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RussianPrince

Argonian to Anthro Dragon TF Pack

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Argonian to Anthro Dragon TF Pack

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PLEASE READ THE ENTIRE DESCRIPTION BEFORE DOWNLOADING AND ASKING FOR HELP.

 

DO NOT USE NMM OR VORTEX. THEY BREAK THIS MOD.

 

 

Possible Bugs
#############

You might have trouble with the wings spell. Cast it twice. Not sure what causes the bug so I can't fix it.

Right now the console is the best way to get the horns, tail, and spines, primarily because you should be using equipItem so they aren't removed.

The only way to do this outside of the console is with Unique Player and I get the feeling people don't want to use Unique Player. Prove me wrong and leave a comment!

New Features

############

Fixed female horn clipping problems?

 

Updating
########
Overwrite where prompted

 

Description
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This mod adds several custom made meshes and textures to Skyrim to make YOUR argonian look almost as badass as mine.

 

Custom Alduin style horns

 

Custom Alduin style back spines

 

Custom Alduin style tail

 

Custom Alduin style wings

 

Custom Alduin style feet

 

Custom version of Dragonic Textures for Argonain


Quality
#######

Primary body texture for males is 8K resolution. People with anything older than the 9xx series of nVidia cards WILL have trouble with this.

 

Body texture for females is 4K.

 

If you need a smaller resolution, download GIMP and resize it yourself. I will not cater to the needs of people who do not help themselves.

 

Installing
##########

 

**IMPORTANT**

Only install the Female Horns Fix if you are having noticeable clipping or floating problems with the female horns.

 

Manual only. DO NOT USE NMM OR VORTEX.

 

Overwrite absolutely everything.

 

The horns can be added via the race menu. RaceMenu the Mod is not required but it is recommended.

 

The tail and back spines can be added via AddItemMenu or using the console to add them manually.

 

The wings can be toggled with a spell added to the game called "Mutagen: Toggle Dragon Wings". You may need to cast it more than once to get it working. You have to use the console to add it.

 

Extras
######

The back spikes, wings, wing membrane, horns, and tail all follow the skin and hair tints. See "bugs" for more info.

 

I've included reworked SOS penis textures to fit the new body textures.

 

PornHub video featuring my ice dragon preset:

 

https://www.pornhub.com/embed/ph5c2b38447dc1f

 

Compatibility
#############

This mod is incompatible with any other mods that change the Argonian feet and textures.

 

Animated Dragon Wings is not required.


Dragonic Textures for Argonian is not required.

 

Wearable Dragon Tails and Horns is not required.

 

Bugs

####

The back spine tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.

 

The wing tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.

 

The wing membrane tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.

 

The tail tint is reset on loading a save. Opening the race menu and manually setting it fixes this until the next load.

 

Users of Magic Duel: Reborn will have their wings removed during a duel. 

 

The foot lighting is a little off. Anyone skilled in generating model-space normalmaps contact me please.

 

I cannot fix any of these bugs. I don't know the cause nor the solution.

 

***IMPORTANT***

The female low weight foot model is bigger than it's supposed to be if you are using a custom CBBE/BodySlide preset. I modeled the feet after the default CBBE meshes - you will need to manually adjust them to fit your custom preset. To fix this for the low weight meshes, set the ankle size to 100%. High weight meshes don't seem to be a problem for me.

 

 

 

Permissions and Credits
#####################

Permission for usage of the dragon wings have been obtained from Anton. All credit for the mesh, animations, and ESP data go to Anton. Link to original file: https://www.nexusmods.com/skyrim/mods/53271

 

Permission for usage of the body textures have been obtained from ChaserTech. All credit for the creation of the original textures go to ChaserTech. Link to original file: https://www.nexusmods.com/skyrim/mods/76127

 

Permission for usage of the wearable tail mesh has been obtained from Faelrin. All credit for the creation of the tail mesh goes to Faelrin. Link to original file: https://www.nexusmods.com/skyrim/mods/53746

 

Under no circumstances should this download and the files contained within be redistributed without the explicitly written permission of myself and the other named authors. Doing so without said permission will result in legal action.

