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Animated Beast's Cocks(ABC) For users LE / SE

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On 1/5/2021 at 6:37 AM, normal24yearoldstudent said:

Unable to find a compatibility patch, I decided to make one myslf for ABC and Immersive horse

 

I edited all the texture path in the .nif file to use the ones from Immersive Horse (KrittaKitty's texture), I am fairly sure the normal and aroused form works, tho I only tested on Frost and BlacknWhit (Haflinger horse)

 

I have no actual experience in messing with these file so if something dosent work or went wrong im sorry

 

edit:ok something did went wrong, i am trying to fix it

 

edit 2: alright it seems like it works? the female horse's udder dosent quite work, but im fine with that tbh. 

 

 

 

BakaFactory ABC Immersive Horse.rar 7.99 MB · 61 downloads

Sorry; I'm not sure what I'm doing wrong here - Immersive Horses works fine, but even with the .rar's patch at the bottom of my plugins list, the skeleton files in the character assets folder causes the game to seemingly stop detecting the base mod's meshes, while the Hard files in the MNC folders are altogether failing to activate...  ABC works with MNC's base, but KrittaKitty's textures are pretty fantastic.  Can I get a hand with this?

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if choose "SE" all files will be copy to DATA, i mean include these:
"01 ABC CBPC SE
01 ABC HDT LE
01 ABC HDTPE LE
01 ABC HDTSMP LE
01 ABC HDTSMP SE
02 End All Be All ABC LE PE
02 End All Be All ABC LE SMP
02 End All Be All ABC SE SMP
03 True Wolves of Skyrim ABC LE PE
03 True Wolves of Skyrim ABC LE SMP
03 True Wolves of Skyrim ABC SE SMP".

 

Oo. i seen ModuleConfig.xml, if option "ABC SE" function just set a variable then line 37~39 should be del.

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1 minute ago, yaoyve said:

if choose "SE" all files will be copy to DATA, i mean include these:
"01 ABC CBPC SE
01 ABC HDT LE
01 ABC HDTPE LE
01 ABC HDTSMP LE
01 ABC HDTSMP SE
02 End All Be All ABC LE PE
02 End All Be All ABC LE SMP
02 End All Be All ABC SE SMP
03 True Wolves of Skyrim ABC LE PE
03 True Wolves of Skyrim ABC LE SMP
03 True Wolves of Skyrim ABC SE SMP".

 

could this a mistake?

The FOMOD installer does not work correctly.

You choose the option you want and it installs that option correctly but it just dumps the rest in your data folder. You can either ignore them or delete them.

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On 3/10/2021 at 8:21 PM, shoboon said:

hi,I am a Skyrim SE user.
At least in ABC v2.10, I was able to confirm the SMP collision of the creatures provided in the xml file of hdtSkinnedMeshConfigs.
However, some creatures didn't have SMP collisions as they were, so here's what I've done:

Spoiler

 

AshHopper
    OK

Bear
    hdtBear.xml
    Comment out <can-collide-with-tag> tag.

Boar
    OK

Fox
    OK
Canine
    If you installed ABC SE or 'End All Be All ABC SE', After installation, copy skeleton.nif and MNC_Wolf_skeleton.nif from '01 ABC HDT LE\meshes\actors\canine\character assets dog(and wolf )' and overwrite it manually.

Chaurus
    OK

Dear
    OK

Draugr
    OK
Skeleton
    Normal skeleton smp collisions are not possible at this time because there is no ABC mesh corresponding to the skeleton meshe "draugrskeleton_hard.nif".

DwarvenCenturion
    hdtDwarvenCenturion.xml
    Comment out <can-collide-with-tag> tag.

DwarvenSpider
    Rename dwarvenspidernoeyeHard.nif/dwarvenspidercenturionHard.nif to dwarvenspldernoeyeHard.nif/dwarvenspldercenturionHard.nif.
    * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name.

Falmer
    The tongue texture is not installed, so manually copy '01 ABC HDT LE\Textures\BakaActors\Falmer'

FrostAtronach
    hdtFrostAtronach.xml
    It is not installed by fomod, so manually Copy from '01 ABC HDTSMP LE\SKSE\Plugins\hdtSkinnedMeshConfigs'.
    
