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SexLab Aroused Creatures SE (2021-02-23)

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SexLab Aroused Creatures SE (2021-02-23)

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Allow ❤️friendly❤️ creatures to take advantage of your character and NPCs.

 

Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience including dialogue and hotkey invitation.

 

SexLab Aroused Creatures SE is developed from the Oldrim SexLab Aroused Creatures.

 

Hard Requirements

SexLab SE and all of its requirements.

SexLab Aroused Redux SSE and all of its requirements. Other versions of SexLab Aroused should work.

 

Other Requirements

Creature Framework SE (third-party port) Creature aroused model management.

More Nasty Critters SE (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures.

SexLab Defeat SE Player struggle HUD meter feedback (ESP does not need to be enabled if not wanted).

Fuz Ro D-oh Silent Voice Silent dialogue readability.

Fore's New Idles in Skyrim SE (FNIS SE) and FNIS Creature Pack Run Generate FNIS For Users after installing or uninstalling this mod.

 

Strongly Recommended

SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this.

 

Recommended Mods

Billyys Animations for SE (third-party port) Creature group animations.

Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures.

SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations.

One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly.

 

Installation

Use Mod Organiser 2 (fully supported) or Vortex Mod Manager. Enable the mod and run LOOT. Run Generate FNIS For Users and deal with any warnings or errors (they are all important). NMM and manual installation are not supported!

 

Skyrim must be installed outside of Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly.

 

Once in-game ensure that SexLab is fully installed - this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" message. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option, enable the Allow Creature Animations option. Close the menu and wait for the message that creature animations have been installed.


How To Use

The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready but the initial settings may make engagement fairly rare.

 

If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged.

 

To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. There is also a default 60 second global Cooldown configured under General Settings.

 

To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation.

 

Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down.

 

There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface

 

There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions.

 

Aroused Creatures configurations can now be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data.

 

Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing please check the SexLab Aroused Redux SSE support thread or the support thread for your version of SL Aroused. In the SexLab Aroused MCM disable the option to prevent arousal changing while dressed. You may also wish to reduce the check frequency so that arousal is updated more promptly. Hitting the Target Select Key (Default [N}) on a creature while standing close to them will updated their arousal immediately. Under the Current Armour page of the SexLab Aroused MCM you can set your current armour to be treated as nude which will then increase arousal for nearby creatures more rapidly.

 

Known Issues

  • Hostile creatures may try to engage the player and followers in environments such as dungeons. To reduce the chances of this keep the creature arousal threshold high (60+) and use the additional compatibility and fix options in the MCM under Other Options. This is a long-standing issue in positively determining any two actors' potential combat reaction outside of combat itself. There just isn't an available condition that works at all for creatures. This has plagued me for five years so if anyone has any ideas I'd love to hear them, but if you found the "solution" in the CK wiki, I can save you the effort: it doesn't work.
  • Creatures may push the player around or simply stop moving for a long period at the end of a pursuit before the animation starts. This can be mitigated by unchecking the Disable Starting Teleport option in the SexLab MCM -> Animation settings.
  • Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested).
  • Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive.
  • Convenient Horses and Immersive Horses use their own dialogue systems for the player horse which interferes with the system used by Aroused Creatures. If CH or IH are installed AC will activate a compatibility measure to prevent game-breaking issues. This will result in the player having no AC-related dialogue options for the player's horse. The animal can still be engaged automatically, using the direct invitation hotkey or by directing an NPC to engage it. Simple Horse SE is a very lightweight alternate to CH that works with Aroused Creatures.
  • Aroused Creatures is intended for friendly creatures. For sex during combat use SexLab Defeat. For other wild creatures use One With Nature SE. Keep in mind that OWN may not work immediately if configured mid-game.
  • There are relatively few domestic creatures in Skyrim which may limit the opportunities for fun. The SexLab More Creatures SE mod will add hundreds more to towns, cities and places of interest in a lore-friendly manner.
  • The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background.
  • Starting an animation can take some time. The more SL animations you have registered the longer this will take.
  • Horses summoned from the Hentai Creatures (one of the More Nasty Critters mods) mod can cause CTD when banishing while AC is installed.