 

I am the creator of the back spine mesh, the foot mesh, and the Alduin horns hair style mesh. Do not upload ANYWHERE without my permission.

 

Additional Help Information

#########################

If you are having difficulty with any part of this mod, USE GOOGLE BEFORE PESTERING ME WITH YOUR IDIOTIC QUESTIONS. My patience for modees (term for people using mods without being mod authors themselves) is extremely short and I will not help anyone who doesn't help themselves first.

 

Usually a 5 second Google search will get you the solution to any given problem not listed here.

 

Also, to that tumblr/4chan idiot who makes pastebin guides on argonian mods...screw you, buddy. I put far more work into this than you give me credit for and these aren't "mountain dew presets". Your guides suck, find something better to do with your time. Like a real blog, instead of hiding behind pastebin. https://pastebin.com/nH6ve2mR

 

Future Plans

###########

Add more styles of dragon horns, tails, and wings.


 

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18 minutes ago, Yuni said:

... =D Please and thank you.

Please, what? And, you're welcome. The feet took forever, the rest was pretty easy

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Wow! Nice work. I would absolutely adore this guy as an overpowered follower. 

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1 hour ago, Pavaux said:

Wow! Nice work. I would absolutely adore this guy as an overpowered follower. 

I don't know how to make standalone followers, Although I have the RaceMenu preset file if someone wants to help.

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2 hours ago, Shadowscale said:

Hm. Are female argonians a possibility as well?

no, as everything is modeled for the males.

 

Stop being a weeb and play as male for once. The amount of people who play as female so they can stare at a nice butt all day is saddening.

 

in addition, everyone uses a different bodyslide preset so modeling the back spines to fit the majority of females is literally impossible. I'm not making bodyslide files either because that takes too long and someone will inevitably find something stupid to complain about.

 

I can do the tails, horns, and feet for females but the back spines are out of the question.

 

So like I said, either play as a male, or...lose out. Your choice, not mine.

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1 hour ago, thepootis12 said:

lmao.

Took me litteraly 20 minutes to make the spine meshes female compatible in bodyslide.

It's based on CBBE COSIO but it should be compatible with CBBE slim/curvy and UUNP because they all share the same spine bones if i'm not mistaken.

---files removed---

Enjoy My Dudes

 

 

Excessive clipping, tri files are not necessary either, and you're missing proper skinning support. You're also missing the proper female MSN files and specular files for the body, and the feet aren't converted properly either as the verticies have all been specifically moved to match the SOS body.

 

Try harder next time.

 

Sorry but that's one of the worst conversions I've ever seen.

 

You also have to remove the file as I have not given anyone permission to modify and reupload my files. If you weren't such a pedantic toad you would have read the permissions section of my file and seen that.

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17 minutes ago, RussianPrince said:

Excessive clipping, tri files are not necessary either, and you're missing proper skinning support. 

The clipping is intentional as i personally wanted the mesh to look smaller, the tri file while not required for the mesh to work is needed if you want working morphs . And no i'm not missing any skinning support.

 

17 minutes ago, RussianPrince said:

Sorry but that's one of the worst conversions I've ever seen.

It was never meant to be good, just a POC i threw together cause you were acting like a stickbitch to the other person that requested a female ver.

 

17 minutes ago, RussianPrince said:

You also have to remove the file as I have not given anyone permission to modify and reupload my files. If you weren't such a pedantic toad you would have red the permissions section of my file and seen that.

Oh i sure did read the permissions, wouldn't ya say that this falls under fair use, because well... it's only a small part of the main mod and it's a derivative work because it was edited. A re upload means i would copy paste the files unedited on loverslab or another site. Well i haven't done that.

 

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15 minutes ago, thepootis12 said:

The clipping is intentional as i personally wanted the mesh to look smaller, the tri file while not required for the mesh to work is needed if you want working morphs .

morphs for what? there are no animations for the back spines, the only reason for a tri file are for animated meshes. You only need a _0 and an _1 for weight support.

 

17 minutes ago, thepootis12 said:

It was never meant to be good, just a POC i threw together cause you were acting like a stickbitch to the other person that requested a female ver.

Because I'm already working on one and will release it when it's ready. Stop being a cunt.

