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Pee And Fart

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Pee And Fart 4.0 SSE alpha WIP for adventurous spirits
... not related to the Bee and Barb

 

This is just a quick port to SSE of my mod. This is a WIP-version, so expect some bugs.

 

If you find bugs, please let me now. Would help me greatly! Thanks!

 

- Description -

Another peeing and pooping mod.

 

- Requirements -

Sexlab for SE
SlaveTats (for dirt options) with Patch for SSE

Strotis Toilet Ressource Mod for SSE (thanks to Tamira for porting!)

 

 

Optional:
NiOverride or RaceMenu (for body scaling functionality)
SSE: I am not sure if RaceMenu is sufficient. I installed NiOverride for Oldrim to be able to compile scripts.
Scaling is working, there might be other scaling methods used in the future. (remember: SSE CBBE has no belly node! You will have to use an Oldrim body for now)

Supports: [not tested in PAF 3.0 SSE alpha!]
Devious Devices Integration SSE

 

All mods are tested with their newest version, but older version should do the trick in most cases.

 

- Uninstall -

Reset the mod before uninstalling (It will remove toilets, SlaveTats overlays etc. added by this mod)

 

- Features -

* time based needs for bladder and bowels. (Player character only!)
* toilet paper crafting, you get visually dirty without it!
* NPC support for up to 5 NPCs
* you can place toilets around skyrim!
* you can go swimming to clean yourself, if you have no toilet paper available
* toilet paper can be crafted at the tanning rack with some firewood or cloth linen
* hotkeys or spells (lesser powers) can be used to access functionality (pressing hotkeys for longer than a second opens up different options)
* kinky stuff! You can use NPCs to be your personal toilet for example.
* body scaling depending on your bowel state (uses NiOverride, so it should be compatible with other scaling mods. This feature is disabled by default)
* different peeing animations for males and females. The mod currently uses mostly Leitos animations.
* MCM Menu to configure the mod to your needs
* SOS schlong support, even for women having them (sexlab is used for stripping and gender detection)
* create bottled pee/poop and use it for alchemy and ... cooking
* Peeing and Pooping is illegal in Skyim. If guards see you, you will get a bounty. They might even force you to wear a diaper.
* If any NPC sees you while relieving yourself in Inns, Temples, Holds and Stores you will get a bounty
* things I forgot to mention

- Bugs that are features -

* body scaling updates are slow (up to 10 sec)
* applying dirt overlays might take time at first, where your game might lock up for a second
* there are currently no puddles created
* Tracked NPCs are a bit exebitionistic, because I failed to make them close the doors.
* All NPCs will occasionally use the toilet houses as benches. They seem to be quite cozy
* You may have problems with clipping in toilet houses. Remember that if all else fails, you can remove the toilet with the menu
* NPCs are lazy. They might take some time to react to a command.
* Sometimes instead of using a certified toilet houses, the NPCs will just use the nearest idle spot (Some other AI Package overriding their behaviour, didn't want to mess with it and remove anything from actors)
* You can activate the mesh of the toilet house from outside

 

- Compatibility -

* I think it is compatible with everything, even other peeing mods.
* Mods like Sexlab Aroused may override the Schlong state. Only a visual conflict, I hope to find a fix soon.
* Wearing DD Devices can mess up playing of the correct sexlab animations.


- Hotkey Usage -

- short press of info key: Show info about bladder and bowel states
- long press of info key: Show Menu

- short press of action key: pee
- long press of action key: poop

 

- Menu Usage -

If you have something under your crosshair, the menu behaves differently. If you aim at a toilet and select the option to add/remove toilet, it will remove
the toilet. Same thing for the pee and poop commands. If they are aimed at an NPC, the NPC will perform the action (as soon as possible).
Removing of a toilet, which is used by a tracked NPC, will only be executed if the NPC is finished with his business

- Uninstall -

* Reset the mod before uninstalling! It will remove all toilets you may have placed in your world!

 

AddOns: [not tested in PAF 3.0 SSE alpha!]

