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[mod] RimJobWorld


Skömer

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1 hour ago, Skömer said:

May I kindly refer you to the FAQ (point 1):

Troubleshooting-guide1-2.png

 

also this might be of help:
 

 

Good luck!

 

https://docs.google.com/document/d/1QaWK5uYOr4gslVPG2VRVoBi2c5xZ7mmB/edit?usp=sharing&ouid=112408037271295538710&rtpof=true&sd=true This what is irritating me. 1 folder deep, goes to another folder, which goes to another and so forth. Please note this is why I'm so confused. Thank you all for trying to help me, I'm sorry I am being a pain in the A. 

 

I made a screenshot on how the path went.

 

Update: I dled the mod manager mod. It sees the mod and I am able to configure the mod to how I want it. However, it still has the yellow !. Does this mean the mod works?

Edited by AngelPhoenix69
For an update
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2 hours ago, AngelPhoenix69 said:

https://docs.google.com/document/d/1QaWK5uYOr4gslVPG2VRVoBi2c5xZ7mmB/edit?usp=sharing&ouid=112408037271295538710&rtpof=true&sd=true This what is irritating me. 1 folder deep, goes to another folder, which goes to another and so forth. Please note this is why I'm so confused. Thank you all for trying to help me, I'm sorry I am being a pain in the A. 

 

I made a screenshot on how the path went.

 

Update: I dled the mod manager mod. It sees the mod and I am able to configure the mod to how I want it. However, it still has the yellow !. Does this mean the mod works?


You are still double-nesting.

Step by step:

1. Download rjw-master.zip from here.

2. Delete your rjw-master-1.3 folder from "mods"
3. Open the archive (double-click the archived file you downloaded).

4. Extract (drag and drop) the "rjw-master" folder from the .zip archive to your "mods" folder.

5. DO LITERALLY NOTHING ELSE TO THE FOLDER.

After dragging and dropping the folder from the .zip into mods, there is nothing else you need to do. Do not move folders. Do not delete folders. Put rjw-master (the very first folder you see when you open the zip) into your mods folder and then do not touch it again.

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2 hours ago, oxBrandxo said:


You are still double-nesting.

Step by step:

1. Download rjw-master.zip from here.

2. Delete your rjw-master-1.3 folder from "mods"
3. Open the archive (double-click the archived file you downloaded).

4. Extract (drag and drop) the "rjw-master" folder from the .zip archive to your "mods" folder.

5. DO LITERALLY NOTHING ELSE TO THE FOLDER.

After dragging and dropping the folder from the .zip into mods, there is nothing else you need to do. Do not move folders. Do not delete folders. Put rjw-master (the very first folder you see when you open the zip) into your mods folder and then do not touch it again.

 

Thank you for making this simple for me. I know I can be a bit annoying. I was able to fix the issue, I had three different rjw-master archives. Please dont ask me, how I got so many. I just dl mods. I went and tried every single until I found the right one. I have since deleted the others.

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30 minutes ago, AngelPhoenix69 said:

 

Thank you for making this simple for me. I know I can be a bit annoying. I was able to fix the issue, I had three different rjw-master archives. Please dont ask me, how I got so many. I just dl mods. I went and tried every single until I found the right one. I have since deleted the others.

 

Glad to have helped.

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I'm having an issue where some of my pawns have a "would fuck" rating of 0 with all other pawn no matter their orientation. I've only had it occur with non-human pawns from O21 Forgotten Realms, but I do have the Race Support mod installed. I tried replicating this with a few different pawns with varied traits and it does not seem tied to any trait that I can tell. Somehow a Beautiful female pawn still can store a "would fuck" rating of 0 with heterosexual men.

I've looked through the source code to try and figure out what can be causing this but I cannot find any likely culprit. Does anyone know what might be causing this?

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https://gist.github.com/833f3d4850dd65c3af278f9c4e223e6c

@Ed86

 

I don't like screenshots if I can.

Because I'm afraid you can't understand words, so I have to change the language mode to English. Then enter the game screenshot.

You think my screenshot is mocking you? In fact, it's just that my English is too bad for fear of information errors in communication.

Edited by amrolee
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On 8/6/2021 at 3:36 AM, Ed86 said:

image.jpeg

i am using rocketman and no issues with RJW... I think the issue is alpha animals. I had to stop using alpha "stuff"

What were the problems with prepare carefully? Its a hard no?

 

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2 hours ago, amrolee said:

 

https://gist.github.com/833f3d4850dd65c3af278f9c4e223e6c

@Ed86

 

I don't like screenshots if I can.

Because I'm afraid you can't understand words, so I have to change the language mode to English. Then enter the game screenshot.

You think my screenshot is mocking you? In fact, it's just that my English is too bad for fear of information errors in communication.

yes, that screen shot has 0 useful information

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1 hour ago, Ed86 said:

yes, that screen shot has 0 useful information

But it is obvious that the bug exists, and it is still more serious every time you update it. At least seeing this is helpful for you to speculate about the suspect

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RJW is incompatible with Improved Insectiods, should be obvious but just in case people weren't aware. It gives insects the ability to get pregnant like regular animals, this breaks RJW's insect egg laying / fertilizing. Either that or I'm having another issue. Will correct myself if I'm still having issues

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Hello, I downloaded the latest version (called rjw-master.zip) and as a security measure, before installing, i used virus total to see if there was anything wrong with the file, and it found something called MaxSecure, so i wanted to ask if it is an false positive or something like that, and if its "safe" to install the mod. I can upload a image from the scan if anyone want.

