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Info about Vortex 0.16.12

 

 

There are 512 errors reported by users. So far FO4, switching between the games and Roaming are most reported errors.

Thew good news is that Tanin and his team works hard to fix those issues for it is a hell of the job into implement more than 400 games into one manager. My personal opinion that those guys deserve credits for hard work.

 

 

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  • 2 weeks later...
2 hours ago, itsmir said:

So I'm having this problem where I've deleted all my mods and Skyrim is vanilla again, but Vortex still says there are 12 active mods.

 

The procedure of uninstalling the game and the mods is very important. If you doing it wrong you might have this problem. Therefore, following this steps will make sure you have no "leftovers".

 

1. Before you uninstall your game on Steam, you disable and uninstall all your mods using Vortex.

2. Log on Steam and uninstall your game

3. Stat Vortex. If the game is uninstalled it won't show your game in the Games section. If it shows it, there are three reasons/possibilities:

- uninstall of the mods and game was done improperly

- you didn't uninstall mods in other mod manager where  are they are registered as installed

- Bug in Vortex that should be reported to Vortex/Github.

 

(you can find those mods using WIndows search manager and delete them manually. Make sure that Vortex isn't active. Use CCleaner or Revo uninstaller to clean all leftover of uninstalled game).

 

NMM have that problems too if the mods aren't installed on the same drive as the game. Vortex uses "hardlinks" for your mods instead of making copies of them. This makes it so it's easier to manage mods, makes the deployment much faster, and makes it so you can have multiple profiles (i.e. stealth build mods, heavy combat mods, etc., super cheating sith mods). See if putting your mod folder on the same drive fixes your problem. )if this is your case.

 

2. Some players have that problem too especially if the have NMM or MO installed along with Vortex.  If you uninstall mods you may see leftover empty folders with this file inside, you can "Purge" and "Deploy" your mods so Vortex will clean them up itself. Vortex doesn't clean up these folders automatically simply because it would increase the time taken to deploy your files and delay installations or starting the game. Empty folders are completely harmless, so there is no need to clear them up.

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  • 2 weeks later...

Vortex 0.16.14 is out (pre-release)

 

 

Fixes, improvements and features:

Spoiler

fixed: exception on download game reassignment if there is no local path
fixed: exception when extension tries to shut down application
fixed: exception on startup on searching game directories
fixed: exception trying to display the conflict graph from a not-active game
fixed: exception on startup regarding mod rule cycle
fixed: rare exception on graph events after it's been cleaned up
fixed: rare unhandled exception updating savegame list
fixed: rare unhandled exception when enabling profile
fixed: unhandled exception if calculating md5 hash fails
fixed: unhandled error case when creating ini backups
fixed: suppressing uncaught net::ERR_ABORTED error
fixed: rare random exception on startup
fixed: rare exception when opening and immediately closing game info
fixed: restored ability to display cycles
fixed: ensure destination directory exists when importing savegames
fixed: (fallout nv) rare exception parsing savegames that have no charactername set
improved: display list of processes locking a file in EBUSY/EPERM errors
improved: some of the well known native exceptions are now explained in application
improved: set ini keys required to load loose files on some games
improved: various ui improvements

 

 

Fixes, improvements and features in 0.16.13 version.

(you don't need to install this version in order to have fixes in the 0.16.14. They are included in it. I posted them so that you may know what was done in this version and it has been done a lot).