- DD Belt Addon to register emptying your bladder from the belt menu (Needs PAF 1.3+), DD Devices restrict some actions
- Bathing in Skyrim Addon to register cleaning yourself, if you use the bathing function in Bathing in Skyrim (Needs PAF 1.4+)
- iNeed
- RND

WARNING: AddOns aren't tested and they were sloppily implemented by overwriting some scripts.
Use with extreme caution. Shouldn't break your saves or anything, but you might want to uninstall addons, if you encounter bugs.

 

Thanks to:

ZAZ and XAX for their animation framwork
Ashal and co. for sexlab
murfk for slavetats
fore for FNIS and his animation hacks
Janx0r for moddeling poop
Leito for his awesome animations
Arrok for his awesome animations
Zyn for his awesome animations
Net Immerse Override team
SkyUI team
SKSE team for their awesome script extender
People, whose resources were used and I forgot to mention
Loverslab team for hosting and knowledge
strotis & Tamira for Strotis Outdoor Toilet Resource
LivingInfinite for the poop body textures
Lucia1 and Helios for awsome diaper models and textures

=== Changelog ===

* 1.0
initial release

* 1.1
added Devious Devices Integration support... You can only poo without having anal plugs or closed belts. Don't put a gag on your toilet!
added mod reset and update functionality
repicked animations

fixed a bug which allowed hotkeys to be used while in a menu
fixed a bug with the scaling slider not displaying the correct value after changing it
fixed a bug with targeting actors

you can safely update from the previous versions. If you run into problem, please reset the mod in the MCM Menu

* 1.2
added limited stripping option
added new recipe for toiler paper to be craftable with linen

fixed toilet paper weighting far too much
fixed a bug about hotkey working in menues. Should have been in the last patch, but was accidentally not included
fixed a bug about SkyUI missing a reference alias to the player.

* 1.3
DD Armbinder now prevent you from undressing and cleaning yourself, also prevents some animations (you can still take a swim)
improved mod detection script and version displaying

fixed a bug related to DD plugs that would slow down scripts. Increased time between messages relating to plugs

* 1.4
Added rudimentary NPC Support. You can add/remove needs to 5 NPC of your choice. They have their own needs and relieve them independently. You may have to supply the toilet paper!
You can view NPC needs in the MCMMenu

fixed a bug in the MCMMenu (Your mod configuration will be reset by this update!)

* 1.5 (buggy mess, please do not use this version)
Added a few seconds grace period, if you got to the last stage of a need, so that you could react. Also added some animations when having high pressure needs
Added toilet support. You can use the hotkey menu to place/remove toilet houses (currently up to 20, you need "Strotis Outdoor Toilet Resource Mod"!)
Added support for tracked NPCs using toilets (or you...) to relieve themselves
Added buffs/debuffs depending on your needs
Added ability to force NPCs to perform an action (via menu, if they are under your crosshair, the pee/poop options are commands for tracked NPCs)
Added ability to be used as a toilet for a selected actor or the tracked NPCs (the latter can be activated in the MCM)
Reduced overall verbosity of the mod and fixed some texts with false reflexive pronouns (still overall a bit horrible)
Changed hotkey usage slightly

fixed a bug that prevented you from pooping, when wearing an DD armbinder
fixed a bug that caused false reflexive pronouns to be displayed
This Update will again reset your mod configuration. Sorry :(
You have to run FNIS after installation of this update

* 1.6
reworked MCM for further expansion
improved toilet use of NPC. They now stand up correclty after use. Also fixed the door controls

fixed some hotkey issues (added seperate key to trigger the menu)
fixed Pee/Poop option of the menu not working
fixed playing animations, while other actions were active
fixed a bug that a sound effect didn't get stopped, if you did reset the mod while an action was performed
fixed a bug that would freeze actors temporarily, if you changed cells during an NPC action
fixed and improved automatic leak and poop routines
fixed issue where status notification were not displayed
fixed spells having a wrong effect
fixed various DD checks
fixed player use of toilets

* 1.7
small update, just some tidying of unused content
added facial animation during animations (player only, you can deactivate it in the MCM)

fixed an issue with scaling, if the scaling multiplicator was below 1. (will be corrected automatically)