 

Change Log

Spoiler

SexLab Aroused Creatures SE v4.04 (40007 (2021-02-23):

  • Added: Option to switch between "Line" and "Circle" queue types (PC/NPC Auto Settings). "Line" causes creatures to form a loose queue depending on their direction of approach - this is the existing type. the new "Circle" type allows creatures to crowd around the victim.
  • Changed: Queues can now advance instead of being abandoned if a creature queued creature fails to engage. This may mean a slower escape from queues under adverse conditions such as entering a combat state.
  • Changed: Animation filtering now uses a different method when preparing an SL thread that should slightly improve performance. However performance is still heavily dependant on the number of animations and available SexLab caching.
  • Fixed: Trans settings not properly processed in victim selection.
  • Fixed: Some log output showing empty strings for actor details.
  • Fixed: Player queue failing due to controls blocked by current SL animation under some circumstances.

 

SexLab Aroused Creatures SE v4.03 (40006) (2021-02-07):

  • Added: Experimental trans options for PC and NPC under PC/NPC Auto Settings. Direct invite and dialogue option support for trans will be patchy or non-existent for now.
  • Added: Basic location restriction options such as dungeons, cities, inns.
  • Added: Options to configure consensual nature of subsequent queuing engagements.
  • Added: Option to open creature dialogue using the invite hotkey (does not work with Convenient Horses handled mounts).
  • Added: Player Quick Clean option (look away from other actors and use LShift+LCtrl+TargetSelectKey (Default:N). This is for critical issues such as loss of control and should not be used during animations. But if you find you need to use it a lot then please report the issue along with a Papyrus log.
  • Added: Personal cooldown options for PC and NPCs. This only applies to auto engagements, not hotkey or dialogue invites.
  • Added: Dialogue options to invite creature groups.
  • Added: Additional test for SL functionality looking at enabled creature races under Aroused Creatures MCM > Help.
  • Added: Display saved profile names in profile list with a clearer indication when saving will overwrite an existing saved profile.
  • Added: Option to skip animation filtering during SL thread start-up. This for testing purposes only and will remove filtering for aggressive and female creature animation and so will likely not be a satisfactory option for normal gameplay.
  • Added: Allow Hostile Engagements and Allow Combat Engagements options. These are for testing purposes and will likely not work they way you expect (or at all in some cases).
  • Changed: Conditions for creature detection altered to allow some actors that do not carry the usual ActorTypeCreature keyword.
  • Changed: Pushed invite animation functions to a separate script to accommodate future customisation without having to overwrite the whole slac_Utility script
  • Changed: Removed position adjustment before playing invite animation on PC as this is a big performance hit.
  • Changed: "My horse needs attention" dialogue option now only shows if the animal's arousal meets the Creature Arousal threshold under Dialogue & Interactions > Creature Commands.
  • Changed: Familiars are now actively blocked from creature dialogue due to conflicts with the force greet package. They can still be invited via hotkey or follower dialogue.
  • Changed: Clarification of the "invalid" failure code for riding/flying/disabled/unloaded/child characters.
  • Changed: From this version forward the mod and assets will be released under GPLv3 only. This is just to simplify the licensing and make it clearer for those wishing to build upon it in future. Previous versions remain under GPLv3+CC along with unchanged assets carried forward. For example, the logo in its current form is still CC-By-SA even if you take it from the GPLv3-only version.
  • Fixed: NPC spines twisting during invite animation (hopefully final).
  • Fixed: Cleaning player causing interruption of critical animation events such as drawn weapons.
  • Fixed: Follower dialogue options appearing on either sex regardless of sex settings in MCM.
  • Fixed: Player forced out of non-pausing menus such as crafting by stagger animations and actor cleaning, potentially introducing game-breaking and non-recoverable control issues.
  • Fixed: Player invite animation broken after using undressing animation for stripping.
  • Fixed: Sex identification issues with female orcs.
  • Fixed: Some silent creatures not available for forced dialogue despite Allow Silent Creatures configuration.
  • Fixed: Creature dialogue showing no usable sex options if a creature's arousal drops below the required threshold after being asked to follow the player.
  • Fixed: Missing description for "missing" failure code.
  • Fixed: SL Clean System causing log spam while browsing MCM due to unregistered animations.