 

18 minutes ago, thepootis12 said:

wouldn't ya say that this falls under fair use

No, because I explicitly stated you cannot modify or reulpoad, and Fair Use only covers certain types of digital media, which this type is not included in.

 

18 minutes ago, thepootis12 said:

A re upload means i would copy paste the files unedited on loverslab or another site. Well i haven't done that.

you have modified files for personal use which is fine. But then you uploaded the modified files, which is explicitly against my stated permissions. 

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14 minutes ago, RussianPrince said:

morphs for what? there are no animations for the back spines, the only reason for a tri file are for animated meshes. You only need a _0 and an _1 for weight support.

That is indeed true but you also need it for the CBBE/UUNP Morphs to be able to affect the desired mesh. Also animations also need a netimmerse behavior file (*.HKX)

 

14 minutes ago, RussianPrince said:

Because I'm already working on one and will release it when it's ready. Stop being a cunt.

 Then you could've mentioned that you were working on one instead of passively aggressively insulting people when they asked for it.

14 minutes ago, RussianPrince said:

No, because I explicitly stated you cannot modify or reulpoad, and Fair Use only covers certain types of digital media, which this type is not included in.

3D Model edits do fall under fair use, but whatever i'll remove it since you claim to be making a proper version.

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11 minutes ago, thepootis12 said:

That is indeed true but you also need it for the CBBE/UUNP Morphs to be able to affect the desired mesh.

that's not what my current progress is saying

 

11 minutes ago, thepootis12 said:

Then you could've mentioned that you were working on one instead of passively aggressively insulting people when they asked for it.

I don't mention current projects because people will keep pestering me about ETAs and it's annoying, just like you. I hate it when people constantly bother me about stuff I haven't finished, it puts extra pressure on me I don't want or need in my life.

 

12 minutes ago, thepootis12 said:

3D Model edits do fall under fair use,

Tell that to Bohemia Interactive who filed a DMCA against me because I converted some guns from Arma 3 to Fallout 4 and even had actual permission from one of the developers

 

3D model edits do not fall under fair use:

 

"commentary, search engines, criticism, parody, news reporting, research, and scholarship".

 

This is none of those.

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On 1/1/2019 at 6:29 AM, RussianPrince said:

no, as everything is modeled for the males.

 

Stop being a weeb and play as male for once. The amount of people who play as female so they can stare at a nice butt all day is saddening.

 

in addition, everyone uses a different bodyslide preset so modeling the back spines to fit the majority of females is literally impossible. I'm not making bodyslide files either because that takes too long and someone will inevitably find something stupid to complain about.

 

I can do the tails, horns, and feet for females but the back spines are out of the question.

 

So like I said, either play as a male, or...lose out. Your choice, not mine.

well that sucks to hear, and ill stick to playing a female character because alot of the mods here are meant for female characters

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5 minutes ago, gizmo1206 said:

well that sucks to hear, and ill stick to playing a female character because alot of the mods here are meant for female characters

you do that, 100% fine by me. I was fine without sharing too, I didn't have to upload my hard work here.

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44 minutes ago, RussianPrince said:

morphs for what? there are no animations for the back spines, the only reason for a tri file are for animated meshes. You only need a _0 and an _1 for weight support.

TRI files are used for two things in Skyrim:

  • Morph-enabled head parts. The TRI files packed alongside the heads/eyes/brows/hairs/beards/whatever are what allows the mesh to be morphed and altered on the fly by stuff like the chargen sliders or the phonemes/facial expressions.
  • Special Bodyslide-generated morphs. If you enable the "Generate morphs" (or whatever the option is called) when building Bodyslide sets, a TRI file is created alongside the base _1 and _0 nifs that allows you to apply ALL Bodyslide morphs on runtime inside the game via scripting and NiOverride. For example that's how you can manage to apply the PregnancyBelly slider on runtime to morph the base body and simulate dynamic pregnancy on some SL mods (note that this is just a specific example of what can be done, and in this case it's also different from the older method of simply upscaling the Belly node which looked like shit).

So yeah, thepootis had a point there.