Spoiler

fixed: verify validity of profiles on startup (may trigger "State invalid" message)
fixed: broken ui of documentation page (wiki)
fixed: mod updates for premium users didn't work
fixed: oblivion font check looked in the wrong directory
fixed: unhandled exception if store contains category without name
fixed: exception when trying to report a crash after deleting the dump
fixed: exception if user removes profile during deployment
fixed: exception if an installer returns undefined as an instruction
fixed: rare exception reading savegame screenshot
fixed: download entries will no longer become invalid when download move functionality encounters errors
fixed: attempt to resolve install path when no game active
fixed: very slow deployment due to needless re-request of mod meta information from the server
fixed: failed to write crash dumps in some cases
fixed: cloning theme didn't duplicate css rules
fixed: savegames couldn't be removed until deployment happened at least once
fixed: error message if loot process closed during a sort operation
fixed: error during fnis update due to opening too many files at once
fixed: update button opens wrong page when the mod comes from a different game section
fixed: don't clear "deployment necessary" flag if deployment failed
fixed: No longer allows to deploy mods when the rules contain cycles
fixed: dashlet button allowed multiple disk searches to be started in parallel
fixed: deal better with DNS lookup failures
fixed: failed to move mods/downloads to subdirectory of old path
fixed: not the entire area of the action button in tables was clickable
fixed: fallback icons for tool buttons not used
fixed: fonts in some controls didn't scale with theme config
fixed: game info popup didn't update when the path was manually changed
fixed: (Morrowind) couldn't scroll in plugin list
fixed: (Fallout 3/NV) show modified time instead of install time (like with all other games)
fixed: (Fallout 3/NV) better error message if game fails to start due to missing dependencies
fixed: (Dragon Age 1) unhandled exception if merging xml fails
fixed: (Pillars Of Eternity 2) error message if trying to manage when game was never started before
improved: login dialog now shows the url, so users without default browser can still log in
improved: warn on nmm import if the import would leave less than 500MB
improved: more user-friendly NMM import
improved: cleaned up fallout tools (thanks to FayneAldan)
improved: include esl in plugin list
improved: allow changing group for multiple plugins at once
improved: start custom categories at id 1000 (per default) so they don't overlap with nexus categories
improved: nicer error messages in various places
improved: warn user about putting their mod staging folder into the game folder
improved: add option to hide the top-level category
improved: disable profile view while a deployment is in progress.
improved: performance improvements

 

Download: https://github.com/Nexus-Mods/Vortex/releases

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Vortex 0.16.15 is out (official release)

 

 

Fixes, improvements and features:

Spoiler

fixed: exception opening file override dialog when the were cyclical mod rules
fixed: mods containing only a bsa/ba2 might not be installed correctly (wrong directory structure)
fixed: savegame list wasn't reliably updated when necessary
fixed: failed to parse fallout 3/nv savegames when the character wasn't named (yet)
fixed: nmm-import tried to read categories file from wrong location
fixed: (pillars of eternity 2) disabled/enabled lists were not being filtered upon mod state change
improved: Added hint about multi-select in tables
improved: show a warning about the plugin list being outdated if a deployment is pendin

 

 

Download: https://github.com/Nexus-Mods/Vortex/releases

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  • 1 month later...

Vortex 0.17.1 is out

 

 

Fixes, improvements and features:

Spoiler

Improvements:
test available space before moving downloads/staging folder
savegames loaded in background thread
(Dark Souls 1) force loading through Steam if it's a steam install

Bugfixes:
problem installing mods that themselves contain electron applications
problem starting certain games through steam
in plugin group editor unrelated connections disappeared when removing a rule
loot process crash during sorting

 

Fixes, improvements and features from 0.17.0: (Recommended to read it. Lot of things changed)

Spoiler

Features:
inform user when mods are redundant and can be disabled
Announcements widget
high-contrast theme
filter mods with no category set
filter games
display whether a game is officially supported or contributed
external changes dialog allows to use the newer file automatically
provide more guidance when deployment is currently not possible
.bat and .cmd scripts can now be set up as tools directly
support for X4: Foundations (thanks to alexparlett)
support for Pathfinder: Kingmaker (thanks to 6d306e73746572)
support for Starsector (thanks to LazyWizard)
support for 7 Days to Die (thanks to nelson3219)