 

Above this point all version of Aroused Creatures are released under GPLv3 only.

Below this point all version of Aroused Creatures are released under GPLv3+Creative Commons Attribution Share-Alike.

 

SexLab Aroused Creatures SE v4.02 (40002) (2020-12-19):

  • Added: Option to name profiles before saving. The name will appear in the info area when hovering over the profile entry.
  • Changed: Wording of PC/NPC Settings to indicate that they deal with automated/"random" engagements.
  • Changed: Convenient Horses compatibility option now automatically identifies and activates for Immersive Horses. This uses the same behaviour of preventing dialogue with the player's mount to avoid double activation.
  • Changed: Convenient Horses will be recognized in mod check even if form IDs do not match the expected values.
  • Changed: Trans options removed for now. An overhaul of the trans options to add more flexibility was in progress but, once again, integrating all the permutations became an unreasonable time-sink. The old filtering options were barely function so it did not seem worth reinstating them.
  • Fixed: Activating player horse not properly checking for CH/IH handling when activating for the first time.
  • Fixed: Direct PC group invitation non-functional when both PC and NPC automated engagements are disabled.
  • Fixed: Rapid activation and de-activation of the mod via MCM potentially causing race condition during in-progress scans.
  • Fixed: Disabling the mod in the MCM would not correctly halt an in-progress creature pursuit started through dialogue.
  • Fixed: Enabling some options in the MCM that need to start quests causing the entire MCM to become unresponsive until it is closed and reopened.
  • Fixed: Horse dialogue options available when non-follower creature dialogue is permitted even when horses are not.
  • Fixed: Horse activation not correctly unblocked when looking away from Convenient Horses / Immersive Horses handled mounts.
  • Fixed: Allow Male Receiver option leaking between PC and NPC settings.
  • Fixed: Missing description for "notcreature" failure code.

 

SexLab Aroused Creatures SE v04.01 (40001) (2020-04-18)

  • Added: Option to hide the struggle meter even if the widget is available from the Defeat mod.
  • Added: Player can be selected while not targeting any other actor by holding down Ctrl and using the Target Select key (default N). This is for debugging purposes and does not set the PC as a dialogue target as with NPCs.
  • Added: If the PC is in a scene the ID of the owning quest will be shown as Current PC Scene Quest under Other Settings > Compatibility & Fixes. Clicking on this will display more information including the name of the mod adding the quest.
  • Added: Explicit engagement failure codes on creatures for PC in combat and for Combat Cooldown (Other Settings).
  • Added: When Aroused Creatures Debug mode is enabled (General Settings) creatures failing a validity check due to pursuing an actor will have their currently running AI package and its owning quest output to the console and papyrus log. This is to help identify mods that may be overriding Aroused Creatures packages and preventing creatures from pursuing victims.
  • Added: Race and Tag filters for the Aggressive Animations list. Both filters can be cleared by holding down Ctrl while selecting the Aggressive Animations page tab on the left.
  • Fixed: Inappropriate dialogue option to ask followers to approach hostile creatures which they cannot engage.
  • Changed: Allow Male Receiver for PC and NPCs is now enforced rather than suggested when both participants are male.
  • Changed: Target selection (default N) will now test creature targets for hostility against the player and show the appropriate failure notification.
  • Changed: "Aroused Creatures Ready" notification will now only display when loading a save if the Aroused Creatures Debug option (General Settings) is enabled in the save.
  • Chnaged: Profiles options moved to dedicated MCM page.
  • Changed: Aggressive Animations Toggles MCM page name changed to just Aggressive Animation as part of measures to alleviate confusion amongst users about the nature of this feature.
  • Changed: Aggressive Animations MCM toggles replaced with text options that explicitly state "Aggressive" or "Consensual". This will hopefully make it clearer that these option do not actually enable/disable the animations but just change their disposition.
  • Changed: Aggressive Animations page will now revert to the home page state when closing the menu.
  • Issue: The primary Aggressive Animations list can be quite slow to load when there are a lot of creature animations, especially when using filters. This is a particular issue when opening the page as there is no way to indicate that the system is doing anything in such a way that it would not prevent it from continuing in the background.

