Jump to content

Recommended Posts

LoversCrowningIsle

View File

>>>ADULT ONLY NEED DOWNLOAD THIS IT IS NOT FOR UNDERAGE PERSONS... IT WILL MAKE YOUR HAIR FALL OUT, or grow in Mysterious Places<<<IF YOU ARE NOT AND ADULT WHAT EVER THAT IS WHERE YOU LIVE DO NOT DOWNLOAD OR LOOK AT IT<<< YOU WILL GO BLIND>>>

 

Author: Galgat version 1.04.00
requires : LoversPK REV 89 or 90, 91,94,96
[i have been playing it with REV 96 and found no problems.]
Requires : Beautiful people 2ch-Ed.esm > I used [ MBP1.4aFull&MBP++0.90&x117++0.76a (Japanese Text was here) 1.0 ] I used OMOD Version
Requires : The chocoloate elf addon for MBP
Requires : shivering isle
Requires : HGEC Body mod
Requires : OBSE latest stable version
Requires : Or should have Elys universal silent voice
Requires : Pluggy 125 or better I would think, I am running 132
Requires : New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184

( Removed Motions 1-195 from Donkey pack so will not conflict with LAPF) for version Crowning Isle 1.04.00
This is a must have, many creature animations will not work with out. Mainly needed in {id}'s Domain. I have been told that this is no longer available there, so I have Uploaded it to the downloads area. I think it is all there. I unpacked it, and re packed it, and it went from 130 Meg to just a little over 12 meg. I hope this was just the newer 7z compression algorithm doing a better job of compression.

 

[ for the most part anything you need to play LoversPK you need here ]
Requires : Must be playing a FEMALE CHARACTER

 

Recommend:: Loverslight, not needed though.

 

fejeena :: Has some things she has Made useable in LoversCrowningIsle. You might want to check them out Here>> http://www.loverslab.com/topic/14613-fejeenas-stuff/?do=findComment&comment=322908

 

I have not personally tried them, [ I have to avoid dependency in my Mod as much as possible ] but many of them look very nice. I think she has some items fixed up for the mermaid as well as for the school dresses, and other items, that should be useable with this mod.

 

***************
Another thing you My wish to get :: FastTravelDoubleFaceFix.esp
If you have ever seen the NPC or companian come to you and have like 2 faces on them. This is a fast travel bug, and Update3D is needed to fix
this little mod takes care of that for you.
It can be placed most anywhere in your load order, and functions just fine.
***************

 

*****************THINGS TO CONSIDER******************
Avoid playing if you just have to have mods like Joburg, landE, running

 

they will probably muck up the quests big time.( Or don't have them on if your doing and Island Quest )when your away from the Island quest line, should be no problem.( but avoid getting NPC killed with these mod's..Might mess up a quest line.)Those mods can mess up anyone's quest mod including Bethesda s.

 

LoversRapeSGalgat, or LoversRapeS do not cause any problems,( if not in

 

chaos mode or set for extremely high aggression ) I keep LoversRapeSGalgat running all the time.

 

avoid having LoversMagic type mods running, they might get you killed,

 

and I don't run lovers extended..I can get My exp the old fashion way. if

 

your Character is tough enough these will not be a problem, I had lovers

 

magic running through large parts of this mod. but it was nip, and tuck

 

sometimes during testing.
*****************************************************
INSTALLATION : Just drop the files in the package folder into you Data folder inside your Oblivion Folder.
[ Oblivion\Data ] let it write its self in, this mod should not over write any main game files.

 

THESE IN OBLIVION/DATA FOLDER: Meshes,Sound,Textures,LoversCrowningIsle.esp.

 

and the CrowningIsleDoc1.04.00.txt or PatchDoc where ever you want to read it.

