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List of Sexout Mods


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On 9/30/2020 at 10:14 AM, Molevalence said:

I tested this mod out way back in the day. To me one of the best mods was the one where if you met specific perimeters from hostile factions you and your companions would be stripped and used as toys by said faction. After set amount of time if you didnt escape the Legion would come by and buy you from the faction and escort you to a Legion camp to process your character as sex slaves. Shame this mod did not continue on it added a great amount of immersion especially if you play a female character and amplified the dreadfulness of Caesars Legion.

 

sounds hot. you don't remember the name, do you?

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18 hours ago, Buckplug said:

 

sounds hot. you don't remember the name, do you?

If I remember correctly this link should be it.

Keep in mind this mod is very old and outdated so use on a fresh game to be safe.

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31 minutes ago, Molevalence said:

If I remember correctly this link should be it.

Keep in mind this mod is very old and outdated so use on a fresh game to be safe.


it sounds a lot like Tryout Legion quests, although I haven't got to the Legion w/ Tryout yet. Could you explain the differences and whether I can use both mods at once?

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1 hour ago, Buckplug said:


it sounds a lot like Tryout Legion quests, although I haven't got to the Legion w/ Tryout yet. Could you explain the differences and whether I can use both mods at once?

If I remember correctly this is an addition to those quests. You can do the Tryout Legion quests and meeting specific circumstances can get you turned into a slave. Being captured out in the world from other factions is what that mod does on its own for the most part. That is all I can think of. Its been years since I used this mod so there may be more to it.

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  • 1 month later...
12 hours ago, infuraride said:

Say there isn't a one and done thing for all of this for those that aren't very tech inclined is there?

Nope. At least not yet. I do intend to make an improved SMMP (SexoutMegaMaternityPack) with a lot of the Loverslab mods included, but I first need to finish Maternity Pack Overkill 2.8

 

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17 hours ago, infuraride said:

Say there isn't a one and done thing for all of this for those that aren't very tech inclined is there?

 

5 hours ago, dborg2 said:

Nope. At least not yet. I do intend to make an improved SMMP (SexoutMegaMaternityPack) with a lot of the Loverslab mods included, but I first need to finish Maternity Pack Overkill 2.8

 

Keep in mind that is only the loverslab mods. There are many from Nexus that haven't gotten permissions. Perhaps now permissions can be gotten. That is the main reason  a "one and done" hasn't been well... done.  That and it is fricking HUGE and one change to a mod... means you have to download another HUGE download. Not really feasible for many people

 

A lot is in the SMMP currently  (which I built) and it is HUGE... If you follow the guide for Sexout Common REsources and download the SMMP you have pretty much everything that is a base requirement for a maternity based game play

 

@dborg2 Let me know when you start work on that SSMMP mod. (Super Mega Maternity Pack lol)  I haven't even played the game in years.

 

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Hello all. I updated the Document in the downloads, as it was outdated and also added some more 'recently' released mods to the list

 

Call out to those that use Sissy/femboy or CBBE (or both). I want to add sections for both categories, but I have no experience with either. Either because it is too complicated for me (CBBE) or because it is not my fetish (Sissy/Femboy). I'm looking for 1 or more volunteers to write a short paragraph in the style of how I made the list, to help new users set it up.

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  • 2 weeks later...

Hello there Dborg2, hope you are doing well!

 

Due to the fact that it has been a while since I fired up New Vegas, I wanted to ask a few questions in hopes that you or someone else here is better informed than I about a few topics!

 

For instance, Judging by the latest comments on the support forum of "NVSE Extender" and a few random topics I've seen a while ago, it appears to me that Extender seems to have quite bit of problems running with these latest iterations of NVSE. People mentioning drastic FPS drops and eventual crashes, problems that sound kinda familiar to me due to the fact of having experienced similar gremlins myself, which were quite unexplainable to me last time I tried (and failed, eventually giving up on the game) running Sexout mods like a year or so ago.