* 1.8 (+ DD Addon 2.0)
fixed a bug that would prevent the mod from working properly, if Devious Devices wasn't installed
fixed a missing flag, that would create an error message in the CK upon loading this mod
moved all Devious Devices functionality into the addon for DD (new version!)
fixed a bug that would prevent status messages be displayed for NPC
fixed a bug that could cause a CDT, when sitting on a toilet

* 1.9 (+ DD Addon 2.1)
Added additional stripping options (you can choose which slots should be stripped)
Added option to skip undressing animation
Added option that you only need toilet paper for pooping
Added option to disable auto leak features
Added option to disable animations, if bowels or bladder are full
Changed dirt textures (now included [/textures/actors/character/slavetats/PAF])
Changed how dirt is applied sligthtly.
Added more kinky stuff

fixed some text messages
fixed a bug that removed undressing animations from the player
fixed a bug that would allow an actor to pee in the players mouth even if the player is in a dialogue
fixed a bug with NPC wanting to pee in the players mouth even if not in the same location
fixed a bug that could prevent NPC from using toilet paper
fixed a bug that broke belly scaling functionality in 1.8
fixed NPC not using toilets (because a quest property was unbound in 1.8, you have to make a "clean" safe, sorry!)
1. Update to version 1.9 first!
2. Load savegame
3. Reset PAF
4. Save
5. Disable PeeAndFart.esp
6. Load savegame
7. Save
8. Enable PeeAndFart.esp
... Or use a savegame cleaner of your choice and delete all paf_* - scripts and their instances

DD Users need to install the newest version of the addon (2.1). If you don't do this, bad think will happen to the world.
fixed a bug that a DD armbinder didn't prevent cleaning with toilet paper

* 2.0 (beta release)
Added craftable diapers with butt scaling (UUNP prebuild and Bodyslide files for UUNP HDT Special & CBBE HDT)
- credit goes to Lucia1 and Helios
To install:
1. Open Bodyslide
2. Choose Body (Unified UNP Special or CBBE HDT for example)
3. Choose your prefered preset
4. In the upper right corner type "PAF"
5. Click Batch Build
6. Choose 2 options most corresponding to your Body (normal and dirty option)
7. diapers are currently a beta feature and they might clip alot. They use the Schlong slot 52, so you could use SOS to adjust them showing under your armor[set armor to revealing])
8. I have no idea, if these files work for you. I personally use a UUNP HDT Special Body with the UNP preset. I have no idea how the CBBE version behaves.
9. Males use a different diaper model i originally wanted to use for females too, but I didn't get it to work for now.

Added Menu to choose animations of your preference (currently only for peeing; added Arrok and ZaZ animations)
Added option to disable moaning during pooping
Added growing peeing puddles
Added toilet bucket (for indoor use)
Added receipe to clean diaper at any cooking station

fixed a bug that would apply dirt if leaking urine although the option to deactivate this was selected
fixed a bug that would apply the wrong texture not corresponding to dirt states
fixed a many bugs and introduced many new ones (butt scaling takes some time to update after removing a diaper for example)

DD Users need to install the newest version of the addon (2.2). If you don't do this, bad think will happen to the world.

* 2.1 (forgot to update readme :/)

- fixed and broke stuff -

* 2.2 (Mod will reset itself for this update)

added 2 custom peeing animations for females and 3 stripping animations
added possibility that NPC have dirty sex with each other (beta, and priority is NPC -> Player, if you activate both options)
Added dirt penalty when leaking
Added debuffs if dirty

fixed a bug that would enable player controls after pooping if slavetats applied a tattoo
fixed a bug that where a hidden dirt overlay application stopped player controls for a short time
fixed a bug that would prevented diapers worn by NPC to get dirty
fixed a wrongly initialized array that would spam the papyrus log with errors
fixed NPC moving while peeing for most cases (hopefully, difficult to test; they just never do what they are told)
fixed some typos
fixed controls not being disabled for the player while using a toilet
reworked and updated NPC behaviour (they still do their business after one another)
improved BIS Support (Would welcome feedback, if any bathing action doesn't remove the PAF dirt overlays and doesn't reset your dirt state or that of NPC)
NPC now don't use toilets, if they have diapers equipped
cleaned and changed texture of first dirt stage slightly
changed default values for scaling
NPC now relieve themselves on a later state
NPC don't pee/poop if they are sleeping/on mount or sneaking
Readded check to detect, if player is in dialoge
Added checks to ensure actors are valid for sexlab scenes
fixed Devious Devices integration
removed option to toggle toilet paper use for peeing
NPC now create poop items, if sitting on a bucket
You now need toilet paper if using a toilet
Your dirt state doesn't increase anymore, if you wear a diaper