 

Maybe this will help you with the load Order, It is generalized, Not set in stone.
But very close to always being right for LoversPK mods

 

at the top of load order
00 Oblivion.esm << This one always top
01 Beautiful People 2ch-Ed.esm << this one above the other 4
02 x117race.esm <<This one above the other 3
03 Lovers with PK.esm << above the other 2
04 LoversCreature.esm << above the other 1
05 BreakUndies.esm
this area below here is where your lovers PK Mods will go
and for the most part all your other mods
New mods like mine go right above setbody Or most any new mod your are testing
for the first time, latter you may move it up, and also check if doc file informs you of
any Mod it should be above or below, but be aware that many modders because they aways want
there mod to work will tell you place it at bottom, its a cheap shot, but a lot do it
I don't know how many times i have seen that I suppose every mod ever made for Oblivion
has to be Placed at the bottom of your load order, "" Now how it that going to work ??""

 

Please understand LoversPK, and it's components are not a mod, they are a Game
Engine with functions { A child Engine of the Master Oblivion Engine}, just like UDK or dooms engine
you can not put your Engine in the back seat, and expect to drive off with out a lot of Bailing wire,
The load order is extremely important.
32 SetBody.esp
[these are all MBP]
33 Beautiful People 2ch-Ed Merged Hair Modules.esp
34 Beautiful People 2ch-Ed Merged Eye Modules.esp
35 Beautiful People 2ch-Ed Chocolate Elves.esp
36 Beautiful People 2ch-Ed Vanilla Race.esp
37 Beautiful People 2ch-Ed MS Elves - NoSc.esp
38 Beautiful People 2ch-Ed Cute Elves.esp
39 Beautiful People 2ch-Ed CustomRace.esp
3A Beautiful People 2ch-Ed Disable BandBlindMask.esp
3B Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
3C Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
3D x117 Merged SKSRENs Hair Modules.esp
3E Beautiful People 2ch-Ed Sheogorath Eye.esp
3F Real_Mannequin.esp << this not actually MBP, but normally comes with the OMOD
[i very, very seldom ever place any mod of any kind here]
[it defeat's MBP's ability to fix the Look of the People in that mod]
40 Lovers with PK.esp [Version 96]
41 LoversCreature.esp
42 LoversMB2.esp
43 Lovers3dorgasmMB2.esp
44 LoversIdleAnimsPriority.esp
45 LoversAnimObjectsPriority.esp
46 Lovers3dorgasm.esp
nothing below here these 7 ESP always at bottom

 

Then Activate the .ESP

 

For the most part this is pretty much always right, but there are exceptions,
And for those you will have a lot of trial and error.
*****************************************************

 

to start the quest, and get moving, talk with someone other than a Guard,
you should get a quest update, might have to talk to more than one, but
anyway they will tell you how you ought to be a SOAP Girl ( School of advanced
Prostitution ) go to Anvil, The dock or Boardwalk of the little pond in the city you
will find and emissary, who can transport you to Crowning Island.
It is to be and Island Mod, I will be adding Much more to it, At least
this Lovers Mod will not have to be Translated to English, as all was
done in English, however I know very bad English, but English none the
same.
It is early in development, but I think if any of you would care to try
it, I would like a little Beta testing... At the very least it adds more
land to Oblivion, and I think it is a very UN-obtrusive mod, adding only
the emissary to the Tamriel area of the game, everything else I have built
and added. And is outside the normal playing area of the game.
Let me know what ya think...Flamers just make me give up though, so if
you have nothing good to say..Don't..LOL

 

I mean it is free, and it is a Mod.. It may break your system.. Don't blame me..

 


**********Patch ESP>> 1.03.06D fixes, and additions************
0. Some of this fixed in other 2 patches, but felt I would group them all here

 

1.Fixed crawling animation problem

 

2.fixed taboo sex problem with Classmates and siren if used "A make Me Slave spell" I think

 

3. fixed key disabled bindings on reload I think

 

4. added ability to hold "V" key for a moment if used "A make Me Slave spell" to free self.

 

5. this adds some options the owner may randomly do when you use the "a Make me a slave spell"

 

6. added re worked Motion 64, INI, and .Ks files. You must manually install them. I did not wish to force them on you. but if not used, the dialog will be stupid.{{{ This is not Applicable Now}}} Check farther down for way not to install them. Also a read me comes with the Download telling you how not to install them if you do not want them.

