cooldown1337 Posted November 24, 2019 Share Posted November 24, 2019 2 hours ago, Sillius_Maximus said: I have used it with defeat before, however the only way I could work (not sure about particular question you ask) was 1) Succubus heart handled "EVERYTHING" that centered around the player defeat. 2) Defeat handled companion and NPC only. Otherwise, it seemed succubus heart was overlapping with defeat. I was playing succubus heart defeat as kind of the whole purpose of the mod. Go to a group of enemies, be "defeated" let them take advantage of me, and they die in the act. I think defeat kind of has the idea that the NPCs will not die, almost like it makes them essential(just a feeling, not a statement of fact) Yeah, that's the problem, I hoped Defeat would handle combat sex with it being more controlled instead of just jumping onto everything that moves, but enemies don't get drained... Link to comment
Lucifeller Posted November 28, 2019 Share Posted November 28, 2019 If I may make a suggestion: Soul Pets are extremely buggy as it is, so instead of the current setting, why not have the option to use Blood Chips to 'enable' fixed pets in the Succubus Realm by interacting with items specially placed there that will enable said pet follower permanently for recruiting when interacted with? For example, a giant camp bonfire for a giant, the nearby mammoth cheese container for a mammoth, a Falmer hut in the corner for a Falmer, a brazier for a Flame Atronach, and so on. You could even add small extra cells to the area to keep extra pets in so you have a large selection. Or just keep animals there in case you feel like getting randy with them while "at home" (after all, a chicken or rabbit isn't gonna be much use in combat). It'd give me a reason to regularly visit the Realm too. Granted, you'll have to go to the Succubus Realm to recruit the pet for following, and you will once again be limited in the type of followers you can recruit, but it's better than breaking the game's follower system entirely, yes? Also, speaking of the Succubus Realm and adding new cells to it... first, is the storage in the main cell safe? And secondly, how about a prison cell you could send enemies that you successfully seduce (using one of the various seduce spells you gave the player - there's one that 'fills the target's mind with dreams, forcing them to submit', that one might be perfect as a way to add a prompt when interacted with, letting you zap them to the Succubus Realm), where they could become thralls for you to feed on a la vampire? (the mod Dread Prison does something like that, it's what gave me the idea...) Link to comment
PepperDog017 Posted November 30, 2019 Share Posted November 30, 2019 I've been enjoying this mod for quite some time. Thank you very much for making it! First off , let me state that I have a very script heavy load order. Recently I've started to get quite a lot of stack dumps, mostly containing stacks of SuH_dynaES_active.OnHit() events (around 150 of 278 dumped stacks for example). By no means am I a papyrus expert, but I see that many of these stacks are exact duplicates of one another (that is, it appears the same exact OnHit events are being called many times over on an Actor with most/all of them suspending. Basically it looks like snowballing duplicate stacks causing the dumps). As an aside, but perhaps related, I have the same problem with aaaUCStaggerScript.OnHit() (Ultimate Combat). Every stack dump I see happens when in combat with many NPCs, and nearly all the dumped stacks are either SuH_dynaES_active.OnHit() or aaaUCStaggerScript.OnHit(). Short of "remove mods with lots of OnHit() script events" is there anything that can be done to help? I'm getting to the point of absolutely