Improvements:
lots of UI changes to how mod conflicts & cycles are presented
more robust log-in (Vortex automatically reconnects if server drops websocket connection)
more stable gamebryo plugin serialisation (meaning plugins should not get disabled when purging)
avoid UAC dialog if only the DOS read-only flag has to be changed
start games via Steam/Epic Games Launcher if their DRM requires that
warn user before dropping meta data about vanished mods
show profile name in the quicklauncher
handle ENOSPC errors more graciously
allow url-input of dropzones to handle urls missing a protocol
hiding game thumbnail active mod count for undiscovered games
apply markdown to LOOT messages (this makes links clickable for example)
improvements to scroll performance
performance improvement of purging hard links
various small UI improvements
settings for bundled themes are now displayed
updated electron to 2.0.16
updated libloot to 0.14.1

Bugfixes:
Nexus downloads can now be resumed in more situations
unhandled exception if download url can't be parsed
unhandled exception on removing profile
unhandled exception trying to report deployment error
unhandled exception when allocating memory for download fails
unhandled exception if deleting savegame fails
rare exception trying to deploy when no deployment method is active
rare unhandled exception trying to update name of download
rare exception if the profile got deleted while deploying
rare exception trying to report error from fomod installer
ExtendedMessageBox function couldn't be called
appdata/local was resolved incorrectly when not alongside roaming
couldn't set up multiple rules for a mod
exception if user enters an invalid nxm url in download
failure to install mods containing electron asars
files were "overwritten" in games that don't merge mods
graciously handle failure to update morrowind.ini
links in a dialog were all on the same line (wrapping as regular text)
manually set game location was overwritten with auto-detected one
report ENOENT error that refers to a web address correctly
staging or download path starting with \ not treated correctly
ensure staging dir is created on first managing the game
feedback screen could become unusable on low resolution screens
changelog empty when github rate limit was reached
broken error handling when files relevant for fnis are missing
more graciously handle failure to write to oblivion.ini
(Sims 4) crash if mod directory missing
(KOTOR 2) fixed game starting
(Dark Souls 1) was using wrong mod directory
(Mount & Blade) fixes to mod installing
(Dragon Age) losing prior edits to Addins.xml when merging

API:
allow closing dialogs programatically
allow to run executables attached to the vortex process

 

Download:  https://github.com/Nexus-Mods/Vortex/releases/

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4 hours ago, lobsterpoptart said:

How would I download mods from loverslab and implement them into vortex or my skyrim game? 

1. Create the folder on your HDD with, lets call it LL downloads.

2. Set your FF to ask you where to place your downloads.

3. Download desired mod in LL "downlaods" folder.

4. Start Vortex and follow the instructions: https://wiki.nexusmods.com/index.php/Installing_your_first_mod_with_vortex

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  • 2 weeks later...

Vortex 0.17.3 is out

Fixes, improvements and features:

Spoiler

Improvements:

  • prevent refreshing issue-list too often
  • handle some errors more graciously
  • updated various dependencies

Bugfixes:

  • changelogs not displayed

 

Fixes, improvements and features from 0.17.2: (Recommended to read it. Lot of things changed)

Spoiler

Features:

  • Zoom in+out (ctrl+shift+plus, ctrl+shift+minus and ctrl+0 to reset)
  • Allow reinstalling multiple mods at once
  • validate .Net installation on startup

Improvements:

  • better error handling during login if server is unavailable
  • better handling for .Net related errors
  • Adding url input validation to DropZones
  • better performance and more updates to progress bar on moving staging/download folder
  • give feedback when rate limit has been exceeded
  • report missing application association inside vortex
  • hide fnis config button if it's not installed
  • nicer error if FNIS isn't installed and automation is enabled
  • limit number of savegames loaded and lazy load screenshots (this could cause huge delays and even crashes due to high memory usage)
  • (performance) avoid css animations while window is not focused
  • (performance) reduce number of table updates on high fequence of changes
  • better readability of links in loot messages
  • (dragon age) nicer error message if Addins.xml can't be parsed

Bugfixes:

