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2 hours ago, Sillius_Maximus said:

I have used it with defeat before, however the only way I could work (not sure about particular question you ask) was

1) Succubus heart handled "EVERYTHING" that centered around the player defeat.

2) Defeat handled companion and NPC only.

Otherwise, it seemed succubus heart was overlapping with defeat.

 

I was playing succubus heart defeat as kind of the whole purpose of the mod.   Go to a group of enemies, be "defeated" let them take advantage of me, and they die in the act.
I think defeat kind of has the idea that the NPCs will not die, almost like it makes them essential(just a feeling, not a statement of fact)

Yeah, that's the problem, I hoped Defeat would handle combat sex with it being more controlled instead of just jumping onto everything that moves, but enemies don't get drained...

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If I may make a suggestion: Soul Pets are extremely buggy as it is, so instead of the current setting, why not have the option to use Blood Chips to 'enable' fixed pets in the Succubus Realm by interacting with items specially placed there that will enable said pet follower permanently for recruiting when interacted with? For example, a giant camp bonfire for a giant, the nearby mammoth cheese container for a mammoth, a Falmer hut in the corner for a Falmer, a brazier for a Flame Atronach, and so on. You could even add small extra cells to the area to keep extra pets in so you have a large selection. Or just keep animals there in case you feel like getting randy with them while "at home" (after all, a chicken or rabbit isn't gonna be much use in combat). It'd give me a reason to regularly visit the Realm too.

 

Granted, you'll have to go to the Succubus Realm to recruit the pet for following, and you will once again be limited in the type of followers you can recruit, but it's better than breaking the game's follower system entirely, yes?

Also, speaking of the Succubus Realm and adding new cells to it... first, is the storage in the main cell safe? And secondly, how about a prison cell you could send enemies that you successfully seduce (using one of the various seduce spells you gave the player - there's one that 'fills the target's mind with dreams, forcing them to submit', that one might be perfect as a way to add a prompt when interacted with, letting you zap them to the Succubus Realm), where they could become thralls for you to feed on a la vampire?

 

(the mod Dread Prison does something like that, it's what gave me the idea...)

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I've been enjoying this mod for quite some time. Thank you very much for making it!

 

First off , let me state that I have a very script heavy load order.

 

Recently I've started to get quite a lot of stack dumps, mostly containing stacks of SuH_dynaES_active.OnHit() events (around 150 of 278 dumped stacks for example). By no means am I a papyrus expert, but I see that many of these stacks are exact duplicates of one another (that is, it appears the same exact OnHit events are being called many times over on an Actor with most/all of them suspending. Basically it looks like snowballing duplicate stacks causing the dumps). As an aside, but perhaps related, I have the same problem with aaaUCStaggerScript.OnHit() (Ultimate Combat). Every stack dump I see happens when in combat with many NPCs, and nearly all the dumped stacks are either SuH_dynaES_active.OnHit() or aaaUCStaggerScript.OnHit().

 

Short of "remove mods with lots of OnHit() script events" is there anything that can be done to help?

 

I'm getting to the point of absolutely despising script spam of OnHit events. Seems like they're becoming a recipe for disaster with my current load order...

 

EDIT: I am slowly learning papyrus and was thinking about an edit like this:

 

OnHit event copied from SuH_dynaES_active.psc :

 

Event OnHit(ObjectReference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
    self.GotoState("Busy") ; -------- Added for test
    int procall = 0

    ... continuation of OnHit code from SuH_dynaES_active script goes here (deleted for clarity)

    ...

    if procall == 1
        procscript = 0 ; Mark as no longer running
    endIf
    self.GotoState("") ; -------- Added for test
endEvent

 

state Busy  ; -------- added for test
    function OnHit(objectreference akAggressor, Form akSource, Projectile akProjectile, bool abPowerAttack, bool abSneakAttack, bool abBashAttack, bool abHitBlocked)
        ; Do nothing - OnHit is Busy
    endFunction
endState    ; -------- added for test

 

If I am understanding the use of states correctly, this should prevent the (somewhat complex) OnHit code from executing concurrently when it is in a "Busy" state. Unfortunately I haven't been able to compile this in the CK so no idea how it might actually work (or not). Just wanted to throw this out there.