* 2.3 (forgot to update readme :/)

- fixed and broke stuff -

 

* 2.4

added debuffs for dirt
added options to enable/disable specific buffs
added option to disable player needs

fixed NPC behaviour for good (sadly 2.3 could freeze NPC, this fix frees them again)
fixed some papyrus warnings related to mentioned bugs


* 2.5

added possibility to pee/poop in bottles (most forms of empty wine bottles will do)
added animations for peeing/pooping in bottles (thanks to leito again)
added receipe for cooking bottled pee/poop
added ingredients from cocked pee/poop
restructured menus to make room for more options
changed effects of poop items

fixed "kink menu" cancel button
fixed some minor bugs
removed accidental changes in a cell
added missing esp file from the last FOMOD version


* 2.6

added option to enable pressure animations during leaking (disabled by default)
added tags to the food items of PAF to be recognized by many eating/drinking needs mods
added rudimentary addon for INeeds (eating/drinking increased your bowels/bladder state)

fixed a bug that could cause pressure animations be played while filling bottles

 

* 2.7 (your animation settings will be reset)

Added option to make relieving your needs in public illegal (There are no changes to the vanilla crime system, so it should be compatible with mods changing it)
Added option that makes guards put diapers on you, if you were indecent (time you are forced to wear them can be configured)

Added 2 animations for peeing/pooping (just poses)
Pooping animation can now be changed

Added an animation to cleaning yourself with toilet paper (slow and clunky. it is my first one, probably going to improve it, can be toggled)

Added option to disable peeing (some related text might still be displayed)

Added option previously only accessible by spells to the menu
Added option to remove spells

Increased update interval of the player status changes

Added support for Realistic Needs and Diseases

Fixed "ownership" of poop issue

 

* 3.0

added animation selector for kink options (animation tab)

Features missing:
old on screen messages not implemented!

 

2018-09-08:

added a simple addon for integration with the Keeping it Clean mod.

 

 

 


  • Submitter
  • Submitted
    09/04/2018
  • Category
  • Requires
    Sexlab for SE SlaveTats (for dirt options) with Patch for SSE SkyUI SSE SKSE SSE SKSE64 Plugins FNIS SSE (remember to run it after installation!) Strotis Toilet Ressource Mod for SSE (thanks to Tamira for porting!)
  • Regular Edition Compatible
    No

 

Link to comment

@trognog I had converted this mod for myself last month, so the only thing I'm missing is your animation selector. I can say this: the iNeed addon does work, though I'm not sure about the official SSE port as I did a port of iNeed myself. One thing I did wish is that there where warnings at intervals instead of on transition or key press, to let me know when my bladder and bowels are too heavy. It's kinda weird when I'm flying and I just get a message that I'm gonna wet myself, and I get stopped IN MIDAIR by the animation.

 

@alyosh 

If your wanting to know if it washes your dirty butt, no. Like Bathing in Skyrim, it will need to have a compatibility addon made.

Link to comment
On 9/4/2018 at 9:29 PM, alyosh said:

Thanks a lot ! I'm gonna try it ?

 

EDIT : I've tried  

 

Oops! But that might be a feature, not a bug. The female animation is played instead of the male one. You should be able to fix that by setting your sexlab gender to male (in the animation tab of sexlab; I would recommend doing that anyway, since the animation selection works better). If that is a sos schlong, it should also be animated (although the peeing animation might not exactly fit for every schlong).

 

You can also change the sexlab gender of npcs, but you have to target them first. There should be a hotkey for that somewhere (all in sexlabs mcm).