despising script spam of OnHit events. Seems like they're becoming a recipe for disaster with my current load order... EDIT: I am slowly learning papyrus and was thinking about an edit like this: OnHit event copied from SuH_dynaES_active.psc : Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) self.GotoState("Busy") ; -------- Added for test int procall = 0 ... continuation of OnHit code from SuH_dynaES_active script goes here (deleted for clarity) ... if procall == 1 procscript = 0 ; Mark as no longer running endIf self.GotoState("") ; -------- Added for test endEvent state Busy ; -------- added for test function OnHit(objectreference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked) ; Do nothing - OnHit is Busy endFunction endState ; -------- added for test If I am understanding the use of states correctly, this should prevent the (somewhat complex) OnHit code from executing concurrently when it is in a "Busy" state. Unfortunately I haven't been able to compile this in the CK so no idea how it might actually work (or not). Just wanted to throw this out there. Link to comment
Skata20 Posted December 2, 2019 Share Posted December 2, 2019 Hey guys, just wanted to ask you what mods have you seen that are incompatible with this one? I am talking mostly about Non-Adult mods, like perk overhauls or Vampire/Werewolf overhauls or live another life, etc. Link to comment
IvanJamal Posted December 11, 2019 Share Posted December 11, 2019 On 12/3/2019 at 12:04 AM, Skata20 said: Hey guys, just wanted to ask you what mods have you seen that are incompatible with this one? I am talking mostly about Non-Adult mods, like perk overhauls or Vampire/Werewolf overhauls or live another life, etc. I've been running this for a long time with mods like sperg, sacrosanct, ultimate combat etc. So far the only annoyance has been with nether's follower framework. It's considering soulpets as followers and doesn't automatically remove them when they die or you send them back, so I need to do that manually. Link to comment
EMIYA OUT Posted December 21, 2019 Share Posted December 21, 2019 On 12/11/2019 at 7:44 AM, IvanJamal said: I've been running this for a long time with mods like sperg, sacrosanct, ultimate combat etc. So far the only annoyance has been with nether's follower framework. It's considering soulpets as followers and doesn't automatically remove them when they die or you send them back, so I need to do that manually. Is it possible to have succubus heart count towards vampire satiation in mods like sacrosanct or better vampires & if so how would i set this up? Link to comment
mcnv Posted December 25, 2019 Share Posted December 25, 2019 I have no idea of this mod's status but i want to report some trouble. The overwrite stats thing won't overwrite stats absorption. so when i set my heath Status absorption to 50 it instead makes my health cap 50 when i reload the menu. same goes with every other stat, mana, stamina. is this just me or is it part of the mod? Link to comment
Danek Posted December 31, 2019 Share Posted December 31, 2019 On 12/21/2019 at 11:37 PM, EMIYA OUT said: Is it possible to have succubus heart count towards vampire satiation in mods like sacrosanct or better vampires & if so how would i set this up? hmm I like this idea. I tried to add Sacrosanct effects to milk drinking (skyrim KiT) but they don't work. Maybe these scripts need something specific (id or name) I don't have the source codes for these scripts. (Bloodpotion efekt) Link to comment