 

7. also during slave sale Gag is removed for sex now, or should be."A make me a slave spell"

 

8. added another abuse that your owner may place on you while you are enslaved by the "A make me a slave spell"

 

9. Tried to streamline, and shorten some of the sale's Pitch for "A make me a slave spell".

 

10. Found some holes I had to plug in some area's to keep Script from crashing, I will try to catch them as I find them.

 

11. Fix some errors in the creature is your master if used the "A make me a slave spell", forgot to Stop loop action while LoversPK action was going. Which would led to script shut down. Seems more stable now.

 

12. Many dialog changes

 

13."A make me a slave spell"::if you get stuck, as in spinning around, because master is on the next level up or down from you. Holding "NumPad 9" for a moment will take you to your master. I would use this sparingly though.

 

14."A make me a slave spell"::If you master drops your lease or die's, My scripts will attempt to find you a new master, failing this you should be released in approx 3 min.

 

15. "A make me a slave spell":: Made some script adjustments that should keep things from trying to kill your PC are from calling Guards if you are trespassing.

 

Keep in mind Many Radiant AI Packages have "Must complete", and "Continue if player Present", and even though I have stopped them from sounding alarms for the most part, or attacking you. They still may do unusual, or repetitive things because of there AI package.

 

I am testing some stuff to stop this, but for now it is just a problems that you have to deal with either by 1. Holding the "V" key for a moment to release your self, and exiting the area fast because once free all alarms will once again be available for activation. OR 2. exiting the game, and reloading a save prior to your enslavement. OR 3. waiting, sometimes a long time for there package to finally clear, and for some packages this is never.

 

16. "A make me a slave spell":: I have had pretty good luck with [ Crowned Bruma, Crowned Cheydinhal, Crowded Skingrad, and Crowded Chorrel .esp's ] These are Plugin's that add more people to those cities, but these programs have some very buggy AI packages, and there not mine, so I don't mod them for public use.]

 

[ Crowded Roads.esp's ] I tried very hard to make it compatible with these, but the makers scripted NPC's make really strange things happen. I wish they had used stable NPC's and gave them a bed roll, to drop at night, and sleep instead of (disabling them and killing) them, and just made them re-spawn if they died. Which is what screws everything up.
So [ Crowded Roads.esp's ] do not play well at all with My "A make me a slave spell". Any Mod that scripts disable, and kill, or strangely scripts there added NPC's will not function well with mine.
Mods with stable, never disabled NPC's that remain in the game full time should for the most part do alright, but some of them have very odd scripting, and will fail as well.
For the most part when they fail with my mod, as in drop your lease even if another NPC picks it up, it may not re attach it's self to them, leaving you still wandering free. or culling the follow routine's, and just teleporting you from spot to spot as they move. Is best to quit, and restart an old save then, sometimes it will finally re attach it's self, but it is not trustworthy.

 

17. "A make me a slave spell"::If your Owner dies, you will still be stuck to there dead body, but if no one else picks up your lease in approx 3 Min's you should be released.

 

18."A make me a slave spell":: if the "V" key fails to release you after holding it for a little while, my script may have failed, and shut down. This "V" key release only works for the "A make me a slave spell", it does not work for the other enslavement's that may happen in My Mod, they are quest oriented, and have nothing to do with voluntary enslavement, and there is no built in release for them.

 

19. I have added the 5 motions [there are others, but I don't have time to chase them all down] I use regularly in the mod [because there is a lot of Motion changing Modding being done]. There is a Note [Motion Note Read This] in the Package explaining how not to use them if you do not wish to change your motions.
But they are really needed to make the Dialog, and actions during the mod make sense. I use these same Motions at there original Location in LoversBlackmail too, so having them will help there as well.

 

20. fejeena:: helped me to find some dirty edit's I had left in, and I really appreciate that. I tend to miss these quite often.