    And rename atronachfrostHard.nif/ancientfrostatronachHard.nif to atronachfroztHard.nif/ancientfroztatronachHard.nif.
    * ABC's nif is the correct name, but the MNC references the wrong filename, so rename it to the wrong name.

Gargoyle
    OK

Giant
    OK

Horse
    OK

Lurker
    OK

Netch
    meshes\actors\dlc02\netch\characterassets\netch.nif
    This file was probably mistakenly replaced with the HDT LE version of the file.
    Reverting files before ABC v1.91 will restore smp collision.

Riekling
    OK

Sabrecat
    hdtSabrecat.xml
    Rewrite 'penis' to 'SabreCatDick'.

Seeker
    meshes\actors\dlc02\hmdaedra\character assets\hmdaedra.nif
    If you install 'End All Be All ABC SE', it will be overwritten with hmdaedra.nif with the wrong texture path.
    After installation, copy hmdaedra.nif with the correct texture path from '01 ABC CBPC SE' and overwrite it manually.

Skeever
    OK

Spider
    MNC_Giant_skeleton.nif, MNC_Large_skeleton.nif, MNC_Small_skeleton.nif
    
    Delete or rename these three files so they are not referenced by MNC.
    Copy skeleton.nif to create a file with the same name as the original file.
    Open the file with NifSkope and change the value of NiNode-> Scale.
    
    MNC_Small_skeleton.nif    0.75
    MNC_Large_skeleton.nif    1.2
    MNC_Giant_skeleton.nif    1.9

Troll
    OK

Vampirelord
    OK

Werebear
    OK

Werewolf
    OK

 

thanks.

 

 



can you just share your edited files?

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Is there a CBBE HDT body that has vagina collision one that works with Oldrim? My HDT body has weighted breasts and belly nodes by not vagina collisions I did it ages ago at that time I couldn't find a body with vagina collisions was at least 5 years ago.

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Spoiler

[Mon Apr 12 01:36:12 2021]INFO: Queue OK
[Mon Apr 12 01:36:12 2021]INFO: SKSEPlugin_Load
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 1:39:12]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:55:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:09:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:12:30]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
Spoiler

  

On 4/8/2021 at 2:27 AM, factoryclose said:


All the issues he mentioned were fixed in the last update.

 

 

[English is not my native language] Who after installing the mod (2.20 V) did not have the physics of monster cock and vagina (BHUNP) in Skyrim LE - the reason is the author's error when setting up the configuration files of the physics of the contact of creatures. Where the float value should be(i.e.' , ' after zero) it's worth it ''. This is a violation of the syntax of XML files, so nothing happens in the game. I will attach the corrected version.Baka ABC xml configs fix.rar

I also want to know why the 'penetration' element is unknown? He is not in this creature? If so, what does it do in the creature's XML file?

 

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On 4/13/2021 at 1:32 AM, Miamura Touki said:
  Reveal hidden contents


[Mon Apr 12 01:36:12 2021]INFO: Queue OK
[Mon Apr 12 01:36:12 2021]INFO: SKSEPlugin_Load
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:37:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 1:39:12]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:55:40]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtChaurus.xml(6,0):
unknown element - penetration
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 1:58:39]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:13]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:03:19]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(279,0):
constraint between two kinematic object L Breast04 <-> L Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(300,0):
constraint between two kinematic object R Breast04 <-> R Breast00, skipped
[12.04.2021 2:05:06]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\BHUNP\BaseShapeP.xml(927,0):
BaseShape is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:09:44]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
[12.04.2021 2:12:30]WARNING: SKSE\Plugins\hdtSkinnedMeshConfigs\hdtSpider.xml(24,0):
Egg0 is not a NiGeomery or doesn't exist, skipped
  Reveal hidden contents

  

 

 

[English is not my native language] Who after installing the mod (2.20 V) did not have the physics of monster cock and vagina (BHUNP) in Skyrim LE - the reason is the author's error when setting up the configuration files of the physics of the contact of creatures. Where the float value should be(i.e.' , ' after zero) it's worth it ''. This is a violation of the syntax of XML files, so nothing happens in the game. I will attach the corrected version.Baka ABC xml configs fix.rar

I also want to know why the 'penetration' element is unknown? He is not in this creature? If so, what does it do in the creature's XML file?

