResourceSlot0
run = CustomShader\ShaderFixes\help.ini\FormatText
$\ShaderFixes\help.ini\notification_timeout = time + 2.0

[ResourceSlot0]
type = Buffer
data = "Yurufuwa Parka (Honoka) Variation: Off"
[ResourceSlot1]
type = Buffer
data = "Yurufuwa Parka (Honoka) Variation: On"

[CommandListID]
$\mods\_id\id.ini\swimsuit2 = $\mods\_id\id.ini\swimsuit1
$\mods\_id\id.ini\swimsuit1 = $id

[KeyX1]
condition = $mod_active == 1 && $slot_active == 1
Key = no_modifiers x 1
type = cycle
$bikini = 1, 2, 3, 4, 0

[KeyX2]
condition = $mod_active == 1 && $slot_active == 1
Key = no_modifiers x 2
type = cycle
$hood = 1, 2, 0

;fuzzy
[TextureOverridefuzzy]
hash = b35b2b9f
match_first_index = 1152
handling = skip

[TextureOverridesuit]
hash = b35b2b9f
match_first_index = 13758
handling = skip

if $bikini == 0
vb0 = ResourcesuitVB
ib = ResourcesuitIB
drawindexed =auto
endif

if $bikini == 1
vb0 = Resourcesuit2VB
ib = Resourcesuit2IB
drawindexed =auto
endif

if $bikini == 2
vb0 = Resourcesuit3VB
ib = Resourcesuit3IB
drawindexed =auto
endif

if $bikini == 3
vb0 = Resourcesuit4VB
ib = Resourcesuit4IB
drawindexed =auto
endif

[TextureOverridezip]
hash = b35b2b9f
match_first_index = 37287
handling = skip

if $bikini == 0
vb0 = ResourcezipVB
ib = ResourcezipIB
drawindexed = auto
endif

if $bikini == 1
vb0 = Resourcezip2VB
ib = Resourcezip2IB
drawindexed = auto
endif

if $bikini == 2
vb0 = Resourcezip3VB
ib = Resourcezip3IB
drawindexed = auto
endif

;hood
[TextureOverridehood]
hash = 763a095e
match_first_index = 26772

if $hood == 2
handling = skip
endif


[TextureOverridehood2]
hash = 763a095e
match_first_index = 3246

if $hood == 2
handling = skip
endif

[TextureOverridehood3]
hash = 763a095e
match_first_index = 528

if $hood == 2
handling = skip
endif

;hoodstrap
[TextureOverridehoodstrap]
hash = 763a095e
match_first_index = 28308

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap2]
hash = 763a095e
match_first_index = 0

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap3]
hash = 763a095e
match_first_index = 27636

if $hood != 0
handling = skip
endif

[TextureOverridehoodstrap4]
hash = 763a095e
match_first_index = 39888

if $hood != 0
handling = skip
endif

[TextureOverridezipper]
hash = 763a095e
match_first_index = 36795
handling = skip

[TextureOverridepanty]
hash = 763a095e
match_first_index = 38772
handling = skip

[TextureOverridepanty2]
hash = 763a095e
match_first_index = 8682
handling = skip

[TextureOverridepanty3]
hash = 763a095e
match_first_index = 27444
handling = skip

;created notop texture under blender
[ResourcesuitVB]
type = Buffer
stride = 76
filename = resources\suit.vb
[ResourcesuitIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit.ib
[Resourcesuit2VB]
type = Buffer
stride = 76
filename = resources\suit2.vb
[Resourcesuit2IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit2.ib
[Resourcesuit3VB]
type = Buffer
stride = 76
filename = resources\suit3.vb
[Resourcesuit3IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit3.ib
[Resourcesuit4VB]
type = Buffer
stride = 76
filename = resources\suit4.vb
[Resourcesuit4IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\suit4.ib
[ResourcezipVB]
type = Buffer
stride = 76
filename = resources\zip.vb
[ResourcezipIB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip.ib
[Resourcezip2VB]
type = Buffer
stride = 76
filename = resources\zip2.vb
[Resourcezip2IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip2.ib
[Resourcezip3VB]
type = Buffer
stride = 76
filename = resources\zip3.vb
[Resourcezip3IB]
type = Buffer
format = DXGI_FORMAT_R16_UINT
filename = resources\zip3.ib

;Change Body
[TextureOverrideBody]
if $\mods\_id\id.ini\swimsuit1 != $id && $\mods\_id\id.ini\swimsuit2 != $id
    run = CommandListID
endif

hash = e34aa966
vb0 = ResourceBodyVB
ib = ResourceBodyIB
handling = skip
drawindexed = auto

$mod_active = 1

[ResourceBodyVB]
類型=緩衝區
跨度= 80
文件名= resources \ body.vb

[ResourceBodyIB]
類型=緩衝區
格式= DXGI_FORMAT_R16_UINT
文件名= resources \ body.ib

 

有一種隱藏“ zip”或在“模型”中的方法,我無法隱藏?

 

我分享國防部,我希望 @minazuki 或者任何人都可以幫助解決故障,如果不可能或沒有時間,請不要擔心,無論如何要感謝^^

 

SSR_Event_Yurufuwa_Parka(honoka).zip 1.41 MB·34下載

This is great. I hope someone can fix it.

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which key to switch different colour and different length  in this mod?

搜狗截图20200705013208.jpg

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10 hours ago, gaoge said:

which key to switch different colour and different length  in this mod?

搜狗截图20200705013208.jpg

There is no key shortcut. You just disable/enable the .ini files to configure the hair.

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2 hours ago, HS1010 said:

Thanks for the reply! I'm using the newest mod version 2.2 and it doesn't work. I'm on steam version. Do I have to edit something in the "remove long hair ini" file? I'm too stupid for that :D

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