 

21. There are other things I have added, or changed but you probably won't notice them.

 

This has been, because of personal Problems testy to work on, I wish I could spend more time on it, It has become very large for me alone to test, and I am sure I missed many things that could happen. I count on much help from all the other good people here to help, and they have been many that have.
Because many things you may have happen, I am unable to repeat, and so fixing them is sometimes just not possible.
I run mod's I like, and you run mods you like, and there will always be problems with other mods, and mine. I just don't have time to adjust my mod to be compatible with everyone Else's.

 

;=====================================================
It is mostly little distance checks, and reset options if Customer is dead, disabled, to far, sitting, sleeping what ever I keep having to stumble onto in order to fix, I have to get this solid before I can move on with main stream Quests. Because these spells [Or rather there functions] are planed for use with other Missions I have in mind.
;=====================================================

 


*********************************************
*******************************************

 

I long ago finished all the main quest's in Oblivion, so I can not
mess up My game, It would have been finished long ago if not for all the
many modder, helping me to find new places to explore, and new ways to
enhance the game play.
Most of my stuff is modded differently than the original modders
Idea anyway. If I like a mod, I try very hard to make it more likable for
me. you should see the joburg ( or the landE, I went wild on it.. :) ) I
play...LOL, or my Loversadultplay or paybandit...I have tweaked so many
Oblivion mods to my own taste's.
Sometimes it's not really my taste's but more of how much I can piss
off the Prude's out there that think every mod should be save the
princess, and ride off into the sunset with the comic relief following
close behind.
Every one speaks proper, and no one ever say's fuck, or shit, or
Bitch or bastard, or picks there nose, or farts or cleans the wax from
there ears with there finger. That would not be right..LOL
They are the book burner's, the censor's with all the right ways for
you to think, and act. As long as you think like they do, and act in
there appointed way's.
That is what I like about Bethesda Game's, if you do not like them,
make them in a way that you do... I am sure others do this too.
Why did the Oblivion modder's make a man with a penis, and a fully
anatomically correct female body, shackle's, and hand cuff's galore, and
skimpy out fits, and Sex animations for every character, and creature in
the game, and oodles and gob's of Cum shot's, urine stream's, and torture
devices..LOL.
We all want our fantasy's...our escape,

 

********************************A little Help **************************

 

[i use timers a lot to start things happening, sometimes the timer's
don't kick in at the exact time I wish them too. this can be caused by
some ones system being a little slow to update, it can be by design, I
wanted the player to wonder what the heck is going on, nothing is
happening. And some is just my being clumsy with the scripting... wait a
bit, see if time helps, don't be so fast to suddenly say...Crap it is a
bug... it may just take a little bit for the script to kick in ]
SOME HELP : After you are enrolled in the school, get your uniform ( I
made the uniforms required for Prostitution, so you could take it off,
and get rid of the extra dialog ), go free love for awhile, you should
get and update that school has started soon...
go to class, I plan the schedule to be correct latter, you can actually
right now go to class at almost any time.
Warning: Once you finally reach the quest to board the Pirate ship.. stay
on board until you finally finish the job with the pirates..if you use a
devise that Booty makes for you to leave... you will never finish that
one, as returning to the ship at that time would not be possible.
[i could have made Bootys devise not usable there, but I wanted to save
some people a step latter when they needed to return to the Pirate ship.]
So save before entering the Pirate ship on the right Island. the person
near that ship you have to talk to is Narwal. but no reason to talk to
them until you get the quest.
After you finish the Pirate Courtesan job you can go back most
anytime. But you must finish the laborious task there.. I might shorten
that one latter..

 

I have not added much graphics as I am trying to keep the mods size very
small. By using mostly just default game graphics.
this is and ongoing thing, I will be working on for some time, as I have
said at least for now it gives you some extra area to explore.
One bug I know of, sometimes there is a token (Grrr. this Bitch is mine)I
place on the Player during sex acts that can get stuck there..
if that happens you could just throw it away, but that tends to make a
lot of clutter in your game.
I set up a fail safe, just go swimming until you see Grrr this bitch
is mine removed.
this is also the way you will remove some of the pheromone creams you
might get from your body as well.But they are intended to be removed this
way.
explore, do quests let me know what your think.
***********************************************
MUCH THANKS***

 

To the people who made OBLIVION

 

to the many great Scriptwriters that made LoversPK such a mostly great and

 

functional way to place sex animations in Oblivion...Really Super Work.