JerseyWalrus Posted January 2, 2020 Share Posted January 2, 2020 So my character's magicka has been at -750 (give or take a few dozen) for a while now. I thought it was initially because she was out adventuring instead of banging, but even after a few shags, hardly any of the magicka comes back. I've tried the sex, turning off Desire Drain, hitting the Advanced Tracking button, disabling regen and downing potions, overriding the magicka cap and absorption, even uninstalling and loading a cleaned save, but nothing save of typing player.setmodav magicka to a huge number gives me back a magicka pool but even then in the perk screen the number is red so SOMETHING is affecting it. I thought it must've been a leftover spell effect so I opened USSEP's Magical Effects Remover and it didn't help. I tried player.dispelallspells to no luck. I have Spell Research that "mentally exhausts" you by draining your magicka if you study too long, but sleeping didn't bring it back like it normally would've. I'm kind of at a loss on what to do. I don't feel like starting over, but I also feel a save where the magicka isn't stuck must be several long hours behind me. Any tips or advice, anyone? Here's my load order if it helps. Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp Campfire.esm SexLab.esm Devious Devices - Assets.esm SexLabAroused.esm Devious Devices - Integration.esm ZaZAnimationPack.esm Devious Devices - Expansion.esm CreatureFramework.esm Improved Dragon Shouts - All.esm FISS.esp Schlongs of Skyrim - Core.esm Skyrim - Utility Mod.esm daymoyl.esm SMIM-SE-Merged-All.esp DLCIntegration.esp Lore Weapon Expansion - Daedric Crescent.esp Lore Weapon Expansion - Goldbrand.esp Lore Weapon Expansion - Relics of the Crusader.esp SkyUI_SE.esp Cutting Room Floor.esp Book Covers Skyrim.esp dD - Enhanced Blood Main.esp dD-Larger Splatter Size.esp Hothtrooper44_ArmorCompilation.esp iNeed.esp Guard Dialogue Overhaul.esp Weapons Armor Clothing & Clutter Fixes.esp WACCF_Armor and Clothing Extension.esp Lore Weapon Expansion.esp iNeed - Extended.esp Cloaks.esp 1nivWICCloaks.esp Hothtrooper44_Armor_Ecksstra.esp Qw_BookCoversSkyrim_CRF Patch.esp Cloaks - Dawnguard.esp Qw_ACE_CRF Patch.esp Qw_CloaksOfSkyrim_CRF Patch.esp BetterQuestObjectives.esp BetterQuestObjectives - BCS Patch.esp BetterQuestObjectives-CRFPatch.esp Gildergreen Regrown.esp UIExtensions.esp dD-No Spinning Death Animation.esp FNISSexyMove.esp xazPrisonOverhaulPatched.esp SexLab_Solutions.esp OBIS SE.esp SkyTEST-RealisticAnimals&Predators.esp Trade & Barter.esp icepenguinworldmapclassic.esp 360WalkandRunPlus-RunBackwardSpeedAdjust.esp OpulentThievesGuild.esp SexLab_DibellaCult.esp Point The Way.esp OwnCivilWar.esp sanguinesDebauchery.esp Run For Your Lives.esp Improved Shadowmarks.esp Cooking_In_Skyrim.esp OpulentThievesGuildPatch.esp SexLabSkoomaWhore.esp SimpleSlavery.esp Immersive Patrols II.esp Shor's Stone.esp SpellResearch.esp Better Vampires.esp Bring Out Your Dead.esp Frostfall.esp SexLab_Dialogues.esp Ivarstead.esp Devious Cidhna.esp Kynesgrove.esp Skyrim Flora Overhaul.esp Karthwasten.esp notice board.esp Dragon Bridge.esp SpousesEnhancedSE.esp MF_RadiantProstitution.esp The Paarthurnax Dilemma.esp Sneak Tools.esp Vampirelordroyal.esp SexLab Eager NPCs.esp SexLab_RelationshipDialougeSystem_v2_.esp MBW Dragon Souls to Perk Points.esp RohZima_AnimObjects.esp Apocalypse - Magic of Skyrim.esp Dr_Bandolier.esp Dragon Stalking Fix.esp BarenziahQuestMarkers.esp Awesome Artifacts.esp Immersive Weapons.esp AncientTonguesSwords.esp TrueArmor.esp 1nivWICSkyCloaksPatch.esp PermanentLegendaryBonus.esp Crime Overhaul Expanded.esp Improved Dragon Shouts - All.esp Immersive Shouts.esp OBIS SE - Immersive Weapons Patch.esp dD - Realistic Ragdoll Force - Realistic.esp Simple AUA.esp KMBikini.esp Succubus Heart.esp RGMsAlchemistsCompendium.esp Moonlight Tales Special Edition.esp MoonlightTalesMCM.esp AnubAnimObj.esp SexLabDefeat.esp Simple Dress SMP SSE.esp KomAnimObjects.esp SLAnimLoader.esp