 

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  • 2 weeks later...
On 12/3/2019 at 12:04 AM, Skata20 said:

Hey guys, just wanted to ask you what mods have you seen that are incompatible with this one? I am talking mostly about Non-Adult mods, like perk overhauls or Vampire/Werewolf overhauls or live another life, etc.

I've been running this for a long time with mods like sperg, sacrosanct, ultimate combat etc. So far the only annoyance has been with nether's follower framework. It's considering soulpets as followers and doesn't automatically remove them when they die or you send them back, so I need to do that manually.

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  • 2 weeks later...
On 12/11/2019 at 7:44 AM, IvanJamal said:

I've been running this for a long time with mods like sperg, sacrosanct, ultimate combat etc. So far the only annoyance has been with nether's follower framework. It's considering soulpets as followers and doesn't automatically remove them when they die or you send them back, so I need to do that manually.

Is it possible to have succubus heart count towards vampire satiation in mods like sacrosanct or better vampires & if so how would i set this up?

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I have no idea of this mod's status but i want to report some trouble. The overwrite stats thing won't overwrite stats absorption. so when i set my heath Status absorption to 50 it instead makes my health cap 50 when i reload the menu. same goes with every other stat, mana, stamina. is this just me or is it part of the mod?

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On 12/21/2019 at 11:37 PM, EMIYA OUT said:

Is it possible to have succubus heart count towards vampire satiation in mods like sacrosanct or better vampires & if so how would i set this up?

hmm I like this idea. I tried to add Sacrosanct effects to milk drinking (skyrim KiT) but they don't work. Maybe these scripts need something specific (id or name) I don't have the source codes for these scripts. (Bloodpotion efekt)

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So my character's magicka has been at -750 (give or take a few dozen) for a while now. I thought it was initially because she was out adventuring instead of banging, but even after a few shags, hardly any of the magicka comes back. I've tried the sex, turning off Desire Drain, hitting the Advanced Tracking button, disabling regen and downing potions, overriding the magicka cap and absorption, even uninstalling and loading a cleaned save, but nothing save of typing player.setmodav magicka to a huge number gives me back a magicka pool but even then in the perk screen the number is red so SOMETHING is affecting it.

 

I thought it must've been a leftover spell effect so I opened USSEP's Magical Effects Remover and it didn't help. I tried player.dispelallspells to no luck. I have Spell Research that "mentally exhausts" you by draining your magicka if you study too long, but sleeping didn't bring it back like it normally would've. I'm kind of at a loss on what to do. I don't feel like starting over, but I also feel a save where the magicka isn't stuck must be several long hours behind me.

 

Any tips or advice, anyone?

 

Here's my load order if it helps.