 

to the makers of OBMM, and Wrye Bash, both are like impossible to be with

 

out.

 

to all the great animators who did those wonderful animations..

 

Ode to HGEC Body maker...

 

to Slof who has always be a good friend, and does such beautiful work

 

with male character....!, though I have not been able to chat with her

 

sense way back at the original funky's Forum.

 

to the people who have made OBSE a Must have addition to Oblivion Plug

 

in's..Yes, Yes, Yes, !

 

to Nifskope maker, maker's..it is a main stay of all modders, and the

 

Nice people that put together Blender, and gave the poor people a chance

 

to do some really good stuff with models.

 

I almost forgot Gimp 2, yes I have photo shop, but for many thing's I

 

much prefer Gimp 2.

 

Cha0s_lord for his excellent "Chainit" mod, I have used one of his

 

shackles in this mod, and may use more as I continue to work on this. In

 

his doc all he asked was a little credit..and it is and excellent

 

resource for good bondage type items.

 

To thomthom for allowing me to play with his scripts and .nif files I

 

just love this stuff..and every one should stay up on his progress with

 

his Mod ZMCPlayerSlave.. It's going to be Great.

 

I have taken a creature from the creatures Mod...Textured it, and modified its original usage, so it should not conflict.. Credit for it goes to the wonderful Creatures mod maker, Makers.

 

Credit to Growlf for his Mermaid Tail which I have re shaped, and re Textured for my Needs. He does some very Wonderful stuff. He use to come into Funkies Old Web sight long ago, and chat some. I always loved his Morrowind stuff, it was very good, and what he does now is even better.

 

And Donkey's New and improved animation project version 2.4 -By Donkey Get it Here : http://www.loverslab...ead.php?tid=184
This is some really good work..You should all be proud of the things that Donkey has accomplished with these animations... I am..

 

And a Very Big Thank You to Ashal for giving us a place to share Our fantasy's with others.

 

so Many others, I probably missed...Thank you all.

 

****************Restriction's************

 

This is a Quest story, I have written it, and attempted to make it as such.
Because it is a story I would not want anyone re writing it because some of the
text in it offended them, get another mod..

 

Please H. G. Wells would not want you re writing war of the worlds, Tom sawyer
would hardly be the same if someone else decided to re write it because of the use
of Ethnic Slang, Mary Shelley would not want someone re writting Frankenstein
because they cut up dead people to make him, and that was gross...

 

Point is Books are written in a certain way, I like to think Quests are that way
as well.
As far as translating it, or removing dependency's I have no problems
with that. but the story or stories are as is, and I would prefer that to
be left alone.

 

if you find something useful in here for your mod, use it..just make
sure you make it so there is no conflict between my mod and yours. that's
just good practice. [With the exception to ThomThoms scripts, I have edited them a lot, but they are his Idea, and his work. I have commented at the top of these so you will know which ones have his stuff in them, even though I have modded them a lot for my needs]

 

A little credit if you feel like it would be nice.

 

****************************************************


  • Submitter
  • Submitted
    07/31/2013
  • Category
  • Requires
    LoversPK REV 89 or 90, 91,94,96 Beautiful people 2ch-Ed.esm The chocoloate elf addon for MBP shivering isle HGEC Body mod OBSE latest stable version Elys universal silent voice Pluggy 125 or better I would think, I am running 132 New and improved animation project version 2.4 -By Donkey Must be playing a FEMALE CHARACTER

 

Link to comment
  • 1 month later...
Guest Donkey

This is Galgat's mod, he did not know how to upload here yet, so i uploaded his mod here, but if you ask him nicely i am sure he would not mind.