 

Nor error nor mistake nor violation of any...
It's your locale and absence of localization support in xml-parser.
English is not my native too ;).
But a little advice. For the modded games you have to create US-like localized account, at least in anything related to the numbers.

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Hello

 

I have a problem ....

the HDTPE LE xml of the mod apparently does not work I have no vaginal animation I had to use those of the Animal SOS mod rename them and it works with some of the creatures

 

 

for my character I have All-in-One HDT Animated Pussy ... do I have to get another one?  

 

thank you

 

Edit:

I found my problem ... it came from the hdtvagina.xml which has changed without my realizing it so I put the one of the mentioned mod back and it works :)

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Hi, I’m trying to use this with MNC 12.3 and MNC Always Erect, can someone please post a download link for version 1.83? That seemed to work before I lost all my data from a bad windows update. Thanks!

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On 3/6/2021 at 10:24 AM, SeranaMystykal said:

Hi, I keep having a glitch with the mod where in vampire lord form, whenever i move the camera pans down to the ass but goes normal whenever im standing still. it only happens when i have this mod

@factoryclose  2.20V same glitch remain pls fix

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Hello, I've been trying to upgrade from v1.83 (keep starting new characters every time I do updates etc... so always tested on a fresh game). I've had to revert back for the last 3 updates I've tried v2.10/2.20 and now 2.22 and they all cause a physics stretch that attaches to 1 or more horses and an npc, this newest update gave a stretch that connected from the horse connected to the cart at the stables to the huntress after killing the giant on my way to whiterun and stayed attached as she walks to the city, saving and reloading didn't change it, the two before cause both strings (not attached to npcs but multiple horses instead of 1) and the horses attached to the carts in the opening scene to disappear for the whole event (only seen when fog gets thick) the newest had no effect over the cart ride and everything was fine till I got to whiterun. The only other mod I have that has physics (besides outfits, not wearing them in the opening event) is 3ba, using full body with smp belly physics (newest version), which is why I want the smp collisions lol so, not sure if it's between the two mods but, I revert this back to 1.83 and no strings, no issues, just no collisions with pc smp belly. any ideas? anyone else having this?

 

edit: npc's do not have any smp, I reread this and figured I'd clarify. and to anyone wondering why I'd run the opening scene with a highly modded game... as it's the hardest hitting event to run with mods I use it to judge stability, if everything runs "good enough" as in no real glitches AND I can hit 50-60fps while playing at 4k and using an enb... I've got a pretty stable list, so far I'm up to 390ish mods hitting 55-60fps running 4k on a 1070ti with 24gigs of ram on a 5yr old base lvl pc... so far so good lol

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Everyone reporting problems with the mod, while I can't even get it to work :// My Creature Framework doesn't see ABC on any creature, I can only use MNC meshes. I've re-registered all creature mods and used both versions of CF. I'm playing on Skyrim Special Edition (SSE). Has anyone ever run into this problem?

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On 5/9/2021 at 6:07 PM, Aigis42069 said:

Everyone reporting problems with the mod, while I can't even get it to work :// My Creature Framework doesn't see ABC on any creature, I can only use MNC meshes. I've re-registered all creature mods and used both versions of CF. I'm playing on Skyrim Special Edition (SSE). Has anyone ever run into this problem?

For me all seems to works as intended so if you exactly like I did, it should be fine assuming your on MO2 and on a CLEAN save.

Install in this order XP32 v4.80, then install MNC v12.5, then Creature framework v1.1.0 preA and finaly this mod ABC v2.22. Keep in mind ABC is an animation mod with dick movement made for those specific animations.  Also you can use tool like resaver to clean your save.

 

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Hey, so I'm having a bit of a texture problem with some animals(Playing on LE). Horse and some others shlongs are just purple. I've reloaded the game but it doesn't help. Not sure if its this mod or Animal SOS that's causing it. Any help would be amazing. And yes I have the ABC patch installed for Animal SOS.

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