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
Campfire.esm
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
ZaZAnimationPack.esm
Devious Devices - Expansion.esm
CreatureFramework.esm
Improved Dragon Shouts - All.esm
FISS.esp
Schlongs of Skyrim - Core.esm
Skyrim - Utility Mod.esm
daymoyl.esm
SMIM-SE-Merged-All.esp
DLCIntegration.esp
Lore Weapon Expansion - Daedric Crescent.esp
Lore Weapon Expansion - Goldbrand.esp
Lore Weapon Expansion - Relics of the Crusader.esp
SkyUI_SE.esp
Cutting Room Floor.esp
Book Covers Skyrim.esp
dD - Enhanced Blood Main.esp
dD-Larger Splatter Size.esp
Hothtrooper44_ArmorCompilation.esp
iNeed.esp
Guard Dialogue Overhaul.esp
Weapons Armor Clothing & Clutter Fixes.esp
WACCF_Armor and Clothing Extension.esp
Lore Weapon Expansion.esp
iNeed - Extended.esp
Cloaks.esp
1nivWICCloaks.esp
Hothtrooper44_Armor_Ecksstra.esp
Qw_BookCoversSkyrim_CRF Patch.esp
Cloaks - Dawnguard.esp
Qw_ACE_CRF Patch.esp
Qw_CloaksOfSkyrim_CRF Patch.esp
BetterQuestObjectives.esp
BetterQuestObjectives - BCS Patch.esp
BetterQuestObjectives-CRFPatch.esp
Gildergreen Regrown.esp
UIExtensions.esp
dD-No Spinning Death Animation.esp
FNISSexyMove.esp
xazPrisonOverhaulPatched.esp
SexLab_Solutions.esp
OBIS SE.esp
SkyTEST-RealisticAnimals&Predators.esp
Trade & Barter.esp
icepenguinworldmapclassic.esp
360WalkandRunPlus-RunBackwardSpeedAdjust.esp
OpulentThievesGuild.esp
SexLab_DibellaCult.esp
Point The Way.esp
OwnCivilWar.esp
sanguinesDebauchery.esp
Run For Your Lives.esp
Improved Shadowmarks.esp
Cooking_In_Skyrim.esp
OpulentThievesGuildPatch.esp
SexLabSkoomaWhore.esp
SimpleSlavery.esp
Immersive Patrols II.esp
Shor's Stone.esp
SpellResearch.esp
Better Vampires.esp
Bring Out Your Dead.esp
Frostfall.esp
SexLab_Dialogues.esp
Ivarstead.esp
Devious Cidhna.esp
Kynesgrove.esp
Skyrim Flora Overhaul.esp
Karthwasten.esp
notice board.esp
Dragon Bridge.esp
SpousesEnhancedSE.esp
MF_RadiantProstitution.esp
The Paarthurnax Dilemma.esp
Sneak Tools.esp
Vampirelordroyal.esp
SexLab Eager NPCs.esp
SexLab_RelationshipDialougeSystem_v2_.esp
MBW Dragon Souls to Perk Points.esp
RohZima_AnimObjects.esp
Apocalypse - Magic of Skyrim.esp
Dr_Bandolier.esp
Dragon Stalking Fix.esp
BarenziahQuestMarkers.esp
Awesome Artifacts.esp
Immersive Weapons.esp
AncientTonguesSwords.esp
TrueArmor.esp
1nivWICSkyCloaksPatch.esp
PermanentLegendaryBonus.esp
Crime Overhaul Expanded.esp
Improved Dragon Shouts - All.esp
Immersive Shouts.esp
OBIS SE - Immersive Weapons Patch.esp
dD - Realistic Ragdoll Force - Realistic.esp
Simple AUA.esp
KMBikini.esp
Succubus Heart.esp
RGMsAlchemistsCompendium.esp
Moonlight Tales Special Edition.esp
MoonlightTalesMCM.esp
AnubAnimObj.esp
SexLabDefeat.esp
Simple Dress SMP SSE.esp
KomAnimObjects.esp
SLAnimLoader.esp
SLSO_F_VP_Eliz.esp
SLSO_F_VP_Maria.esp
DSerArcheryGameplayOverhaul.esp
WetandCold.esp
SLSO_F_VP_The Girl Next Door.esp
SLAdventures.esp
NibblesAnimObjects.esp
SLAL_K4Anims.esp
SLALAnimObjBillyy.esp
SLAL_AnimationsByLeito.esp
ElvenChainMail.esp
Steel Ebony Armor.esp
Visible Favorited Gear.esp
Chesko_WearableLantern.esp
RUSTIC SOULGEMS - Unsorted - ESL.esp
Qw_ACE_CloaksOfSkyrim Patch.esp
Qw_BarenziahQuestMarkers_USSEP Patch.esp
FNIS.esp
VioLens SE.esp
BetterQuestObjectives-PaarDilemmaPatch.esp
SLSO.esp
SimplyBalanced.esp
SexLab_DibellaCult_Sisters.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
CBBE.esp
RaceMenuMorphsCBBE.esp
BVandRoyalBloodline_Patch.esp
Light Elven Armor.esp
Fertility Mode.esp
KS Dragon Overhaul 2.esp
odahviingImproved.esp
PassiveWeaponEnchantmentRecharging.esp
RaceMenu.esp
RaceMenuPlugin.esp
SexLabTools.esp
UltimateCombat.esp
SOSRaceMenu.esp
XPMSE.esp
LrsamwaysExpandedSkyrimWeaponry.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
Devious Devices - Equip.esp
SpellResearchAddOn.esp
Spell Research - Patch Compendium.esp
Wounds.esp
Complete Crafting Overhaul_Remastered.esp
Smithing Perks Overhaul SE.esp
Cloaks_CCOR_Patch.esp
Hothtrooper44_ArmorCompilation_CCOR_Patch.esp
CCOR_Campfire_Patch.esp
Dr_Bandolier_CCOR_Patch.esp
Immersive Weapons_CCOR_Patch.esp
Complete Alchemy & Cooking Overhaul.esp
Atlas Map Markers.esp
Soljund's Sinkhole.esp
Qw_CACO_BookCoversSkyrim Patch.esp
CACO - iNeed DD Patch.esp
CACO_USSEP_Patch.esp
CACO_Wounds_Patch.esp
Alternate Start - Live Another Life.esp
Alternate Start -- New Beginnings.esp
BetterQuestObjectives-AlternateStartPatch.esp
Immersive Citizens - AI Overhaul.esp
CollegeOfWinterholdImmersive.esp
CFTO.esp
Darkwater Crossing.esp
Whistling Mine.esp
Realistic AI Detection 2 SE Lite.esp
CWICRFSEPatch.esp
WACCF_BashedPatchLvlListFix.esp