 

I gotta admit, I am a bit confused by this because you seem to have both "NVSE Extender" and "Johny Guitar NVSE" on the Requirements/Frameworks list, and looking at the page of Johny it seems to require NVSE 6.0.6 or above!

 

Can you or anyone else clarify any of this?

 

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6 hours ago, TheAwesomeTRex said:

Hello there Dborg2, hope you are doing well!

 

Due to the fact that it has been a while since I fired up New Vegas, I wanted to ask a few questions in hopes that you or someone else here is better informed than I about a few topics!

 

For instance, Judging by the latest comments on the support forum of "NVSE Extender" and a few random topics I've seen a while ago, it appears to me that Extender seems to have quite bit of problems running with these latest iterations of NVSE. People mentioning drastic FPS drops and eventual crashes, problems that sound kinda familiar to me due to the fact of having experienced similar gremlins myself, which were quite unexplainable to me last time I tried (and failed, eventually giving up on the game) running Sexout mods like a year or so ago.

 

I gotta admit, I am a bit confused by this because you seem to have both "NVSE Extender" and "Johny Guitar NVSE" on the Requirements/Frameworks list, and looking at the page of Johny it seems to require NVSE 6.0.6 or above!

 

Can you or anyone else clarify any of this?

 

With the latest NVSE 6+ a lot of issues were created, because they supposedly fixed bugs, that other mods were abusing. (In my opinion they just broke how arrays are being used), and they have been patching up NVSE since and made it much better. The only major issues I'm aware of currently are issues with MCM menus for mods that use them.

"Johny Guitar NVSE" is not yet a requirment for any of the mods, but I'm pretty certain that newer mods will start to require it.

 

Basically you have 2 options. Go for latest NVSE+"Johny Guitar NVSE", or remain on the last pre-NVSE6 version. Currently the later option is better, but it does mean a lot of the big new mods can't be used (Like Frontier)

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27 minutes ago, dborg2 said:

With the latest NVSE 6+ a lot of issues were created, because they supposedly fixed bugs, that other mods were abusing. (In my opinion they just broke how arrays are being used), and they have been patching up NVSE since and made it much better. The only major issues I'm aware of currently are issues with MCM menus for mods that use them.

"Johny Guitar NVSE" is not yet a requirment for any of the mods, but I'm pretty certain that newer mods will start to require it.

 

Basically you have 2 options. Go for latest NVSE+"Johny Guitar NVSE", or remain on the last pre-NVSE6 version. Currently the later option is better, but it does mean a lot of the big new mods can't be used (Like Frontier)

Thank you very much for the ex.

 

If I'm gonna be honest with you, the only reason I wanted to replay NV was to install a few car related mods that were released with the Frontier mod as a main requirement, hell I don't even give a damn about The Frontier itself, my goal was just experiencing driving cars through the Mojave in as much of a stable game as I can get it to be. With this being New Vegas that almost sounds like a fairy tale......or a drug induced hallucination.

But really after I think about it some more, I guess some of the newest plug-ins requiring the latest NVSE just sound like a good idea to begin with when it comes to stability and some even removing major engine bugs that have been plaguing this game since day one....If they actually do what their descriptions says they do that is.

 

While I'm sad to hear that the Sexout or anything requiring it seems off limit for the setup I'm currently aiming for......at the same time I'm almost feeling kinda glad because no offense, Sexout and anything related to, can be a pain in the nuts to install correctly, hell Sexout Common Resources alone is a black hole of a thing that REALLY should not be as big as it is to begin with!

 

If I am really feeling the need to add lewd stuff, I guess I could give WSEX a try! It has a lot less requirements and seemed to run fine last time I tried it.....it probably doesn't, but hey trying doesn't hurt.....at least it's not supposed to.

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Posted (edited)
15 hours ago, dborg2 said:

With the latest NVSE 6+ a lot of issues were created, because they supposedly fixed bugs, that other mods were abusing. (In my opinion they just broke how arrays are being used), and they have been patching up NVSE since and made it much better. The only major issues I'm aware of currently are issues with MCM menus for mods that use them.