 

Quote

Will it be compatible with Keep it clean - a bathing mod ?

 

I might look into that. Currently at fixing the other addons. There is currently no SE version of bathing in skyrim, so this might be a good substitution. I have it installed and will take a look at it. Could take some time. The next release would be a more stable 3.0 for Oldrim and SE. If bathing in skyrim cannot be ported to SE, I might include some form of integration.

 

@Adviser69

Understandable :D

 

You should be able to disable the animation in the animation tab (disable pressure animations or something). That should only display a message. I don't know how much time that leaves you, but I think it is about 30-60 seconds.

Link to comment
2 hours ago, trognog said:

Oops! But that might be a feature, not a bug. The female animation is played instead of the male one. You should be able to fix that by setting your sexlab gender to male (in the animation tab of sexlab; I would recommend doing that anyway, since the animation selection works better). If that is a sos schlong, it should also be animated (although the peeing animation might not exactly fit for every schlong).

 

You can also change the sexlab gender of npcs, but you have to target them first. There should be a hotkey for that somewhere (all in sexlabs mcm).

 

 

I might look into that. Currently at fixing the other addons. There is currently no SE version of bathing in skyrim, so this might be a good substitution. I have it installed and will take a look at it. Could take some time. The next release would be a more stable 3.0 for Oldrim and SE. If bathing in skyrim cannot be ported to SE, I might include some form of integration.

 

@Adviser69

Understandable :D

 

You should be able to disable the animation in the animation tab (disable pressure animations or something). That should only display a message. I don't know how much time that leaves you, but I think it is about 30-60 seconds.

@Adviser69 @trognog : thanks for your replies.

And thanks again to have ported your great mod to Skyrim SE ?

PS : the dirt texture on my character comes from keep it clean.

Link to comment

Bathing in skyrim ports really easy to SE.  You have to delete the DLL (its only used for water detection anyway) then convert the meshes and animations.  The only thing you have to do is run a needs mod water patch for whichever water your running (vanilla or modded) that has the damage flag set for the water.  I use the realistic water two RND water patch.  Also don't forget to convert the animations package by gekkou1992.   On the bathing in skyrim nexus page about 4 comments down, on the comments tab, is a comment guide to port it.

When i converted it the only problem i had was the 2 soap nifs gave me errors in nifscan, which is ok because i disable the soap effect, it used to cause freezes, crashes and T poses in oldrim.  I've been using this for a while now.

Link to comment
On 9/6/2018 at 8:31 PM, alyosh said:

@Adviser69 @trognog : thanks for your replies.

And thanks again to have ported your great mod to Skyrim SE ?

PS : the dirt texture on my character comes from keep it clean.

Added a simple addon for Keeping It Clean (separate download). Cleaning in any way in KIC should get your butt cleaned too.

 

@pedal92

That is nice to hear, I like BIS very much. Haven't tried to convert it to SE yet, but I believe the PAF addon should still work. If have no issues compiling any BIS scripts, but haven't tested anything ingame.

 

Link to comment
35 minutes ago, trognog said:

Added a simple addon for Keeping It Clean (separate download). Cleaning in any way in KIC should get your butt cleaned too.

 

@pedal92

That is nice to hear, I like BIS very much. Haven't tried to convert it to SE yet, but I believe the PAF addon should still work. If have no issues compiling any BIS scripts, but haven't tested anything ingame.

 

You're a king !

Link to comment

About UE.

Will be better if there're UI/sound to hint player when the buff/debuff is changed, like CC survival mode.

Now I have to look into the menu to check if I need to go to toilet. That's a bit annoying.

 

I've horrible huge amount papyrus errors in log. 