Link to comment

It adds a quest line which I like a lot' date=' where you go to a school for prostitutes.  Over the course of it, you have to collect sperm samples from non-humans and become a pirate sex slave.

[/quote']

 

Wait, not just a sex slave, but a PIRATE sex slave?!?

 

...*begins spouting overexcited gibberish*

 

 

Link to comment
  • 2 weeks later...
  • 3 weeks later...

does this mod need idkkr corean race or chocolate elf race ? (i have bp2ch-ed and xeo)

 

all sirens don't have any heads' date=' only hair eyes and teeth, they look like undead ^^

[/quote']

 

Yes, they are chocolate elfs. The chocoloate elf addon for MBP should fix that (I don't think corean is needed, but I have it anyways).

 

@Galgat: Maybe you could add that to the required list in the downloadpage/readme? The info is somewhere in the threats but I guess not everyone will read those. (Well some people won't even read that but if they have problems it's really their own fault. *eg*)

Link to comment
  • 2 weeks later...

Well, i also had the crashes when i walk forward on the first island.

It turns out that the students had set their race to something unknown.

 

If you wanna manually fix that, get Tes4Edit and look at the Non-Player-Characters.

Every single NPC that has their race as unknown WILL crash your game once they get loaded.

Either delete them, or copy the race from another character and manually paste it into the faulty one.

 

Also the reason it doesn't crash right on entering the island, the spawnpoint of those npcs is at the church, which is just outside the area loaded at the teleport postition.

 

Now it would be nice to know which races i would need to play it normaly.

The MBP ones, chocolate and corean races aren't enough.

Link to comment
  • 2 weeks later...

Gave this a quick try earlier.  Quest update said the emissary was at Anvil docks, but I could never find him/her.  Compass/map marker kept jumping around between spots in Anvil and the middle of the forest SW of Imperial City too.  Grr.  Guess I'll try it again later with a clean save.

Link to comment

Gave this a quick try earlier.  Quest update said the emissary was at Anvil docks' date=' but I could never find him/her.  Compass/map marker kept jumping around between spots in Anvil and the middle of the forest SW of Imperial City too.  Grr.  Guess I'll try it again later with a clean save.

[/quote']

...He's not at the Anvil Port but at the little dock at the pond inside the city...

Link to comment

Calgat

What follows is not a complaint of any kind. It''s just that I've experienced what may be a bug in this wonderful mod and thought I'd better share information. I've looked to see if anyone else has had this happen and not found anything, so it may be unique to me and the result of some conflict or another. It hasn't destroyed my game as I carefully selecte a distinct save to try it out. It occurs every time I've loaded the game and gone through the Morbious quest. Saving the game at any point after that seems to cause the save to corrupt somehow and crashes the game every time I try to reload it. Unlike most corrupt saves, the game does not report it as such. If you are interested I'll pm you my load order, however, I have tried it with various load orders and with and without various mods included and all with the same effect.

Good though it is I regard the Morbious section as a kind of optional side quest and therefore not vital to the main mod itself. As a result I'm not overly worried about it but thought you may like to know.

Thanks for your attention. I hope all is going well for your next release.

Link to comment

@ Ragged Robin

 

I get the same issue with one on my character.

I tried this part of the questline just after dropping on the island, to test the new features. All worked very well  ;D.

As Calgat suggested in the readme, I had a save game before going to sleep. As a consequence of what happens during this event, I loaded the save game before sleeping and went out to the SOAP.

After leaving the gobelins, she was near the mansion of the "Keeper", and my caracter decided to go to sleep there cause to the proximity. The quest loaded, and after completing this part, sword in hand, she looked for the bastard. Then I was unable to load the game after manual save.

 

Did you get the load save game problem by doing the quest all in a row ?

 

@Calgat :

Do you think there may be a sort of conflict if you do not do the quest all in a row ?

 

 

Link to comment

i never got problem with this mod,

i never play it in oneshot, means i just enable it, do some quest, leave island, do some other quest, enter island again. This means save/load is not problem with doing all quest in a row or not,

except for siren essence quest which you need to be naked, this quest can't suspend

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use