"Johny Guitar NVSE" is not yet a requirment for any of the mods, but I'm pretty certain that newer mods will start to require it.

 

Basically you have 2 options. Go for latest NVSE+"Johny Guitar NVSE", or remain on the last pre-NVSE6 version. Currently the later option is better, but it does mean a lot of the big new mods can't be used (Like Frontier)

Just checking on how the New Vegas mod community is doing, so NVSE6 still breaks LoversLab mods? I'd assume they fixed it by now. Are they even aware of it?

Edited by ritalmao
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On 5/27/2021 at 10:51 PM, ritalmao said:

Just checking on how the New Vegas mod community is doing, so NVSE6 still breaks LoversLab mods? I'd assume they fixed it by now. Are they even aware of it?

I would like to say that Fallout New Vegas is an old game with waning relevance, but honestly I wouldn't be right in that statement!

 

While part of it is true yes, well its practically more than a decade old now, still! The game seems to have survived sequel after sequel in it's franchise, without much of a problem, a cult classic that is fondly remembered and frequently replayed by many in the fanbase. Mods for it, are still released and even updated regularly, big ones at that! Although yes not as frequently as they use to, what can one even expect at this point.

 

However what seems to have waned significantly, is Sexout itself sadly enough! A lot of the mods here have last updated dates like 2014.

Especially the generic ones, like SexoutSex! Although in my experience they do work, they often have problems communicating with the main mod in terms of poses and such.

From a non modders perspective Sexout is way too complex for it's own good! Way too many mods requiring way too many other mods.

 

For instance I've recently started using WSEX (Sexual Innuendo) as an alternative (lewd mods just seem to complete the game) and out of sheer curiosity having never really used it before apart from the occasional install uninstall so to speak! That mod while much simpler in comparison, borderline primitive in some cases, and coming with it's own set of bugs......just makes sense.

 

That mod seems to work more reliably, with a lot less headaches than Sexout and it's many add-on mods do! Part of it comes from the fact that it is just one mod, one singular package! Yes it has several plug ins too, but most of that is still one download page.

 

For instance:

Want a generic dialogue mod?

-Already there!

Want a prostitution mod?

-Has been included!

Want something that involves your companions?

-Same as above!

Hell it even has sequential animations!

 

All these features are just one esp file in WSEX! Sexout on the other hand you'd have several, an embarrassing amount with each one usually having additional requirements of their own.

 

Hell the only thing i miss, is titty bounce and maybe better camera support.

 

No offense intended to the many mod authors on this site of course! It is just some observation on my part.

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Posted (edited)
17 hours ago, TheAwesomeTRex said:

I would like to say that Fallout New Vegas is an old game with waning relevance, but honestly I wouldn't be right in that statement!

 

While part of it is true yes, well its practically more than a decade old now, still! The game seems to have survived sequel after sequel in it's franchise, without much of a problem, a cult classic that is fondly remembered and frequently replayed by many in the fanbase. Mods for it, are still released and even updated regularly, big ones at that! Although yes not as frequently as they use to, what can one even expect at this point.

 

However what seems to have waned significantly, is Sexout itself sadly enough! A lot of the mods here have last updated dates like 2014.

Especially the generic ones, like SexoutSex! Although in my experience they do work, they often have problems communicating with the main mod in terms of poses and such.

From a non modders perspective Sexout is way too complex for it's own good! Way too many mods requiring way too many other mods.

 

For instance I've recently started using WSEX (Sexual Innuendo) as an alternative (lewd mods just seem to complete the game) and out of sheer curiosity having never really used it before apart from the occasional install uninstall so to speak! That mod while much simpler in comparison, borderline primitive in some cases, and coming with it's own set of bugs......just makes sense.

 

That mod seems to work more reliably, with a lot less headaches than Sexout and it's many add-on mods do! Part of it comes from the fact that it is just one mod, one singular package! Yes it has several plug ins too, but most of that is still one download page.

 

For instance:

Want a generic dialogue mod?