 

 

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On 11/24/2019 at 12:17 PM, cooldown1337 said:

Yeah, that's the problem, I hoped Defeat would handle combat sex with it being more controlled instead of just jumping onto everything that moves, but enemies don't get drained...

 

On 11/24/2019 at 9:31 AM, Sillius_Maximus said:

I have used it with defeat before, however the only way I could work (not sure about particular question you ask) was

1) Succubus heart handled "EVERYTHING" that centered around the player defeat.

2) Defeat handled companion and NPC only.

Otherwise, it seemed succubus heart was overlapping with defeat.

 

I was playing succubus heart defeat as kind of the whole purpose of the mod.   Go to a group of enemies, be "defeated" let them take advantage of me, and they die in the act.
I think defeat kind of has the idea that the NPCs will not die, almost like it makes them essential(just a feeling, not a statement of fact)

 

Have you found something that works better with defeat in either PSQ or deadly drain?

 

In terms of defeat, part of the issue is when the death is initiated.  This can be addressed in a fairly straightforward fashion, although it does break things with multiple attackers queued.  

 

A better approach would be to somehow freeze attacker HP regen and drop their health very close to 0

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54 minutes ago, 7osisg4d said:

 

 

Have you found something that works better with defeat in either PSQ or deadly drain?

 

In terms of defeat, part of the issue is when the death is initiated.  This can be addressed in a fairly straightforward fashion, although it does break things with multiple attackers queued.  

 

A better approach would be to somehow freeze attacker HP regen and drop their health very close to 0

To be honest, I haven't messed with succubus stuff in a while.  Part of it was. In terms of deadly drain (mod) no matter my level, or how many events I logged it never seemed to kill or harm anyone.

 

With succubus heart, as much as I love the mod it seems better as a complete overhaul of leveling.  As in it should overwrite what ordinator overwrites, add a forml tree.

 

So for the time being I've moved on alltogether, with a combat overhaul and death alternative.

 

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I seem to have run into a novel bug. every version of this mod causes the female to immediately return to a sitting position (using defeat) on male orgasm. sometimes almost as soon as the animation starts even before orgasm.