  • updated external lib for loading fonts (may fix crashes when opening settings, please let us know!)
  • check if fnis needs to be run was unreliable and could crash Vortex when files are missing
  • transferring staging/download folder would hang if source directory is empty
  • News dashlet would keep displaying a previous error even after a successful fetch
  • exception upon opening "external changes" dialog if entries were missing timestamps
  • exception trying to report errors from filesystem operations (might have only affected dev builds)
  • exception if epic store config file exists but has no settings
  • exception trying to deploy with no mods enabled if fnis automation was enabled
  • exception when userlist.yaml was in unexpected format
  • logged unnecessary warnings (during game discovery and trying to get game info from steam)
  • "Install" was offered for already-installed mods on multi-select
  • didn't remove deployed files correctly on a few games (PoE2 and KC: Deliverance)
  • about dialog didn't list any external dependencies
  • log session separators were missing in shared mode
  • scrolling upwards while dragging dependency line wasn't working
  • misleading error messages when symlinks or hardlinks aren't supported on the filesystem
  • provide better information when applying deployment fix fails
  • added downloads to db on nmm import even if the transfer failed
  • (oblivion) plugin names were truncated

 

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  • 3 weeks later...

Vortex 0.17.5 is out (latest release)

Fixes, improvements and features:

Spoiler

Bugfixes

  • exception on startup on a specific state corruption
  • some deployment errors weren't actually logged
  • (dragon age) deployed files were wrongly removed during deployment

Improvements:

  • allow "Open on Nexus Mods" to work for uninstalled mods
  • notification if Vortex is very outdated
  • smoother progress bar during file transfers (mods/downloads)

Feature:

  • allow user to select staging folder at startup if Vortex can't find it

 

Fixes, improvements and features from 0.17.4: (Recommended to read it. Lot of things changed)

Spoiler

Bugfixes:

  • errors from LOOT and bsa parser if windows username contained non-english characters
  • canceling permission fix dialog during ini baking triggered error
  • changes to command line and environment for the game were reset
  • unhandled exception trying to use deployment method fix if the reason changed in the background
  • unhandled exception when entering a download url that is not a valid protocol
  • unhandled exception if staging folder isn't valid
  • unhandled exception when savegames get deleted while Vortex has them in its cach
  • exception pressing the "copy to clipboard" button in the login dialog
  • rare failure to install certain mods
  • rare crash due to memory corruption in savegame loading
  • extensions and profiles page buttons not being rendered upon settings changes
  • incorrect game id used for downloads if game not supported
  • incorrect game id used for mod updates if mod downloaded from different game section
  • startup errors loading state wasn't handled correctly
  • slight ui glitches
  • unnecessary api requests causing rate limit being reached quicker than necessary
  • didn't reliably ensure writability of ini backups and baked/base files
  • news dashlets not refreshed on game change
  • catch attempt to rename a category that's already been deleted
  • handle graciously the case where output directory is deleted during purge
  • nmm import may have used invalid paths
  • more gracious handling of invalid userlist files
  • check for mod updates can now also unset the "update available" flag
  • plugins could get duplicate load order position (visual only)
  • using v0.14 LOOT masterlist (not sure if this caused any trouble)

Improvements:

  • (performance) avoid some unnecessary re-renders of tables, esp. mods
  • request confirmation when closing login dialog if login in progress
  • (Factorio) disallow symlink deployment on windows
  • better error handling when starting game via steam
  • allow startup in certain cases when application state is slightly damaged
  • trigger dialog with default action on pressing enter
  • hide "fix deployment" dialog if no game active
  • reset window position if it would be (mostly) invisible
  • using ids for table rows that can be referenced in css selectors
  • allow line breaks in mod name in the conflict resolution dialog
  • show "default" as the plugin group if none is assigned
  • hide screenshot during savegame import (loading those would require a lot of memory and cause delays)

Features:

  • allow manual login by copy&pasting api key
  • can check for Vortex update when automatic update is disabled
  • click on mod name on plugin screen to jump there
  • (Enderal) added support
  • (The Witcher) added support (thanks to Evanito)
  • (Oxygen Not Included) added support (thanks to newman55)
  • (Subnautica: Below Zero) added support (thanks to AlexejheroYTB)

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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Need some help. I dont have enough space on C drive cause it is a system drive for windows but vortex trys to put all my mods on it. I have a folder full of mods but how can i make vortex to download mods there and install them from there?