-Already there!

Want a prostitution mod?

-Has been included!

Want something that involves your companions?

-Same as above!

Hell it even has sequential animations!

 

All these features are just one esp file in WSEX! Sexout on the other hand you'd have several, an embarrassing amount with each one usually having additional requirements of their own.

 

Hell the only thing i miss, is titty bounce and maybe better camera support.

 

No offense intended to the many mod authors on this site of course! It is just some observation on my part.

 

There is actually a mod which replaces wsex animation functionality with SO, and it works pretty much flawlessly - you will not get even a peep of an error from it ...  Now then why use it? Well wsex is is old and actually has a few bugs - logically speaking - and is limited in control/attributes settings and in animations. The so mod which does this replaces the .esp which plays the animations - and does so more efficiently so the only additional overhead is the so framework itself, which of course may be a bit overkill (with unused functionality) but as far as I can see (I'm inclined to speculate much of the early work in SO came from wsex). Tryout and humping the Mojave have counter-parts in SO mods.  Wsex is more limited overall... i.e. it's prostitution subset, etc... The one thing wsex does better - or I should say encompasses better are the replacement of vanilla fade to black.

 

I'm not surprised the new xnvse introduced more issues with the larger SO mods than most mods, due they typically do a ton more in nvse script. The changes in nvse have affected not only SO mods but a ton of rather large mods - those which go well beyond vanilla scripting. Most of those change game-play such as interfaces or extend fonv to be more on par with newer games. Where it hit hardest were actually the .dll plug-ins such as stewies, jip and johnny guitar... those authors were/are fixing things left and right due the changes. That's why they're putting up new releases like every other day over a couple of weeks. Heck, even the 4gig patch had to change the way it allocated heap - nvse 6.x.x created the potential for a memory leak in it.

 

 

    

 

 

Edited by eflat0
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4 hours ago, eflat0 said:

 

There is actually a mod which replaces wsex animation functionality with SO, and it works pretty much flawlessly - you will not get even a peep of an error from it ...  Now then why use it? Well wsex is is old and actually has a few bugs - logically speaking - and is limited in control/attributes settings and in animations. The so mod which does this replaces the .esp which plays the animations - and does so more efficiently so the only additional overhead is the so framework itself, which of course may be a bit overkill (with unused functionality) but as far as I can see (I'm inclined to speculate much of the early work in SO came from wsex). Tryout and humping the Mojave have counter-parts in SO mods.  Wsex is more limited overall... i.e. it's prostitution subset, etc... The one thing wsex does better - or I should say encompasses better are the replacement of vanilla fade to black.

 

I'm not surprised the new xnvse introduced more issues with the larger SO mods than most mods, due they typically do a ton more in nvse script. The changes in nvse have affected not only SO mods but a ton of rather large mods - those which go well beyond vanilla scripting. Most of those change game-play such as interfaces or extend fonv to be more on par with newer games. Where it hit hardest were actually the .dll plug-ins such as stewies, jip and johnny guitar... those authors were/are fixing things left and right due the changes. That's why they're putting up new releases like every other day over a couple of weeks. Heck, even the 4gig patch had to change the way it allocated heap - nvse 6.x.x created the potential for a memory leak in it.

 

 

    

 

 

Hello there!

 

I remembered having installed WSEX.esp override thing once or twice before, again I never really bothered with wsex much until now, so there was no real reason to keep it around! 

But from a little bit of testing I did, what I could tell was that it had the same problem that other older Sexout requiring mods have, trouble registering the correct animations.

 

From what I hear, at some point Sexout went through what can only be described as a full on Overhaul, with legacy support appearing to have been more of an afterthought. I guess that it was assumed that authors would update their mods, which sadly in most cases never happened with a lot of them appearing to have moved on.

The only mods that seem to have kept up are bestiality stuff, and some hardcore slavery stuff! Neither of which is my bottle of Nuka Cola TBH.

Honestly the only reason I Initially bothered with any Sex mods at all, was because I hate the half assed sex scenes that are put in modern games.