load order

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Special Edition Patch.esp
BSAssets.esm
BSHeartland.esm
BS_DLC_patch.esp
3DNPC.esp
hdtHighHeel.esm
Schlongs of Skyrim - Core.esm
ApachiiHair.esm
ApachiiHairMales.esm
ApachiiHairFemales.esm
LegacyoftheDragonborn.esm
FISS.esp
RaceCompatibility.esm
ZaZAnimationPack.esm
LykaiosRace.esm
CreatureFramework.esm
SexLab.esm
SexLabAroused.esm
SMIM-SE-Merged-All.esp
Qw_BeyondSkyrimBruma_USSEP Hotfix Patch.esp
Immersive Wenches.esp
SkyUI_SE.esp
Immersive Sounds - Compendium.esp
Qw_ISC_USSEP Patch.esp
iNeed.esp
Weapons Armor Clothing & Clutter Fixes.esp
iNeed - Extended.esp
Hothtrooper44_ArmorCompilation.esp
Hothtrooper44_Armor_Ecksstra.esp
Vivid WeathersSE.esp
Qw_WACCF_ISC Patch.esp
DBM_ISC_Patch.esp
DBM_WACCF_Patch.esp
dD - Enhanced Blood Main.esp
Mortal Enemies.esp
Qw_3DNPC_USSEP Patch.esp
UIExtensions.esp
Equipable Tails.esp
JKs Skyrim.esp
Skyrim Immersive Creatures Special Edition.esp
OBIS SE.esp
Thunderchild - Epic Shout Package.esp
NPC_Overhaul_V_1_.esp
opmfgconsole.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
SINful CBP.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOSRaceMenu.esp
XPMSE.esp
SLAL_AnimationByBakaFactory.esp
SLAL_SHanimAnimObj.esp
SLAL_K4Anims.esp
SexLab More Creatures.esp
NibblesAnimObjects.esp
SLAL_AnimationsByLeito.esp
icepenguinworldmapclassic.esp
ZIA_Complete Pack.esp
Immersive Encounters.esp
TBOS.esp
Inigo.esp
VioLens SE.esp
Qw_WACCF_BSHeartland Patch.esp
BSHeartland - Unofficial Patch.esp
PerkusMaximus_Master.esp
PerkusMaximus_Mage.esp
Legendary Skyrim Crossbows.esp
Immersive Weapons.esp
Smilodon - Combat of Skyrim.esp
Schlongs of Skyrim.esp
Skyrim Revamped - Complete Enemy Overhaul.esp
MoreNastyCritters.esp
BDIC.esp
FNIS.esp
Immersive Wenches -Apachii hairs- Patch.esp
KS Hairdo's.esp
Immersive Wenches -KS hairs- Patch.esp
Unique Uniques.esp
Vivid Weathers - Extended Rain.esp
Vivid Weathers SE - Bruma Patch.esp
Vivid Weathers SE - Classic.esp
Vivid Weathers SE - Extended Snow.esp
PeroPeroArmorPackSE.esp
3BBB.esp
3BBB-RaceMenuMorphs.esp
AddItemMenuSE.esp
DeadlyDragons.esp
Cleo94_Follower.esp
Patra94_Follower.esp
PrvtIRoyalArmory.esp
TrueArmor.esp
DBM_Bruma_Patch.esp
Immersive Patrols II.esp
DBM_IW_Patch.esp
Character Creation Overhaul.esp
CCO - Permanent Birthsigns.esp
Skyrim Flora Overhaul.esp
SOS - Shop.esp
Pussycats.esp
Follower Neisa.esp
PerkusMaximus_Thief.esp
PatchusMaximus.esp
BD UUNP Collection.esp
imp_helm_legend.esp
DBM_ImmersiveCreatures_Patch.esp
DBM_KelCrossbowPatch.esp
DBM_OBIS_Patch.esp
EBT - IC PATCH.esp
HentaiCreatures.esp
imp_helm_Immersive_Armors.esp
imp_helm_USSEP.esp
Moonlight Tales Special Edition.esp
NoRadialBlur.esp
RaceMenuHH.esp
SexLab Vanilla Voices.esp
SimplyBalanced.esp
SexLab Aroused Creatures.esp
SLAnimLoader.esp
sr_FillHerUp.esp
3DNPCVO1.esp
3DNPCVO2.esp
MassMatchMakerSE.esp
adcSexlife.esp
AnubAnimObj.esp
Bruma - iNeed Patch.esp
SexLab Romance.esp
DBM_IA_Patch.esp
DBM_RoyalArmory_Patch.esp
Bruma - Violens Patch.esp
DiverseDragonsCollectionSE.esp
Rebalanced Encounter Zones.esp
Animal_SOS.esp
FNISspells.esp
Tongues.esp
DBM_iNeed_Patch.esp
OBIS SE Patrols Addon.esp
LazyTools.esp
JKs Skyrim_Thunderchild_Patch.esp
Succubus Heart.esp
SLALAnimObjBillyy.esp
SexLabDefeat.esp
PerkusMaximus_Warrior.esp
Qw_WACCF_LSCrossbows Patch.esp
SLSO.esp
Alternate Start - Live Another Life.esp
PCE - Live Another Life Patch.esp
Immersive Citizens - AI Overhaul.esp
Immersive Wenches -Immersive Citizens AI Overhaul Patch-.esp
Palaces Castles Enhanced.esp
CollegeOfWinterholdImmersive.esp
Relationship Dialogue Overhaul.esp
TheChoiceIsYours.esp
BCS_TCIY_Patch.esp
PCE - Immersive Citizens AI Overhaul Patch.esp
PCE - 3DNPC Patch.esp
PCE - Legacy of the Dragonborn Patch.esp
PCE - RDO Patch.esp
PCE - USSEP Patch.esp
RealisticWaterTwo.esp
RealisticWaterTwo - Beyond Skyrim Bruma.esp
RealisticWaterTwo - Needs Mod Patch.esp
RealisticWaterTwo - Watercolor.esp
JKs Skyrim_RWT_Patch.esp
WACCF_BashedPatchLvlListFix.esp
 