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8 hours ago, Blaze69 said:

So yeah, thepootis had a point there.

but the back spines have no specific transformation, so the tri files are not nedd

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6 hours ago, RussianPrince said:

but the back spines have no specific transformation, so the tri files are not nedd

If it has a Bodyslide set/support, it can have runtime morphs applied to it, and TRI files are needed for it. That's it. Don't know what you mean by "specific transformation".

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2 hours ago, Blaze69 said:

That's it. Don't know what you mean by "specific transformation"

you said that tri files are neaded for things with specific nodes like belly.

 

This is skinned to the spine. That's it. Therefore, the tri files are not necessary.

 

My current female model works fine without them, even BodySlide says that the tri files are not needed for the majority of mods.

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13 minutes ago, RussianPrince said:

you said that tri files are neaded for things with specific nodes like belly.

I think there's a misunderstanding here. The belly thing was just a specific example of what could be achieved using morphs ingame, not a description of the only thing they are for.

Quote

This is skinned to the spine. That's it. Therefore, the tri files are not necessary.

Necessary for the mod itself to work? No. Necessary for ingame morphs to work on the mod's meshes? Yep.

 

Any mesh that is placed anywhere remotely close to a part of the reference body that is affected by sliders/morphs will need a TRI file to properly morph alongside it. In this case, is the back of the body affected by morphs/sliders? Yes, it definitely is, most obvious ones being the "Back" and "BigTorso" sliders, though there are many more that do it as well.

Quote

My current female model works fine without them, even BodySlide says that the tri files are not needed for the majority of mods.

Emphasis mine. Not needed by most mods or for the base meshes to work, but there are mods that require them, so therefore they are not "useless" as you would have labeled them.

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4 hours ago, Blaze69 said:

I think there's a misunderstanding here. The belly thing was just a specific example of what could be achieved using morphs ingame, not a description of the only thing they are for.

Necessary for the mod itself to work? No. Necessary for ingame morphs to work on the mod's meshes? Yep.

 

Any mesh that is placed anywhere remotely close to a part of the reference body that is affected by sliders/morphs will need a TRI file to properly morph alongside it. In this case, is the back of the body affected by morphs/sliders? Yes, it definitely is, most obvious ones being the "Back" and "BigTorso" sliders, though there are many more that do it as well.

Emphasis mine. Not needed by most mods or for the base meshes to work, but there are mods that require them, so therefore they are not "useless" as you would have labeled them.

Well they are not necessary here. They aren't supposed to be "morphable " alongside the body anyways as they end up being extremely distorted and the skinning gets super messed up and stretched. It's basically an armor piece.

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On 12/19/2018 at 11:44 AM, Yuni said:

... =D Please and thank you.

just so you know I updated it...you seem to like anything I do with Argonians

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Thank you for sharing !Great work!=D

 

However, I have an old problem since I start using the Animated Dragon Wings and now come up again with the wings.

Somehow my wings can't appear. I have tied to re-install my game only for this mod ,re-treated my mods,  edit the skyrim.ini for code “bInvalidateOlderFiles=0” to 1 and something else i can do with the game file. But the problem just can't be solved.

It would be nice if you could give me some advice for this.

 

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3 minutes ago, Zaitanford said:

Thank you for sharing !Great work!=D

 

However, I have an old problem since I start using the Animated Dragon Wings and now come up again with the wings.

Somehow my wings can't appear. I have tied to re-install my game only for this mod ,re-treated my mods,  edit the skyrim.ini for code “bInvalidateOlderFiles=0” to 1 and something else i can do with the game file. But the problem just can't be solved.

It would be nice if you could give me some advice for this.

 

sometimes you have to cast the spell twice on first use

 

it worksfine o my desktop and my laptop so i have no idea what your issue may be

 

if you were having issues with ADW before you'll have them now as the wings portion of this mod is actually a severely cut down version of ADW with only a spell and 1 wing type.

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Update: I managed to re-treated my mod again and with ADW installed under 150% scale .  Now I can use this wing.

Although I still don't know what make this happen but thank you for reply. =D

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1 hour ago, Zaitanford said:

Update: I managed to re-treated my mod again and with ADW installed under 150% scale .  Now I can use this wing.

 

you need the wings I provide for proper color support

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