 

As for my current playthrough, again I have not bothered with SO this time around, and I am using a lot of the .dll based mods that you mentioned, and honestly it is one of the smoothest playthrough's I have ever had with this game! With me divining through the Mojave with a Highwayman full speed without the game even slowing down.

 

Granted this is the first time I am playing the game on a proper PC instead of using an outdated laptop. But I don't actually think that change was that big of a factor because the laptop is well beyond the minimal requirement of this game, in fact the game launcher If it manages to detect it's graphic card correctly (FUCK WINDOWS 10) regularly sets the setting to high or above. And the only graphics mod I've ever used was "Clarity", a mod that simply removes the piss filter this game has.

So sometimes I've had a pretty smooth playthroughs on that too, even using some slightly less advanced driving mods (Umatt's Drivable Cars) that could reach some pretty high speeds as well, and the game seemed to handle it pretty damn well surprisingly enough.

 

Yet my last playthrough was a bonified disaster! With GIGA stutters, framerates dipping into oblivion (not the game), and some never before registered bugs that would have mos Experts in the world scratching their heads.....oh and let's not forget the regular CTDs. Boy what a fun time that was.

What I believe happened was that I had foolishly switched to xNVSE, it just only having come out then. And Sexout went berserk and flooded the game with errors.

 

 

 

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10 hours ago, eflat0 said:

 

There is actually a mod which replaces wsex animation functionality with SO, and it works pretty much flawlessly - you will not get even a peep of an error from it ...  Now then why use it? Well wsex is is old and actually has a few bugs - logically speaking - and is limited in control/attributes settings and in animations. The so mod which does this replaces the .esp which plays the animations - and does so more efficiently so the only additional overhead is the so framework itself, which of course may be a bit overkill (with unused functionality) but as far as I can see (I'm inclined to speculate much of the early work in SO came from wsex). Tryout and humping the Mojave have counter-parts in SO mods.  Wsex is more limited overall... i.e. it's prostitution subset, etc... The one thing wsex does better - or I should say encompasses better are the replacement of vanilla fade to black.

 

I'm not surprised the new xnvse introduced more issues with the larger SO mods than most mods, due they typically do a ton more in nvse script. The changes in nvse have affected not only SO mods but a ton of rather large mods - those which go well beyond vanilla scripting. Most of those change game-play such as interfaces or extend fonv to be more on par with newer games. Where it hit hardest were actually the .dll plug-ins such as stewies, jip and johnny guitar... those authors were/are fixing things left and right due the changes. That's why they're putting up new releases like every other day over a couple of weeks. Heck, even the 4gig patch had to change the way it allocated heap - nvse 6.x.x created the potential for a memory leak in it.

 

 

    

 

 

Alright! After thinking about it and what looks like an encouraging reply, I kinda got curious like I usually do and went ahead and installed Sexout anyway along with the latest and greatest xNVSE! The version I have appears to be 6_0_9.

Sexout wise it is a simple enough setup with only whatever is included in sexout 97 itself, that WSEX override you mentioned, and the one that overrides WIllow's scenes. Oh and I also have smallertalk turned off just case! 

 

I am currently using ModOrganizer and I've put all the Sexout related folders at the very top so that they don't override anything important like skeleton's and such (also strangely enough The Frontier seems to show conflicts too so I put it below the SO stuff) and also removed the animations form the WSEX as instructed.

 

Currently I am not seeing any problems that are mentioned in the Extender support forum, no slowdowns or console flooding with errors, even when I turned on the extensive debug options in SO, nothing out of the ordinary from what I can tell! In fact there are no error messages what so ever that I can see, I would expect a few at least.

 

I continued playing the game, trying to see anything out of the ordinary, using SO and continuously looking at the console, not a thing! In fact the only mods filling up the console appear to be Sortomanic and Solid Project due the animated interaction options that I am using (doors drinks and such).

Maybe something is supposed to happen later on, I dunno! But If it stays like this, I think those guys at Extender ought to state the stuff that they are using.