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On 3/7/2019 at 11:51 PM, Silbert said:

Need some help. I dont have enough space on C drive cause it is a system drive for windows but vortex trys to put all my mods on it. I have a folder full of mods but how can i make vortex to download mods there and install them from there?

 

Just go to Settings -> Download, change the path and Vortex will move the files. The new path must be empty, by the way.

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Vortex 0.17.7 is out (latest release)

Fixes, improvements and features:

Spoiler

Bugfixes:

  • exception removing mod not handled (including non-critical)
  • second fallback if download doesn't store game id

Improvements:

  • root categories now display subcategory mod count
  • performance improvement

 

 

Fixes, improvements and features from 0.17.6: (Recommended to read it. Lot of things changed)

Spoiler

Bugfixes:

  • crash opening savegame tab
  • unhandled exception during folder transfer
  • unhandled exception when external library generates invalid ui
  • exception opening conflict dialog if one of the mod has been removed in the background
  • hidden files were ignored in disk space check
  • stop using rimraf busy tries because it's bugged
  • removing mod via status dropdown vs clicking remove wasn't consistent
  • console error message
  • steam paths were treated as case-sensitive
  • ini file changes may not be applied in the right order (causing wrong savegames shown in-game)
  • folders not cleaned up when transferring within the current staging folder
  • plugin names in plugins.txt were all lower-case

Improvements:

  • (Enderal) registry-based game detection
  • (Pathfinder: Kingmaker) notify if UMM isn't installed (thanks to 6d306e73746572)
  • (Garden Paws) added support (thanks to 6d306e73746572)

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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Vortex no longer selects mods to start the game.  It's broken since the last update.  It only installs the mods.  If I use Vortex and I happen to get the front menu I notice that none of the mods have been selected in the data screen.  I have to go through and tick the mods to get them to work. 

 

I have to use MO to have the mods start in the game.  But for some reason MO does not load Zaz Animations or carry that mod over from Vortex.  

 

I use Vortex for loading mods because it does a better job of that and then use MO to play the game.  

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16 minutes ago, 17skyrim said:

Vortex no longer selects mods to start the game.  It's broken since the last update.  It only installs the mods.  If I use Vortex and I happen to get the front menu I notice that none of the mods have been selected in the data screen.  I have to go through and tick the mods to get them to work. 

 

I have to use MO to have the mods start in the game.  But for some reason MO does not load Zaz Animations or carry that mod over from Vortex.  

 

I use Vortex for loading mods because it does a better job of that and then use MO to play the game.  

I wouldn't know about Vortex-MO issues since I'm NMM user. It is the common issue if you have two mod managers. After every Vortex upgrade you have to go to you "prime" mod manager and enable mods. I think its because the Vortex team wants its users to use only one mod manager -Vortex.

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  • 3 weeks later...

Vortex 0.17.8 is out (latest release)

 

Fixes, improvements and features:

Spoiler

Bugfixes:

  • crash if the user completely removes bundledPlugins directory (not that they should...)
  • exception on invalid download url
  • exception suggesting staging path when game path invalid
  • exception when deployment method becomes unavailable at the wrong time
  • unhandled exception if mod removal fails
  • exception(s) if userlist is invalid
  • (rare) unhandled network errors
  • (rare) unhandled exception copying login-url to clipboard
  • (rare) exception if active game has to be deactivated on startup
  • (rare) error from drag&drop on dashboard
  • exception saving mod rules if that mod gets deleted in the background
  • improper error handling when cloning profiles
  • improper error handling on restoring state backup
  • improper error handling installing dl for unsupported game
  • improper error handling when deploying deleted profile
  • (rare) failure to load built-in (electron) modules
  • several cases where UserCanceled was treated as an error
  • moving downloads/staging folder into a subdirectory of the old location could lose files
  • didn't allow changing download/staging folder if source dir was missing
  • didn't allow changing download/staging folder if source dir was on a network drive (or generally a unc-style path)
  • downloading mod updates failed for supporters
  • deployment manifest lost if the read fails
  • manifest locked when deleting multiple mods at once
  • nested subcategories were not updating when reorganized
  • didn't handle user cancel on elevation correctly
  • "Failed to read some mods" notification didn't clear after the problem is resolved
  • "Record missing translations" feature non-functional
  • (oblivion) archive invalidation didn't work
  • (Pillars of Eternity 2) unhandled exception if mod config is invalid
  • (enderal) was falsely listed as "Skyrim" in the Extensions page