 

 


[09/09/2018 - 12:26:04AM] Error: Unable to obtain function call information - returning None
stack:
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.HasTattooApplied() - "PAF_MainQuestScript.psc" Line 994
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.RemoveInvalidOverlay() - "PAF_MainQuestScript.psc" Line 972
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.ApplyDirtOverlay() - "PAF_MainQuestScript.psc" Line 949
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 206
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 174
[09/09/2018 - 12:26:04AM] warning: Assigning None to a non-object variable named "::temp147"
stack:
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.HasTattooApplied() - "PAF_MainQuestScript.psc" Line 994
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.RemoveInvalidOverlay() - "PAF_MainQuestScript.psc" Line 972
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.ApplyDirtOverlay() - "PAF_MainQuestScript.psc" Line 949
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 206
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 174
[09/09/2018 - 12:26:04AM] Error: Static function query_applied_tattoos not found on object slavetats. Aborting call and returning None
stack:
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.HasTattooApplied() - "PAF_MainQuestScript.psc" Line 994
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.RemoveInvalidOverlay() - "PAF_MainQuestScript.psc" Line 976
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.ApplyDirtOverlay() - "PAF_MainQuestScript.psc" Line 949
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 206
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 174
[09/09/2018 - 12:26:04AM] warning: Assigning None to a non-object variable named "::temp147"
stack:
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.HasTattooApplied() - "PAF_MainQuestScript.psc" Line 994
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.RemoveInvalidOverlay() - "PAF_MainQuestScript.psc" Line 976
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.ApplyDirtOverlay() - "PAF_MainQuestScript.psc" Line 949
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.UpdateNeeds() - "PAF_MainQuestScript.psc" Line 206
    [PAF_MainQuest (EC0012C8)].paf_mainquestscript.OnUpdate() - "PAF_MainQuestScript.psc" Line 174
 

 

Looks like scripts are checking tattoos from Racemenu?

I don't have Racemenu installed. I'm using ECE. But I've installed dll from RM and Nioverride.

Link to comment
38 minutes ago, elzee said:

Looks like scripts are checking tattoos from Racemenu? 

I don't have Racemenu installed. I'm using ECE. But I've installed dll from RM and Nioverride.

 

Thanks for posting your log!

My first thought was that it is related to slavetats, since the log complains about a missing function (query_applied_tattoos)

If you have NiOverride installed, you don't need racemenu, so I doubt this is the problem here.

 

Just some annoying questions:

- Which slavetats version are you using? Did you install the patch for SE by murfk?

- Are dirt overlays from PAF in any way visible and working in your game?

- In PAFs MCM status page: Which version number is displayed for slavetats (should be 1.0.0) [If it is missing, please reset PAF and check if it changes]

 

The function HasTattooApplied() that fails is a utility function to check if the correct tattoos are applied. It is executed periodically, so it can quickly spam your log. At line 994 is a call to slavetats. Even without its dependencies, the function should be there.

 

About checking your needs:

You can check your need with by pressing 'n' (You can change the key in the MCM). It should display a text message. But having some notification on any status change is a good idea. I'll put it on the drawing board.

 

Link to comment
1 hour ago, elzee said:

Looks like scripts are checking tattoos from Racemenu?

I don't have Racemenu installed. I'm using ECE. But I've installed dll from RM and Nioverride.

Then that's why it checking, one of the things RaceMenu and NIOverride dlls handle are body overlays regardless if you have RM or not, and Slavetats are body overlays like any other bodypaint, tattoo, or other type of decal added over a body texture. Having the RM dll is not the best idea when using ECE, because ECE and RM hate each other. Even having part of one can potentially mess up the other.

 

@trognog I agree, a timed notification interval would be incredibly helpful, that or a widget. It's easier to make a TNI though, since you need a flash editor tool to make a widget.

Link to comment
11 hours ago, trognog said:

 

Thanks for posting your log!

My first thought was that it is related to slavetats, since the log complains about a missing function (query_applied_tattoos)

If you have NiOverride installed, you don't need racemenu, so I doubt this is the problem here.

 

Just some annoying questions:

- Which slavetats version are you using? Did you install the patch for SE by murfk?

- Are dirt overlays from PAF in any way visible and working in your game?

- In PAFs MCM status page: Which version number is displayed for slavetats (should be 1.0.0) [If it is missing, please reset PAF and check if it changes]

 

The function HasTattooApplied() that fails is a utility function to check if the correct tattoos are applied. It is executed periodically, so it can quickly spam your log. At line 994 is a call to slavetats. Even without its dependencies, the function should be there.