 

SexLab Aroused Creatures SE v04.0 RC3 (Beta 13) (32036) (2019-12-21)

  • Added: Suitor option to allow aroused creatures to follow an aroused PC in hopes of being invited. The options can be found under Dialogue & Interactions. Drawing a weapon will dissuade them regardless of the Allow Weapons setting.
  • Added: Separate option to enable/disable the player invite animation for consensual automated engagements.
  • Added: Improved combat and weapon use detection to further reduce unwanted hostile engagements and for more responsive automated engagements and cancellation.
  • Changed: More aggressive combat state and weapon checking and reaction when Allow Weapons is disabled or Weapons Prevent Auto Engagement is enabled.
  • Changed: PC/NPC Settings -> Allow Weapons now defaults to OFF. This will only affect new games, current settings will remain unchanged.[Technically this already defaulting to OFF but the initial settings was still ON in the script properties]
  • Fixed: CTD during loading due to creature race testing. In addition all creature race manipulation functions (currently unused) have been removed.
  • Fixed: Actor stripping function causing conflicting animations if the actor is already naked. Actors not wearing KeywordArmorCuirass or KeywordClothingBody armours are now treated as already stripped regardless of any other equipped items or the (non)consensual nature of the intended stripping.
  • Fixed: Notification for some pursuit phases using wrong creature name/race.
  • Fixed: Male NPCs using female topics and topic info for speechcraft options.
  • Fixed: Failed speechcraft topics returning options in random order.
  • Fixed: Player staggered after reaching the pursuit escape radius.
  • Issue: Poser Hotkeys SE package override can prevent dialogue with affected horses and other normally silent creatures (those without a talk prompt). This is intended behaviour for PH. If there is a particular creature that cannot be talked to then, with PH enabled in the MCM, target them and hit [End] (PH default key).

SexLab Aroused Creatures SE v04.0 RC3 (Beta 13).7z

 

SexLab Aroused Creatures SE v04.0 RC2 (Beta 12) (32035) (2019-11-16)

  • Added: Combat Cooldown and other compatibility options under Other Settings -> Compatibility, including toggle for Convenient Horses fix (see below) and filtering of actors based on vanilla calm effects.

  • Changed: Consenting NPCs approached by creatures sent by the player now stop and wait for their partner instead of continuing with their last package.

  • Fixed: Creature dialogue effects for horses interfering with Convenient Horses dialogue. For now this fix just prevents the player mounting instead of talking.

  • Fixed: Creature dialogue option for sending a creature to engage an NPC not functioning.

  • Fixed: Creature dialogue stalling and becoming unavailable in some circumstances.

  • Fixed: NPC not fleeing when pursued by creature sent by the player.

  • Fixed: NPCs using dialogue lines from aggressive pursuit in consensual approach.

  • Fixed: MCM showing toggle option instead of slider in Dialogue & Interaction -> Player's Horse -> Horse Refusal Threshold

  • Fixed: StartCreatureSex() ungraceful error handling when SL cannot provide a thread (installing, updating, thread pool exhausted).

  • Fixed: Unable to use remote target spell after looking at an actor. This is due to a bug in SKSE64 2.0.13 and later that prevents the OnCrosshairRefChange event firing on looking away from an object. This fix should not impact behaviour if the bug is fixed in future SKSE versions.

  • Fixed: Struggle QTE inappropriately available in some engagements.

  • Fixed: some dialogue responses incorrectly identifying horses as belonging to the player.

  • Issue: Player will be unable to use Aroused Creatures dialogue options with their own horse if Convenient Horses is installed. This is due to CH using a stand-in talker object for the horse where AC uses a force greet package.

  • Issue: Convenient Horses will cause the player's horse to temporarily flee when selected with the Aroused Creatures remote target spell. This can be avoided by standing close enough to the horse to see the activation prompt before using the target key.

  • Issue: The NPC invite animation pose may be distorted in some circumstances due to the head tracking IK.

SexLab Aroused Creatures SE v04.0 RC2 (Beta 12).7z

 

SexLab Aroused Creatures SE v04.0 RC1 (Beta 11) (32034) (2019-10-28)

  • Added: Follower dialogue commands to engage player's horse or a creature chosen with the target selection key (default N)

  • Added: Creature follower dialogue commands to engage the creature or instruct it to approach an NPC chosen with the target selection key (default: N)

  • Added: Invite animation. This is activated for the PC when using the direct invitation hotkey and for NPCs when pursuit is active or when using dialogue option.