Improvements:

  • log all requests to the nexus api to a file
  • warn if Controlled Folder Access (windows defender) may interfere with Vortex
  • better error information on a couple of problems
  • save more information on "Query Info"
  • use different style for the "default" plugin group (to make them distinguishable from manually assigned groups)
  • updated electron to 2.0.18

Features:

  • suggesting articles (KB and FAQ) while entering feedback title
  • show LOOT cleaning information for plugins
  • option to reset userlist and refetch masterlist if they can't be read

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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Vortex 0.17.9 is out (pre-release)

 

Fixes, improvements and features:

Spoiler

Bugfixes:

  • crash mass-removing downloads
  • crash inspecting download if the download was removed in parallel
  • crash if game extension info.json was manipulated/corrupted
  • crash if resetting masterlist failed
  • exception purging game no longer active
  • exception on profiles page if a profile was corrupted
  • exception if LOOT didn't return cleanliness info for plugin
  • didn't fetch mod info for some games
  • didn't stop switch to unsupported game
  • logged error if cfa isn't configured
  • mod source wasn't visibly marked read-only on uninstalled mods
  • removing mix of uninstalled and installed mods failed
  • could produce duplicate entries in userlist (should also be cleaned up automatically)
  • if savegame list has to be truncated it didn't contain the newest files
  • NMM import didn't reset mod list when starting the process again
  • (Morrowind) load order management produced duplicate entries
  • (PoE 2) load order management produced duplicate entries
  • (PoE 2) might report file conflicts (notification) when there are none
  • (KC: D) might report file conflicts (notification) when there are none
  • (X4) used wrong mod path when installed through steam
  • (7 Days to Die) used wrong mod path

Improvements:

  • error handling for when transferring to non-existing partitions
  • various improvements to error handling in general
  • include link to mod page if checking for update fails
  • inform user before applying meta info changes for externally added/removed mods
  • replace %1% variable in LOOT messages
  • NMM import now also adds meta information to imported archives
  • (Stardew Valley) empty directories will now be cleaned up
  • (X-Com 2) Create mod directory automatically if missing

Features:

  • (Kenshi) support added
  • (A Hat in Time) support added

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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Vortex 0.17.10 is out (pre-release)

 

Fixes, improvements and features:

Spoiler

Bugfixes:

  • holding page up/page down could lead to an infinite loop with escalating memory usage
  • unhandled exception moving staging if source missing
  • unhandled exception starting embedded LOOT (may be only on Linux using wine)
  • exception removing multiple mods at once
  • exception if file was deleted from staging while Vortex was reading mods
  • exception clearing plugin groups
  • exception if savegame directory was missing upon attempting transfer
  • exception rendering rule reference while removing mod
  • rare exception after symlink deployment
  • rare exception when mods changed (the specific cause is still unclear)
  • NMM import failed if categories file was missing
  • NMM import would generate mod entries even if no files were actually transferred
  • certain download errors caused unhandled exception
  • under certain circumstances symlink deployment wasn't available when it should have been
  • error reported if user cancels writing of download file
  • rare error writing game ini files, claiming file is copied onto itself
  • various locations where Vortex couldn't deal with BOMs in json files
  • (Morrowind) unhandled exception when deleting Morrowind directory while Vortex is running
  • (Morrowind) the option for profile-local ini settings was offered even though it's not supported atm
  • (Stardew Valley) mods with invalid manifest.json couldn't be installed

Improvements:

  • follow http redirects with status code 307 and 308
  • improved logging when deployment/purge fails
  • various improvements to error messages we couldn't decypher before

Features:

  • (Darkest Dungeons) added limited support (some mods will not install correctly atm)
  • (7 Days to Die) load order management
  • Will now notify users if one of their reported issues requires feedback

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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  • 1 month later...