 

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  • 2 weeks later...

I really wish I had a diagram for desire/xp/force and bdsm when I started this mod. I still don't entirely get it.

 

The only thing I caught until it was too late was the status being drained.  I couldn't work out what "status" was until my follower stats made them worthless. It's a really cool function but IMO I would prefer any non-player should just get a debuff that expires after a week or kills them if their stats get debuffed to 0. It prevents this weird conflict... Why would you want to drain anyone important knowing their going to be useless over time? 

 

For the player... There is no way to avoid being really aggressive when your stats get low and need shit tons of XP to bring it back to a useful point.  How do I gain tons of xp to cover a loss when spending batches of xp only increases your stats by 1 each time. I can't change the rate of cap increase costs so I'm really hesitant in spending XP at all.

 

(Side note... It took me a second to realize XP in this mod wasn't tied to character XP.  IMO it might be worth renaming it to HXP or something)

(Side side note... PSQ recognizes this mod but I'm not sure what the interaction is. )

 

I love the concept and functionality of this mod.  It's still installed and I'm going to play with it a bit more. I might be missing something.

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I can't get the Death Override Mode to work at all. Every time my character takes lethal damage she just dies like normal and a save is loaded. Any advice? This is on a new game, load order attached. 

 

loadorder.txt

 

Also, can someone explain to me how they use this mod for a dedicated playthough? I've seen a lot of people talking about player combat defeat, but for me it's one rape scene and then they go back to fighting me. NPC submission just happens as soon as one enemy meets the requirements. My character just hops on his dick, oftentimes after he already died from dmg over time, this seems too weird for me so I just disabled NPC defeat. Is that the way it's supposed to work?

 

The drain is also something I don't understand completely, do you have any control over it or does it just kill an aggressor every time?

 

I installed TDF prostitution, with the intention of using it to make money after a DOM respawn so I could buy back all my shit, using SL Separate Orgasms to realistically "farm" orgasms, although SLSO has been behaving strangely...

 

Either way, I'm hoping to get some stories from you guys on how to get the most out of this mod, please give me mod synergies you've found, etc. I already love this mod but I need to understand it better and have it function properly. Thanks.

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  • 4 weeks later...
On 1/24/2020 at 9:47 AM, dakar135 said:

I really wish I had a diagram for desire/xp/force and bdsm when I started this mod. I still don't entirely get it.

 

The only thing I caught until it was too late was the status being drained.  I couldn't work out what "status" was until my follower stats made them worthless. It's a really cool function but IMO I would prefer any non-player should just get a debuff that expires after a week or kills them if their stats get debuffed to 0. It prevents this weird conflict... Why would you want to drain anyone important knowing their going to be useless over time? 

 

For the player... There is no way to avoid being really aggressive when your stats get low and need shit tons of XP to bring it back to a useful point.  How do I gain tons of xp to cover a loss when spending batches of xp only increases your stats by 1 each time. I can't change the rate of cap increase costs so I'm really hesitant in spending XP at all.

 

(Side note... It took me a second to realize XP in this mod wasn't tied to character XP.  IMO it might be worth renaming it to HXP or something)

(Side side note... PSQ recognizes this mod but I'm not sure what the interaction is. )

 

I love the concept and functionality of this mod.  It's still installed and I'm going to play with it a bit more. I might be missing something.

I use PSQ as well not seen any synergy with this one though. Maybe I haven't yet got that far into using the mods. 

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  • 2 months later...

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