  • Added: Remote target selection (default N) will select the actor under the reticle regardless of distance. Note that this does not update SexLab, Aroused, Zaz selections or other mods that use the same target key by default.

  • Added: Option to allow creatures to queue for an engaged PC/NPC and take turns with them. There is also the option to allow queued creatures to leave a queue and pursue other victims.

  • Added: Configurable options for an aroused horse to buck the player off while outside combat, either upon mounting and/or while riding.

  • Added: Experimental stamina-based struggle feature allowing the PC a chance to escape non-consensual engagements. This requires Defeat to be installed (though it can be left disabled) to make use of the meter widget. Without Defeat struggle will still work but with no visible feedback before success or failure.

  • Added: Help MCM page showing possible issues with the installation and codes and explanations for recently failed engagements. For performance reasons the failure codes are only available after enabling the debug option.

  • Added: Recently used animations on first page of Aggressive Animation Toggles.

  • Added: Tags display in the MCM option info panel for Aggressive Animation Toggles lists.

  • Added: Option to reset Aggressive animations to default.

  • Added: Option to add the Aggressive tag to all animations with the Rough tag.

  • Added: A 5-slot Settings Profile save/load feature allowing Aroused Creatures configurations to be recorded and transferred between saves. Collar settings are not currently recorded.

  • Added: Option to clear all SLAC-registered collars. This will work even if they are not currently available for selection on either the player or an NPC

  • Added: Explicit GPL/CC licensing in the mod files.

  • Changed: When selecting an actor with N the notification is now color-coded to show their validity (green for valid, red for invalid). This does not actually test arousal levels so a valid actor can still fail on arousal. Any failure result will be shown in the Help page if debugging is active. The debug option will also show more info in the notification.

  • Changed: Directly inviting a creature now ignores the crouch and weapons settings.

  • Changed: Direct invitation options including hotkey assignment can now be found in the Dialogue & Interractions page of the Aroused Creatures MCM.

  • Changed: Cloak and SL scanning method options removed from the MCM: only quest alias scanning is used now.

  • Changed: Order of pages and options in the MCM. This includes moving some existing options to the new Dialogue & Interactions page. Further changes may be made.

  • Changed: The direct invitation and dialogue options should now bypass the MM/FF restrictions in General Settings and also the Victim Gender restrictions in PC/NPC Settings. This is so that automated engagements can be restricted while still allowing the player to trigger non-female and homosexual engagements at their discretion.

  • Changed: The General Settings > PC/NPC Preference option No Preference now uses proximity rather than a 50% chance of the PC being tested first or last.

  • Changed: Monitoring scripts attached via magic effect are now only applied when General Settings -> On Hit Interrupt is enabled. The script no longer uses RegsiterForSingleUpdate and instead checks the actor condition on effect finish and reapplies it if necessary. This should greatly reduce an already very minor script load for most users.

  • Changed: The debug option is no longer reset automatically when loading a save. A warning will be displayed on the Help page in the MCM if it is left active.

  • Fixed: Some complex MCM options "leaking" (causing one option to activate another).

  • Fixed: Ignore Sleeping/Sitting/Swimming actors option not functioning (the option was treated as being enabled regardless of visible setting).

  • Fixed: Mod events not properly updated on game load.

  • Fixed: Disallowed creature race key list checked unnecessarily on startup.

  • Fixed: NPC pursuit escape radius MCM option not functioning (wrong GlobalVariable used in conditions).

  • Fixed: Aggressive tag defaults applied during game load maintenance causing slow start-up.

  • Fixed: Automated engagements triggering during game load maintenance resulting in delayed animations.

  • Fixed: Engagements starting even when actors are unloaded during cell change. This does not fix the issue caused by SL animations running on unloaded actors causing them to become stuck in SL pose. Manually cleaning the actor (Aroused Creatures MCM -> Other Settings -> Clean Actor) may unstick them. Quicksave and reload also works.

  • Fixed: Active Actor and Active Creature monitoring spells not properly removed from actors after animation.