SLSO_F_VP_Eliz.esp SLSO_F_VP_Maria.esp DSerArcheryGameplayOverhaul.esp WetandCold.esp SLSO_F_VP_The Girl Next Door.esp SLAdventures.esp NibblesAnimObjects.esp SLAL_K4Anims.esp SLALAnimObjBillyy.esp SLAL_AnimationsByLeito.esp ElvenChainMail.esp Steel Ebony Armor.esp Visible Favorited Gear.esp Chesko_WearableLantern.esp RUSTIC SOULGEMS - Unsorted - ESL.esp Qw_ACE_CloaksOfSkyrim Patch.esp Qw_BarenziahQuestMarkers_USSEP Patch.esp FNIS.esp VioLens SE.esp BetterQuestObjectives-PaarDilemmaPatch.esp SLSO.esp SimplyBalanced.esp SexLab_DibellaCult_Sisters.esp Sneak Tools Vanilla Hoods.esp Sneak Tools Vanilla Masks.esp CBBE.esp RaceMenuMorphsCBBE.esp BVandRoyalBloodline_Patch.esp Light Elven Armor.esp Fertility Mode.esp KS Dragon Overhaul 2.esp odahviingImproved.esp PassiveWeaponEnchantmentRecharging.esp RaceMenu.esp RaceMenuPlugin.esp SexLabTools.esp UltimateCombat.esp SOSRaceMenu.esp XPMSE.esp LrsamwaysExpandedSkyrimWeaponry.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp Devious Devices - Equip.esp SpellResearchAddOn.esp Spell Research - Patch Compendium.esp Wounds.esp Complete Crafting Overhaul_Remastered.esp Smithing Perks Overhaul SE.esp Cloaks_CCOR_Patch.esp Hothtrooper44_ArmorCompilation_CCOR_Patch.esp CCOR_Campfire_Patch.esp Dr_Bandolier_CCOR_Patch.esp Immersive Weapons_CCOR_Patch.esp Complete Alchemy & Cooking Overhaul.esp Atlas Map Markers.esp Soljund's Sinkhole.esp Qw_CACO_BookCoversSkyrim Patch.esp CACO - iNeed DD Patch.esp CACO_USSEP_Patch.esp CACO_Wounds_Patch.esp Alternate Start - Live Another Life.esp Alternate Start -- New Beginnings.esp BetterQuestObjectives-AlternateStartPatch.esp Immersive Citizens - AI Overhaul.esp CollegeOfWinterholdImmersive.esp CFTO.esp Darkwater Crossing.esp Whistling Mine.esp Realistic AI Detection 2 SE Lite.esp CWICRFSEPatch.esp WACCF_BashedPatchLvlListFix.esp Link to comment
7osisg4d Posted January 9, 2020 Share Posted January 9, 2020 On 11/24/2019 at 12:17 PM, cooldown1337 said: Yeah, that's the problem, I hoped Defeat would handle combat sex with it being more controlled instead of just jumping onto everything that moves, but enemies don't get drained... On 11/24/2019 at 9:31 AM, Sillius_Maximus said: I have used it with defeat before, however the only way I could work (not sure about particular question you ask) was 1) Succubus heart handled "EVERYTHING" that centered around the player defeat. 2) Defeat handled companion and NPC only. Otherwise, it seemed succubus heart was overlapping with defeat. I was playing succubus heart defeat as kind of the whole purpose of the mod. Go to a group of enemies, be "defeated" let them take advantage of me, and they die in the act. I think defeat kind of has the idea that the NPCs will not die, almost like it makes them essential(just a feeling, not a statement of fact) Have you found something that works better with defeat in either PSQ or deadly drain? In terms of defeat, part of the issue is when the death is initiated. This can be addressed in a fairly straightforward fashion, although it does break things with multiple attackers queued. A better approach would be to somehow freeze attacker HP regen and drop their health very close to 0 Link to comment
Sillius_Maximus Posted January 9, 2020 Share Posted January 9, 2020 54 minutes ago, 7osisg4d said: Have you found something that works better with defeat in either PSQ or deadly drain? In terms of defeat, part of the issue is when the death is initiated. This can be addressed in a fairly straightforward fashion, although it does break things with multiple attackers queued. A better approach would be to somehow freeze attacker HP regen and drop their health very close to 0 To be honest, I haven't messed with succubus stuff in a while. Part of it was. In terms of deadly drain (mod) no matter my level, or how many events I logged it never seemed to kill or harm anyone. With succubus heart, as much as I love the mod it seems better as a complete overhaul of leveling. As in it should overwrite what ordinator overwrites, add a forml tree. So for the time being I've moved on alltogether, with a combat overhaul and death alternative. Link to comment