Vortex 0.18.2 is out (pre-release)

 

Fixes, improvements and features:

Spoiler

Bugfixes:

  • exception when using invalid language pack
  • exception installing a mod when .net framework is outdated
  • "Query Info" used wrong id for some games
  • out-of-memory exception during download was unhandled
  • (rare) reported no available deployment methods when there actually was one
  • table headers didn't scroll horizontally
  • wrong links on mod-updates for some games
  • various cases where canceling a fs operation could trigger an error notification
  • don't display updates for removed mods/mods without source
  • plugin list didn't pick up external changes
  • (since 0.18.0) information not displayed for some plugins (including whether it can be eslified)
  • (since 0.18.0) automatic update was broken
  • (since 0.18.0) automatically fixing file permissions was broken
  • (since 0.18.0) resetting search paths failed

Improvements:

  • various text and layout improvements to error messages
  • automatically retrying more fs operations (should prevent AVs and similar triggering errors in Vortex)
  • more gracious handling of the case where the game mod folder isn't writable or doesn't exist at all
  • positive actions in grouped notifications now trigger for all items in the group
  • show proper mod name in cycle dialog, not the mod id

Features:

  • Allow using the login workaround when the ws connect fails
  • Show which of the set up tools are running (when started from Vortex)

 

Fixes, improvements and features from 0.18.1: (Recommended to read it. Lot of things changed)

Spoiler

Bugfixes:

  • unhandled exception trying to display game specific announcements with no active GameMode
  • unhandled exception in search discovery
  • fixed c# fomod instruction "GenerateDataFile" produced incorrect results for binary data
  • failure to install mod dependencies if files were intended for a different game
  • reported if user cancels cleaning up failed download
  • (Kingdom Come: Deliverance) removed manually added entries from mod_order.txt

Improvements:

  • deployment manifest is now backed up and can be recovered if the original gets damaged
  • keep rules and overrides when updating mods
  • handling of more network errors when retrieving categories
  • "Purge" no longer an advanced feature
  • added current step name to installer header
  • Allow users to change staging/download folders when source folder is missing
  • Improved transfer process to cleanup after itself when user cancels the transfer
  • warn before removing a single download (previously only warned removing multiple)
  • "fatal" fomod installer errors now lead to the mod not being installed at all (previously it would often keep an empty directory)
  • handle various fomod errors more gracefully
  • improved grouping of same-y mods
  • various dependencies updated (e.g. Electron v2 to v4)
  • log when we disable a mod that has disappeared
  • notifications now sort by creation time
  • (themes) added ids to main pages to make more controls selectable
  • (themes) make (many) scss variables available through css
  • (ui) don't stretch the nav bar (left) so much during download

Features:

  • more helpful UI for resolving plugin cycles
  • game extensions can now request empty directories to always be removed on deployment
  • test on startup whether download directory is valid
  • added command line parameter to set maximum memory Vortex may use
  • Vortex memory usage gets monitored and reported if it gets critical
  • show number of active plugins (and esls)
  • flag if plugin loads an associated archive
  • added support for the fomod xml flags "priority", "alwaysInstall" and "installIfUsable", as well as "*seDependency"
  • option to enable mods on install
  • filter plugins by group
  • file size column for savegame list
  • (api) extensions can now have migration code automatically run when they get updated
  • (api) bbcode (internal) can now have tooltips
  • (api) game extensions can now support different game executables for the same game
  • (api) allow installers to set mod rules
  • (api) allow modtypes to not have a deployment directory
  • (Skyrim SE and Fallout 4) ability to convert plugins to light plugins (aka ESPFE) if that is possible without changing FormIDs (experimental)
  • (The Witcher 2) support for native linux version (thanks to Kreyren)
  • (Warthunder) support for audio mods
  • (Surviving Mars) support for GOG variant
  • (Fallout 3) support for the "Green Pepper Fallout 3 Game of the Year Edition"
  • (Sekiro: Shadows Die Twice) support added
  • (Vampire The Masquerade - Bloodlines) support added
  • (Dawn of Man) support added

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

 

P.S. I don't have a time to test it but if any of you did, please, post your feedback and impressions. Thank you.