  • Issue: The remote target spell casts in the direction that the PC is facing which means that using it in third-person might be awkward.

  • Issue: The dialogue options are currently "female first" with male alternates added afterwards. Trans options are not currently supported at all due to the complexity of the task. The results for anything other than female PC/NPC with male creatures will vary in appropriateness.

  • Issue: The struggle option is seriously affected by low FPS which may lead to losing the struggle unexpectedly or the struggle keys becoming unresponsive. Unfortunately papyrus is not well suited for quick time events.

  • Issue: Detection of enemy creatures continues to be very unreliable meaning that AC may occasionally try to have enemy creatures engage the PC or ally NPCs. Keeping the Creature Arousal Threshold at 60 or higher will mean less chance of accidental enemy engagement in hostile environments such as dungeons (this is usually above the initial arousal applied by SL Aroused Redux). NPCs with weapons drawn will now always be ignored. Once a creature has detected the PC or allies they will be successfully detected as enemies by AC.

SexLab Aroused Creatures SE v04.0 RC1 (Beta 11).7z

 

SexLab Aroused Creatures SE v04.0 Beta 10 (32024) (2019-01-12)

  • Fixed: Player's horse not restricted by disabling Allow Creature Followers.
  • Fixed: Male receiver option still resulting in filtered female creature animations.
  • Fixed: M/M engagement described as mating in notifications.
  • Fixed: Pounce Effect config info text shown for Victim Flees option.
  • Fixed: No log description on engagement test failure in some circumstances.

SexLab Aroused Creatures SE v04.0 Beta 10.7z

 

v04.0 Beta 09 (2018-09-22)

  • Changed: PC Invite now works even if the PC is set to inactive in Aroused Creatures MCM - this allows completely disabling random engagements without having to fudge the settings.
  • Changed: "What are you doing that for?" removed from NPC pursuit dialogue as the delivery is not appropriate for a non-consensual scene.
  • Changed: Pounce action removed - it was simply too disruptive as it could lead to actual combat.
  • Fixed: Only principal attacker able to capture victim - now any creature in a group can end the pursuit.
  • Fixed: Creatures and NPCs walking away after pursuit and then teleporting back for the animation.
  • Fixed: Version Update functions running on first install (harmless).

SexLab Aroused Creatures SE v04.0 Beta 09.7z

 

v04.0 Beta 08 (2018-09-18)

  • Added: Support and configurable settings for 3-5p animations for both PC and NPCs.
  • Added: Additional support and settings for male NPCs including dedicated pursuit scene.
  • Added: Creature group invitation (hold the invite key for 2 seconds on one creature to also invite nearby creatures of the same species).
  • Added: Configurable capture and escape distances for pursuits.
  • Added: Scan performance timing displayed in MCM General Settings, shown as max, min, and average duration for the last 20 scans.
  • Added: Notification options split for PC and NPCs.
  • Changed: PC invitation notifications will now always be displayed regardless of notification settings.
  • Changed: Allowed creature race keys now update with animation registry.
  • Changed: Improved pursuit mechanics for better chances of creatures reaching their victims in busy areas (victim now stop fleeing beyond a certain distance).
  • Changed: Primary Quest Scan method now stores and reuses collected creature aliases to support group animations.
  • Changed: MCM PC/NPC Settings page cleaned up and organised into sections.
  • Changed: Added conditions that should allow scans to fail sooner if a result is not possible.
  • Fixed: Unused and duplicate creature race keys accumulating in Allowed/Disallowed creature lists.
  • Issue: Group pursuit will only completed when the lead creature (the one initially selected by a scan) reaches the victim. This may result in the victim being surrounded by pursuers but still not caught.
  • Issue: Male NPC support generally assumes either male aggressor or consensual sex for any NPC with male SexLab gender. This may interfere with transsexual filtering (untested).
  • Issue: Updating may generate errors in the papyrus log during the first run due to changes in the core player script. These should be temporary and non-intrusive.
  • Issue: SLNC property error in the papyrus log is there to stay as removing it risks contributing to save corruption.