 

 

 

 

Also, the available version says the date December 6, 2020, it is the day that the mod was first uploaded?

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6 hours ago, maisumaconta said:

Also, the available version says the date December 6, 2020, it is the day that the mod was first uploaded?

Its a link to the git, it will always link to the latest release of RJW

7 hours ago, NVPD28 said:

RJW is incompatible with Improved Insectiods, should be obvious but just in case people weren't aware. It gives insects the ability to get pregnant like regular animals, this breaks RJW's insect egg laying / fertilizing. Either that or I'm having another issue. Will correct myself if I'm still having issues

Thanks ill put it on the list

12 hours ago, lgondor said:

What were the problems with prepare carefully? Its a hard no?

Using it disqualifies you for bug support, but I can't stop you can I?

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Can confirm that it was Improved Insectoids breaking egglaying/fertilizing. 

 

The Forsakens race still seems to be having issues with RJW. Originally when I first tried them they weren't able to have sex at all. Currently they seem to be able to have sex but only through rape or if another non-Forsaken humanoid asks for sex. Right-clicking a pawn/animal with a Forsaken selected doesn't bring the option to "Have sex with -", only to rape

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9 hours ago, NVPD28 said:

Can confirm that it was Improved Insectoids breaking egglaying/fertilizing. 

 

The Forsakens race still seems to be having issues with RJW. Originally when I first tried them they weren't able to have sex at all. Currently they seem to be able to have sex but only through rape or if another non-Forsaken humanoid asks for sex. Right-clicking a pawn/animal with a Forsaken selected doesn't bring the option to "Have sex with -", only to rape

So your pawns are underage for romance related sex options.

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1 hour ago, NeverLucky4Life said:

So your pawns are underage for romance related sex options.

I don't think that's the case. Not only were the Forsaken's about 200+ years old but I have my age of consent thing quite low (not for pedophelia reasons just to be clear, the new Kobold race mod has a maximum life expectancy of 30 and they are considered adults at around 7-8 years old). Also if the Forsaken's were underaged they wouldn't have the option to do any kind of sex

 

Edited by NVPD28
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17 minutes ago, NVPD28 said:

I have my age of consent thing quite low (not for pedophelia reasons just to be clear, the new Kobold race mod has a maximum life expectancy of 30 and they are considered adults at around 7-8 years old).

 

Speaking of which, it would be cool if there was a way to set age of consent seperately for different races. I was thinking it would be a nice feature to have an toggle that considers any pawn with an adult backstory to be "of age". That would be the easiest way atleast rather than making sliders for every modded race and going through more patching hell. Especially since the Kobold race was the only race that I've come across that has needed it lowered.

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Went to hit operation bill on an animal class entity and nothing happened, so I grabbed this error. No animals function. Humanoid classes get their operations tab to come up.

I have "expanded operations", as well as "Pawnmorph" mod, which I see is listed quite prominently.
 

Exception filling tab RimWorld.ITab_Pawn_Health: System.TypeInitializationException: The type initializer for 'Pawnmorph.Chambers.DatabaseUtilities' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
  at Pawnmorph.Chambers.DatabaseUtilities+<>c.<.cctor>b__11_1 (Verse.PawnKindDef pk) [0x00000] in <b77f1db49dae4c10bd8d62ac5b2cf0e3>:0
  at System.Linq.Enumerable+WhereListIterator`1[TSource].ToList () [0x00017] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
  at System.Linq.Enumerable.ToList[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x0001f] in <351e49e2a5bf4fd6beabb458ce2255f3>:0
  at Pawnmorph.Chambers.DatabaseUtilities..cctor () [0x00075] in <b77f1db49dae4c10bd8d62ac5b2cf0e3>:0
   --- End of inner exception stack trace ---
  at Pawnmorph.RecipeWorkers.TagAnimal.AvailableOnNow (Verse.Thing thing, Verse.BodyPartRecord part) [0x00001] in <b77f1db49dae4c10bd8d62ac5b2cf0e3>:0
  at Verse.RecipeDef.AvailableOnNow (Verse.Thing thing, Verse.BodyPartRecord part) [0x00006] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.HealthCardUtility+<>c__DisplayClass25_0.<DrawMedOperationsTab>b__0 () [0x00034] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.BillStack.DoListing (UnityEngine.Rect rect, System.Func`1[TResult] recipeOptionsMaker, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight) [0x00050] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.HealthCardUtility.DrawMedOperationsTab (UnityEngine.Rect leftRect, Verse.Pawn pawn, Verse.Thing thingForMedBills, System.Single curY) [0x00063] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.HealthCardUtility.DrawHealthSummary (UnityEngine.Rect rect, Verse.Pawn pawn, System.Boolean allowOperations, Verse.Thing thingForMedBills) [0x0012a] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.HealthCardUtility.DrawPawnHealthCard (UnityEngine.Rect outRect, Verse.Pawn pawn, System.Boolean allowOperations, System.Boolean showBloodLoss, Verse.Thing thingForMedBills) [0x00088] in <00638943358e4807bd44cd7bc8f572da>:0
  at RimWorld.ITab_Pawn_Health.FillTab () [0x0006e] in <00638943358e4807bd44cd7bc8f572da>:0
  at Verse.InspectTabBase+<>c__DisplayClass14_0.<DoTabGUI>b__0 () [0x00039] in <00638943358e4807bd44cd7bc8f572da>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Log:ErrorOnce (string,int)
Verse.InspectTabBase/<>c__DisplayClass14_0:<DoTabGUI>b__0 ()
Verse.ImmediateWindow:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

 

 

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