7osisg4d Posted January 10, 2020 Share Posted January 10, 2020 9 hours ago, Sillius_Maximus said: You enable a lot with triggers and maybe PSQ. It's my LE setup; PSQ can hotkey toggle drain to death. Link to comment
UlbertAlainOdle Posted January 10, 2020 Share Posted January 10, 2020 idk if it's just me or no. but sometimes my skill got reset, like my destruction goes from 100 back again to 57. im also using ordinator. Link to comment
BigOnes69 Posted January 10, 2020 Share Posted January 10, 2020 46 minutes ago, UlbertAlainOdle said: idk if it's just me or no. but sometimes my skill got reset, like my destruction goes from 100 back again to 57. im also using ordinator. I have the same problem and use ordinator. Link to comment
bobbokins Posted January 11, 2020 Share Posted January 11, 2020 I seem to have run into a novel bug. every version of this mod causes the female to immediately return to a sitting position (using defeat) on male orgasm. sometimes almost as soon as the animation starts even before orgasm. load order Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Special Edition Patch.esp BSAssets.esm BSHeartland.esm BS_DLC_patch.esp 3DNPC.esp hdtHighHeel.esm Schlongs of Skyrim - Core.esm ApachiiHair.esm ApachiiHairMales.esm ApachiiHairFemales.esm LegacyoftheDragonborn.esm FISS.esp RaceCompatibility.esm ZaZAnimationPack.esm LykaiosRace.esm CreatureFramework.esm SexLab.esm SexLabAroused.esm SMIM-SE-Merged-All.esp Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp Immersive Wenches.esp SkyUI_SE.esp Immersive Sounds - Compendium.esp Qw_ISC_USSEP Patch.esp iNeed.esp Weapons Armor Clothing & Clutter Fixes.esp iNeed - Extended.esp Hothtrooper44_ArmorCompilation.esp Hothtrooper44_Armor_Ecksstra.esp Vivid WeathersSE.esp Qw_WACCF_ISC Patch.esp DBM_ISC_Patch.esp DBM_WACCF_Patch.esp dD - Enhanced Blood Main.esp Mortal Enemies.esp Qw_3DNPC_USSEP Patch.esp UIExtensions.esp Equipable Tails.esp JKs Skyrim.esp Skyrim Immersive Creatures Special Edition.esp OBIS SE.esp Thunderchild - Epic Shout Package.esp NPC_Overhaul_V_1_.esp opmfgconsole.esp RaceCompatibilityUSKPOverride.esp RaceMenu.esp RaceMenuPlugin.esp SINful CBP.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOSRaceMenu.esp XPMSE.esp SLAL_AnimationByBakaFactory.esp SLAL_SHanimAnimObj.esp SLAL_K4Anims.esp SexLab More Creatures.esp NibblesAnimObjects.esp SLAL_AnimationsByLeito.esp icepenguinworldmapclassic.esp ZIA_Complete Pack.esp Immersive Encounters.esp TBOS.esp Inigo.esp VioLens SE.esp Qw_WACCF_BSHeartland Patch.esp BSHeartland - Unofficial Patch.esp PerkusMaximus_Master.esp PerkusMaximus_Mage.esp Legendary Skyrim Crossbows.esp Immersive Weapons.esp Smilodon - Combat of Skyrim.esp Schlongs of Skyrim.esp Skyrim Revamped - Complete Enemy Overhaul.esp MoreNastyCritters.esp BDIC.esp FNIS.esp Immersive Wenches -Apachii hairs- Patch.esp KS Hairdo's.esp Immersive Wenches -KS hairs- Patch.esp Unique Uniques.esp Vivid Weathers - Extended Rain.esp Vivid Weathers SE - Bruma Patch.esp Vivid Weathers SE - Classic.esp Vivid Weathers SE - Extended Snow.esp PeroPeroArmorPackSE.esp 3BBB.esp 3BBB-RaceMenuMorphs.esp AddItemMenuSE.esp DeadlyDragons.esp Cleo94_Follower.esp Patra94_Follower.esp PrvtIRoyalArmory.esp TrueArmor.esp DBM_Bruma_Patch.esp Immersive Patrols II.esp DBM_IW_Patch.esp Character Creation Overhaul.esp CCO - Permanent Birthsigns.esp Skyrim Flora Overhaul.esp SOS - Shop.esp Pussycats.esp Follower Neisa.esp PerkusMaximus_Thief.esp PatchusMaximus.esp BD UUNP Collection.esp imp_helm_legend.esp DBM_ImmersiveCreatures_Patch.esp DBM_KelCrossbowPatch.esp DBM_OBIS_Patch.esp EBT - IC PATCH.esp HentaiCreatures.esp imp_helm_Immersive_Armors.esp imp_helm_USSEP.esp Moonlight Tales Special Edition.esp NoRadialBlur.esp RaceMenuHH.esp SexLab Vanilla Voices.esp SimplyBalanced.esp SexLab Aroused Creatures.esp SLAnimLoader.esp sr_FillHerUp.esp 3DNPCVO1.esp 3DNPCVO2.esp MassMatchMakerSE.esp adcSexlife.esp AnubAnimObj.esp Bruma - iNeed Patch.esp SexLab Romance.esp DBM_IA_Patch.esp DBM_RoyalArmory_Patch.esp Bruma - Violens Patch.esp DiverseDragonsCollectionSE.esp Rebalanced Encounter Zones.esp Animal_SOS.esp FNISspells.esp Tongues.esp DBM_iNeed_Patch.esp OBIS SE Patrols Addon.esp LazyTools.esp JKs Skyrim_Thunderchild_Patch.esp Succubus Heart.esp SLALAnimObjBillyy.esp SexLabDefeat.esp PerkusMaximus_Warrior.esp Qw_WACCF_LSCrossbows Patch.esp SLSO.esp Alternate Start - Live Another Life.esp PCE - Live Another Life Patch.esp Immersive Citizens - AI Overhaul.esp Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp Palaces Castles Enhanced.esp CollegeOfWinterholdImmersive.esp Relationship Dialogue Overhaul.esp TheChoiceIsYours.esp BCS_TCIY_Patch.esp PCE - Immersive Citizens AI Overhaul Patch.esp PCE - 3DNPC Patch.esp PCE - Legacy of the Dragonborn Patch.esp PCE - RDO Patch.esp PCE - USSEP Patch.esp RealisticWaterTwo.esp RealisticWaterTwo - Beyond Skyrim Bruma.esp RealisticWaterTwo - Needs Mod Patch.esp RealisticWaterTwo - Watercolor.esp JKs Skyrim_RWT_Patch.esp WACCF_BashedPatchLvlListFix.esp Link to comment
UlbertAlainOdle Posted January 11, 2020 Share Posted January 11, 2020 19 hours ago, BigOnes69 said: I have the same problem and use ordinator. so it's a bug, is there any way to fix it ? Link to comment
BigOnes69 Posted January 11, 2020 Share Posted January 11, 2020 4 hours ago, UlbertAlainOdle said: so it's a bug, is there any way to fix it ? Dont Know been ignoring it. Link to comment
bobbokins Posted January 12, 2020 Share Posted January 12, 2020 seems the error i am experiencing is only when the female is tied up. Link to comment
DIO over Za Warudo Posted January 13, 2020 Share Posted January 13, 2020 Not gonna lie, the fact that you have to craft Soul Pets now instead of unlocking them naturally over time kind of annoys me. Soul Pets were kind of one of the staples of my characters that used this mod, and not having them from the get go really puts a hamper on things for me. Link to comment
dakar135 Posted January 24, 2020 Share Posted January 24, 2020 I really wish I had a diagram for desire/xp/force and bdsm when I started this mod. I still don't entirely get it. The only thing I caught until it was too late was the status being drained. I couldn't work out what "status" was until my follower stats made them worthless. It's a really cool function but IMO I would prefer any non-player should just get a debuff that expires after a week or kills them if their stats get debuffed to 0. It prevents this weird conflict... Why would you want to drain anyone important knowing their going to be useless over time? For the player... There is no way to avoid being really aggressive when your stats get low and need shit tons of XP to bring it back to a useful point. How do I gain tons of xp to cover a loss when spending batches of xp only increases your stats by 1 each time. I can't change the rate of cap increase costs so I'm really hesitant in spending XP at all. (Side note... It took me a second to realize XP in this mod wasn't tied to character XP. IMO it might be worth renaming it to HXP or something) (Side side note... PSQ recognizes this mod but I'm not sure what the interaction is. ) I love the concept and functionality of this mod. It's still installed and I'm going to play with it a bit more. I might be missing something. Link to comment