SexLab Aroused Creatures SE v04.0 Beta 08.7z

 

v04.0 Beta 07 (2018-09-01)

  • Added: Allowed Creatures toggle page in MCM.
  • Added: Orgy Mode options in MCM Other Settings
  • Added: Allow Elders option to MCM NPC Settings (default off)
  • Added: Option to use Device in Slot 46 [Suit] as a victim collar.
  • Changed: Default Scan Frequency returned to every 5 secs.
  • Changed: Only When Naked options now look for armour keywords instead of relying solely on SL Aroused naked faction.
  • Fixed: Empty Aggressive Animation Toggles page after removing/disabling animations in SexLab or SLAL
  • Fixed: Incorrect Collar/Amulet selection in MCM

SexLab Aroused Creatures SE v04.0 Beta 07.7z

 

v04.0 Beta 06 (2018-06-06)

  • Change: Default Scan Frequency changed from 5secs to 15secs to reflect current Special Edition/SKSE64 performance (will be updated automatically if frequency is currently 5secs).
  • Fix: Transgender conditions producing opposite results (Male/Female transgender settings will be automatically swapped if set).
  • Fix: PC engagements using Scan Radius instead of Engage Radius
  • Other: Removed old version update conditions.

SexLab Aroused Creatures SE v04.0 Beta 06.7z

 

License

All contained code and assets: GPLv3. Full license included in archive.


  • Submitter
  • Submitted
    06/06/2018
  • Category
  • Requires
    SexLab SE, SexLab Aroused Redux SSE
  • Regular Edition Compatible
    No

 

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I am not new to modding, but I am new to the Sexlab mods.  I am having a problem with the animations for this mod, as you can see from the attached screenshots.  I have regenerated FNIS several times, and check the settings in the MCM, but nothing seems to work.  The human animations are working ok, it's just the creature animations that are 

giving me problems.  Any advice or suggestions would be welcome.

20180608223342_1.jpg

20180608223337_1.jpg

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5 hours ago, Brian D. said:

I am not new to modding, but I am new to the Sexlab mods.  I am having a problem with the animations for this mod, as you can see from the attached screenshots.  I have regenerated FNIS several times, and check the settings in the MCM, but nothing seems to work.  The human animations are working ok, it's just the creature animations that are 

giving me problems.  Any advice or suggestions would be welcome.

SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions.

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Update to SexLab Aroused Creatures SE v04.0 Beta 06.

  • Change: Default Scan Frequency changed from 5secs to 15secs to reflect current Special Edition/SKSE64 performance (will be updated automatically if frequency is currently 5secs).
  • Fix: Transgender conditions producing opposite results (Male/Female transgender settings will be automatically swapped if set).
  • Fix: PC engagements using Scan Radius instead of Engage Radius
  • Other: Removed old version update conditions.

If using the transgender options please keep in mind that they are very limited and may require some finagling. Make sure to check the MM/FF settings under Aroused Creatures MCM -> General Settings as these may block engagements. All male/female sex settings other than transgender use SexLab GetGender() rather than vanilla GetSex().

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On ‎6‎/‎9‎/‎2018 at 3:50 AM, Sailing Rebel said:

SexLab MCM -> Rebuild & Clean and click on Clean System then follow the instructions.

Thank you for replying.  I have tried your advice, but the creature animations still won't play.  I think I may have messed up with my mods.  Here are my downloaded mod, LOOT  load order, and FNIS output.  If someone could look these over and tell me where I've screwed up, I would be very grateful.

downloadedMods.txt

LOOTLoadOrder.txt

FNISOutput.txt

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2 hours ago, Brian D. said:

Thank you for replying.  I have tried your advice, but the creature animations still won't play.  I think I may have messed up with my mods.  Here are my downloaded mod, LOOT  load order, and FNIS output.  If someone could look these over and tell me where I've screwed up, I would be very grateful.

downloadedMods.txt

LOOTLoadOrder.txt

FNISOutput.txt

Unfortunately the only thing I can suggest is to go through the original SexLab Troubleshooting Guide and do your best to follow the instructions as far as you can. Obviously not everything will apply to SexLab SE which is still an early port.

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2 hours ago, th7497 said:

How do I delete it?

Simply remove the mod using your mod manager. Reload your save, use the wait menu [T] to wait 2 hours, then save and quit to desktop. Reload your last save and you should be good to go.