 

About checking your needs:

You can check your need with by pressing 'n' (You can change the key in the MCM). It should display a text message. But having some notification on any status change is a good idea. I'll put it on the drawing board.

 

I found there is problem of my Slavestat installation. Thank you for the help!

Link to comment
21 hours ago, Adviser69 said:

I'm also going to look into figuring out a patch for WilliamSea's Leveler's Tower, not just for this but for Keeping Clean as well, since the Tower has 2 fully decked out bathrooms.

Thought about adding toilet functionality to a furniture of your own choosing. But haven't come up with a solution that really works yet. Also haven't looked into how the water detection in KIC works. But from what I have seen while creating addons, bathing mods in general are no joke. There is a lot of work going into them.

 

Integrating a new toilet in PAF is currently kind of nasty. You would need to attach the script "PAF_ToiletHouseFurnitureScript" to the furniture you want to integrate. There is a boolean there "isBucket". If that is set to true, poop objects are created while using the toilet. Otherwise only sounds are played. I actually don't know if you would need to recompile that script, but I don't think so.

 

Attached is a preview version with the dwemer toilet you linked. Will be included with the next version.

PeeAndFart 3.0 Loose.7z

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3 hours ago, trognog said:

Thought about adding toilet functionality to a furniture of your own choosing. But haven't come up with a solution that really works yet. Also haven't looked into how the water detection in KIC works. But from what I have seen while creating addons, bathing mods in general are no joke. There is a lot of work going into them.

 

Integrating a new toilet in PAF is currently kind of nasty. You would need to attach the script "PAF_ToiletHouseFurnitureScript" to the furniture you want to integrate. There is a boolean there "isBucket". If that is set to true, poop objects are created while using the toilet. Otherwise only sounds are played. I actually don't know if you would need to recompile that script, but I don't think so.

 

Attached is a preview version with the dwemer toilet you linked. Will be included with the next version.

PeeAndFart 3.0 Loose.7z

I'll give it a look through in a couple of minutes than. I just got Lakeview Manor set up, so I have a place in mind to put the new toilet.

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Okay, tested out the dwemer toilet addition. There is a bit of a misalignment, but it is working as intended. Guys are slightly sunk into the toilet, and girls are sunk almost halfway in it. Still, not a bad rough run. I did have a feeling that it would need a tweak or two, just because it was a test.

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1 hour ago, Adviser69 said:

Okay, tested out the dwemer toilet addition. There is a bit of a misalignment, but it is working as intended. Guys are slightly sunk into the toilet, and girls are sunk almost halfway in it. Still, not a bad rough run. I did have a feeling that it would need a tweak or two, just because it was a test.

noticed that too. Unfortunately the furniture marker responsible for aligning the character is included in the nif, so I cannot change the alignment without editing the model. Sadly I am not proficient enough to do that. I created the bucket by deleting the mesh from a chair and put a bucket in its place with nifscope. Always wanted to rotate the marker by 90° so the handle wouldn't clip as much. But I failed... so I doubt I would be able to edit the dwemer toilet in any reasonable way.

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4 hours ago, trognog said:

noticed that too. Unfortunately the furniture marker responsible for aligning the character is included in the nif, so I cannot change the alignment without editing the model. Sadly I am not proficient enough to do that. I created the bucket by deleting the mesh from a chair and put a bucket in its place with nifscope. Always wanted to rotate the marker by 90° so the handle wouldn't clip as much. But I failed... so I doubt I would be able to edit the dwemer toilet in any reasonable way.

Hmm, okay. I'll keep my eye out for other resources that you may be able to make use of. Two I can think of, but I need to contact WilliamSea and the author of the T-Bucket addon for Private Needs.

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  • 1 month later...

Some notes:

 

* DDI integration doesn't seem to be working.

* As others have said the kinks seem to be inverted

* NPC->PC toilet use goes into an endless loop (I am guessing the need doesn't get reset or decremented)

* Some of the animations seem... incorrect (i.e. female trying to give another female a handjob as if they had a penis just looks weird)

* "you can go swimming to clean yourself, if you have no toilet paper available" doesn't seem to work

 

 

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