 

In any case If it's all the same, I'll report any problems here! At least the ones I think might have anything to do with Sexout.

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3 hours ago, TheAwesomeTRex said:

Alright! After thinking about it and what looks like an encouraging reply, I kinda got curious like I usually do and went ahead and installed Sexout anyway along with the latest and greatest xNVSE! The version I have appears to be 6_0_9.

Sexout wise it is a simple enough setup with only whatever is included in sexout 97 itself, that WSEX override you mentioned, and the one that overrides WIllow's scenes. Oh and I also have smallertalk turned off just case! 

 

I am currently using ModOrganizer and I've put all the Sexout related folders at the very top so that they don't override anything important like skeleton's and such (also strangely enough The Frontier seems to show conflicts too so I put it below the SO stuff) and also removed the animations form the WSEX as instructed.

 

Currently I am not seeing any problems that are mentioned in the Extender support forum, no slowdowns or console flooding with errors, even when I turned on the extensive debug options in SO, nothing out of the ordinary from what I can tell! In fact there are no error messages what so ever that I can see, I would expect a few at least.

 

I continued playing the game, trying to see anything out of the ordinary, using SO and continuously looking at the console, not a thing! In fact the only mods filling up the console appear to be Sortomanic and Solid Project due the animated interaction options that I am using (doors drinks and such).

Maybe something is supposed to happen later on, I dunno! But If it stays like this, I think those guys at Extender ought to state the stuff that they are using.

 

In any case If it's all the same, I'll report any problems here! At least the ones I think might have anything to do with Sexout.

Thank you for your investigations. this will hopefully help new users get an idea about Sexout, WSEX etc.

also good to know that sexout itself and the WSEX/Sexout plugin don't have visible issues with the new xNVSE.

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I'm in the process of switching back to the old NVSE and wondering if anyone has the older plugins that don't need xNVSE? Some of them are still up but others I can't find, like which johnny guitar version works without xNVSE

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I'm a bit confused, I just installed Sexout Tryout and the Nexus Mod Manager is listing SexoutSlavery.esm as a Master for it, a file I don't see referenced anywhere... Can sombody point me to what file this is, exactly?

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25 minutes ago, Cormick said:

I'm a bit confused, I just installed Sexout Tryout and the Nexus Mod Manager is listing SexoutSlavery.esm as a Master for it, a file I don't see referenced anywhere... Can sombody point me to what file this is, exactly?


It's been included in the base Sexout packages for a while now.

Follow the last messages on this thread for extra details/debugging:

 

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23 minutes ago, Wired said:

MCM menus are alive and kicking guys, but... Did anyone actually get pregnancy working with xnvse? Or this part of LL mods is broken? 

i have tested and updated preg to work better with xnvse, the last version i tested though were 6.0.9, it were working fine, but now i have no idea

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Posted (edited)
1 hour ago, Neutron_rus said:

i have tested and updated preg to work better with xnvse, the last version i tested though were 6.0.9, it were working fine, but now i have no idea

Same old array not found drivel either in this mod or spunk. I'm on latest XNVSE, 6.1.2. Can you post a screenshot of everything working fine?

BTW, 6.0.9 for me worked with similar... results.

Edited by Wired
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7 hours ago, Wired said:

Same old array not found drivel either in this mod or spunk. I'm on latest XNVSE, 6.1.2. Can you post a screenshot of everything working fine?

BTW, 6.0.9 for me worked with similar... results.

i don't know what type of screenshots you need, and i don't think that i will be able to cover working state in a debug log, so i don't really understand this question.

I know that pregnancy is working a bit rough now, and that you need to have an ova in order to get pregnant first, not like in 2015, when ovas were generating super fast on x% of fertility. I probably will extend "always become pregnant" and "higher chance to be pregnant" features to also affect ova generation, so it will be even more easier to get pregnant

and if you see a lot of stuff in your logs, then i'd like to see it too, because otherwise i don't really understand much on what problems you have and what is not working for you

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