 

Aroused Creatures doesn't use any storage system directly and known teleportation issues are in the order of a few meters so not worth uninstalling for. If you are getting teleportation to another location in the world then that is likely an issue with the SexLab SE installation. I've never seen storage related errors but it sounds like it could be an issue with JContainers or another mod that uses it such as Creature Framework.

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42 minutes ago, th7497 said:

You said the teleportation problem was a few meters, but I wasn't.

3 hours ago, Sailing Rebel said:

If you are getting teleportation to another location in the world then that is likely an issue with the SexLab SE installation.

This is a known problem with SexLab, not Aroused Creatures. Try this solution.

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I'm having a weird issue and I think it may be this mod since it's the only mod I currently have that would even effect the actor involved. Basically I added this to my load order and the Meeko turned invisible. Other creatures remained visible, and when I went back to a much earlier save (before starting ccas as Meeko's Bitch) and restarting it again Meeko was still invisible.

 

Edit: Nevermind, I had thought it was this mod since it was the only mod I'd added before the issue occurring but it seems that the assets of another mod had somehow deactivated.

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Hmmm no animals seem engage my character, I installed all the mods + the recommended ones and set all thresholds to 0 and tried the invite function, nothing seems to work, is there something I have forgotten?

 

Also when I press the invite button, all it says is that "x is not interested in mating with you"

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35 minutes ago, G1F said:

Hmmm no animals seem engage my character, I installed all the mods + the recommended ones and set all thresholds to 0 and tried the invite function, nothing seems to work, is there something I have forgotten?

 

Also when I press the invite button, all it says is that "x is not interested in mating with you"

Ensure that Allow Creature Animations is enabled in SexLab MCM -> Animation Settings.

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2 hours ago, Sailing Rebel said:

Ensure that Allow Creature Animations is enabled in SexLab MCM -> Animation Settings.

How silly of me to miss such a thing, works perfectly now, thanks a lot!!

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7 minutes ago, elzee said:

Please help:

Every time any animal come and try to rape me in Whitrun will teleport me outside whiterun in the air (Even with a short loading screen).

And after sex we all fall from air and die.

SexLab MCM -> Rebuild & Clean -> Clean System then follow the instructions.

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10 hours ago, kotamaku said:

Hey I am having an issue, unable to get the animations to play regardless of what I do, have done the rebuild and clean but it doesn't seem to fix it as it just happens again and nothing gets fixed.

We'll need a bit more information than that.

 

Have you run Generate FNIS for Users? Were there any errors? Are participants just standing in place clipping through each other? Are they in T-pose or just using idle animations? Is animation working with other SexLab mods?

 

Go through the SexLab Troubleshooting Guide, most of which is perfectly valid for SE.

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50 minutes ago, Sailing Rebel said:

We'll need a bit more information than that.

 

Have you run Generate FNIS for Users? Were there any errors? Are participants just standing in place clipping through each other? Are they in T-pose or just using idle animations? Is animation working with other SexLab mods?

 

Go through the SexLab Troubleshooting Guide, most of which is perfectly valid for SE.

Whelp not sure how it started working now but it is. I just turned on the debuging to get a log and tried getting it to do the errors and everything starting to work.

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16 minutes ago, elzee said:

Uninstalling this always breaks my save. Even after I unregistered all mods in Creature framework.

I'm not aware of any mods that have Aroused Creatures as a dependency, certainly not Creature Framework.

 

If your save is reporting as corrupted then it's possible that it has reached a critical level of missing references. In general uninstalling mods mid-playthrough is discouraged.

 

Instead of uninstalling you can simply disable Aroused Creatures in the MCM under the General Settings tab. This will prevent all AC activity.

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23 hours ago, Sailing Rebel said:

I'm not aware of any mods that have Aroused Creatures as a dependency, certainly not Creature Framework.

 

If your save is reporting as corrupted then it's possible that it has reached a critical level of missing references. In general uninstalling mods mid-playthrough is discouraged.

 

Instead of uninstalling you can simply disable Aroused Creatures in the MCM under the General Settings tab. This will prevent all AC activity.

Thank you for the help! I think my save is really reaching the limit as I usually uninstall mods and clean my saves with ReSaver. It's time to start a new game.

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