InsanityFactor Posted January 28, 2020 Share Posted January 28, 2020 I can't get the Death Override Mode to work at all. Every time my character takes lethal damage she just dies like normal and a save is loaded. Any advice? This is on a new game, load order attached. loadorder.txt Also, can someone explain to me how they use this mod for a dedicated playthough? I've seen a lot of people talking about player combat defeat, but for me it's one rape scene and then they go back to fighting me. NPC submission just happens as soon as one enemy meets the requirements. My character just hops on his dick, oftentimes after he already died from dmg over time, this seems too weird for me so I just disabled NPC defeat. Is that the way it's supposed to work? The drain is also something I don't understand completely, do you have any control over it or does it just kill an aggressor every time? I installed TDF prostitution, with the intention of using it to make money after a DOM respawn so I could buy back all my shit, using SL Separate Orgasms to realistically "farm" orgasms, although SLSO has been behaving strangely... Either way, I'm hoping to get some stories from you guys on how to get the most out of this mod, please give me mod synergies you've found, etc. I already love this mod but I need to understand it better and have it function properly. Thanks. Link to comment
Fuzzy_Fox Posted February 25, 2020 Share Posted February 25, 2020 I think I found a bug, I set the option to have the Vigilants of Stendar to be hostile to me in the set up mcm part of the mod. and then when I leave the screen it resets itself. Link to comment
Fuzzy_Fox Posted February 25, 2020 Share Posted February 25, 2020 On 1/24/2020 at 9:47 AM, dakar135 said: I really wish I had a diagram for desire/xp/force and bdsm when I started this mod. I still don't entirely get it. The only thing I caught until it was too late was the status being drained. I couldn't work out what "status" was until my follower stats made them worthless. It's a really cool function but IMO I would prefer any non-player should just get a debuff that expires after a week or kills them if their stats get debuffed to 0. It prevents this weird conflict... Why would you want to drain anyone important knowing their going to be useless over time? For the player... There is no way to avoid being really aggressive when your stats get low and need shit tons of XP to bring it back to a useful point. How do I gain tons of xp to cover a loss when spending batches of xp only increases your stats by 1 each time. I can't change the rate of cap increase costs so I'm really hesitant in spending XP at all. (Side note... It took me a second to realize XP in this mod wasn't tied to character XP. IMO it might be worth renaming it to HXP or something) (Side side note... PSQ recognizes this mod but I'm not sure what the interaction is. ) I love the concept and functionality of this mod. It's still installed and I'm going to play with it a bit more. I might be missing something. I use PSQ as well not seen any synergy with this one though. Maybe I haven't yet got that far into using the mods. Link to comment
killer1997ab Posted May 2, 2020 Share Posted May 2, 2020 hi, Everytime after a sexlab scene/animation I was forced transfer to the succubus realm, I did not turn on DOM, can anyone help me with that? Thanks a lot Link to comment
killer1997ab Posted May 2, 2020 Share Posted May 2, 2020 And I got some problems on the mechanisms, are drain and absorption different? Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now