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Nether's Follower Framework


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32 minutes ago, Papitas said:

 

Thanks.

Never had problems with that, but I deactivated it to see if it was related to my problem and I still get it.

 

My issue only happens when I sneak. My followers almost always become semitransparent after I get off sneaking mode.

 

Here's a better picture of what is actually happening.

It was quite easy to get because it happens all the time.

 

Clipboard01.jpg.760205df43a4bd30b84db36e7c984527.jpg

 

Yeah. I had that issue too. I just ended up editing the sneak effect from NWS to remove the invisibility part. 

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14 minutes ago, OmegaBlaster said:

 

Yeah. I had that issue too. I just ended up editing the sneak effect from NWS to remove the invisibility part. 

 

Thanks! Then my suspicions were correct.

 

Did you modify some esp record or some script?

I have no problem modifying either, btw.

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3 hours ago, Papitas said:

 

Thanks! Then my suspicions were correct.

 

Did you modify some esp record or some script?

I have no problem modifying either, btw.

 

Modified a record.

 

 

Spoiler

image.thumb.png.629dc92763ed36bb1c4c6a3efa6b3b2d.png

 

Edited by OmegaBlaster
messed up image upload
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  • 2 weeks later...
Posting this here too just in case.

This mod for some reason breaks The Wheels Of Lull. Llavados fails to greet the player properly and so the quest doesn't even start. This didn't happen in previous versions.

Anyone knows what's up?
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2.7.7. and 2.7.6. have the same issue. The file that was uploaded to Nexus before being deleted worked without any issues.

 

Does somebody have previous versions that they could send me?

Edited by szaumoor
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  • 2 weeks later...
On 10/2/2021 at 7:59 AM, szaumoor said:

2.7.7. and 2.7.6. have the same issue. The file that was uploaded to Nexus before being deleted worked without any issues.

 

Does somebody have previous versions that they could send me?

I have one from the Nexus but it is version 2.7.7 so I am not sure if it help. I haven't started that quest yet so I need to see if it happens to me as well.

 

Did he make any changes to them before moving over to here?

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On 9/16/2021 at 3:48 AM, OmegaBlaster said:

 

Modified a record.

 

 

  Reveal hidden contents

image.thumb.png.629dc92763ed36bb1c4c6a3efa6b3b2d.png

 

 

Holy moly, I've had this same problem for months now thinking it was a HDT issue (I've had way too many of those lately). Looks like this fix is working perfectly for me too (I'm on LE). Huge thank you, dude.

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1 hour ago, villcorndog said:

My understanding was that NFF can provide them

Yes, NFF provides them. If you use a horse the followers will spawn theirs.

 

What you could try is:

Set horses to spawn if needed

Set horses to despawn if not needed anymore

 

If you choose "horses stay around" they might not be close to you and followers need to wait for them (IIRC they would teleport close to them tho, unless they get eaten by something)

 

Besides the global horse settings, you can also check every follower individually if they have a horse assigned to them.

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Getting a lot of dialog issues where attempting to speak with follower results in "...". No matter what I do, the follower is stuck. Having to revert to older saves when I realize the issue. Any suggestions? Any way to reset?

 

Thanks in advance.

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4 hours ago, ck2modfan said:

Getting a lot of dialog issues where attempting to speak with follower results in "...". No matter what I do, the follower is stuck. Having to revert to older saves when I realize the issue. Any suggestions? Any way to reset?

 

Thanks in advance.

Never encountered that with NFF.

This can happen if the followers are stuck in an unfinished or broken scene added by another mod.

 

If it's just a stuck animation (after SL scene or similar):

Use NFF "snap out of it" dialogue or spell

Use STA for more fun but with the same effect ^^

 

If it happened after battle:

Same as above

Or start a SL scene via SL debug spell (or similar spells)

 

If it happens after a quest or interaction:

check NFF MCM if a quest is still running on that Actor

 

Some mods can cause stuck dialogues like that, pet project for example can cause that if a follower gets embedded into a quest scene, but never gets released.

Use ZAP or SUM debug to stop running quest on the actor

Edited by donttouchmethere
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