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Vortex 0.18.4 is out (pre-release)

 

Fixes, improvements and features:

Spoiler

Bugfixes:

  • deadlock at end of deployment (skyrim, skyrimse, enderal) if fnis automation is enabled

 

 

Fixes, improvements and features from 0.18.2: (Recommended to read it. Lot of things changed)

Spoiler

Bugfixes:

  • exception changing details on mod being uninstalled
  • corrupt profile information not being cleared on startup
  • crash when no supported activators are found
  • exception on mod deployment if game not discovered
  • unnecessary file deployment with move deployment
  • conflicts not detected with move deployment
  • symlink deployment (elevated) could hang if elevated process quits prematurely
  • (api) parameter wrong in "mods-enabled"
  • (since 0.18.x) update check would fail when installed mods lacked lastUpdateTime attribute
  • (since 0.18.x) exception opening date picker
  • (since 0.18.x) exception if process monitor running and no game active

Improvements:

  • dates in news dashlet now localised
  • better error messages in various situations
  • sped up the process used to initiate downloads from the browser
  • avoid moving around notifications when they get updated
  • more logging during startup
  • progress bar while checking for updates
  • sort version dropdown on grouped mods
  • no longer silently switch deployment method if the selected one becomes unavailable
  • accelerate mod update check (also using fewer API requests)

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

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  • 2 months later...

Uhhh, sorry, I haven't been updating this thread for a long time. I was very busy (still am). However, Vortex evolved to version 1.0.0. Since I decided I will use it for a while, I will inform you about it. Until my first impression let me give you fixes and updates about 1.0.0. version. All other fixes, updates, upgrades and similar I missed to post in meantime, you can find on the link at the end of this post.

 

Vortex 1.0.0 is out

Fixes, improvements and features:

Spoiler

Bugfixes:

  • canceling certain operation triggered an error notification
  • locking mod index for some plugins didn't work
  • (Sims 4) didn't work with french version
  • (Team Fortress 2) false positive in discovery

Features:

  • (Galactic Civilizations 3) support added

 

Download: https://github.com/Nexus-Mods/Vortex/releases/

 

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OK, here is my impression about Vortex 1.0.0 after testing

 

1. It is very large mod manager. Compressed file is almost 100 MB large and after installation it takes 311 MB of HHD space. I can understand why but don't like it.

 

2. Did two versions of installation: importing mods from NMM which previously had to be disabled so that Vortex can import them and second is clean installation of the mods. Big plus is that Vortex is faster than NMM but it requires manual file merging because it can't resolve mod's conflicts. Options are two or three,, depending about the number of mods being in conflict. As bad speaking English user, the explanation what each option does is poor and lame. So you have to be careful what you pick because you can delete your mods and if you didn't make backup of your mods folder you are in deep shit.

 

3. Although FNIS is enabled as integrated program, Vortex constantly reports "FNIS missing" even after manual install. It is not compatible with Wrye bash program and doesn't "call" SKSE automatically.

 

4. "It reports numerous errors and although some mods aren't broken, Vortex constantly reports them. Optin "Fix" often doesn't work and is unable to fix the problem.

 

5. Load order is very different from LOOT's load order and it is very bad for the game. Since Vortex is unable to properly merge files, you can kiss your smooth playing good bye.

 

6. It doesn't recognize Master files and it doesn't let you fix it as same it doesn't offer you any option or proposition.

 

7. Options menu on the right side of the panel often doesn't correspondent with the options menu on the left side. They aren't synchronized.

 

8. They are few other irreparable errors that Vortex constantly repeat but it is unable to fix them.

 

9. My recommendation: Stay a fucking away from this manager for a while. There are still lot of work to be done before it becomes serious and useful manager. It is still better mod manager than NMM for other games, but not for Skyrim.

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